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[Arcade PC] Yu-Gi-Oh! 5D's Duel Terminal 6 Cracked (2010 Jap) (Konami)


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Posté(e)
1 minute ago, IceshadeComets said:

guess I asked for nothing, I will wait for him then. 

i see you quote him,and i also quote him before.

but he last login is 9/16/2019.

we may wait him back,

without other connextion.

Posté(e)
1 minute ago, IceshadeComets said:

The reason why I was quoting you was that it would ping your inbox, god why'd you have to say something like that. I kept referring to him because he's the initial dumper.

sorry,it's wrong with my description.

...

that time, i  just want to tell you that you didnot quote Blaze Accelerator 1.

but my description make it a problem.

Posté(e)
4 minutes ago, houjingwang said:

sorry,it's wrong with my description.

...

that time, i  just want to tell you that you didnot quote Blaze Accelerator 1.

but my description make it a problem.

It's fine, i do want you to give me a guide of how to use Quickbms and the other files to extract the bins as I'm not getting this command thing right

Posté(e)
3 minutes ago, IceshadeComets said:

It's fine, i do want you to give me a guide of how to use Quickbms and the other files to extract the bins as I'm not getting this command thing right

that's easy.

with the quickbms.zip unziped,there are two exes.

quickbms.exe and quickbms_4gb_files.exe

(if you want to extract .bar, with the quickbms_4gb_files.exe,

for some files' name too long,cause error happens in quickbms.exe )

run the exe,

choose the bms file,

then chose the files you need to extract,

last choose the place you save files.

____

my bms is for .bar

and yugioh_duel.bms for .bin and .lz

__

yugioh_duel.ms, another max_script to import .model files to 3DS MAX.

Posté(e)
 
 
 
 
 
 
 
5
18 minutes ago, houjingwang said:

sorry,it's wrong with my description.

...

that time, i  just want to tell you that you didnot quote Blaze Accelerator 1.

but my description make it a problem.

 

This program is giving me errors with extracting the bms file.

Screenshot_54.png

Posté(e)
7 minutes ago, houjingwang said:

that's easy.

with the quickbms.zip unziped,there are two exes.

quickbms.exe and quickbms_4gb_files.exe

(if you want to extract .bar, with the quickbms_4gb_files.exe,

for some files' name too long,cause error happens in quickbms.exe )

run the exe,

choose the bms file,

then chose the files you need to extract,

last choose the place you save files.

____

my bms is for .bar

and yugioh_duel.bms for .bin and .lz

__

yugioh_duel.ms, another max_script to import .model files to 3DS MAX.

here is another screenshot for clarification

Screenshot_55.png

Posté(e)
4 minutes ago, IceshadeComets said:

 

This program is giving me errors with extracting the bms file.

Screenshot_54.png

my bms is for .bar

and yugioh_duel.bms for .bin and .lz

___

you need to unzip it with winrar first.  you will get ISO files.

next, unzip ISO with winrar again.,you will get some files.

there is a BAR file,very large.

then,use quickbms alongwith my bms to extract the bar file.

Posté(e)
 
 
 
 
 
 
 
 
 
 
 
9
1 minute ago, houjingwang said:

my bms is for .bar

and yugioh_duel.bms for .bin and .lz

___

you need to unzip it with winrar first.  you will get ISO files.

next, unzip ISO with winrar again.,you will get some files.

there is a BAR file,very large.

then,use quickbms alongwith my bms to extract the bar file.

Both links show 2 bms files are the same, are you sure one of them are yours? and not the bar extractor

Posté(e)

you need to copy my bms and save as a txt.then rename as xxx.bms

___

comtype copy
get BIN_SIZE asize
set NAMESZ long 64
for OFFSET = 12 != BIN_SIZE
    xmath NEXT_OFF "OFFSET + 24"
    math OFFSET = NEXT_OFF
    goto OFFSET
    getdstring NAME NAMESZ
    savepos OFFSET
    xmath NEXT_OFF "OFFSET + 48"
    math OFFSET = NEXT_OFF
    
    goto OFFSET
    get SIZE long
    get VER long
    savepos OFFSET
    xmath NEXT_OFF "OFFSET + SIZE"
    log NAME OFFSET SIZE
    math OFFSET = NEXT_OFF
    goto OFFSET
next

___

Posté(e)
Just now, IceshadeComets said:

Both links show 2 bms files are the same, are you sure one of them are yours? and not the bar extractor

there are three files,

my bms,

yugioh_duel.bms

yugioh_duel.ms this is for 3DS MAX.

