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[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)


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Posté(e) (modifié)
On 10/27/2023 at 11:42 PM, mamefan2018 said:

so , I think it might be the build ...if u r using an older one try the latest build and if it works for u that we can confirm that this is the problem.

 

I think my patch was just lucky, I think Murray found a genuine issue. It was short but also notice that on the second game after game over the "no card" option seemed to be picked automatically in the UI very rapidly even if then the card worked for me (maybe luck?).

 

On 10/27/2023 at 10:44 PM, murray said:

The fix that stops the game from hanging at game over is working on both version, it seems there might be another issue with the reloading of card after playing a game.
going to try a few different iso

 

It worked for me, so there might be something else but I fixed what I could find on my end. Can you try this new save card patch (remove the old one) and let me know if it works? If it does I will update my post above.

 

$New MKGP2 USA Card Save Hang Fix
0x80249958:dword:0x38000000
0x8024995c:dword:0x980da504
0x80249960:dword:0x980da509
0x80249964:dword:0x480000ac

 

 

Modifié par ducon2016
Posté(e) (modifié)
19 hours ago, ducon2016 said:

 

I think my patch was just lucky, I think Murray found a genuine issue. It was short but also notice that on the second game after game over the "no card" option seemed to be picked automatically in the UI very rapidly even if then the card worked for me (maybe luck?).

 

I'm not really sure why it started working for me after I used the newer build .. on the other build it loaded an empty card with the "no card" option automatically picked ..but I only tried it a couple of times on the new build maybe if i played more, I will get the same error like the older build ..

 

19 hours ago, ducon2016 said:

 

It worked for me, so there might be something else but I fixed what I could find on my end. Can you try this new save card patch (remove the old one) and let me know if it works? If it does I will update my post above.

 

$New MKGP2 USA Card Save Hang Fix
0x80249958:dword:0x38000000
0x8024995c:dword:0x980da504
0x80249960:dword:0x980da509
0x80249964:dword:0x480000ac

 

 

I quickly tried this patch on the older build (since I know it never worked on that one) .. and it seems to be working on that build , I only tried it a couple of times but it seems to be working fine ..

I even applied the same method to the Japan version and it worked fine .... so I guess this is a better patch for MKGP2 .

it's weird that MKGP works perfectly fine with the older patch , even though most of the code handling the card is identical in both games .

 

 

Modifié par mamefan2018
Posté(e)
9 hours ago, mamefan2018 said:

I quickly tried this patch on the older build (since I know it never worked on that one) .. and this patch seems to be working on that build , I only tried it a couple of times but it seems to be working fine ..

I even applied the same method to the Japan version and it worked fine .... so I guess this is a better patch for MKGP2 .

it's weird that MKGP works perfectly fine with the older patch , even though most of the code handling the card is identical in both games .

 

Thank you, I will update my patch above. Is it possible to share an all in one .ini for MKGP2 JP like I did for USA?

Posté(e) (modifié)
7 hours ago, ducon2016 said:

 

Thank you, I will update my patch above. Is it possible to share an all in one .ini for MKGP2 JP like I did for USA?

 

here r the patches u need for the JP version

 

Slowdown Fix (JPN)

04086768 60000000

 

Link Check Skip (JPN)

0402ebcc 60000000

 

Unlimited Card (JPN)

040A0910 60000000

 

Card Save Hang Fix (JPN) (based on the patch u did for the US version)

 

04249f60 38000000
04249f64 980da504
04249f68 980da509
04249f6c 480000ac

 

 

oh and one important thing u need to know ..both games share the same ID ..so if u start the JPN version after playing the US version it will overwrite any test menu settings and the cards r not compatible(u need to rename the US card and create a new one for the JPN version) .. the best way to handle this is to have 2 portable triforce setups .

 

 

Modifié par mamefan2018
Posté(e)

@mamefan2018 @ducon2016

I just tested both of your updated patches for the MK2 start new game card fix, and they both work OK here.  Can confirm for me that MK2 US and MK2 JP no longer have the issue of automatically selecting NO card after you continue.

 

Awesome work!!

