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Posté(e)

285

 

- It corresponds to Haunted Museum 2 
(Fright Fear Land) (already corresponded).* It corresponds to 
right click temporary stop, but if the mouse hot key is in the way, please 
disable the "Other 3" tab "Enable Hot Key".* Since the default 
resolution of this game is 1024 x 768, when the window size "setting 0" is 
selected, it changes to the window size of "4: 3".* If you have 
problems with movie playback please drag and drop "ir50 _ 32. dll" in the game 
folder to "regsvr32.exe".
--

Haunted Museum 2 English

 

 

It is the English 
version of Haunted Museum 2 (Fright Fear Land).I think that it 
is not necessary, just in case.Overwrite the data in the 
archive.If you have problems with video playback please drag 
and drop "ir50 _ 32. dll" in the game folder to 
"regsvr32.exe".Operation keyESC = 
Testmode1 = P1 Start2 = P2 
StartS = CoinMouse left button = P1 
Gun
Mouse right button = P2 Gun

FUNZIONA OK THANKS

  • 2 semaines après...
Posté(e) (modifié)
Hello. I was able to start the games, but the bezel does not appear correctly. Have tried different settings without happiness. What can take care of this problem?
 
I'm running my setup on a 55 "4K TV with 3840x2160.
 
 
The games are Chaos Code / Sega RingWind
Loader mode 6

 

 

 Attached pictures of config and the bezel image that came with game loader all rh but is not showing correctly. Only part of the image is showing in the upper left corner. Seems like the  background picture area is devided in 4 square pieces and the bezel is only showing in the upper left one. Very strange. (Sorry was not able to make a screenshot when game was loaded)

 

Regards

 

RetroGamer73

post-16264-0-69390200-1509034553_thumb.png

post-16264-0-57997800-1509034559_thumb.png

post-16264-0-43538500-1509034564_thumb.png

post-16264-0-81152600-1509034587_thumb.jpg

post-16264-0-65990500-1509035024_thumb.png

Modifié par RetroGamer73
Posté(e) (modifié)

 

Hello. I was able to start the games, but the bezel does not appear correctly. Have tried different settings without happiness. What can take care of this problem?
 
I'm running my setup on a 55 "4K TV with 3840x2160.
 
 
The games are Chaos Code / Sega RingWind
Loader mode 6

 

 

 Attached pictures of config and the bezel image that came with game loader all rh but is not showing correctly. Only part of the image is showing in the upper left corner. Seems like the  background picture area is devided in 4 square pieces and the bezel is only showing in the upper left one. Very strange. (Sorry was not able to make a screenshot when game was loaded)

 

Regards

 

RetroGamer73

 

 

Added a picture of the screen showing the faulty background picture.

post-16264-0-41466400-1509115922_thumb.jpg

Modifié par RetroGamer73
Posté(e)

 

Hello. I was able to start the games, but the bezel does not appear correctly. Have tried different settings without happiness. What can take care of this problem?
 
I'm running my setup on a 55 "4K TV with 3840x2160.
 
 
The games are Chaos Code / Sega RingWind
Loader mode 6

 

 

 Attached pictures of config and the bezel image that came with game loader all rh but is not showing correctly. Only part of the image is showing in the upper left corner. Seems like the  background picture area is devided in 4 square pieces and the bezel is only showing in the upper left one. Very strange. (Sorry was not able to make a screenshot when game was loaded)

 

Regards

 

RetroGamer73

 

 

I saw your images in the last post, and I believe that is because your config for bezel options. Try to config in "other3" tab, "BG image" section and position of PNG: H=1 and V=0 (write the number in the blank).

Posté(e)

I saw your images in the last post, and I believe that is because your config for bezel options. Try to config in "other3" tab, "BG image" section and position of PNG: H=1 and V=0 (write the number in the blank).

 

GREAT! That fixed the problem. :-) Thanks a lot!

