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[Arcade PC] Night Hunter After Dark II v2.06 (UNIS Technologies) TP Ready


jcstahl1

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https://pixeldrain.com/u/Go6cXPfB

 

Since most of the dumps of this one floating around all have the demulshooter files included & already applied, here's one that's cleaned of unneeded files, with the correct required files to work with Teknoparrot.

 

NOTE:  Checking "Windowed" in the TP game settings menu, still launches the game fullscreen, but the aiming works correctly.  If you start in fullscreen, aiming doesn't work correctly.  Here's the settings I used and it works

perfect fullscreen at 1080p

 

 

 image.png.6436e4527b2da45ee7bf5fd23e377ef8.png

 

Modifié par jcstahl1
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4 hours ago, jcstahl1 said:

https://pixeldrain.com/u/Go6cXPfB

 

Since most of the dumps of this one floating around all have the demulshooter files included & already applied, here's one that's cleaned of unneeded files, with the correct required files to work with Teknoparrot.

 

NOTE:  Checking "Windowed" in the TP game settings menu, still launches the game fullscreen, but the aiming works correctly.  If you start in fullscreen, aiming doesn't work correctly.  Here's the settings I used and it works

perfect fullscreen at 1080p

 

 

 image.png.6436e4527b2da45ee7bf5fd23e377ef8.png

 

thank you

any news for After Dark ???

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2 hours ago, nosoucy62 said:

after dark : dev-team TP for this moment.....

i hope they works on cooper's 9 and the_swarm....

Both would be awesome.  There's no public dongle dump for Cooper's 9, and a TP dev commented on the Swarm the other day, when someone asked. 

 

Two things working against The Swarm are that it needs it's own frontlend/launcher similar to how Need for Speed Underground is, and needs msSql database setup similar to the Golden Tee/Silver Strike games.  Didn't seem like they were looking into it beyond that for those reasons.

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2 hours ago, jcstahl1 said:

Both would be awesome.  There's no public dongle dump for Cooper's 9, and a TP dev commented on the Swarm the other day, when someone asked. 

 

Two things working against The Swarm are that it needs it's own frontlend/launcher similar to how Need for Speed Underground is, and needs msSql database setup similar to the Golden Tee/Silver Strike games.  Didn't seem like they were looking into it beyond that for those reasons.

I got The Swarm’s sfx and bgm extracted, which was pretty easy.

 

However, I have had a hell of a time trying to get Cooper’s 9’s sfx and bgm extracted. There’s no WAV files in the game’s data, just AVI files that look like they’re compressed, except for the cutscenes. Do you possibly have any solutions? If not, then no problem.

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