Posté(e) (modifié)

Is there a Gecko code for the Card hang fix (US version)? (to use in the latest build)

 

Thanks a bunch

Modifié par GaussTek
Posté(e)
6 hours ago, GaussTek said:

Is there a Gecko code for the Card hang fix (US version)? (to use in the latest build)

 

Thanks a bunch

 

here u go

 

04249958 38000000
0424995c 980da504
04249960 980da509
04249964 480000ac

 

Posté(e) (modifié)
On 5/11/2023 at 7:36 AM, CARPnadamas said:

Hello..to facilitate your work here I leave you to download the games you are missing..you just have to change the extension from .bin to .iso

https://archive.org/download/triforce-roms/Extracted Disc Images (Decrypted)/

 

Howdy all, I'm a bit late to this party as I've only just, in the last few days, upgraded from Windows 7 to windows 10.

 

I've obtained the F-Zero AX D & E BIN files from the above link and converted them to ISOs. There's no tick box option in the 'patch' tab to bypass the 'motor initialising' screen on either and I keep getting stuck on it. I thought I read somewhere else that the D and E ISOs were pre-patched? I've looked back through the thread to see if there's something I need to do to manually add the patches in myself but I can't find anything (I must admit I haven't gone through every single page - this thread's bloody huge!).

 

Can someone tell me what I need to do to get past this bloody 'motor initialising' screen please!

 

Edited: The original link in this thread to download the emulator doesn't work anymore BTW, I got mine directly from Crediar's Github page. I don't know if that makes any difference or not?

 

https://crediar.dev/crediar/tools/-/blob/main/dolphin/dolphin_tri_x64.rar


image.png.d818c25b18eb29409c84628e1ec101cc.png

Modifié par MrThunderwing
Posté(e) (modifié)

Edit: NVM - I tried an earlier build someone else linked to further back in the thread and it's working now (phew).  Looks like the newest builds have got some issues. I'm still interested in finding out what the patch codes are for the D and E ISOs so I can manually add them in, if anyone could share them with me please.

 

(original post)

Okay, going back further in the thread I found a code to patch the revision C ISO, which I did and was finally able to get in game properly - but the graphics are absolutely fucked once I do, it looks like the old buggy Triforce build that ran AX about 10 years ago. I can navigate through the menus OK, but once in game proper the controls do nothing. I tried running in Direct 3D and OpenGL and they both look the same. Uggh, this game's proving to be a real ballache to get working properly... Any help on this gratefully received!

 

(apologies for the double post)

 

image.png.eb52b099032cbc9abf70899cdb121cc0.png

image.png.e96edc81ac1094b4a05025e7453f95b0.png

Modifié par MrThunderwing
Posté(e)
11 hours ago, MrThunderwing said:

Edit: NVM - I tried an earlier build someone else linked to further back in the thread and it's working now (phew).  Looks like the newest builds have got some issues. I'm still interested in finding out what the patch codes are for the D and E ISOs so I can manually add them in, if anyone could share them with me please.

 

(original post)

Okay, going back further in the thread I found a code to patch the revision C ISO, which I did and was finally able to get in game properly - but the graphics are absolutely fucked once I do, it looks like the old buggy Triforce build that ran AX about 10 years ago. I can navigate through the menus OK, but once in game proper the controls do nothing. I tried running in Direct 3D and OpenGL and they both look the same. Uggh, this game's proving to be a real ballache to get working properly... Any help on this gratefully received!

 

(apologies for the double post)

 

image.png.eb52b099032cbc9abf70899cdb121cc0.png

image.png.e96edc81ac1094b4a05025e7453f95b0.png

https://crediar.dev/crediar/tools/-/commit/d42891d669b55fa78e24f61c54fd3c29eea48f25

 

you will find here the last build from march (15_03_2023) ... with this build u don't need any motor initialization bypass patches .

 

as for the graphical issues  right click "properties" under "game config tab" make sure that "enable FPRF" and "enable dual core" r checked ... if u still have issues try vulkan or direct3d 11 back-ends .

Posté(e) (modifié)

@mamefan2018 Nice one geezer! That build's sorted it out for me, thanks for the help!

 

Edited: And just got Monster Ride working too, thanks for all the work you put in with all the codes. Bonkers to be playing F-Zero AX Monster Ride on my ancient PC 😵

Modifié par MrThunderwing
Posté(e)

Hi everybody.  I'm searching widescreen code for virtua striker 4 ver 2006 exp and fzero monster ride. 

