witherzombie222 Posté(e) le 16 décembre Posté(e) le 16 décembre On 12/15/2024 at 2:09 PM, connor said: can you share the decrypted dump publicly? as usual it’ll increase the chances to make it playable for all by people with skills for https://pixeldrain.com/u/Zv68CTgj credit to eggmanpei for removing spiderzsoft protection Enjoy, needs touchscreen. O for test menu, C for coins Q speeds up game  also would highly recommend putting a bezel on the game 10
Shin Endymion Posté(e) le 16 décembre Posté(e) le 16 décembre Wow brilliant work! I hope soon someone can convert the touch screen controls to mouse setting! 1
connor Posté(e) le 16 décembre Posté(e) le 16 décembre (modifié) 48 minutes ago, Shin Endymion said: Wow brilliant work! I hope soon someone can convert the touch screen controls to mouse setting! You can wait and hope or use a better idea! 💡 ask on tp discord channel for support. Modifié le 17 décembre par connor
RetrnArcGamer35 Posté(e) mardi à 18:03 Posté(e) mardi à 18:03 awesome!!. cant wait to get my touch screen monitor. i had one about a year ago and yeah but this will be cool to try out thanks!!
connor Posté(e) mardi à 18:12 Posté(e) mardi à 18:12 6 minutes ago, RetrnArcGamer35 said: awesome!!. cant wait to get my touch screen monitor. i had one about a year ago and yeah but this will be cool to try out thanks!! Its addictive with touch screen, set it up vertically and try with the kids works great here.
RetrnArcGamer35 PostĂ©(e) mardi Ă 18:17 PostĂ©(e) mardi Ă 18:17 4 minutes ago, connor said: Its addictive with touch screen, set it up vertically and try with the kids works great here. you already know lol..Â
connor Posté(e) mardi à 18:22 Posté(e) mardi à 18:22 3 minutes ago, RetrnArcGamer35 said: you already know lol.. Lol ofc i do and i’m happy another very fun arcade game preserved as playable. 1
RetrnArcGamer35 Posté(e) mardi à 18:30 Posté(e) mardi à 18:30 6 minutes ago, connor said: Lol ofc i do and i’m happy another very fun arcade game preserved as playable. this year ended up being pretty good i am thankful alot of cool titles being saved which gives people more chance to play together and connect with eachother. 1
miki91 Posté(e) mardi à 20:32 Posté(e) mardi à 20:32 (modifié)   il y a 1 minute, miki91 a dit : a big thank you!!!   Modifié mardi à 20:34 par miki91
nanometrovovo2 Posté(e) mardi à 23:27 Posté(e) mardi à 23:27 (modifié) The game works properly with mouse as well. I was wondering if it is possible to show mouse someway. I tried from RocketLauncher, the configuration is correct but game hides mouse icon anyway.  Modifié mardi à 23:29 par nanometrovovo2
tkmachalko Posté(e) mercredi à 04:59 Posté(e) mercredi à 04:59 Does anyone know if it works with a ticket dispenser?
joe555 PostĂ©(e) mercredi Ă 07:45 PostĂ©(e) mercredi Ă 07:45 8 hours ago, nanometrovovo2 said: The game works properly with mouse as well. I was wondering if it is possible to show mouse someway. I tried from RocketLauncher, the configuration is correct but game hides mouse icon anyway.  ReshadeÂ
miki91 Posté(e) mercredi à 08:31 Posté(e) mercredi à 08:31 how to make it compatible with a mouse or pad Il y a 9 heures, nanometrovovo2 a dit : Le jeu fonctionne également correctement avec la souris. Je me demandais s'il était possible d'afficher la souris d'une manière ou d'une autre. J'ai essayé depuis RocketLauncher, la configuration est correcte mais le jeu cache quand même l'icône de la souris.  the game does not score with the mouse! how do you do it?
