hhtien1408 Posté(e) le 13 février 2018 Posté(e) le 13 février 2018 On 12/31/2017 at 3:58 AM, Houb said: Il y a ça si jamais Orleg2 movelist: http://www.mediafire.com/view/prp8lo36ihe1iqo/orleg2_skill_en.jpg http://www.mediafire.com/view/8d956gcn668p9ls/orleg2_skill_jp.jpg http://www.mediafire.com/view/xnjm9tnh3mk50ir/orleg2_skill_cn.jpg http://www.mediafire.com/view/z6jlopaki0et0pz/orleg2_skill_ch.jpg Kov2nl movelist: http://www.mediafire.com/view/8b28b8cytsqoctv/kov2nl_skill_ch1.jpg http://www.mediafire.com/view/qmoqfs6ow3dn52g/kov2nl_skill_ch2.jpg Par contre impossible de trouver celle de kov3... Si quelqu'un a ça... All links are dead. Can you re-upload? Thanks!
Houb Posté(e) le 13 février 2018 Posté(e) le 13 février 2018 Il y a 2 heures, hhtien1408 a dit : All links are dead. Can you re-upload? Thanks! For me all these links are still working
hhtien1408 Posté(e) le 14 février 2018 Posté(e) le 14 février 2018 5 hours ago, Bruce said: Je confirme les liens fonctionne pour moi Thanks a lot. I have accessed those pics successfully. Could you send me mame working with kov3 and oriental legend 2 roms? Thanns!
hhtien1408 Posté(e) le 14 février 2018 Posté(e) le 14 février 2018 (modifié) On 1/15/2018 at 11:31 AM, lo585983 said: making it working enjoy https://mega.nz/#!N94E1ajQ!VOuG9aOMl33KRbQa3ycbcs9pougkeuS8SJdvpFZEWhI Thanks a lot! It works fine! Modifié le 15 février 2018 par hhtien1408 1
hhtien1408 Posté(e) le 16 février 2018 Posté(e) le 16 février 2018 How to set region for KOV3 to oversea to play in English? Please help me. I try to use dip witches but no option for region. Thanks
hhtien1408 Posté(e) le 16 février 2018 Posté(e) le 16 février 2018 On 12/31/2017 at 2:02 AM, Houb said: PGM2 system allows 4 players control but this game uses only 2 (like kof98umh et ddpdojh). For the hack, as said before, it's useless as it seems there isn't any english translated texts for that game. You can check yourself with this oversea hack : http://www.mediafire.com/file/p0mv2bw68gbafpc/kov3_igs036.rar How to set region for kov 3 to oversea to play in english? How to use this hack? Hope you can help. Thanks!
Hyperscorpio Posté(e) le 16 février 2018 Posté(e) le 16 février 2018 (modifié) Gals Panic II fixed anyone? Racing Jam, what a f* dam dream come true... (nearly...) Modifié le 16 février 2018 par Hyperscorpio
hhtien1408 Posté(e) le 17 février 2018 Posté(e) le 17 février 2018 On 12/2/2017 at 6:25 PM, Houb said: These PGM2 games will be most probably playable with 0.193 version but not so far. hlsl works on most builds official/dev and others ones. BTW : - kov3 is something like playable with an hacked version of MAME available here in an other tocpic. HD version PC port is available here : http://qqgame.qq.com/app/gamedetail_248.shtml - kof98um is availble in Nesica and TX versions here, and a PC port is also available on Steam. - ddpdoj (PGM1) is playable in MAME Hi, how to download the PC port? Could you upload full game to mediafire? Thanks!
Houb Posté(e) le 18 février 2018 Posté(e) le 18 février 2018 (modifié) The QQ (tencent) PC port is free. But to play you have to create a QQ account (not so easy for non-chinese people) and it installs a lot of useless softwares on your computer ... BTW the HD version seems to be the very same game as the PGM2, with only upscaled graphics added to a poor filter and so you can get a really better result with MAME. Also the QQ version can not be played with a local friend, you can play only online by creating or joining playrooms Edit : a movie I've made of the QQ version of kov3hd : https://youtu.be/lLugcEpBvPA Modifié le 18 février 2018 par Houb
hhtien1408 Posté(e) le 18 février 2018 Posté(e) le 18 février 2018 2 hours ago, Houb said: The QQ (tencent) PC port is free. But to play you have to create a QQ account (not so easy for non-chinese people) and it installs a lot of useless softwares on your computer ... BTW the HD version seems to be the very same game as the PGM2, with only upscaled graphics added to a poor filter and so you can get a really better result with MAME. Also the QQ version can not be played with a local friend, you can play only online by creating or joining playrooms Edit : a movie I've made of the QQ version of kov3hd : https://youtu.be/lLugcEpBvPA Could you upload the download link for full game? Or you can help me to use your account to download? Hard for me to register a nick. Thanks!