  • Team
Posté(e)

id7 hd
 

 

Updated contents of 1
*** Because we patch with prospects, we have not checked any operation ***

To increase rendering resolution please copy "renderer.ini Resolution".
Since rendering magnification of "x 10.0" was prepared, please copy "renderer.ini" suitable for your PC environment.
Please note that low specification PC will make it too heavy if the magnification is too high.

Posté(e)
Taito Type X
Raiden III                 | game.exe     | LoaderMode=3+6 (The same applies to the NESiCA version.)
Raiden IV                  | game.exe     | 2_-_Game.exe_-_SvPatch_%2B_HD_201509280100_%28RAR5%29.rar
Shikigami no Shiro III     | game.exe     | 2_-_Game.exe_-_SvPatch_%2B_HD_201509280100_%28RAR5%29.rar

I had a problem with this games where when I was launching the game.exe file via their launcher provided, eg, SNSIII_Launcher.exe, the screen on my horizontal monitor was being rotated, although in this case, I could use my Xbox 360 controller as configured with the pad_config.exe file provided

 

I managed to stop the game rotating the screen when I launched them via 'Game Loader All RH', however, the Xbox 360 buttons were not recognized anymore. I tried to reconfigure them with pad_config.exe, but it seems that the dinput8.dll file is causing a conflict, as I get the following error when launched: "Could not initialize Direct Input: 11"

 

Do you know of a way for me to configure the Xbox 360 controller in this scenario?

  • Team
Posté(e)

287

GG à notre ducon pour son patch sur KOF MI ;)



 

Update contents of 287
- Due to a wonderful patch of ducon 2016, KOF Mira now works on Windows 10.
* Although KOF Mira was started for the first time in a while, some problems were occurring and it was fixed.
* To change the window size, change the "Loader setting 1" tab "Kof Mira window size".
* Previously the title bar was displayed in the window mode, but it also corresponded to the non-display of the title bar.
When * LoaderMode = 6 is set, the manufacturer logo etc. after the game start is not displayed, but the game seems to work normally.
* Prepare patched "game.exe" for Windows 10 yourself please.
* Since some internal processing of Loader has been changed, please delete "TTX.ini" in the KOF Mira folder once.

- Added "renderer.ini resolution magnification" to ID 6 AA.
* Please use "Loader setting 1" tab from "renderer.ini resolution magnification" when using.
* The initial value is "1.0" based on the resolution "1360 x 768" of ID 6 AA.
* The magnification input value corresponds from "0.0" to "99.9".
* If you are using a low-spec PC, it may be slightly lighter by setting it to a numerical value such as "0.5".
* Since this function becomes meaningless when using the original "id6_dump_.exe", please use the uploaded "4 - Initial D 6 AA FullHD, UHD (RAR 5). Rar".

- Added the function to back up the card data "SBUU_card.bin" of ID 6 AA to "sv folder".
* The timing to back up is when Loader is finished
* The file name after backup is "SBUU_card (year, month, day, hour, minute, second) .bin".
* To restore the backup, please copy "SBUU_card.bin" in "sv folder" after pressing "Open e2prom folder" on "Loader setting 1" tab.

· It corresponds to TeknoParrot 1.06.
- Error is displayed when idLogger.asi and TeknoParrot.asi are used.
* Game Loader causes trouble, so it does not support Plug-in at all)

- Fixed a bug that test mode of Exception becomes black screen.
- Fixed a bug that the log window might be slightly shifted if "Monitor resolution" was enabled when Loader was started.

· Please make Language.ini the default.
· Other, fixed defect fixes.
Posté(e)

 

287

 

GG à notre ducon pour son patch sur KOF MI ;)

 

 

 

 

Update contents of 287
- Due to a wonderful patch of ducon 2016, KOF Mira now works on Windows 10.
* Although KOF Mira was started for the first time in a while, some problems were occurring and it was fixed.
* To change the window size, change the "Loader setting 1" tab "Kof Mira window size".
* Previously the title bar was displayed in the window mode, but it also corresponded to the non-display of the title bar.
When * LoaderMode = 6 is set, the manufacturer logo etc. after the game start is not displayed, but the game seems to work normally.
* Prepare patched "game.exe" for Windows 10 yourself please.
* Since some internal processing of Loader has been changed, please delete "TTX.ini" in the KOF Mira folder once.