Posté(e)
4 minutes ago, IceshadeComets said:

ok yea, it worked, i'll get back with you when i've run them in 3dsmax

something you need know.

i meet problem with some model files.

these models with problems have many extra lines or faces.

i'm not sure about the reason.

maybe my 3DS MAX,it's too old,2012 and 32bit.

maybe the two bms and ms,but many other seems good.

also,may the files have problem,before put into discs.

____

hope it works for you without problem.

that mean problem comes from my 3DS MAX..not the files self or the ms file.

(i know nothing about .ms ,only use.)

____

beside,you may read the topic's recent reply.there may something you ignore。

i upload models and .dds of model 12 and 13.

links are pasted in my reply 1 hours ago.

copy here

(

now,the .bin files uploaded successfully,only model 12 and 13,for quick;

if necessary,my bms will be uploaded.

https://mega.nz/#!1Z4ERKaB!7gyP2bd1lXDQ8P2_mI2hO-QCQuEF7Bphyo-VhIkhSbM

here is the .model and .dds files..also only model 12 and 13.

it may help you test the model quickly.

https://mega.nz/#!EUwkjQ4a!R442b4svtft-X2a9L8N1T6MeD1MIRgcotX4Xtd7XvX0

)

you may have a look at them first.

find no problem best.

____

i meet error with 1101,1103,and many others.1234 includeed.

Posté(e)
On 7/27/2019 at 5:40 PM, NoKey said:

Im not sure but i have these terminal files. I remember downloaded these files. I will check soon backup hdd.

 

hddbackup.jpg

 

I didnt download the files (I think) Im sorry about this.

 

Untitled.gif

 

Untitledsdssds.jpg

Do you have the backup ISO for DT 14?

Posté(e)
On 11/28/2019 at 1:33 AM, houjingwang said:

something you need know.

i meet problem with some model files.

these models with problems have many extra lines or faces.

i'm not sure about the reason.

maybe my 3DS MAX,it's too old,2012 and 32bit.

maybe the two bms and ms,but many other seems good.

also,may the files have problem,before put into discs.

____

hope it works for you without problem.

that mean problem comes from my 3DS MAX..not the files self or the ms file.

(i know nothing about .ms ,only use.)

____

beside,you may read the topic's recent reply.there may something you ignore。

i upload models and .dds of model 12 and 13.

links are pasted in my reply 1 hours ago.

copy here

(

now,the .bin files uploaded successfully,only model 12 and 13,for quick;

if necessary,my bms will be uploaded.

https://mega.nz/#!1Z4ERKaB!7gyP2bd1lXDQ8P2_mI2hO-QCQuEF7Bphyo-VhIkhSbM

here is the .model and .dds files..also only model 12 and 13.

it may help you test the model quickly.

https://mega.nz/#!EUwkjQ4a!R442b4svtft-X2a9L8N1T6MeD1MIRgcotX4Xtd7XvX0

)

you may have a look at them first.

find no problem best.

____

i meet error with 1101,1103,and many others.1234 includeed.

We need a new 3ds Max Script for Duel Terminal 13 since the one we have doesn't work with those models, i managed to pull Duel Terminal 12 fine though.

Posté(e)
1 hour ago, NoKey said:

I havent it.

@IceshadeComets

that's fine, thanks for responding, right now i'm looking for people who can make a working 3ds max script to extract all of the other models in duel terminal 13 that had vertex issues and someone that has all of the discs and not just 11 since 11 was worked on for a good bit.

