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Dante82

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  1. Yes I think the problem is I am using the 32bit Reshade file with the 64bit version of Hypseus. I will test with the 64bit version and report back.
  2. So I noticed this new version of Singe uses SDL. I cannot get it to work with Reshade, even with the -OpenGL argument and using opengl32.DLL with Reshade. Original Daphne and Singe work with Reshade fine.
  3. I got it working by downloading someone's ini file for Fast & Furious Supercars finally. The only thing I can't find out now is what keys shift up and down. I don't think Mohkerz cracked them, most people always choose automatic with arcade racers anyway.
  4. Does anyone know the keys for shifting up and down? I finally got this x360kb app going.
  5. This program just does not work on any computer I try it on. I’ve tried using it with the Fast and Furious games cracked by Mohkerz, I hear the hook chime but no keys respond in game. Tried on Windows 7, 8.1 and 10. Tried downloading newest version, tried disabling the blocking of keys in the ini file, nothing works. I don’t understand. Clearly it’s something on my side as it cannot be that it doesn’t work on 3 different operating systems but I’ve even downloaded people’s pre configured X360kb I use. Nothing works.
  6. You need to go into service mode and change "ticket" to "coin". Then it will let you insert a credit and then start. Hope you don't have a high hz monitor though. Game runs too fast on monitors above 60hz, frame limiters don't seem to slow it down either.
  7. These games are all such a mess. Totally not stable enough to run on an arcade cabinet. Jconfig does not even have a coin key to map F&F drift if you disable free play on it, and their loader disables all the native keys in the game when you use it. Now this game Superbikes Teknoparrot seems to be the best loader but the buttons are an absolute mess. If you map view, music, and other to keyboard keys when you start the game it binds them with the accelerator and brake. So every time you accelerate the view changes. It’s just a mess. Yet if I try to just map the native keys using autohotkey and launching sdaemon.exe just by itself then I have to worry about black textures on the road and if someone hits the start key while playing the game by accident it resets back to the title screen.
  8. Dante82

    Game Loader All Rh

    Does someone know the correct loader mode for Otomedius? It seems like no matter what mode I try, the touchscreen cursor is way off. Is this a natively 16:9 game or 4:3?
  9. Has anyone been able to enter and SEE the service menu in KOF98UMFE? I'm trying to change the text to English. I know you can do this in the regular edition. I tried with GLARH's loader mode 2 which is for regular KOF98 service menu fix for Nvidia cards but the service menu still shows up with a black screen. I tried it on my CRT PC which runs an ATI card and it's still black. I dunno if this is a known issue or not.
  10. Dante82

    Game Loader All Rh

    Is it possible to have KOF - MIRA upscaled? It says you can change the resolution but on loader mode dg it stays locked at 640x480. I'm on Win7x64.
  11. How hard would it be to implement a built in frame limiter?
  12. That was me mentioning it on the discord and the Rlauncher forum. On the Supermodel 3 module, comment out the “min” argument at the end of the command line chain. That’s the fix. The new versions have something changed with the way they draw the rendering window.
  13. Dante82

    Game Loader All Rh

    I’m using the version of Jconfig that comes with Trymado’s copy of the game available from his Nesica folder on the “dumps” thread. Not sure what version it is, not near my cabinet. I would try his copy of the game.
  14. Yes changing it to 320x240 for the CRT effect gives me a normal result with good mask and scan lines. It is a little bit blurry with the game text but I can use the offset sliders to fix it. Thanks!
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