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Posté(e)
  Le 15/12/2024 Ă  19:09, connor a dit :

can you share the decrypted dump publicly? as usual it’ll increase the chances 

to make it playable for all by people with skills for

DĂ©velopper  

https://pixeldrain.com/u/Zv68CTgj

credit to eggmanpei for removing spiderzsoft protection

Enjoy, needs touchscreen.

O for test menu, C for coins

Q speeds up game

 

also would highly recommend putting a bezel on the game

Posté(e) (modifié)
  Le 16/12/2024 Ă  23:15, Shin Endymion a dit :

Wow brilliant work! I hope soon someone can convert the touch screen controls to mouse setting!

DĂ©velopper  

You can wait and hope or use a better idea! đź’ˇ ask on tp discord channel for support.

Modifié par connor
Posté(e) (modifié)

The game works properly with mouse as well.

I was wondering if it is possible to show mouse someway.

I tried from RocketLauncher, the configuration is correct but game hides mouse icon anyway.

 

Modifié par nanometrovovo2
Posté(e)

how to make it compatible with a mouse or pad

  Le 17/12/2024 Ă  23:27, nanometrovovo2 a dit :

Le jeu fonctionne Ă©galement correctement avec la souris.

Je me demandais s'il était possible d'afficher la souris d'une manière ou d'une autre.

J'ai essayé depuis RocketLauncher, la configuration est correcte mais le jeu cache quand même l'icône de la souris.

 

DĂ©velopper  

the game does not score with the mouse! how do you do it?

Posté(e) (modifié)

If you're not moving jellybeans with mouse, means your not pressing on them, probably because of wrong aspect ratio, so your mouse is off play area, which it is a vertical game, so if you don't have vert then need to adjust for aspect 

Modifié par joe555
Posté(e) (modifié)
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This game has two native resolutions 1920x1080 and 540x960 so it needs a touchscreen or a rotatable monitor.

 

Candy-Crush-Arcade-2024-12-18-16-36-21.p

 

LANDSCAPE VERSION (ROTATING MONITOR 1080X1920)

 

By using this .dll and editing the serbakan register in this way it is possible to have it in fullscreen with mouse pointer active and aligned :

 

Computer\HKEY_CURRENT_USER\SOFTWARE\Sarbakan\CandyCrush

 

By editing the serbakan register in this way it is possible to have it in fullscreen with the pointer active and aligned :

candy2.jpg.fffc5f647e9e9591c02438ac443c6766.jpg

 

Candy_1920x1080.regRecherche des informations…

 

https://www.mediafire.com/file/bulr6yhx1ui9tp1/Assembly-CSharp.7z/file

 

use CTRL-ALT-ARROW KEY to rotate or use iRotate app

 

PORTRAIT VERSION HD (STANDARD MONITOR 1920X1080)

 

https://www.mediafire.com/file/5k8ud95evw5vhi2/Assembly-CSharp_portrait.7z/file

 

Bezel_HD : https://www.mediafire.com/file/dx39fhajmw71tx9/Bezel.7z/file

 

PORTRAIT VERSION 4K (STANDARD MONITOR 3840X2160)

 

https://www.mediafire.com/file/gujlwmh6jr6x4mv/Assembly-CSharp_4k.7z/file

 

Bezel 4K : https://www.mediafire.com/file/8f9qwm1fovpxqtv/Bezel_4K.7z/file

 

LANDSCAPE VERSION 4K (ROTATING MONITOR 2160X3840)

 

https://www.mediafire.com/file/mxmw9a0sofphjbm/Assembly-CSharp_landscape_4K.7z/file

 

Modifié par hippopippo
Posté(e)
  Le 18/12/2024 Ă  10:48, hippopippo a dit :

This game has two native resolutions 1920x1080 and 540x960 so it needs a touchscreen or a rotatable monitor.

 

Candy-Crush-Arcade-2024-12-18-16-36-21.p

 

LANDSCAPE VERSION (ROTATING MONITOR 1080X1920)

 

By using this .dll and editing the serbakan register in this way it is possible to have it in fullscreen with mouse pointer active and aligned :

 

Computer\HKEY_CURRENT_USER\SOFTWARE\Sarbakan\CandyCrush

 

By editing the serbakan register in this way it is possible to have it in fullscreen with the pointer active and aligned :

candy2.jpg.fffc5f647e9e9591c02438ac443c6766.jpg

 

Candy_1920x1080.reg 556 O Â· 20 tĂ©lĂ©chargements

 

https://www.mediafire.com/file/bulr6yhx1ui9tp1/Assembly-CSharp.7z/file

 

use CTRL-ALT-ARROW KEY to rotate or use iRotate app

 