Posté(e)
15 hours ago, IceshadeComets said:

We need a new 3ds Max Script for Duel Terminal 13 since the one we have doesn't work with those models, i managed to pull Duel Terminal 12 fine though.

 if you have tested the model files in my reply such as 1101,1234?

because models between 1101 and 1200,first appear in DT12, and DT 13 has the same files.

so,the model with problem exists in both 12 and 13.but,not all models with problem,some seems no problem.

i am not sure where the problem came from.

and as i try,3DS MAX 2013 32bit also has the some peoblem.same as 2012

well,2014 and after ,only 64bit 3DS MAX exist.

so,if you have a computer 64bit,you may install a 3DS MAX 2014 or after then test.

then,we may find the problem comes from the script? or the old 3DS MAX? 

(if we know the time disc 12 was made,it will be easier to test;or new 3DS MAX may take less time)

if reason not the scrpt, there exists no problem with you indeed (but with me ,sad... ).

____

if it is the script error,,,we shall wait...

 

Posté(e)

another way we could get access to the 3d models form DT12 and DT13 what if you find out the language of the hex codes and if you do find out what language of 3ds max understands it more like (example) japanese 3ds max might understand it more but im having the same issues but i believe its the script or the way we got the files 

and another issue im trying to figure out is why the script keeps changing the name of the mesh and bones and why the mesh is not skinned to the bones so we can animate them? and i have never worked with 3ds max scripts

and we still need to get the files from DT14 and then we will have all available yugioh 3d models

Posté(e)
15 hours ago, jake masterton said:

another way we could get access to the 3d models form DT12 and DT13 what if you find out the language of the hex codes and if you do find out what language of 3ds max understands it more like (example) japanese 3ds max might understand it more but im having the same issues but i believe its the script or the way we got the files 

and another issue im trying to figure out is why the script keeps changing the name of the mesh and bones and why the mesh is not skinned to the bones so we can animate them? and i have never worked with 3ds max scripts

and we still need to get the files from DT14 and then we will have all available yugioh 3d models

Other unrelated question about Saikyo Models, the game apparantely had some dlc including

A Red-Eyes deck
A DDD deck
A U.A. deck
A Monarch deck
A Cyber Dragon deck
An Exodia deck
and a Superheavy Samurai deck

 

Is it even possible to get these?

Posté(e)

I don't know, best I remember japanese DTs had cards that players could save data on. They could get different card backs and save progress in the rpg minigame in the later versions.

Posté(e)

i have all the models from duel terminal 1-13 but i mean the files some models like the meklords i havent managed to import into 3ds max and i have all the models from Yu-Gi-Oh! Duel Links and Yu-Gi-Oh! Saikyo Card Battle and a friend from neoarkcradle found out that there were unused 3d models in Yu-Gi-Oh! Zexal Clash! Duel Carnival! japanese version

Posté(e)
4 hours ago, jake masterton said:

i have all the models from duel terminal 1-13 but i mean the files some models like the meklords i havent managed to import into 3ds max and i have all the models from Yu-Gi-Oh! Duel Links and Yu-Gi-Oh! Saikyo Card Battle and a friend from neoarkcradle found out that there were unused 3d models in Yu-Gi-Oh! Zexal Clash! Duel Carnival! japanese version

Do you have an updated list of these models you have collected as of now, including those others you mentioned that were unreleased?

Posté(e) (modifié)
12 hours ago, IceshadeComets said:

Do you have an updated list of these models you have collected as of now, including those others you mentioned that were unreleased?

still working things out im trying to make a list of rigged models non rigged models and models we cant import so its maybe going to take me a week or 2 because im busy

but i know how many models i have and there models from Duel Terminal 1-13 Yu-Gi-Oh! Duel Links Yu-Gi-Oh! Saikyo Card Battle Yu-Gi-Oh! Zexal Clash! Duel Carnival! (japan)

909 yu-gi-oh! models 

Modifié par jake masterton
Posté(e)
3 hours ago, jake masterton said:

still working things out im trying to make a list of rigged models non rigged models and models we cant import so its maybe going to take me a week or 2 because im busy

but i know how many models i have and there models from Duel Terminal 1-13 Yu-Gi-Oh! Duel Links Yu-Gi-Oh! Saikyo Card Battle Yu-Gi-Oh! Zexal Clash! Duel Carnival! (japan)

909 yu-gi-oh! models 

ok thanks for the answer, i'm looking forward for it.

