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argonlefou

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  1. Whooops, made it work with the V2 diff : turned out that the famous "reboot" changed not only wallpaper, pvz folder but also removed the "Backup" folder I saw the shell trying to access that so restoring it allows the Shell to boot 🤙 The "update" is in fact check/copy from "BAckup" PVZ game files to PVZ folder Let's see how playable is that game now
  2. Same screen, Error! Update Failed Did you manage to redirect the output strings from the shell ? It's not outputdebug strings and haven't looked at it yet
  3. Yes The reboot is in SystemLauncher.exe Change of wallpaper also The shell might have tested somthing it didn't like then called that program I forced the shell loop to jump straight to the run game state, but it's just hanging
  4. Hey ! Good to see you back here 🤘 I applied your diff and the patched Shell.exe made my computer reboot, with a whole new "H" logo wallpaper (the one in \Shell\UpdateFiles\ folder) and god knows what other changes LOL... It also removed the "pvz" folder content Running the Shell afeter reboot make it start, successfully pass IO check but it hangs on "Error ! Update Fail" I can still access TEST menu though but can't leave it
  5. My 2 Cents : CrazyZombie.exe looks like encrypted file This is clearly a Unity game, and the Assembly-CSharp.dll file looks like encrypted also
  6. Yes it is full image, I just downloaded it And as I said, the Pvz.exe is a TCP client waiting for the shell.exe (which is a TCP server) to send all the data And Shell.exe doesn't start, and has what looks like dongle protection. Even with the requested dll, it tries to access some devices and either close down or reboot my computer Dongle decrypting is not my domain, but as soon as that shell.exe file is usable, the game will run fine
  7. I didn't get this link but, If I remember well (and if it's the same game), the available software is just like an "empty shell" with screens, textures and sound It connects by network to an external server program (was it SEGA Shell.exe ? It's been a long time...) to get not only I/O and game state data (these can be faked), but also the whole Gameplay level contents like enemy waves, AI, and so on. And this obviously can't be simulated as it basically....well....what make the whole game... So without the other half of the game, nothing can be done
  8. C'est ....."léger" comme info, sans plus d'info sur le paramétrage (fichier config.xml du jeu ?) ou de fichier log(https://github.com/argonlefou/DemulShooter/wiki/Debugging#step-3) A moins que ta version soit une différente de celle postée ici-même, (récupérée sur une machine, patchée ou modée ou autre) il n'y a pas de version différente connue pour moi. Les crosshairs, c'est directement dans le menu du jeu que ça se paramètre, pas avec DemulShooter Si ça marche pas avec la version d'ici, c'est soit un soucis de config, de plugin mal installé ou de liaisons demulshooter<-> jeu Pour ce dernier point, tant que la liaison est pas établie, le jeu reste jouable à la souris comme si DS n'était pas là donc à te lire, ça n'est pas ça Edit : Il n'y a aucune info sur l'ecran principal du jeu.....mais il faut ajouter des credits ! Je me suis fait avoir plusieurs fois au debut sur l'ecran de selection du niveau....
  9. For curious people who'd like to try the game, here's a basic BepInEx plugin, only bypassing dongle. Just unpack zip file in main game folder (next to Shooter.exe) Game has embedded controls : [1] ~~ [6] : Coin P1 - P6 [A] / Mouse Left = Trigger P1 [ S]/ Mouse Right = Trigger P2 [D], [F], [G], [H] = Trigger P3-P6 [SPACE] = TEST menu (full chinese) More advanced plugin for lightguns/Demulshooter - may arrive later (or not) as usual MarsSortie_BepInEx_Plugin_v0.1a.zip
  10. It's totally right! But lightgun users are mostly used to Demulshooter, and it will provide correct positioning/aiming in almost all cases thanks to the rawinput system With the launcher alone, using window mouse cursor position, even if a hex hacked exe can run the game 4k or full hd, misalignlent may be the same depending on how the game mechanics is done to handle mouse positionning
  11. Not 100% sure yet, but the loader will surely be packed in DS release. DS will then do the usual job hooking for inputs/outputs. It just need time to update code,package, github, wiki, etc....
  12. So here's a new (final ?) version of the launcher : Gunman_Launcher_v2.0.zip - Inverted mouse click, reload is now on right buttons instead of middle - No crosshair and no mouse cursor patch available - Run by GUI, or silent mode direct with command line This is the same one that will be used with DemulShooter, so I don't think I have any more to do on that launcher. I'm also sharing a couple of really quick-made 4:3 bezels made out of game contents file Bezels.zip No,it has already been explained just above that there is much better way to do this easily without crippling the game binary (i.e : use DgVoodoo)
  13. I'm finishing the next (and final) version of this loader, it will have that possibility (direct run from command for Frintend integration) along with a few more patch (no crosshair, no cursor) I should be able to post it tonight, or tomorrow
  14. Rather than tweaking the game-insides and risking display glitch and/or aiming issue, I'd rather advise to use DgVoodoo (as usual) to upscale the graphics without any risk. For example a 3x upscale + anisotropic texture filtering on a 1920p screen :
  15. To be exact,the launcher is just....launching the game. Nothing more Controls are native from the game, I did not changed anything in that launcher Edit: oh, yes...I added the credit key
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