Houb Posté(e) le 18 février 2018 Posté(e) le 18 février 2018 Sorry I don't have it anymore and I can't give you my account registration... but you can get it here (link allready given in my previous post) : http://qqgame.qq.com/app/gamedetail_248.shtml BTW as said before the MAME version is better and got better visuals also !! ^^
hhtien1408 Posté(e) le 19 février 2018 Posté(e) le 19 février 2018 (modifié) 16 hours ago, Houb said: Sorry I don't have it anymore and I can't give you my account registration... but you can get it here (link allready given in my previous post) : http://qqgame.qq.com/app/gamedetail_248.shtml BTW as said before the MAME version is better and got better visuals also !! ^^ I have downloaded PC version. But how to insert coin and start. I tried to press 5 and O but it did not work. I have attached the game pictures. I'm playing PGM2MAME 0.193 and Arcade 64 0.194. Is there any chance to use Image enhancement such as hq2x, hq3x as in the MAME plus extended? Hope you could help me! Thanks! Modifié le 19 février 2018 par hhtien1408 for more info
Houb Posté(e) le 19 février 2018 Posté(e) le 19 février 2018 (modifié) In fact you can't play directly, you have to create or join a playroom (like I did in my video). They are listed by type (story or boss rush) and for single (local) or 2 players coop (online). If (like me) you don't understand chinese, you should make a try to play on single player rooms in order to identify the mode played in each and how it works. Start and coin buttons will work when the game in room is choosed and started. If it's still the same as in 2016 you will get free new coins every day/weeks... About MAME yes at least with "Arcade" you will be able to apply some filter like those ones on the PGM2 version. I hope it helps Modifié le 19 février 2018 par Houb 1
hhtien1408 Posté(e) le 19 février 2018 Posté(e) le 19 février 2018 (modifié) 12 hours ago, Houb said: In fact you can't play directly, you have to create or join a playroom (like I did in my video). They are listed by type (story or boss rush) and for single (local) or 2 players coop (online). If (like me) you don't understand chinese, you should make a try to play on single player rooms in order to identify the mode played in each and how it works. Start and coin buttons will work when the game in room is choosed and started. If it's still the same as in 2016 you will get free new coins every day/weeks... About MAME yes at least with "Arcade" you will be able to apply some filter like those ones on the PGM2 version. I hope it helps Thanks a lot for your information. I got it working as single mode player. It seems too laggy and worse than PGM2 MAME version as you told before. Modifié le 20 février 2018 par hhtien1408
hhtien1408 Posté(e) le 22 février 2018 Posté(e) le 22 février 2018 (modifié) Anyone have full pgm pgm2 game mame? Modifié le 22 février 2018 par hhtien1408 Delete
ELCOR2B Posté(e) le 28 février 2018 Posté(e) le 28 février 2018 (modifié) Changelog nouveau Mame 0.195 ----- MAMETesters Bugs Fixed ---------------------- - 03563: [Graphics] (namcos11.cpp) souledge: Li Long stage background problem (smf) - 05764: [Graphics] (radio86.cpp) radio4k: Display is not stable and flickers (shattered) - 06446: [Graphics] (shanghai.cpp) kothello: Display cut off at right (AJR) - 06688: [Graphics] (sandscrp.cpp) sandscrp and clones: Graphic priority issue in title screen animation (cam900) - 06866: [Interface] (midxunit.cpp) revx: No crosshairs (Osso) - 06867: [Misc.] (namcos12.cpp) technodr: Game refuses to boot if printer is ON (Osso) - 06870: [Sound] (mario.cpp) mario and clones: Missing music/sound effects (AJR) - 06872: [Documentation] (vegas.cpp) sf2049se: Wrong Year Listed (And Publisher?) (sjy96525) - 06884: [Crash/Freeze] (djmain.cpp) All sets in djmain.c: MAME exception (smf) - 06885: [Crash/Freeze] (qdrmfgp.cpp) qdrmfgp2: Hang on boot (Osso) - 06888: [Crash/Freeze] (segag80v.cpp) tacscan: Cannot play past second phase (AJR) - 06889: [Graphics] (darkseal.cpp) darkseal: Background missing in the first boss area and third stage (cam900) New working machines -------------------- 89 in 1 Mini Game Console (060-92023011V1.0) [TeamEurope] 007: GoldenEye (Tiger handheld) [hap, Sean Riddle] 200 in 1 Retro TV Game [David Shah] Back to the Future (Tiger handheld) [hap, Sean Riddle] Coolboy RS-18 (280 in 1) [TeamEurope] Family Pocket 638 in 1 [David Shah] FC Pocket 600 in 1 [David Shah] Hammer Boy [alt/deepfb, Dan Dare, mad3001, Habi, Adonias, cpcmaniaco, Robcfg, Pablo Ruiz, Recreativas.org, The Dumping Union] Hook (Tiger handheld) [hap, Sean Riddle] Play TV Skateboarder (NTSC) [Sean Riddle, David Haywood] Player's Edge Plus (PS0280) 4th of July Slots [Brian Troha, Kevin Nagle] Robocop 3 (Tiger handheld) [hap, Sean Riddle] Sonic The Hedgehog 2 (Tiger handheld) [hap, Sean Riddle] Street Fighter 2010 - The Final Fight (Tiger handheld) [hap, Sean Riddle] Strider (Tiger handheld) [hap, Sean Riddle] SY-888B 288 in 1 Handheld [David Shah] ZDog (44 in 1) [unknown] New working clones ------------------ Ares no Tsubasa (Japan, rev. A) [Corrado Tomaselli, The Dumping Union] Coleco Head to Head: Electronic Hockey (TMS1000 version) [hap, Sean Riddle] Connectv Skateboarder (PAL) [Sean Riddle, David Haywood] Donkey Junior High Score Kit (hack,V1.2) [smf] Donkey Kong High Score Kit (hack,V1.0a) [smf] Donkey Kong High Score Kit (hack,V1.2) [smf] Donkey Kong/DK (Japan) (hack,V1.1 IKE) [smf, SpinDaddy] Gee Bee (UK) [Andrew Welburn, The Dumping Union] Gigas Mark II (MC-8123 317-5002) [frsj8112] Hard Yardage (v1.10) [Brian Troha, The Dumping Union] Ironman Ivan Stewart's Super Off-Road (rev 