- Added "renderer.ini resolution magnification" to ID 6 AA.
* Please use "Loader setting 1" tab from "renderer.ini resolution magnification" when using.
* The initial value is "1.0" based on the resolution "1360 x 768" of ID 6 AA.
* The magnification input value corresponds from "0.0" to "99.9".
* If you are using a low-spec PC, it may be slightly lighter by setting it to a numerical value such as "0.5".
* Since this function becomes meaningless when using the original "id6_dump_.exe", please use the uploaded "4 - Initial D 6 AA FullHD, UHD (RAR 5). Rar".

- Added the function to back up the card data "SBUU_card.bin" of ID 6 AA to "sv folder".
* The timing to back up is when Loader is finished
* The file name after backup is "SBUU_card (year, month, day, hour, minute, second) .bin".
* To restore the backup, please copy "SBUU_card.bin" in "sv folder" after pressing "Open e2prom folder" on "Loader setting 1" tab.

· It corresponds to TeknoParrot 1.06.
- Error is displayed when idLogger.asi and TeknoParrot.asi are used.
* Game Loader causes trouble, so it does not support Plug-in at all)

- Fixed a bug that test mode of Exception becomes black screen.
- Fixed a bug that the log window might be slightly shifted if "Monitor resolution" was enabled when Loader was started.

· Please make Language.ini the default.
· Other, fixed defect fixes.
@7zxkv Why its viruses on the download link: 287 - VIRUS WARNING!! DO NOT DOWNLOAD 201711020100 (RAR5.rar)
Posté(e)

@7zxkv Why its viruses on the download link: 287 - VIRUS WARNING!! DO NOT DOWNLOAD 201711020100 (RAR5.rar)

It's just them joking around honestly, everything is fine windows security will give you false positives because it doesn't recognise the exe within the loader.

Posté(e)

 

287

 

GG à notre ducon pour son patch sur KOF MI ;)

 

 

 

 

Update contents of 287
- Due to a wonderful patch of ducon 2016, KOF Mira now works on Windows 10.
* Although KOF Mira was started for the first time in a while, some problems were occurring and it was fixed.
* To change the window size, change the "Loader setting 1" tab "Kof Mira window size".
* Previously the title bar was displayed in the window mode, but it also corresponded to the non-display of the title bar.
When * LoaderMode = 6 is set, the manufacturer logo etc. after the game start is not displayed, but the game seems to work normally.
* Prepare patched "game.exe" for Windows 10 yourself please.
* Since some internal processing of Loader has been changed, please delete "TTX.ini" in the KOF Mira folder once.

- Added "renderer.ini resolution magnification" to ID 6 AA.
* Please use "Loader setting 1" tab from "renderer.ini resolution magnification" when using.
* The initial value is "1.0" based on the resolution "1360 x 768" of ID 6 AA.
* The magnification input value corresponds from "0.0" to "99.9".
* If you are using a low-spec PC, it may be slightly lighter by setting it to a numerical value such as "0.5".
* Since this function becomes meaningless when using the original "id6_dump_.exe", please use the uploaded "4 - Initial D 6 AA FullHD, UHD (RAR 5). Rar".

- Added the function to back up the card data "SBUU_card.bin" of ID 6 AA to "sv folder".
* The timing to back up is when Loader is finished
* The file name after backup is "SBUU_card (year, month, day, hour, minute, second) .bin".
* To restore the backup, please copy "SBUU_card.bin" in "sv folder" after pressing "Open e2prom folder" on "Loader setting 1" tab.