 

And if possible to force the distant external view (not the far distant, the intermediate) in f zero monster ride with a gecko code?

Posté(e)

I’ve downloaded the F zero Monster Ride how exactly do I change the format to get it to be accepted for dolphin? I’ve tried and kept getting errors. I have the codes just can’t change the format. I have power ISO and 7zip

Posté(e) (modifié)
Il y a 20 heures, bucksoverfame a dit :

I’ve downloaded the F zero Monster Ride how exactly do I change the format to get it to be accepted for dolphin? I’ve tried and kept getting errors. I have the codes just can’t change the format. I have power ISO and 7zip

Hi, if you have take the download link in the previous page, you must extract the file and just rename the extracted file in iso

Modifié par Nicolas88
  • 2 semaines après...
Posté(e)

Hi, having trouble with f zero. I can't exit the test menu. It boots into test modes calibration screen and when I go to exit the test menu. It brings me right back in the menu both in rev e and monster ride

Posté(e) (modifié)

Thank you for this incredible work. I've been putting emulation of the Triforce aside lately.
I updated my Hyperspin set, I use rom mapping under rocketlauncher. Everything works well. I just have a problem with F-zero AX and mario kart gp2 Jap. For F-zero, everything works well for the monster ride. But for the others, I always get the "motor initializing" message. And for Mario kart GP2 Jap, he looks for the camera then there is an error message in Japanese... Does anyone have a clue? If you are struggling with Hyperspin/Rocketlauncher I can help.

Modifié par shinobi68
Posté(e) (modifié)
Il y a 12 heures, Zen_B7 a dit :

@shinobi68

You will need (Gecko) codes to patch those errors.

Not sure if all codes are on these pages, google.

https://forums.dolphin-emu.org/Thread-triforce-mario-kart-arcade-gp-2

Thanks for your help. But I already have entered Gecko codes. For all the others games it's ok, but not for f-zero AX (all versions)

Here is my SBGG.ini

;F-Zero AX

[Core]
FPRF = True
CPUThread = True

[OnFrame_Enabled]
$Disable Motor Setup

[OnFrame]
$Disable Motor Setup
0x8023A0F4:dword:0x8016B4EC
0x8023A0F8:dword:0x8016B350

MK arcade GP 2(JAP) it's now ok. I just disabled the cam in the test menu mode 

 

Modifié par shinobi68
Posté(e)
il y a 51 minutes, Zen_B7 a dit :

Thanks. I was using wrong Gecko codes. There is different codes for different revisions... I just don't have the code for revision C. But under Rocketlauncher, I can't use rom mapping to launch those games. It need a copy of dolphin with the correct ini for each games. So if I want to be able to launch all those revision under Hyperspin, I have to add each game in the wheels...

;F-Zero AX

[Core]
FPRF = True
CPUThread = True

[OnFrame]

$Disable Motor Setup (Rev. D)
0x8024E034:dword:0x80180D5C
0x8024E038:dword:0x80180BC0

$Disable Motor Setup (Rev. E)
0x8024E4B4:dword:0x801812E8
0x8024E4B8:dword:0x8018114C


[OnFrame_Enabled]
$Disable Motor Setup (Rev. E)

 

Posté(e) (modifié)
46 minutes ago, shinobi68 said:

Thanks. I was using wrong Gecko codes. There is different codes for different revisions... I just don't have the code for revision C. But under Rocketlauncher, I can't use rom mapping to launch those games. It need a copy of dolphin with the correct ini for each games. So if I want to be able to launch all those revision under Hyperspin, I have to add each game in the wheels...

;F-Zero AX

[Core]
FPRF = True
CPUThread = True

[OnFrame]

$Disable Motor Setup (Rev. D)
0x8024E034:dword:0x80180D5C
0x8024E038:dword:0x80180BC0

$Disable Motor Setup (Rev. E)
0x8024E4B4:dword:0x801812E8
0x8024E4B8:dword:0x8018114C


[OnFrame_Enabled]
$Disable Motor Setup (Rev. E)

 

just use the latest triforce build (dolphin_tri_x64_15_03_2023) ...with this build u don't need any "motor initialization" bypass patches /gecko codes ...