3) [unknown] Moon Shuttle (US, version A) [ShouTime, The Dumping Union] Pac-Land (Bally-Midway) [Andrea Palazzetti] Pac-Man (bootleg, Video Game SA) [Arcade Vintage, Recreativas.org, The Dumping Union] Quarterback (rev 1, cocktail) [Brian Troha, The Dumping Union] Rabbit (Japan, location test) [Hammy, Spinalfeyd, The Dumping Union] Street Fighter II: The World Warrior (bootleg, set 2) [f205v, Maru79] Street Fighter II: The World Warrior (bootleg with rules screen) [hammy, The Dumping Union] Street Fighter II': Champion Edition (Taiwan 920313) [sampson] Tapper (Budweiser, 12/9/83) [Marc Deslauriers] Target Ball '96 [Brian Troha, TeamEurope, The Dumping Union] Tecmo Bowl (World, set 2) [coolmod] Machines promoted to working ---------------------------- 100 in 1 Arcade Action II (AT-103) [David Shah] 888888 in 1 (Coolboy AEF-390) [David Shah] 999999 in 1 (PXP2 Slim Station) [David Shah] Altos Computer Systems ACS8600 [Carl] BittBoy Mini FC 300 in 1 [David Shah] dreamGEAR My Arcade Gamer V Portable Gaming System (DGUN-2573) [David Shah] PowerJoy Navigator 50 in 1 [David Shah] PowerJoy Supermax 30 in 1 [David Shah] PowerJoy Supermax 60 in 1 [David Shah] Samuri (60 in 1) [David Shah] Sports Game 69 in 1 [David Shah] Super Arcade 110 (set 1) [David Shah] SY-889 300 in 1 Handheld [David Shah] Clones promoted to working -------------------------- 999999 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah] Panasonic JB-3000 [Luke Sleeman, protosphere] Super Arcade 110 (set 2) [David Shah] New machines marked as NOT_WORKING ---------------------------------- Blockout (TAX) [Peter Wilhelmsen, David Haywood] Casio SK-1 [Vas Crabb] CoolBoy RS-8 168 in 1 [TeamEurope] DVTech Nimbus 176 in 1 [CaH4e3] e-kara Starter [Sean Riddle, Peter Wilhelmsen] Handheld 210 in 1 [David Shah] Intelligence Advance E/R Lerncomputer [R. Belmont, Sean Riddle, TeamEurope, rfka01] MOGIS M320 246 in 1 Handheld [David Shah] Olympia BOSS D [friol, rfka01] Panafacom Duet-16 [rfka01, Carl] Pittanko Zaurus [R. Belmont, SpinalFeyd, TeamEurope, The Dumping Union] Play TV Baseball 2 [Sean Riddle, Peter Wilhelmsen] Play TV Bass Fishin' [Sean Riddle, Peter Wilhelmsen] Play TV Boxing (NTSC) [Sean Riddle, Peter Wilhelmsen] Play TV Card Night (NTSC) [Sean Riddle, Peter Wilhelmsen] Play TV Monster Truck (NTSC) [Sean Riddle, Peter Wilhelmsen] Play TV Ping Pong [Sean Riddle] Pocket Games 150 in 1 [David Shah] Sekai Kaseki Hakken (Japan, SKH1 Ver.A) [coolmod, The Dumping Union] Soreyuke Anpanman Crayon Kids (J 001026 V1.000) [ShouTime, Bill D, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dullaron, SpinalFeyd, Gyrovision, Bryce Van Horn, Paul Vining, Charles MacDonald, Smitdogg, The Dumping Union] Star Wars Saga Edition - Lightsaber Battle Game [Sean Riddle, Peter Wilhelmsen] Super Medal Fighters (Japan 970228) [ShouTime, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dullaron, SpinalFeyd, Gyrovision, Bryce Van Horn, Paul Vining, Charles MacDonald, Smitdogg, The Dumping Union] The Dealer (ACL) [Robbbert, Shamus McCrave, Guru] Triumph-Adler alphatronic P1 [rfka01] VJ Visual & Music Slap [Naibo] Wireless [BeckyRGB] Wireless Air 60 [BeckyRGB] XaviX Tennis (XaviXPORT) [Sean Riddle, Peter Wilhelmsen] Zhaoji Fengdou [Peter Wilhelmsen, The Dumping Union] Zone 40 [BeckyRGB] New clones marked as NOT_WORKING -------------------------------- Compaq Portable II [rfka01] ConnecTV Bass Fishin' [Sean Riddle, Peter Wilhelmsen] ConnecTV Boxing (PAL) [Sean Riddle, Peter Wilhelmsen] ConnecTV Card Night (PAL) [Sean Riddle, Peter Wilhelmsen] ConnecTV Monster Truck (PAL) [Sean Riddle, Peter Wilhelmsen] Donkey Kong/JR (combo) (hack,V1.2) [smf] Double Donkey Kong (hack,V1.2) [smf] Dam Dam Boy (on Tsukande Toru Chicchi PCB) [R. Belmont, SpinalFeyd, Klaus, The Dumping Union] Ericsson WS286 [Edstrom, Mattis Lind] Olympia BOSS A 8085 [rfka01] Olympia BOSS B [rfka01] Olympia BOSS B 8085 [Carl, rfka01] Olympia BOSS C [rfka01] Sangokushi II (bootleg) [Hammy, Spinalfeyd, The Dumping Union] New working software list additions ----------------------------------- electron_cart: Solidisk EFS 2.1E, Stop Press 64 [Nigel Barnes] electron_flop: BBC Music Demo World [Nigel Barnes] fmtowns_cd: Battle Chess, Emit Vol. 1 - Toki no Maigo, Emit Vol. 2 - Inochigake no Tabi [redump.org, r09] Doda Mega-Mix!!!, Oshare Club, Rinkan Gakkou, Sakura no Mori [r09] Ku2++ [Tokugawa Corporate Forums, DamienD] fmtowns_flop: Cameltry, Dragon Slayer - The Legend of Heroes [r09] gamegear: David Robinson's Supreme Court (non-playable demo), David Robinson's Supreme Court (non-playable demo, hack), Off The Wall (prototype), Street Battle (US, SMS Mode, prototype), Super Off Road (prototype) [David Haywood] ibm5150: Blood Money, Indiana Jones and the Temple of Doom, The Norton AntiVirus 1.0, The Norton AntiVirus 2.0, Nova 9: The Return of Gir Draxon (version 1.0), Rambo III, Renegade [Arcade Shadow] Airborne Ranger, Alf - The First Adventure, ASP: A Statistical Package for Business, Economics, and the Social Sciences (Student Version), Lotus Amstel Beta Build 2 [Justin Kerk] ibm5170: Alien Breed, Alien Carnage, Batman Returns, Blake Stone: Planet Strike, Epic Pinball: Deep Sea, Fire and Ice [Arcade Shadow] The Adventures of Willy Beamish [Justin Kerk] mac_flop: Beyond Dark Castle, MacBTX 1&1, MacDraw 1.9.5 (German), Photoshop 2.5.1 Limited Edition (German) [darkstar] Airborne!, System Software 1.1, System Software 3.0 [Justin Kerk] pce: Off The Wall (prototype) [David Haywood] pico: Image Training for the Right Side of the Brain - The Arithmetic & ABC Fight vs Mojars (Best Selection, Jpn), Kanshuu Unou Image Training - Hiragana - Katakana (Best Selection, Jpn), Soreike! Anpanman