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[Arcade PC] Adrenaline Amusements Dumps


bigdenny

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On 2/12/2023 at 6:31 PM, aeliss said:

Hello I m trying to run Rabbids Hollywood to play with 2 wiimotes.

I m using the dump called "RabbidsShooterClient" + Assembly-CSharp-v3 + Demulshooter without success.

I can see my wiimote on Demulshooter, buttons and moves, I m using the command line after running the game, but the wiimote is not working at all. I have used DemulShotter to install the plugin in the game too.

 

On the menubar I can see the icon with "detected" then "hooked" but on the game it's still the mouse that is used.

 

What I can have missed ?

 

put your Dolphin BAR ON MOUSE configuration

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So it's not using the mouse mode ? On the tutorial you use the mode 3

And It's the tutorial I have followed to try with the Tecknoparrot version, without succed too. So I m trying now with the stand alone version, without TP.

 

Citation

 

This hardware setup also works with DemulShooter.

X and Y Axis are linked to NunChuck Joysticks by default.

You simply have to choose 0x32 for X and 0x35 for Y in P1-P4 Config to be able to aim with Wiimotes.

Verify correct aiming using DSdiag. (thanks VGer)

 

 

All is working in TP, value are moving, when moving wiimote, but nothing when running the game.


 

Citation

 

I m using the dump called "RabbidsShooterClient" + Assembly-CSharp-v3 + Demulshooter without success.

I can see my wiimote on Demulshooter, buttons and moves, I m using the command line after running the game, but the wiimote is not working at all. I have used DemulShotter to install the plugin in the game too.

 

On the menubar I can see the icon with "detected" then "hooked" but on the game it's still the mouse that is used.

 

 

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1 hour ago, aeliss said:

So it's not using the mouse mode ? On the tutorial you use the mode 3

And It's the tutorial I have followed to try with the Tecknoparrot version, without succed too. So I m trying now with the stand alone version, without TP.

 

 

All is working in TP, value are moving, when moving wiimote, but nothing when running the game.


 

 

I'm not sure the game actually works in TeknoParrot yet
I haven't tried it myself but my tuto works in all other TeknoParrot Games
The tuto also works with DemulShooter too so using either you should be able to make it work.

i will test at some point and post if i get it working here.

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so 

12 hours ago, aeliss said:

All is working in TP, value are moving, when moving wiimote, but nothing when running the game.

so i just tried this in latest version of teknoparrot and it runs fine, tried 2 player with 2 wiimotes in mode 3, works flawlessly 👍
if you've added any files to the game for demulshooter then typically it won't work in TP, you usually need clean game files for stuff to work in TP.
try to re extract the game and add fresh to TP, set up controls correctly like tuto says and it should work like it does here.

let me know how you go please

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For the TP version, I m using the dump called "Rabbids Hollywood Arcade (V-M's)" because its marked "For TP"

I m using the last patch "Rabbids TP FIX by MOHKERZ"

Wiimote are see in TP, I can set them in the "controller setup", they are visible too in demulshooter (even not used)

But nothing is working when I launch the game.

 

You are using same dump ?

 

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  • 1 mois après...

Hi there!

I can't get Tom Raider and Rabbids in my Cab, while they work in another Pc:
They crash on startup and I get a dxgi.dll error. If I get dxgi.dll from SysWOW64 folder and put it in the game folder, gives an msctf.dll error instead. If I get msctf.dll from SysWOW64 folder and put it in the game folder, it gives an dxgi.dll error again.
In my cab I have an old Radeon HD6950 (dx11, ogl 4.4) may be the problem?
Wild west Shootout works, and its Unity too. Maybe requisites are different

I tested unppluging joysticks and lightguns and the com0com thing
Any idea? Thanks!

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  • 2 semaines après...
On 4/9/2023 at 9:22 PM, phasermaniac said:

Hi there!

I can't get Tom Raider and Rabbids in my Cab, while they work in another Pc:
They crash on startup and I get a dxgi.dll error. If I get dxgi.dll from SysWOW64 folder and put it in the game folder, gives an msctf.dll error instead. If I get msctf.dll from SysWOW64 folder and put it in the game folder, it gives an dxgi.dll error again.
In my cab I have an old Radeon HD6950 (dx11, ogl 4.4) may be the problem?
Wild west Shootout works, and its Unity too. Maybe requisites are different

I tested unppluging joysticks and lightguns and the com0com thing
Any idea? Thanks!

 

It sounds very much like a driver issue, possibly the card doesn't support it but it could also be that there is a registry error or you might need to reinstall direct x runtime files.

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  • 3 semaines après...
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  • 1 mois après...
On 7/19/2023 at 9:08 PM, Ahhdo said:

Fruit Ninja update!
GitHub - PlutoSolutions/FruitNinja: sheesh bussin arcade game crack
Thanks to fsdfdfddsfgdfgfgsdfsdf#7991 on discord.


I could not get this to work. Crashes at white screen.  But Fruit Ninja 2 is on Google Play PC Games.

Edit: now works with Sinden Lightgun, but without lightgun it won't even load. 

Modifié par Gtguy
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  • 2 mois après...

I've got a weird issue with hotwheels 

using tp 1103 

i've done recalibration in the test menu and applied the v2 patch

but i can't change lane

the car only pivot left and right

gas seems to work correctly

i've tried with xinput and dinput 

played it a few months ago and it worked fine

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On 10/10/2023 at 1:05 PM, Yuki88 said:

I've got a weird issue with hotwheels 

using tp 1103 

i've done recalibration in the test menu and applied the v2 patch

but i can't change lane

the car only pivot left and right

gas seems to work correctly

i've tried with xinput and dinput 

played it a few months ago and it worked fine

Same issue here. I have tried the same as you but it doesn't work

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20 hours ago, nanometrovovo2 said:

Same issue here. I have tried the same as you but it doesn't work

Yes

same for a few friends of mine

hotwheels not playable with tp anymore 

I removed it from the tpui

 

Modifié par Yuki88
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