 

Modifié par mamefan2018
Posté(e) (modifié)
Il y a 1 heure, mamefan2018 a dit :

just use the latest triforce build (dolphin_tri_x64_15_03_2023) ...with this build u don't need any "motor initialization" bypass patches /gecko codes ...

 

Hi, thanks for your help. I'm using 5.0-18171-dirty. I dont' know if this is the 15_03_2023 build, but all the links are broken, I'm afraid Big N strikes back. With my version it need patches. Without the patches I have the motor message. I use the C, D and E versions from "archive" source.

For Rocketlauncher, I just modified the module to copy the .ini file and the backup.bin before launching the games. All is perfect and I can choose between the different revisions.

Modifié par shinobi68
Posté(e)
21 minutes ago, shinobi68 said:

Hi, thanks for your help. I'm using 5.0-18171-dirty. I dont' know if this is the 15_03_2023 build, but all the links are broken, I'm afraid Big N strikes back. With my version it need patches. Without the patches I have the motor message. I use the C, D and E versions from "archive" source.

For Rocketlauncher, I just modified the module to copy the .ini file and the backup.bin before launching the games. All is perfect and I can choose between the different revisions.

glad that everything is working fine for u ...

 

here is the last triforce build  in case u want to give it a try or anyone else needs it .

 

https://mega.nz/file/kg1REZzC#tRfsBXw5kZv1zLo05MgBJIdWbwCnIT21_k9IyhsjDAE

Posté(e)
il y a 16 minutes, mamefan2018 a dit :

glad that everything is working fine for u ...

 

here is the last triforce build  in case u want to give it a try or anyone else needs it .

 

https://mega.nz/file/kg1REZzC#tRfsBXw5kZv1zLo05MgBJIdWbwCnIT21_k9IyhsjDAE

Thanks, but I had the same version already (18171-dirty). I tried it from scratch with your file but have the same motor issue. I have to wait a long time to play. With the patch, it skip the motor initializing and I can play immediately

Posté(e)
21 minutes ago, shinobi68 said:

Thanks, but I had the same version already (). I tried it from scratch with your file but have the same motor issue. I have to wait a long time to play. With the patch, it skip the motor initializing and I can play immediately

they r all based on the same main branch build ... so all of them will appear as 18171-dirty.. the difference is with the latest one, it doesn't need a motor bypass patch ... yea it takes a few seconds to start but it works ...

I thought ur problem was that u get stuck on the "motor initializing " screen ... but yea if u want to speed things up, the patch simply skips the process and boots faster like the skip boot sequence checks I made for the mario kart games ... they r not needed for the game to work but it's a good way to speed things up .

Posté(e) (modifié)

Hi, is there a way to launch the Triforce bios on these dolphin build?(triforce launch boot logo...)

 

And somebody have a gecko code for widescreen Fzero Monster ride and Virtua Striker 4 ver 2006 export?

Modifié par Nicolas88
  • 2 semaines après...
Posté(e) (modifié)
Le 18/10/2023 à 19:32, XmanAdventures a dit :

Can you play fzero ax with a logitech g920?

Hi,

 

Do not have a G920 but i was able to configure my logitech G25 and G27 under dolphin controller setup by selecting Dinput/LogitechXX and setting constant rumble.

the result is that there a constant force.

 

It allows the steering wheel to be centered/recentered with a constant force, but there's no effect on the steering wheel in the event of an impact during the race.
I don't know whether to configure something else in dolphin or add an FFB plugin on top of it. While all perfectly works with F-Zero GX game.

 

As per what we can read on the net it looks like force feedback is not implemented yet for FzeroAX.

 

Maybe it is due to the Motor setup disable patch?

 

Hence you may expect your G920 to work fine but without any FFB for the moment.