no Minna de Kyousou Anpanman! (Jpn) [TeamEurope] sg1000: Shenqi huayuan (Tw), Yuzhou zhanshi (Tw) [David Haywood] Software list items promoted to working --------------------------------------- electron_cart: Advanced Plus 3, Advanced Plus 3/4, Advanced Quarter Meg RAM, Cumana Floppy Disc System v1.00, Cumana Floppy Disc System v1.01, Cumana Floppy Disc System v1.02, Slogger Electron Disk System v1.00, Slogger Electron Disk System v1.02, Slogger Electron Disk System v1.03, Sound Expansion v3 [Nigel Barnes] fmtowns_cd: Elfish, Elfish Lite, Hana no Kioku, Hoshi no Suna Monogatari 3, Kindan no Ketsuzoku, Koko wa Rakuensou, Koko wa Rakuensou 2, Oshare Cooking, Psychic Detective Series Vol. 3 - Aya, SimEarth, The 4th Unit 3 - Dual Targets, The 4th Unit 7 - Wyatt, Towns Hyakunin Isshu, Trigger, Ultima VI - The False Prophet [Carl, r09] fmtowns_flop: Columns [Carl] D.P.S SG - Dream Program System SG, D.P.S SG 2 - Dream Program System SG Set 2, D.P.S SG 3 - Dream Program System SG Set 3, Dinosaur, Dr. Stop!, Image, Irium, Premium 2, Rance 2 - Hangyaku no Shoujotachui, Toushin Toshi, Toushin Toshi (Alt Disk 2), VZ Editor 1.6 with ATOK 7 [Carl, r09] picno: Kiiroi Kyoryu-kun Parasa no Obake Taiji [SSJ, Dustin, TeamEurope] New NOT_WORKING software list additions --------------------------------------- dc: 18 Wheeler - American Pro Trucker (Euro), 18 Wheeler: American Pro Trucker (Jpn), 18 Wheeler: American Pro Trucker (USA), 18 Wheeler: American Pro Trucker (USA, Prototype 20010202), 18 Wheeler: American Pro Trucker (USA, Prototype 20010202), 18 Wheeler: American Pro Trucker (USA, Prototype 20010405), 18 Wheeler: American Pro Trucker (USA, Prototype 20010405), 21: Two One (Jpn), 4 Wheel Thunder (Euro), 4 Wheel Thunder (USA), 4x4 Evo (USA), 90 Minutes: Sega Championship Football (Euro), Advanced Daisenryaku 2001 (Jpn), Advanced Daisenryaku: Sturm uber Europa - Der Deutsche Blitzkrieg (Jpn), Aero Dancing featuring Blue Impulse (Jpn), Aero Dancing featuring Blue Impulse Tentou Taikenban (Jpn), Aero Dancing F (Jpn), Aero Dancing F (Jpn, Rev. 1), Aero Dancing F - Taikenban (Jpn), Aero Dancing F Taikenban (Jpn), Aero Dancing F: Todoroki Tsubasa no Hatsu Hikou (Jpn), Aero Dancing i: Jikai Saku Made Matemasen (Jpn), Aero Dancing i (Jpn), Aero Dancing: Todoroki Taichou no Himitsu Disc (Jpn), Aero to Jet de Dancing - Taikenban Disc (Jpn), AeroWings 2: Airstrike (Euro), AeroWings 2: Airstrike (USA), AeroWings (Euro), AeroWings (USA), After...: Wasureenu Kizuna - Shokai Genteiban (Jpn), Aikagi: Hidamari to Kanojo no Heyagi (Jpn), Air (Jpn), Akihabara Dennou-gumi Pata Pies! (Jpn), Airforce Delta (Jpn), Airforce Delta (USA), Airforce Delta (USA, Alt), Alice Dreams Tournament (Euro), Alice Dreams Tournament (Euro, Collector's Edition), Alice Dreams Tournament (Jpn), Alice Dreams Tournament (Jpn, Collector's Edition), Alice Dreams Tournament (USA), Alice Dreams Tournament (USA, Collector's Edition), Alien Front Online (USA), Alien Front Online (USA, Prototype 20010625), Alone in the Dark: The New Nightmare (Euro), Alone in the Dark: The New Nightmare (Fra), Alone in the Dark: The New Nightmare (Ger), Alone in the Dark: The New Nightmare (USA), Angel Present (Jpn), Angel Wish: Kimi no Egao ni Chu! (Jpn), Animastar (Jpn), Ao no 6-go Saigetsufutai Hito: Time and Tide (Jpn), Aqua GT (Euro), Armada (USA), Army Men: Sarge's Heroes (Euro), Army Men: Sarge's Heroes (USA), Atari Anniversary Edition (USA), Atsumare! Guru Guru Onsen BB (Jpn), Atsumare! Guru Guru Onsen (Jpn), Bakuretsu Muteki Bangaioh (Jpn), Baldr Force EXE (Jpn), Ball Breakers (USA, Prototype 20000924), Bangai-O (Euro), Bangai-O (USA), Bang! Gunship Elite (USA), Bass Rush Dream: EcoGear PowerWorm Championship (Jpn), Battle Beaster (Jpn), Bikkuriman 2000: Viva! Festiva! (Jpn), Biohazard: Code: Veronica - Kanzenban (Jpn), Biohazard: Code: Veronica - Shokai Genteiban (Jpn), Biohazard: Code: Veronica - Shokai Genteiban (Jpn, Alt), Biohazard: Code: Veronica - Trial Edition (Jpn), Black Matrix A/D (Jpn), Blue-Sky-Blue: Sora o Mau Tsubasa - Shokai Genteiban (Jpn), Blue Stinger (Euro), Blue Stinger (Fra), Blue Stinger (Fra, Prototype 19990824), Blue Stinger (Ger), Blue Stinger (Jpn), Blue Stinger (USA), Boku Doraemon (Jpn), Boku no Tennis Jinsei (Jpn), Boku to, Bokura no Natsu (Jpn), Bomber Hehhe! (Jpn), Bomberman Online (USA), Bomberman Online (USA, Prototype 20010908), Border Down (Jpn), Bounty Hunter Sara: Holy Mountain no Teiou (Jpn), Broadband Passport (Jpn), Broadband Passport (Jpn, Alt), Buggy Heat (Euro), Buggy Heat (Jpn), Bust-A-Move 4 (Euro), Bust-A-Move 4 (USA), Caesars Palace 2000: Millennium Gold Edition (Euro), Caesars Palace 2000: Millennium Gold Edition (USA), Cafe Little Wish (Jpn), Canary: Kono Omoi wo Uta ni Nosete (Jpn), Candy Stripe: Minarai Tenshi (Jpn), Cannon Spike (Euro), Cannon Spike (USA), Canvas: Sepia-iro no Motif (Jpn), Capcom Taisen Fan Disc (Jpn), Capcom vs. SNK 2: Millionaire Fighting 2001 (Jpn), Capcom vs. SNK (Euro), Capcom vs. SNK: Millennium Fight 2000 (Jpn), Capcom vs. SNK: Millennium Fight 2000 (Jpn, Rev. 1), Capcom vs. SNK: Millennium Fight 2000 Pro (Jpn), Capcom vs. SNK (USA), Cardcaptor Sakura: Tomoyo no Video Daisakusen (Jpn), Carrier (Euro), Carrier (Jpn), Carrier (USA), Centipede (USA), Championship Surfer (Euro), Championship Surfer (USA), Chaos Field (Jpn), Charge 'n Blast (Euro), Charge 'n Blast (Jpn), Charge 'n Blast (USA), Cherry Blossom (Jpn), Chicken Run (Euro, English), Chicken Run (Euro, French / Italian / Spanish / German), Chicken Run (USA), Chocolat: Maid Cafe "Curio" (Jpn), Chocolat: Maid Cafe "Curio" - Taikenban (Jpn), Chou Hatsumei Boy Kanipan: Bousou Robot no Nazo!? (Jpn), ChuChu