joe555 Posté(e) mercredi à 09:07 Posté(e) mercredi à 09:07 (modifié) If you're not moving jellybeans with mouse, means your not pressing on them, probably because of wrong aspect ratio, so your mouse is off play area, which it is a vertical game, so if you don't have vert then need to adjust for aspect Modifié mercredi à 09:08 par joe555
hippopippo Posté(e) mercredi à 10:48 Posté(e) mercredi à 10:48 (modifié) This message was recognized by WildWolf! "Greeeeat !" hippopippo was awarded the badge 'Superstar' and 20 points. This game has two native resolutions 1920x1080 and 540x960 so it needs a touchscreen or a rotatable monitor.   LANDSCAPE VERSION (ROTATING MONITOR 1080X1920)  By using this .dll and editing the serbakan register in this way it is possible to have it in fullscreen with mouse pointer active and aligned :  Computer\HKEY_CURRENT_USER\SOFTWARE\Sarbakan\CandyCrush  By editing the serbakan register in this way it is possible to have it in fullscreen with the pointer active and aligned :  Candy_1920x1080.reg  https://www.mediafire.com/file/bulr6yhx1ui9tp1/Assembly-CSharp.7z/file  use CTRL-ALT-ARROW KEY to rotate or use iRotate app  PORTRAIT VERSION HD (STANDARD MONITOR 1920X1080)  https://www.mediafire.com/file/5k8ud95evw5vhi2/Assembly-CSharp_portrait.7z/file  Bezel_HD : https://www.mediafire.com/file/dx39fhajmw71tx9/Bezel.7z/file  PORTRAIT VERSION 4K (STANDARD MONITOR 3840X2160)  https://www.mediafire.com/file/gujlwmh6jr6x4mv/Assembly-CSharp_4k.7z/file  Bezel 4K : https://www.mediafire.com/file/8f9qwm1fovpxqtv/Bezel_4K.7z/file  LANDSCAPE VERSION 4K (ROTATING MONITOR 2160X3840)  https://www.mediafire.com/file/mxmw9a0sofphjbm/Assembly-CSharp_landscape_4K.7z/file  Modifié mercredi à 17:24 par hippopippo 10
connor Posté(e) mercredi à 16:47 Posté(e) mercredi à 16:47 5 hours ago, hippopippo said: PORTRAIT VERSION 4K (STANDARD MONITOR 3840X2160) Thx for the patches but 4k not working full screen vertically. 1080p works fine.
connor Posté(e) mercredi à 17:50 Posté(e) mercredi à 17:50 28 minutes ago, hippopippo said: added landscape 4K awesome 👍
miki91 Posté(e) mercredi à 18:50 Posté(e) mercredi à 18:50 Il y a 8 heures, hippopippo a dit : This game has two native resolutions 1920x1080 and 540x960 so it needs a touchscreen or a rotatable monitor.   LANDSCAPE VERSION (ROTATING MONITOR 1080X1920)  By using this .dll and editing the serbakan register in this way it is possible to have it in fullscreen with mouse pointer active and aligned :  Computer\HKEY_CURRENT_USER\SOFTWARE\Sarbakan\CandyCrush  By editing the serbakan register in this way it is possible to have it in fullscreen with the pointer active and aligned :  Candy_1920x1080.reg 556 O · 20 téléchargements  https://www.mediafire.com/file/bulr6yhx1ui9tp1/Assembly-CSharp.7z/file  use CTRL-ALT-ARROW KEY to rotate or use iRotate app  PORTRAIT VERSION HD (STANDARD MONITOR 1920X1080)  https://www.mediafire.com/file/5k8ud95evw5vhi2/Assembly-CSharp_portrait.7z/file  Bezel_HD : https://www.mediafire.com/file/dx39fhajmw71tx9/Bezel.7z/file  PORTRAIT VERSION 4K (STANDARD MONITOR 3840X2160)  https://www.mediafire.com/file/gujlwmh6jr6x4mv/Assembly-CSharp_4k.7z/file  Bezel 4K : https://www.mediafire.com/file/8f9qwm1fovpxqtv/Bezel_4K.7z/file  LANDSCAPE VERSION 4K (ROTATING MONITOR 2160X3840)  https://www.mediafire.com/file/mxmw9a0sofphjbm/Assembly-CSharp_landscape_4K.7z/file  how do you know where you should put your files????
hippopippo Posté(e) mercredi à 18:51 Posté(e) mercredi à 18:51 (modifié) *.dll --> Candy_Crush_Arcade_Data\Managed\  Bezel --> main folder near .exe Modifié mercredi à 18:52 par hippopippo 2
lezzi87 Posté(e) mercredi à 22:33 Posté(e) mercredi à 22:33 In what folder this game save progress?