· It corresponds to TeknoParrot 1.06.
- Error is displayed when idLogger.asi and TeknoParrot.asi are used.
* Game Loader causes trouble, so it does not support Plug-in at all)

- Fixed a bug that test mode of Exception becomes black screen.
- Fixed a bug that the log window might be slightly shifted if "Monitor resolution" was enabled when Loader was started.

· Please make Language.ini the default.
· Other, fixed defect fixes.

 

 

Thank you for the loader again mate.

 

Just a short question want to know if  you know what error is causing this pop for some nesica games?

post-9159-0-87972600-1509679242_thumb.jpg

Posté(e)

It's just them joking around honestly, everything is fine windows security will give you false positives because it doesn't recognise the exe within the loader.

Lol ok now I download it but it's always stopped working when I use all 3 exe

Posté(e)

Thank you so much DJExpert  :very-good:  for update of your wonderfull and incredible program

Posté(e)

Please help me it's always stopped working, and I can't install NET Framework 1.1

As tu essayé d'installer les packs des dernières versions ?

https://www.microsoft.com/net/download/windows

  • Team
Posté(e)

288

 

Update contents of 288
· Each loader mode was corresponded to KofMira.
* I was working in D3D8 mode so far, but I tried to operate in D3D9 mode.
* This update improves image quality because it corresponds to Aniso 16x.
* There is also a problem in changing the internal resolution, but we will respond (Aniso Old, set it to Mode 2).
* Loader Mode = 6 Dedicated setting has partially invalidated items causing problems.

· Each loader mode was corresponded to Yokushin.
* I was working in D3D8 mode so far, but I tried to operate in D3D9 mode.
* With this update, since it also supports changing Aniso 16x, FXAA, internal resolution, image quality improves.
* To change the internal resolution, set it to Aniso Old, Mode 1.
* If the desktop is rotated, the internal resolution of the game will be "1080 x 810" if it is in the window mode with FullHD monitor.
Some problems occurred when setting * LoaderMode = 6, but the problem on that side has also been corrected.

· We assigned each LoaderMode to Chaos Code (Muji).
* I was working in D3D8 mode so far, but I tried to operate in D3D9 mode.
* This update improves image quality because it supports FXAA.
* When changing the internal resolution, it seems to freeze in this environment after selecting a character.
* In this case, you can disable the change of the internal resolution and set Loader Mode = 4 or 6, so that the effect similar to that when raising the internal resolution can be obtained.
Some problems occurred when setting * LoaderMode = 6, but the problem on that side has also been corrected.

· We assigned each LoaderMode to beatmania 9, 10, 11, 12, 13.
* I was working in D3D8 mode so far, but I tried to operate in D3D9 mode.
* It does not correspond to change of internal resolution, but by setting LoaderMode = 4 or 6, it is possible to obtain similar effect to when raising internal resolution.

· Display problem of Bounty Hunter's title screen was corrected.
Posté(e)

Chaos Code (Muji)  => ?

 

Yokushin => je suis pas chez moi mais ca me rappel rien, on a ça?

I'm sorry.

YOKUSHIN (翼神) is GigaWing Generation.

Chaos Code is Teknoparrot version.

Posté(e)

Hi djexpert, you used to have tutorial videos up on your youtube which were really helpful but now they are gone. Would you be able to host them again please. Also would you be able to put one up on how to get KOFMIA running with bezels working, im running on windows 7 but cannot get the game to resize in a bezel it just goes nearly full screen. Thanks again for the great program

Posté(e)

Pas de problème pour jouer en TATE, en YOKO, j'ai un résultat surprenant, je ne trouve pas mon soucis de réglages

post-9231-0-12020800-1509752681_thumb.jpg

Une personne pourrait me partager sa config de ALLRH? Il y a un outil "Loader Config Screenshots" dans l'onglet "Window Size"

Posté(e)

Hi djexpert, you used to have tutorial videos up on your youtube which were really helpful but now they are gone. Would you be able to host them again please. Also would you be able to put one up on how to get KOFMIA running with bezels working, im running on windows 7 but cannot get the game to resize in a bezel it just goes nearly full screen. Thanks again for the great program

Since kofmira is a special game, there are various restrictions and problems.