Rocket! including Dreamkey 1.5 (Euro), ChuChu Rocket! inclus Dreamkey 1.5 (Fra), Chu-Chu Rocket! (Jpn), ChuChu Rocket! (USA), Close To: Inori no Oka (Jpn), Coaster Works (Euro), Coaster Works (USA), Confidential Mission (Euro), Confidential Mission (Euro, Prototype 20010409), Confidential Mission (USA), Conflict Zone (Euro), Conflict Zone (USA), Cosmic Smash (Jpn), Crazy Taxi 2 (Euro), Crazy Taxi 2 (Jpn), Crazy Taxi 2 (USA), Crazy Taxi (Euro), Crazy Taxi (Jpn), Crazy Taxi (USA), Crazy Taxi (USA, Sega All Stars), Culdcept II (Jpn), Cyber Troopers Virtual-On: Oratorio Tangram (Jpn), Cyber Troopers Virtual-On: Oratorio Tangram (USA), D2 Shock (Jpn), D-2 (USA), Dance Dance Revolution 2nd Mix - Dreamcast Edition (Jpn), Dance Dance Revolution Club Version - Dreamcast Edition (Jpn), Dancing Blade: Katte ni Momotenshi II - Tears of Eden - Kanzenban (Jpn), Dancing Blade: Katte ni Momotenshi! - Kanzenban (Jpn), Dave Mirra Freestyle BMX (Euro), Dave Mirra Freestyle BMX (USA), Daytona USA 2001 (Euro), Daytona USA 2001 (Jpn), Daytona USA (USA), Daytona USA (USA, Prototype), Deadly Skies (Euro), D no Shokutaku 2 (Jpn), D no Shokutaku 2 (Jpn, Alt), GameShark Lite (USA), Jet Coaster Dream (Jpn), J.League Spectacle Soccer (Jpn), Puzzle Bobble 4 (Jpn), Resident Evil: Code: Veronica (Euro), Resident Evil: Code: Veronica (Euro, Prototype), Resident Evil: Code: Veronica (Fra), Resident Evil: Code: Veronica (Ger), Resident Evil: Code: Veronica (USA), Seaman: Kindan no Pet (Jpn), Seaman (USA), TNN Motorsports Hardcore Heat (USA) [FakeShemp] ews286_flop: DOS v3.10C, DOS Supplemental Programs v3.10C, Ericsson Maintenance Program v4.10 [Edstrom] hyperscan: Ben 10 (USE1), Ben 10 (USE2), IWL - Interstellar Wrestling League (USE1), IWL - Interstellar Wrestling League (USE2), Marvel Heroes (USE2), Spider-Man (USE1), X-Men (USE) [incog] leapster: Animal Genius (US), Cars 2 (US), Creature Create (US), Kindergarten (US), Learning with Leap (US), Letterpillar (US), Number Raiders (US), Ratatouille (US), Scholastic I Spy - Challenger (US), Scooby Doo! - Spooky Snacks! (US), Scooby Doo! (US), Star Wars - Jedi Reading (US), Thomas and Friends - Calling all Engines! (US), Up (US), Wall-E (US) [TeamEurope] mac_flop: RadiusWare [darkstar] Translations added or modified ------------------------------ Portuguese (Brazil) [Wellington Uemura] Turkish [Kadir Eksi] Source Changes -------------- -tms9927: Fixed excessive sync width after recomputing parameters during sync. [AJR] -ponpoko, hcastle, sonson: Changed to 4-way joysticks. [AJR] -Fixed flip screen rendering of DECO MXC06 sprites. [AJR] -Added some internal peripheral block registers to 80186 debug state. [AJR] -Fixed ASCII dump output for big-endian spaces. [AJR] -i960: Fixed disassembly of REG instructions. [AJR] -deco146/deco104: Synchronize soundlatch writes - fixes dropouts in dblewing. [AJR] -decocass.cpp: Inverted sprite/sprite priority - seems to help coozumou. [AJR] -com8116: Added several clock rate/divider table variant types. [AJR] -saturn, sfish2: Encapsulated existing CD-ROM emulation as device. [AJR] -Set up heavily mirrored memory ranges with subunit masks (e.g. orunners) much more efficiently. [AJR] -Created RST interrupt buffer device. [AJR] -ym2203: Made interrupt output use an instant timer, preventing synchronization glitches. [AJR] -msm6242: De-assert interrupt output when the IRQ flag is cleared. [AJR] -6840ptm: Stop defaulting external clocks to 1 Hz. [AJR] -Register device callbacks and add some basic validation for them. [AJR] -unidasm: Corrected endianness of m6800, m6805 and other Motorola-type CPUs. [AJR] -cdicdic: Made DMA handling safer. [AJR] -z8: Made address spaces big-endian. [AJR] -hd63484: Added external skew kludge to prevent display cutoff in kothello. [AJR] -photoply.cpp: Added Cirrus Logic GD5446 VGA PCI device - now shows legacy BIOS error. [Angelo Salese] -namcona1.cpp updates: [Angelo Salese] * Fixed soft reset hangs. * Improved encapsulation. * Fixed status bar colors for VS Express event in Numan Athletics. * Fixed video disable graphic transitions. * Added dynamic screen visible area change effect (used mostly by Numan Athletics on transitions). * Fixed bogus palette transfers for xday2. * Fixed horizontal scroll adjust and background color pen (improves X-Day 2 video). * Added MSM6242 RTC and fixed EEPROM type for X-Day 2. -pc6001.cpp: Major encapsulation clean-ups. [Angelo Salese] -gkigt.cpp: Made some improvements to make most games to boot up to display CMOS error. [Angelo Salese] -i960.cpp: Added support for burst mode stalling save and restore. [Angelo Salese] * Fixes stalls in several Sega Model 2 games. -badlandsbl.cpp: Added preliminary sprite drawing. [Angelo Salese] -buster.cpp: Preliminary work to make it actually show something. [Angelo Salese] -model2.cpp: Added 30 Hz renderer mode - fixes Virtua Striker timings. [Angelo Salese] -taito_en: Hooked up ES5510 effects DSP. [cam900, R. Belmont] -vamphalf.cpp: Converted OKI map to configured banking and implemented OKI bank switching for Diet Family. [cam900] -vgmplay: Added K051649 support, and added clock change support to K051649. [cam900] -darkseal.cpp: Corrected PF1 size to 64x64 and removed audio CPU interrupt hold line hack. [cam900] -dec8.cpp: Corrected CPU types, eliminated many runtime tagmap lookups, and reduced code duplication. [cam900] -deco32.cpp: Templated handlers to reduce duplication, improved naming, and eliminated unnecessary shares. [cam900] -rohga.cpp: Cleaned up I/O and protection handling, reduced code duplication, and updated comments. [cam900] -itech32.cpp: Hooked up stereo audio output for Time Killers and