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[Emu W.I.P] Namco System 357 emulation working on RPCS3


Franco23444

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4 hours ago, 1dk3 said:

How long u gonna beg for dumps? its up to him not to u, ur being annoying and i wish those dumps were never released to u since ur being so arrogant to people who has them and dont want to share them to you. if ur so smart then buy HDD from ebay and dump it ur self.

As i wrote no 1 is begging 

people are asking because they are fed up

with empty promises and all the waiting for years 

the arrogant people are those that flex make empty promises and show 

the community photos/videos of private stuff without sharing all community 

not me

Modifié par A FRIEND
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19 hours ago, A FRIEND said:

Good point 

all this private or public 

has no place in a community at all

and the apm3 dumps release by good people at the time was a great example how everyone can enjoy 

mutual help/sharing and how things should be

I remember the apm3 public release 

it was great 

we just need more good people like them

who cares about all community 

that with a massive dumps public release will stop

what’s deprived from all of us for years

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1 hour ago, A FRIEND said:

As i wrote no 1 is begging 

people are asking because they are fed up

with empty promises and all the waiting for years 

the arrogant people are those that flex make empty promises and show 

the community photos/videos of private stuff without sharing all community 

not me

I agree.

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On 22-12-2022 at 16:26, Franco23444 said:

No problem bro! I recently had some issues with the Arcade community and since they were hoarding these dumps from the public, I might as well release them to the public as I believe in everyone enjoying these games. You and A FRIEND are right, we’ve been showing you guys stuff but you have not been getting the chance to experience them. We will change that and if we can get some contact with reaver, we will see if we can speed things up. I’m leaving the Arcade community anyway so any dumps I currently got that I wasn’t allowed to release, I’ll release them anyway. Fuck them.

try discord hes active there , he can be contacted easily there

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54 minutes ago, Moksi said:

try discord hes active there , he can be contacted easily there

This is gonna be controversial but no, we are not going to contact anyone from the Teknoparrot team anymore (or at least not yet) as we simply don’t want to have these games hidden behind a paywall. That’s not our goal/intention. Our main programmer has already done some great progress on the digital controller for the games. So far, DBZ is working with a keyboard using D-Input which is very cool. Hopefully the others can be spoofed as easily.

 

If we do end up making a donation thingy for anything, it should be for his work, he’s done a lot that I’m very grateful for and has taken time out of his day to work on this stuff. Stuff he’s very passionate about and hopefully once it’s at a playable state, we can share it for all of you to enjoy. Again, just be patient as this work is NOT easy.

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7 minutes ago, Franco23444 said:

This is gonna be controversial but no, we are not going to contact anyone from the Teknoparrot team as we simply don’t want to have these games hidden behind a paywall. .

You can try ask him to add them but not as patreon only

like most games on tp 

I assume it’s very tough and believe you could all

help each other in the best way possible 

 

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52 minutes ago, Franco23444 said:

This is gonna be controversial but no, we are not going to contact anyone from the Teknoparrot team anymore (or at least not yet) as we simply don’t want to have these games hidden behind a paywall.

 

idk what you're smoking, but TP never "paywalled" any opensource projects.

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35 minutes ago, W.G said:

You can try ask him to add them but not as patreon only

like most games on tp 

I assume it’s very tough and believe you could all

help each other in the best way possible 

 

Nice, I’ll see what my team says and we’ll give you guys an update if anything changes. I’m not going to guarantee anything with TP but we’ll see where it goes. 

9 minutes ago, HmmCheese said:

idk what you're smoking, but TP never "paywalled" any opensource projects.

Well, I’m definitely smoking some good shit, that’s for sure…

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On 12/26/2022 at 11:21 AM, Franco23444 said:

This is gonna be controversial but no, we are not going to contact anyone from the Teknoparrot team anymore (or at least not yet) as we simply don’t want to have these games hidden behind a paywall. That’s not our goal/intention. Our main programmer has already done some great progress on the digital controller for the games. So far, DBZ is working with a keyboard using D-Input which is very cool. Hopefully the others can be spoofed as easily.

 

If we do end up making a donation thingy for anything, it should be for his work, he’s done a lot that I’m very grateful for and has taken time out of his day to work on this stuff. Stuff he’s very passionate about and hopefully once it’s at a playable state, we can share it for all of you to enjoy. Again, just be patient as this work is NOT easy.

Of course

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1 hour ago, llll55 said:

isnt the Wii u version the best out there?

I can definitely guarantee that yep, it’s the better version as it plays better. I do have every version of Tag 2 (XBOX360,PS3,WiiU, and arcade) and I do plan on making a comparison video. The only problem I have with the home versions is that they use something called dynamic resolution when switching/tagging characters which looks horrible. The arcade version didn’t have this and the textures/visuals were better on the arcade version. As for the pros on the console ports: more characters and better optimization/performance. The arcade version did have slight slow down issues on certain stages, most notably the fountain stage (more like the motion blur was disabled) and the Heihachi/Jinpachi Mishima stage when you do the floor break. 
but yeah, I’m guessing most of you don’t care about the home ports and would rather play the arcade version…

D9F16BE4-1D93-4A83-8DC3-FAA2E77F4CDC.jpeg.22b6cac22dae11ee9f66fe3e9ff1d1b3.jpeg

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1 hour ago, Franco23444 said:

I can definitely guarantee that yep, it’s the better version as it plays better. I do have every version of Tag 2 (XBOX360,PS3,WiiU, and arcade) and I do plan on making a comparison video. The only problem I have with the home versions is that they use something called dynamic resolution when switching/tagging characters which looks horrible. The arcade version didn’t have this and the textures/visuals were better on the arcade version. As for the pros on the console ports: more characters and better optimization/performance. The arcade version did have slight slow down issues on certain stages, most notably the fountain stage (more like the motion blur was disabled) and the Heihachi/Jinpachi Mishima stage when you do the floor break. 
but yeah, I’m guessing most of you don’t care about the home ports and would rather play the arcade version…

D9F16BE4-1D93-4A83-8DC3-FAA2E77F4CDC.jpeg.22b6cac22dae11ee9f66fe3e9ff1d1b3.jpeg

Perhaps I should give it a try. 🤔

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14 minutes ago, eljose said:

NO, the ps3 version is in HD i have the wii U version and the graphics are worse than the arcade version

Not quite, the ps3 and arcade version are in 720p, the Xbox 360 and Wii U versions are in 1080p. I forgot the Wii U version looks slightly terrible as it’s using the YUV color space for HDMI which results in a washed out image while the other versions support either YUV or RGB which looks much better.

The arcade, Xbox360, and PS3 all have interlaced cutscenes (I have no fucking clue why) while the Wii U doesn’t, which looks nicer.

 

I’ll start working on the comparison video I had planned, should be a treat for any Tekken fans…

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1 hour ago, Franco23444 said:

I’ll start working on the comparison video I had planned, should be a treat for any Tekken fans…

Most people experienced already huge variety of consoles

a treat would be to actually play the arcade games that considered lost at home….

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16 hours ago, Franco23444 said:

Not quite, the ps3 and arcade version are in 720p, the Xbox 360 and Wii U versions are in 1080p. I forgot the Wii U version looks slightly terrible as it’s using the YUV color space for HDMI which results in a washed out image while the other versions support either YUV or RGB which looks much better.

The arcade, Xbox360, and PS3 all have interlaced cutscenes (I have no fucking clue why) while the Wii U doesn’t, which looks nicer.

 

I’ll start working on the comparison video I had planned, should be a treat for any Tekken fans…

Please do.

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Thanks for your guys great work

I heard that TP is already working on Gundam Extreme VS 2, but it seems that the player has not dumped the file yet

Does anyone have a dump file for 

Gundam Extreme VS 2?

 

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I personally patched out the hdd serial protection out of Tekken 6: BR, and can do for other Namco System games if it helps get them going (have just been short of time lately). I've been meaning to look into removing the dongle protections as well, but with RPCS3 it's only a simple matter of mounting a USB drive with the required VID:PID + Serial Number required

https://mega.nz/folder/2XB0WTxb#pvxSdl8OXE670TN5Y7Z0QA

These games generally use a BOOT + GAME combination, and by modifying the BOOT self you can get into the XMB and it is pretty cool to interact with. 

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31 minutes ago, zetsurin said:

I personally patched out the hdd serial protection out of Tekken 6: BR, and can do for other Namco System games if it helps get them going (have just been short of time lately). I've been meaning to look into removing the dongle protections as well, but with RPCS3 it's only a simple matter of mounting a USB drive with the required VID:PID + Serial Number required

https://mega.nz/folder/2XB0WTxb#pvxSdl8OXE670TN5Y7Z0QA

These games generally use a BOOT + GAME combination, and by modifying the BOOT self you can get into the XMB and it is pretty cool to interact with. 

Fantastic :)

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42 minutes ago, zetsurin said:

I personally patched out the hdd serial protection out of Tekken 6: BR, and can do for other Namco System games if it helps get them going (have just been short of time lately). I've been meaning to look into removing the dongle protections as well, but with RPCS3 it's only a simple matter of mounting a USB drive with the required VID:PID + Serial Number required

https://mega.nz/folder/2XB0WTxb#pvxSdl8OXE670TN5Y7Z0QA

These games generally use a BOOT + GAME combination, and by modifying the BOOT self you can get into the XMB and it is pretty cool to interact with. 

Thanks bro! Tekken 6/BR is one game we’re currently trying to get working but it’s seems to be a hassle as it crashes. I have some dumps that could possibly also need the protection removed. 

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1 minute ago, Franco23444 said:

Thanks bro! Tekken 6/BR is one game we’re currently trying to get working but it’s seems to be a hassle as it crashes. I have some dumps that could possibly also need the protection removed. 

Yeah I was planning to remove the vanilla Tekken 6 protection also, as that will be particularly useful given that the bulk of Sys 357 units in the wild have updated firmware for T6: BR which the vanilla T6 is incompatible with. This emulation path will be one of the only ways to actually preserve that game.

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Just now, zetsurin said:

Yeah I was planning to remove the vanilla Tekken 6 protection also, as that will be particularly useful given that the bulk of Sys 357 units in the wild have updated firmware for T6: BR which the vanilla T6 is incompatible with. This emulation path will be one of the only ways to actually preserve that game.

If you have the time, please do as I would also like to also play the game on real hardware :)

as for emulation, even the current dumps for T6 are kinda hard to get up and running. We are trying our best though to get them to work on RPCS3. 

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24分钟前,Franco23444 说:

唷!是357游戏还是BNA1?如果它不是 357 游戏,请询问其他地方,因为此线程用于 357 仿真。

Thanks for your answer, EXVS2 is BNA1, it really is not 357 games

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il y a 18 minutes, Franco23444 a dit :

 Video progress of the game finally playable! Thanks again to Brian218

impressive, I'm surprised that there are no graphical or audio bugs. What is the rig behind this video ?

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