For now, I do not plan to upload videos to Youtube.

Posté(e)

Pas de problème pour jouer en TATE, en YOKO, j'ai un résultat surprenant, je ne trouve pas mon soucis de réglages

attachicon.gif000002.jpg

Une personne pourrait me partager sa config de ALLRH? Il y a un outil "Loader Config Screenshots" dans l'onglet "Window Size"

Sur l'ordinateur portable utilisé dans l'entreprise, le résultat était le même que vous.

Utilisez 287 Game Loader.

Il n'y a probablement pas de solution.

Je suis désolé.

Posté(e)

As tu essayé d'installer les packs des dernières versions ?

https://www.microsoft.com/net/download/windows

I just install NET Framework 4.7.1 still stopped working, first I run as administrator on Game Loader All RH it's not responding and stopped working and I run as administrator on Game Loader Installer and Config all it's same. The name error called BEX.exe, how to solve this?

Posté(e)

Salut tout le monde.

J'ai voulu tester "Game Loader all RH" (ver 288) mais j'ai un petit problème sur lequel je galère depuis hier...

J'ai bien placé les 3 exe (Game Loader All RH, Game Loader Config, Game Loader Installer) à la racine d'un jeu (j'ai testé avec Persona 4 sur Nesica et SFIV sur Type X) mais dés que je double click sur n'importe lequel de ces "exe", la seule chose que j’obtiens est une fenêtre noire avec des warning et un pedobear rouge en caractères ascii (j'ai bien compris que c'était une blague de l'auteur) et je dois appuyer sur ESC pour quitter. Mais ducoup le loader ne se lance pas. J'ai surement oublié un truc évident mais là je ne vois pas :(

Posté(e)

Salut tout le monde.

J'ai voulu tester "Game Loader all RH" (ver 288) mais j'ai un petit problème sur lequel je galère depuis hier...

J'ai bien placé les 3 exe (Game Loader All RH, Game Loader Config, Game Loader Installer) à la racine d'un jeu (j'ai testé avec Persona 4 sur Nesica et SFIV sur Type X) mais dés que je double click sur n'importe lequel de ces "exe", la seule chose que j’obtiens est une fenêtre noire avec des warning et un pedobear rouge en caractères ascii (j'ai bien compris que c'était une blague de l'auteur) et je dois appuyer sur ESC pour quitter. Mais ducoup le loader ne se lance pas. J'ai surement oublié un truc évident mais là je ne vois pas :(

Salut,

tu as que trois pages à lire, alors, merci de faire un petit effort

Posté(e)

Salut,

tu as que trois pages à lire, alors, merci de faire un petit effort

Ouais ben désolé, j'ai passé un bout de la nuit dessus et ducoup je suis passé à coté de la réponse...

 

Pour ceux qui ont le même problème que moi, voir le post #65 de la page précédente.

Posté(e)

Hello everybody!!

 

First off, sorry that I only speak english, if I get very little response I more than understand :) I have gotten this far on google translate and making sense of every last thing that I can over the last couple days. So far, I've managed to work out pretty much everything. I only have 2 questions that I haven't been able to find answers to no matter how hard I dig, so if they have been answered, and I'm another idiot asking same thing over and over again, I am sorry!!

 

Question 1)  As I said, I have 100% of games running flawlessly now from Nesica, TypeX 1/2 and RingEdge 1/2. My only small problem is I can't seem to work out controls on a lot of them (Contra Evolution and Arcana Heart 3 comes to mind straight away), for example, in most of my Nesica games there is JConfig.exe to do controls, and in MOST of the Type X games, there is ttx_config2.0 or pad_config which is good solution, is there a way to get ttx_config to work with all games? I have tried every combination of mixing, matching, fresh installing etc. I can think of, and on some games, no luck. If using antimicro for macro binding is the only solution that's okay, but it's so few games I'm probably making a mistake and these can work somehow.