PORTRAIT VERSION HD (STANDARD MONITOR 1920X1080)

 

https://www.mediafire.com/file/5k8ud95evw5vhi2/Assembly-CSharp_portrait.7z/file

 

Bezel_HD : https://www.mediafire.com/file/dx39fhajmw71tx9/Bezel.7z/file

 

PORTRAIT VERSION 4K (STANDARD MONITOR 3840X2160)

 

https://www.mediafire.com/file/gujlwmh6jr6x4mv/Assembly-CSharp_4k.7z/file

 

Bezel 4K : https://www.mediafire.com/file/8f9qwm1fovpxqtv/Bezel_4K.7z/file

 

LANDSCAPE VERSION 4K (ROTATING MONITOR 2160X3840)

 

https://www.mediafire.com/file/mxmw9a0sofphjbm/Assembly-CSharp_landscape_4K.7z/file

 

DĂ©velopper  

how do you know where you should put your files????

Posté(e)

this game works well with a trackball on my vertical cabinet, just set one of my buttons to be left click to grab the jewel. I also found a script online to swap out the mouse cursor when running this game. Replace the cursor with a peppermint candy. Looks awesome

 

One question I had, is there any way to set the levels back to 1. If you are playing and get to lets say level 5 and then exit. When I start the game back up it is on level 5 still.

 

Thanks

Here is the code for changing the cursor and the cursor I used. Just add it to an AHK and run before starting the game. When you exit it sets the cursor back to whatever you had.

 

Cursor = C:\HyperV\Busy.cur
    CursorHandle := DllCall( "LoadCursorFromFile", Str,Cursor )

    ; change cursor size
    IMAGE_BITMAP := 0x0
    IMAGE_CURSOR := 0x2
    IMAGE_ICON := 0x1

    ; size
    cx := 48, cy := cx

    ; fuFlags
    LR_COPYFROMRESOURCE := 0x4000

    CursorHandle := DllCall( "CopyImage", uint,CursorHandle, uint,IMAGE_CURSOR, int,cx, int,cy, uint,0 )

    ; replace cursor
    Cursors = 32512,32513,32514,32515,32516,32640,32641,32642
             ,32643,32644,32645,32646,32648,32649,32650,32651
    Loop, Parse, Cursors, `,
        DllCall( "SetSystemCursor", Uint,CursorHandle, Int,A_Loopfield )

return ; end of auto-execute section


$Esc:: ; restore system cursor
    SPI_SETCURSORS := 0x57
    DllCall( "SystemParametersInfo", UInt,SPI_SETCURSORS, UInt,0, UInt,0, UInt,0 )
    ExitApp

return

 

Busy.curRecherche des informations…

Posté(e)
  Le 20/12/2024 Ă  18:24, scooby a dit :

Yes thanks, it works great. The only problem is that your Busy.cur is somehow pixelated (in 1080x1920). Do you have it in higher resolution?

DĂ©velopper  

That is the only one I have, it doesnt look pixelated on mine but I am using it on a 32 inch vertical monitor

Posté(e)

For those interested you can add the below line to your AHK if you want to remove the save progression so it starts new when you start the next game

 

FileDelete, C:\Users\<yourprofile>\AppData\LocalLow\Sarbakan\CandyCrush\savegame\ProgressionManager.svg

 

Posté(e)
  Le 21/12/2024 Ă  09:06, miki91 a dit :

any help for the ahk file?

DĂ©velopper  

 

Not sure what you are looking for here but here is my basic ahk script.

 

This will rotate the screen

Then it sets the cursor using the script I posted above

Then it will launch the game

Esc will close the game, rotate the monitor back and sets the cursor to what you had previously

 

It also maps some of my cabinet keys to game functions

 

Again I use the trackball to move the cursor

n is left click

5 will add coins, normally c

m will add 50 coins, normally i

 

#SingleInstance Force
Run, C:\HyperV\Emulators\sonicdashextreme\exe\rotate.exe 270 1080 1920
Run, C:\HyperV\setcursor.exe
Sleep 1000
Run, "C:\HyperV\Emulators\CandyCrush\Candy_Crush_Arcade.exe"
return
ESC::
Process, Close, cmd.exe
Run, C:\HyperV\Emulators\sonicdashextreme\exe\rotate.exe 0 1920 1080
Process, Close, Candy_Crush_Arcade.exe
ExitAPP

n::LButton
5::c
m::i

 

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