  • 2 semaines après...
Posté(e)

hi guys here's what i have done i have seperated all the models between 4 folders there are in total 904 models 

 

546 models are rigged but we either don't have access to the 6 necessary animations needed for a VR Game or we just don't have access to 2 of the animations animations F-E. Now the 6 Animations are A-is Summon B-is Stand by in Attack Position C-is Stand by in Defense Position D-is Attack E-is Destroy in Attack Position and F-is Destroy in Defense Position. so either they have animations A-B but are short cut versions or they have A-D which are the animations we want they are not short cut but we have no access to  animation F and E

 

16 models we can't currently import

 

337 currently are not rigged correctly we just have to rename the mesh and the bones then skin the mesh and correctly and then we just have to get access to there animations and thats all 6 animations from A-F

 

5 models are ready

 

now im not uploading the models till i have all 904 models ready to put into a VR Game but ill give you the names of the 5 Models that are ready. but i do need help getting access to the .anm files for the animations and im not good with codes

 

the names of the models are

Aqua Madoor

Blue-Eyes White Dragon

Gem-Knight Amethyst

Queen's Knight

Red-Eyes B. Dragon

i have access to the model the animations A B C D E F and the textures

Posté(e)
1 hour ago, jake masterton said:

hi guys here's what i have done i have seperated all the models between 4 folders there are in total 904 models 

 

546 models are rigged but we either don't have access to the 6 necessary animations needed for a VR Game or we just don't have access to 2 of the animations animations F-E. Now the 6 Animations are A-is Summon B-is Stand by in Attack Position C-is Stand by in Defense Position D-is Attack E-is Destroy in Attack Position and F-is Destroy in Defense Position. so either they have animations A-B but are short cut versions or they have A-D which are the animations we want they are not short cut but we have no access to  animation F and E

 

16 models we can't currently import

 

337 currently are not rigged correctly we just have to rename the mesh and the bones then skin the mesh and correctly and then we just have to get access to there animations and thats all 6 animations from A-F

 

5 models are ready

 

now im not uploading the models till i have all 904 models ready to put into a VR Game but ill give you the names of the 5 Models that are ready. but i do need help getting access to the .anm files for the animations and im not good with codes

 

the names of the models are

Aqua Madoor

Blue-Eyes White Dragon

Gem-Knight Amethyst

Queen's Knight

Red-Eyes B. Dragon

i have access to the model the animations A B C D E F and the textures

Oh cool, that's good to hear, as for the vr game, there is actually a Yu-Gi-Oh Vr game at the moment, that's why i'm here in this thread, it's for getting models for them. https://discord.gg/dmDGHs5 Here is their discord, i'm currently in it at the moment, if you actually come here, look around for me since i'll be in that server.

Posté(e)
1 hour ago, jake masterton said:

hi guys here's what i have done i have seperated all the models between 4 folders there are in total 904 models 

 

546 models are rigged but we either don't have access to the 6 necessary animations needed for a VR Game or we just don't have access to 2 of the animations animations F-E. Now the 6 Animations are A-is Summon B-is Stand by in Attack Position C-is Stand by in Defense Position D-is Attack E-is Destroy in Attack Position and F-is Destroy in Defense Position. so either they have animations A-B but are short cut versions or they have A-D which are the animations we want they are not short cut but we have no access to  animation F and E

 

16 models we can't currently import

 

337 currently are not rigged correctly we just have to rename the mesh and the bones then skin the mesh and correctly and then we just have to get access to there animations and thats all 6 animations from A-F

 

5 models are ready

 

now im not uploading the models till i have all 904 models ready to put into a VR Game but ill give you the names of the 5 Models that are ready. but i do need help getting access to the .anm files for the animations and im not good with codes

 

the names of the models are

Aqua Madoor

Blue-Eyes White Dragon

Gem-Knight Amethyst

Queen's Knight

Red-Eyes B. Dragon

i have access to the model the animations A B C D E F and the textures

Can you check on the Meklord Models, T.G. Models and Galaxy-Eyes Photon Dragon model? I tried them and their vertices were broken.

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