Modifié par ggya
  • 2 semaines après...
Posté(e) (modifié)

I was cleaning up my triforce folder ..it was a big mess with all the codes, fixes and tools ,and I came across a list of patches and fixes I wanted to do when I started working on the triforce games and the list kept growing ..and I actually went through it and realized that I managed to do everything on the list except one thing .. a proper card fix for the f-zero AX game (created card doesn't load after the emulator is closed)

 

the hacky fix that I discovered a long time ago was to set the tribackup_SBGG.bin file to read only .. which resulted in the test menu not saving and any setting had to be set using patches or gecko codes + the calibration screen always showed up when the game booted ..and apparently I already did some work on it but I guess I ran out of energy and then I moved on to work on the monster ride game ..and after getting that done , I didn't want to look at any code for a long time lol ..specifically assembly code .

 

so, I was like ok lets get it done now and cross it from the list ..and I was actually really close to figuring it when i worked on it last year ... but yea , I managed to finally fix this issue and here is the gecko code

 

Insert Card (rev E)

2037E03C 03020000
043C8E13 00000003
E0000000 80008000

no need for setting the tribackup_SBGG.bin file to read only ... on the "insert card screen" hit (left paddle +right paddle + view change 4 )  ... on my controller I set the shoulder buttons for paddles  + d-pad down

no need to hold them just one press and that is all ...the card thing will beep twice and will load the card .

 

and here is a bonus code I figured out while working on the fix ... unlimited card for f-zero AX rev E

 

Unlimited Card (rev E)

003C8E9B 00000000
003C8EC7 00000000
003C8EF3 00000000
003C8F1F 00000000
003C8F4B 00000000
003C8F77 00000000
003C8EA1 00000000

 

hopefully everything works fine .. I played a few races and restarted the emulator a couple of times and everything seems fine .

Modifié par mamefan2018
Posté(e)

Here r a few patches to unlock everything in Mario Kart GP

 

Unlock all tracks

0655326f 00000018
01010101 01010101
01010101 01010101
01010101 01010101

 

 

Clear all challenges

06553287 00000018
01010000 01010000
01010000 01010000
01010000 01010000

 

Unlock all items

06553314 000000A0
01010101 01010101
01010101 01010101
01010101 01010101
01010101 01010101
01010101 01010101
01010101 01010101
01010101 01010101
01010101 01010101
01010101 01010101
01010101 01010101
01010101 01010101
01010101 01010101
01010101 01010101
01010101 01010101
01010101 01010101
01010101 01010101
01010101 01010101
01010101 01010101
01010101 01010101
01010101 01010101

 

 

and finally one of the 3 modes ( u can only select one  of them) ..

 

 

special mode (sp tracks)
005532A3 00000001

150cc mode 
005532A3 00000002

special + 150cc mode
005532A3 00000003

 

I really don't know much about these modes ... it's a fun game but I don't play it that much and  I definitely didn't unlock even half that stuff...   I just traced the decrypted card data and found the memory area were they get loaded ( card is encrypted and gets decrypted using a seed byte) ..and just started messing around trying to unlock everything :)  ..maybe ppl who played that game a lot have more info .

 

the way to use the patches is simple .. just add the ones u want and start the game and insert ur card ...everything should appear unlocked in the card screen and the game should work fine with everything unlocked , after playing a race , just exit and let the card save and that is it, now we got a card with everything unlocked on it and the gecko codes can be disabled at this point ...so anyone can make their custom card with everything unlocked .

 

a couple of quick notes :

- if u don't have a card and created a new one .. the patches will work fine but the first time u load up the card, the tracks will be locked ,although everything will show as unlocked on the card info screen ..so just play one race and save and now everything should load up find and the gecko codes can be disabled (this most likely happens because the card isn't created at that point ..it only gets created when u save after the first race  )

 

- backup ur card if u have any progress u want to save .

 

- regarding the 3 modes ..if u enable 150cc or special +150cc .. the super fast 150cc is enabled in all races ..

 

hopefully everything works fine :)

 

Posté(e)
6 hours ago, bucksoverfame said:

I can't convert FX Zero Monster Ride. Could someone upload it in the correct format please?

it's really straight forward   ...download the gz file from archive.org .... extract using winrar or 7zip ..rename the extracted bin file to iso and that is all.

Posté(e)
2 hours ago, mamefan2018 said:

it's really straight forward   ...download the gz file from archive.org .... extract using winrar or 7zip ..rename the extracted bin file to iso and that is all.

downloaded it but exactly how do I rename to .iso? Can do alot but this seems hard or a brain fart

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