Driver's Edge. [cam900] -st0016: Made ROM region tag configurable, and improved CPU tags in jclub2.cpp and srmp5.cpp. [cam900] -macs.cpp: Converted to configured banking. [cam900] -simple_st0016.cpp, speglsht.cpp, srmp5.cpp: Cleaned up banking code and reduced runtime tagmap lookups. [cam900] -x1_010: Improved naming of member variables/functions. [cam900] -seta.cpp: Converted expanded 6502 ROM to configured banking. [cam900] -cbuster.cpp: Cleaned up and converted to buffered sprite RAM device. [cam900] -gaiden.cpp: Cleanup and fixes: [cam900] * Reduced code duplication using templates and object finder arrays. * Split wildfang and raiga machine configuration/address map. * Fixed raiga hang on soft reset. -nmk16.cpp: Reduced code duplication, converted to configured banking, and updated notes. [cam900] * Also verified OKI bank switching for vandykeb and atombjt, and corrected OKI clock for vandykeb. -taito_f2.cpp: Fixed palette format for games using 15-bit colour. [cam900] -okim9810: Corrected sample rate divider table, added support for clock changes, and implemented DADR and serial interface. [cam900] -ninjaw.cpp, warriorb.cpp: Reduced code duplication using templates and object array finders, and reduced tagmap lookups. [cam900] * Also identified warriorb sound chip as YM2610B, and demoted sagaia and darius2d to imperfect sound due to SSG issues. -ymz280b: Converted memory access to device_rom_interface. [cam900] -firebeat.cpp: Reduced code duplication and split memory maps according to the number of GCU chips on PCB. [cam900] -ymf271: Implemented four-channel output and converted memory access to device_rom_interface. [cam900] * bnstars.cpp: Cleaned up bank switching. * ms32.cpp: Cleaned up bank switching and enabled stereo output. * seibuspi.cpp: Cleaned up bank switching and changed single-board systems to mono output. -taito_l.cpp: Converted VRAM banks to address_map_bank_device and reduced code duplication. [cam900] -deco_mlc.cpp updates and improvements: [cam900] * Cleaned up duplicated and unused code, improved interrupt hookup, updated notes, and corrected regions and versions. * Implemented 8bpp+alpha sprite drawing mode, and implemented alpha/shadow select bits. -zn.cpp: Cleaned up duplicated and unused code, converted nbajamex banking to address_map_bank_device, moved bank configuration from reset to start time, and identified beastrzrb CPU type and sound chip. [cam900] -cave.cpp: Reduced code duplication with templates and object array finders. [cam900] -seta.cpp: Reduced code duplication, and made data arrays dynamically allocated at start time. [cam900] -sandscrp.cpp: Improved sprite-tile priority, and cleaned up duplicated code. [cam900] -jchan.cpp: Improved sprite-tile priority, verified background pen, and cleaned up duplicated code. [cam900] -am9519: Added AM9519 UIC device. [Carl] -vii.cpp: Added I/O for skateboarder, and promoted to working with bad graphics/no sound; also modernised the code a bit. [David Haywood] -Added preliminary XaviX driver: [David Haywood] * Created derived 6502 type with far call/return instructions and banked data memory. * Implemented graphics, including sprites, and packed 7bpp tiles - Monster Truck track outline and test mode work. * Implemented multiplier chip. -nes_vt.cpp: Fixes and improvements: [David Shah] * Added support for VTxx systems with scrambled instructions (FC Pocket, DGUN2573). * Added support for Family Pocket, and more FC Pocket games. * Added support for VTxx scrambled banking (thanks NewRisingSun for help). * Improved PPU colour palette using reference code from NewRisingSun. * Fixed scanline interrupts and PPU data reads. -asteroid.cpp, namcos1.cpp: Use LS153 device for DIP switches. [Dirk Best] -amiga.cpp, cubo.cpp, ssv.cpp, unixpc.cpp: Fixed address map order after semantic change. [Dirk Best] -gkigt.cpp: Added QUARTs and serial ports to machine configuration, but commented out handlers in memory maps. [Dirk Best] -hamboy: Patched PIC ROM to reduce timer delay, and stared fixing DIP switches. [Dirk Best] -Added vertical blanking input to ampoker2. [El Chango v4] -alphatpx.cpp: Fixed P2 drive ready and added missing <> key. [helwie44] -Converted many configuration helpers to non-static member functions. [Judge] -Allow building with system-wide utf8proc, PortAudio, ASIO, GLM and RapidJSON. [Julian Sikorski] -Fixed issue linking Emscripten build with certain single-driver configurations (e.g. spectrum.cpp). [Justin Kerk] -exterm.cpp, raiden2.cpp: Updated memory map order for new semantics. [MASH] -v9938: Improved logging options with logmacro. [Michael Zapf] -Improved Stepping Stage driver and added support for recently-dumped VJDash set: [Naibo] * Added fundamental communication between main 68000 and (undumped) Windows PC. * Figured out logic for how CPU uploads data to unknown device (possibly FPGA on unknown board). * Discovered vertical blank frequency of four logical screens - affects communication/synchronization of 68k CPUs. * Added proper foreground layer handling (stepstag borrows foreground graphics from vjdash for now). * Separated palette and graphics decoding for three screens, and added independent decoding/drawing routine for third screen. * Corrected sprite ROM loading for step3. * Mapped dancing floor, spot, neon, and key lamp/LED outputs based on footage of real machine. * Corrected NVRAM handling. * Adjusted default input mapping to avoid key conflicts. * Identified graphics ROMs for vjdash foreground/background/ROZ layers. -electron: Added a number of cartridge devices. [Nigel Barnes] * P.R.E.S. Advanced Plus 3/4, Advanced Quarter Meg Ram, Cumana Floppy Disk System, Sound