TekkamanBlade PostĂ©(e) mercredi Ă 22:44 PostĂ©(e) mercredi Ă 22:44 I edited the registry and I get to see the mouse but it is not centered. Not sure if Im able to run it landscape 1080p. I works just fine in portrait but my arcade is not portrait Â
bryhud Posté(e) jeudi à 23:17 Posté(e) jeudi à 23:17 this game works well with a trackball on my vertical cabinet, just set one of my buttons to be left click to grab the jewel. I also found a script online to swap out the mouse cursor when running this game. Replace the cursor with a peppermint candy. Looks awesome  One question I had, is there any way to set the levels back to 1. If you are playing and get to lets say level 5 and then exit. When I start the game back up it is on level 5 still.  Thanks Here is the code for changing the cursor and the cursor I used. Just add it to an AHK and run before starting the game. When you exit it sets the cursor back to whatever you had.  Cursor = C:\HyperV\Busy.cur CursorHandle := DllCall( "LoadCursorFromFile", Str,Cursor ) ; change cursor size IMAGE_BITMAP := 0x0 IMAGE_CURSOR := 0x2 IMAGE_ICON := 0x1 ; size cx := 48, cy := cx ; fuFlags LR_COPYFROMRESOURCE := 0x4000 CursorHandle := DllCall( "CopyImage", uint,CursorHandle, uint,IMAGE_CURSOR, int,cx, int,cy, uint,0 ) ; replace cursor Cursors = 32512,32513,32514,32515,32516,32640,32641,32642 ,32643,32644,32645,32646,32648,32649,32650,32651 Loop, Parse, Cursors, `, DllCall( "SetSystemCursor", Uint,CursorHandle, Int,A_Loopfield ) return ; end of auto-execute section $Esc:: ; restore system cursor SPI_SETCURSORS := 0x57 DllCall( "SystemParametersInfo", UInt,SPI_SETCURSORS, UInt,0, UInt,0, UInt,0 ) ExitApp return  Busy.cur 5
nosoucy62 Posté(e) vendredi à 18:03 Posté(e) vendredi à 18:03 hi bryhud !  thanks for this script !! it work perfectly
scooby Posté(e) vendredi à 18:24 Auteur Posté(e) vendredi à 18:24 Yes thanks, it works great. The only problem is that your Busy.cur is somehow pixelated (in 1080x1920). Do you have it in higher resolution?
bryhud Posté(e) vendredi à 19:25 Posté(e) vendredi à 19:25 59 minutes ago, scooby said: Yes thanks, it works great. The only problem is that your Busy.cur is somehow pixelated (in 1080x1920). Do you have it in higher resolution? That is the only one I have, it doesnt look pixelated on mine but I am using it on a 32 inch vertical monitor
scooby Posté(e) vendredi à 22:18 Auteur Posté(e) vendredi à 22:18 Ok, I see, this is because I used it on a 43" TV. Thanks for the reply.
bryhud Posté(e) vendredi à 22:31 Posté(e) vendredi à 22:31 For those interested you can add the below line to your AHK if you want to remove the save progression so it starts new when you start the next game  FileDelete, C:\Users\<yourprofile>\AppData\LocalLow\Sarbakan\CandyCrush\savegame\ProgressionManager.svg  3
scooby PostĂ©(e) vendredi Ă 22:46 Auteur PostĂ©(e) vendredi Ă 22:46 Did you find a way to increase the number of moves? Because, even with I have little success in this game. Â
bryhud Posté(e) vendredi à 23:50 Posté(e) vendredi à 23:50 1 hour ago, scooby said: Did you find a way to increase the number of moves? Because, even with I have little success in this game.  Only to 8. Will mess around some more and see if I can get that increased.
mutleey Posté(e) samedi à 00:14 Posté(e) samedi à 00:14 1 hour ago, scooby disse: Did you find a way to increase the number of moves? Because, even with I have little success in this game.  i key adds 50 moves 2
bryhud Posté(e) samedi à 14:26 Posté(e) samedi à 14:26 5 hours ago, miki91 said: any help for the ahk file?  Not sure what you are looking for here but here is my basic ahk script.  This will rotate the screen Then it sets the cursor using the script I posted above Then it will launch the game Esc will close the game, rotate the monitor back and sets the cursor to what you had previously  It also maps some of my cabinet keys to game functions  Again I use the trackball to move the cursor n is left click 5 will add coins, normally c m will add 50 coins, normally i  #SingleInstance Force Run, C:\HyperV\Emulators\sonicdashextreme\exe\rotate.exe 270 1080 1920 Run, C:\HyperV\setcursor.exe Sleep 1000 Run, "C:\HyperV\Emulators\CandyCrush\Candy_Crush_Arcade.exe" return ESC:: Process, Close, cmd.exe Run, C:\HyperV\Emulators\sonicdashextreme\exe\rotate.exe 0 1920 1080 Process, Close, Candy_Crush_Arcade.exe ExitAPP n::LButton 5::c m::i  1
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