 

Question 2) Do the RingEdge games working rely on TeknoParrot? I swear I have seen some mentions all over the forums of RingEdge working straight from Game Loader All RH without TeknoParrot?

 

Thank you so much again!!

  • Team
Posté(e)

289

 

 

Update contents of 289
· Updated Loader Mode = y.
* I was working in D3D8 mode so far, but I tried to operate in D3D9 mode.
* The corresponding games are four games "Bounty Hunter" "GigaWing" "Homura Type X version" "Shikigami no Shiro III" as before.
* If the GigaWing screen does not display properly with other LoaderMode, it may be displayed correctly by setting LoaderMode = y.
* Because it corresponds to frame limiter in this update, the game does not become full speed.
* Please adjust the frame rate and display / hide the frame limiter from "Loader setting 1" tab "Frame limiter".
* In addition to this, it supports even Aniso x16 and internal resolution change (3D rendering resolution can not be changed).
* When starting up with full screen, please input the maximum resolution of the monitor (Loader setting 1 tab, Aniso Old).
* When displaying the bezel image, please use "bg2.jpg" in the archive.
* Please be sure to delete or initialize TTX.ini.

· We corresponded FXAA to KofMira when LoaderMode = 6 setting (It does not correspond to SMAA.)
* When FXAA is enabled, the image quality slightly blurs but the jaggy feeling is reduced.

· Updated because Windows Defender recognizes DLL Injector in Game Loader as a virus.
· Fixed some window processing at loader startup because it was partially wrong.
· Updated some items of exe list.txt.
· Since Game Loader Installer.exe has been updated, please execute it.
· Please make Language.ini the default.
· Other, fixed defect fixes.
· If it does not work properly, dump this Loader to the trash box and finish.
Posté(e)

Il semble que Game Loader remarche sur mon pc depuis la fall creators update. GG les dévs, j'ai enfin pu tester votre logiciel et c'est bien foutu !

  • 2 semaines après...
Posté(e) (modifié)

HOMURA (NESICAXLIVE)

 

Crashes with RHLoader after stage 1 for me, no matter what I try.

Am I missing something?

 

If I run the game by itself it works perfect no crashes after stage one.

 

Any info on this please??

 

Shikigami No Shiro Episode III (TAITO X)

Which runs under the same engine also crashes after stage 1

Definitely RHLoader problem

Modifié par Manson976
Posté(e)

Hello everybody!!

 

First off, sorry that I only speak english, if I get very little response I more than understand :) I have gotten this far on google translate and making sense of every last thing that I can over the last couple days. So far, I've managed to work out pretty much everything. I only have 2 questions that I haven't been able to find answers to no matter how hard I dig, so if they have been answered, and I'm another idiot asking same thing over and over again, I am sorry!!

 

Question 1)  As I said, I have 100% of games running flawlessly now from Nesica, TypeX 1/2 and RingEdge 1/2. My only small problem is I can't seem to work out controls on a lot of them (Contra Evolution and Arcana Heart 3 comes to mind straight away), for example, in most of my Nesica games there is JConfig.exe to do controls, and in MOST of the Type X games, there is ttx_config2.0 or pad_config which is good solution, is there a way to get ttx_config to work with all games? I have tried every combination of mixing, matching, fresh installing etc. I can think of, and on some games, no luck. If using antimicro for macro binding is the only solution that's okay, but it's so few games I'm probably making a mistake and these can work somehow.

 

Question 2) Do the RingEdge games working rely on TeknoParrot? I swear I have seen some mentions all over the forums of RingEdge working straight from Game Loader All RH without TeknoParrot?

 

Thank you so much again!!