Expansion, Sound Expansion v3, Stop Press 64, Solidisk EFS. -Changed memory map behaviour to "last entry wins". [O. Galibert] * Allows more natural "import and patch" and "cover a region then punch holes" structures. -m6502: Fixed tracing and breakpoints for paged variants. [O. Galibert] -Made memory maps member functions of owner class. [O. Galibert] -Added disassembler for VM Labs Aries VLIW processor (used in NUON DVD players). [O. Galibert] -interpro: Improved graphics emulation - basic bit blit and line drawing work well enough for now. [Patrick Mackinlay] -Added preliminary ABC CAD pointing device/high-resolution graphics add-on device for Luxor ABC 80. [Peter Bortas, Edstrom] -Added kzaurus driver: [R.Belmont] * Implemented interrupts, inputs and sound - passes POST. * Fixed layer priority and added 55555 gradient background. * Improved visible area and layer alignment, and hooked up scroll register readback. -kingpin.cpp: Added memory map for dealracl. [Robbbert] -i8275 improvements and fixes: [shattered] * Handle invisible field attributes and "end of row - stop DMA" special code better. * Honor Video Enable bit. * Made Preset Counters command useful. -agat7: Added serial/parallel interface card, hard-coded to Agat-Author configuration for now. [shattered] -Popeye/Sky Skipper improvements: [smf] * Reverted "Popeye (bootleg set 1)" to 0.33b6 names and contents. - Tile ROM in recently-dumped "Popeye (bootleg set 2)" matches old tile ROM, so that dump was probably correct. * Popeye: Moved Copyright from DIP switches to machine configuration - schematics show they are resistors. * Sky Skipper: Added difficulty DIP switches. * Popeye: Fixed background alignment and test mode background in TPP2 sets. * Converted configuration/handlers to virtual methods. * Removed protection device from systems that lack it. * Popeye: Added sprite RAM, background scroll and palette buffering. * Popeye: Unmapped $8000 to $87ff for TPP2 as 7f is not populated. * Popeye: Latch NMI disable from A9 on falling edge of RFSH. -Donkey Kong/Donkey Kong Jr: Hooked up undocumented service switch and undumped diagnostic ROM. [smf] -Debugger: Fixed F10 step over for instructions with a branch delay slot. [smf] -ti85.cpp: Re-implemented IPL disable for Flash-based models. [smf] -z80: Changed refresh callback to write8. [smf] -CoCo cartridge improvements: [Tim Lindner] * Added support for the Color Computer MultiPak slot switch. * Fleshed out serial expansion cards to support actual input and output. * Added some compatible CoCo cartridges to the Dragon driver. -x1: Converted I/O to memory maps and address map bank devices. [Vas Crabb] -Improved encapsulation of a number of drivers. [Vas Crabb] * cyberbal.cpp: Untangled the dual-screen and single-screen versions - there are substantial hardware differences. * tvboy.cpp: Untangled from a2600 cartridge slot, replaced unnecessary bankdev with ROM bank, and fixed save states. * vectrex.cpp: Partially untangled console and arcade variants from each other. * Untangled ladybug and redclash from each other, and converted common video arrangements to devices. -Added support for multiple patterns and devices to -listfull verb. [Vas Crabb] -vt100ac: Redumped bad ROM. [Al Kossow] -toratora.cpp: Fixed DIP switch descriptions and locations according to manual. [Bad A. Billy] -ms32.cpp: Corrected many ROM names. [Brian Troha, Smitdogg, The Dumping Union] -leland.cpp: Corrected many ROM names. [Brian Troha] -littlerb.cpp: Added PCB layout for Little Robin. [Brian Troha] -midvunit.cpp: Confirmed Cruis'n USA PAL dumps are bad. [caius] -Decapped and dumped PIC16F84 for Shizhan Ding Huang Maque (Version 4.1). [Caps0ff, EdHunter] -raiden.cpp: Corrected crystal and clocks for raidenkb set. [Corrado Tomaselli, The Dumping Union] -galaxold.cpp: Verified PROMs for drivfrcsg. [Ed Cross] -wallc.cpp: Updated wallca crystal frequency according to PCB picture. [f205v] -midvunit.cpp: Noted labels for Cruis'n USA PAL2. [Guru] -namcos23.cpp: Redumped timecrs2v2b main CPU program ROMs. [Guru] -plus4.cpp: Corrected kernal location for plus4p set. [Guru] -wireless: Fixed Flash size. [incog] -ti85.cpp: Improved naming of Flash-based calculators based on boot codes. [Julian Lachniet] -mcr.cpp: Corrected several ROM names for the Tapper sets. [Marc Deslauriers, Brian Troha] -Corrected year for Piccolo Poker 100. [Roberto Fresca] -Magic Card II: Documented the modified Mexican Rockwell R65C02 CPU. [Roberto Fresca] -Added additional Leapster BIOS sets. [Sean Riddle] -rabbit.cpp: Corrected ROM labels for the recently added rabbitjt set. [ShouTime, The Dumping Union] -Corrected years for Cyber Troopers Virtual-On, Racing Jam Chapter 2, Rail Chase 2 and San Francisco Rush 2049: Tournament Edition. [sjy96525] -taito_f3.cpp: Added PAL dump to kirameki. [undamned] Modifié le 28 février 2018 par 7zxkv Pre style
BeardPapa Posté(e) le 1 mars 2018 Posté(e) le 1 mars 2018 On 2/19/2018 at 3:45 AM, Houb said: In fact you can't play directly, you have to create or join a playroom (like I did in my video). They are listed by type (story or boss rush) and for single (local) or 2 players coop (online). If (like me) you don't understand chinese, you should make a try to play on single player rooms in order to identify the mode played in each and how it works. Start and coin buttons will work when the game in room is choosed and started. If it's still the same as in 2016 you will get free new coins every day/weeks... About MAME yes at least with "Arcade" you will be able to apply some filter like those ones on the PGM2 version. I hope it helps I was able to play totally fine with 194 all of last month.