Hey I am also mostly English and Spanish, and I'm currently in the process of trying to get everything to as close to 100%, it would be awesome if you could share specs.  And for question number 1, jConfig, and the Game loader All Rh config seem to work great for almost all the games, but I say that because I am not done getting everything set up. Feel free to PM me to compare settings, because I do not have issues with Contra or Arcana Heart 3

  • Team
Posté(e)

290

 

Update contents of 290
· "Loader Mode = g" has been added as an alternative to the environment where the screen of Giga Wing does not display properly after 288 Loader (Bounty Hunter, Homura (TTX), Shikigami III is also supported).
* Unlike "Loader Mode = y", this "Loader Mode = g" operates in d3 d8 mode to maintain compatibility.
* Since it restricts FPS with the frame limiter, it does not become full speed.
* Please adjust the frame rate and display / hide the frame counter from the "Loader setting 1" tab "Frame limiter".
* To switch the validity / invalidity of anisotropic filtering 16x, please refer to "Loader setting 1" tab "Anisotropic filtering 16x".
* When displaying the bezel image, please use "bg2.jpg" in the archive.
* If you can not display Giga Wing properly with this LoaderMode, please give it up.
* This update "TGM 3 frame limiter" has disappeared from Game Loader Config.exe (it exists as a function in TTX.ini).

· Added items that can select new and old d3d9 converter.
* This function will convert d3d8 operated games to work with d3d9, but original d3d9 game will not work.
* The corresponding LoaderMode is all but LoaderMode = g.
* Please use "Loader setting 2" tab "d3d9 converter" when using.
* Please switch when there is a problem with the display of the game or when a crash or the like occurs.
* Maybe it will work normally, but if it is useless, it will end with throwing this Loader in the garbage can.
* Please select "New" in beatmania 13, Bounty Hunter, Chaos Code (RingWide), Giga Wing, Homura (Nesica), KofMira.
* D3d8 compatible games will be beatmania 9 to 13, Bounty Hunter, Chaos Breaker, Chaos Code (RingWide), Homura, Giga Wing, KofMira, Shikigami III (It does not correspond to F & F).

· Responding to internal resolution change when "Anisotropic Filtering New" is selected for Loader Mode = 1, 2, 3, 3 + 6, 4, 5 (excluding some games).
* Required scenes are limited, but in some games you can feel the effect.

· LoaderMode = y and g correspond to "desktop rotation".
* Please use "Loader setting 1" tab "Desktop rotation" when using.
* Normally disable "Desktop rotation" in the above Loader Mode.
* It is meaningless function.

· Game Loader Config.exe "Current Desktop Orientation" has been rotated in the direction opposite to the set rotation direction, so it was fixed.
* Please note that this update renders the conventional "90 degrees" to "270 degrees" and "270 degrees" to "90 degrees".

- Game Loader Config.exe "Loader setting 1" tab Fixed because it rotated in the opposite direction to the rotation direction set in "Desktop rotation".
* Since this update renders the conventional "90 degrees" to "270 degrees" and "270 degrees" to "90 degrees", please change the setting in the vertical shooting game.

· Fixed bug that KofMira's LoaderMode = 0 and 1 cause the window size to not be the specified size.
· Some restrictions on ex-board Arcana Heart 3 and Demon Bride's LoaderMode have been changed.
- Fixed a bug that the ex-board game could not start up with full screen.
- Fixed a bug that Arcana Heart 2.1 and 2.6 of Nesica version could not be started with full screen.
· Since batch processing at loader startup has been modified variously, a lot of problems may occur.
· Since it is incompatible with the previous Game Loader, please execute Game Loader Installer.exe.
· Updated exe list.txt.
· Changed some initial values ​​of TTX.ini.
· If trouble occurs, please delete or initialize TTX.ini.
· Please make Language.ini the default.
· Other, fixed defect fixes.
· If it does not work properly, throw this Loader in the trash box and finish.

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