Houb Posté(e) le 1 mars 2018 Posté(e) le 1 mars 2018 Il y a 14 heures, BeardPapa a dit : I was able to play totally fine with 194 all of last month. We were spoken about the QQ/tencent version of kov3hd And yes kov3 PGM2 runs perfectly fine on MAME since the very beginning of January ^^
hhtien1408 Posté(e) le 2 mars 2018 Posté(e) le 2 mars 2018 Anyone have full set of Samurai Shodown roms to work with arcade64? Can you share to download? I have audited my roms, it can work but not listed as available. Maybe about crc?
BeardPapa Posté(e) le 3 mars 2018 Posté(e) le 3 mars 2018 On 3/1/2018 at 9:38 AM, Houb said: We were spoken about the QQ/tencent version of kov3hd And yes kov3 PGM2 runs perfectly fine on MAME since the very beginning of January ^^ ahhh ok. thanks. hows the HD version?
hhtien1408 Posté(e) le 4 mars 2018 Posté(e) le 4 mars 2018 On 3/2/2018 at 12:38 AM, Houb said: We were spoken about the QQ/tencent version of kov3hd And yes kov3 PGM2 runs perfectly fine on MAME since the very beginning of January ^^ Please check your inbox to reply to me about Samurai Shodown romset. Thanks a lot!
hhtien1408 Posté(e) le 5 mars 2018 Posté(e) le 5 mars 2018 (modifié) Dear all, I have question about command.dat to show command list in Arcade64 0.195. The command list has been showed as External data view. Unfortunately, the GUI for command list has been not showed perfectly as your sample picture. For example, for Samurai Shodown 2 combos, I would like to show the list of character seperately to choose the one I like as the old command.dat file. I tried to use the old version but it does not work with Arcade64 0.195. I have attached the picture for new version 0.188 for Arcade64 0.195 and old version for MAME extended plus 0.168 for you to see how command list has been showed in my MAMsE. No colourful for each button combo and not seperate as option list as old command list. How to fix it or how to use the other old version of command list I used to love before. Another question is how to show history or game information database in the Snap tab? I just know how to show snap picture without any information. Hope anyone of you could help me. Thanks for all! Modifié le 5 mars 2018 par hhtien1408 for more info
Houb Posté(e) le 5 mars 2018 Posté(e) le 5 mars 2018 ca doit être un plugins à activer comme hiscore et cheat non?
Popeye Posté(e) le 5 mars 2018 Posté(e) le 5 mars 2018 hi, Je cherche un front-end pour y mettre 2 mame pour jouer à certains jeux avec des autres réglages dans un mame que dans l'autre mame -je veux y choisir mes jeux par des dossiers , sous-dossiers , (et si possible sous-sous-dossiers) -certains jeux seront dans les 2 mame avec des réglages différents -pas de vidéo , ni de musique dans les menus , juste un screenshot et un texte de présentation -il doit pas demander trop de ressources (j'utilise l'intel hd graphics n'ayant pas de gpu) Quel Front-end (sous windows) me conseillez-vous pour gérer 2 mame à la fois
henrie4 Posté(e) le 6 mars 2018 Posté(e) le 6 mars 2018 Il y a 8 heures, Popeye a dit : Quel Front-end (sous windows) me conseillez-vous pour gérer 2 mame à la fois Je sais que EmuLoader peut gérer 2 Mame, et pour les emu consoles tu peux en définir jusqu'a 4 différents par machine. 1
Popeye Posté(e) le 6 mars 2018 Posté(e) le 6 mars 2018 Il y a 2 heures, henrie4 a dit : Je sais que EmuLoader peut gérer 2 Mame, et pour les emu consoles tu peux en définir jusqu'a 4 différents par machine. Merci je vais voir ca
Popeye Posté(e) le 7 mars 2018 Posté(e) le 7 mars 2018 sur cette chaine youtube je regarde tous les mois sa vidéo des nouveaux jeux dans mame
Popeye Posté(e) le 7 mars 2018 Posté(e) le 7 mars 2018 (modifié) , les gars je remarque sur vos screenshot de mameui que personne n'a de folder catlist qui trie vos jeux par genre , vous vous tapez une liste de jeux en vrac de centaines ou de milliers de jeux , prenez le folder catlist.ini : http://www.progettosnaps.net/catver/ Dans votre dossier de mameui vous cherchez le dossier folders et y mettez le fichier catlist.ini , maintenant dans votre mameui à gauche il y aura un dossier nommé catlist avec tous les jeux trié par catégories (shoot,fight,race,puzzle....) , pour afficher que les jeux que vous avez vous filtrez avec custom filters: unavailable note: le dossier catlist et ses sous dossiers des catégories peuvent-être modifiés dans mameui (clic droit et rename) , C'est un fichier de type texte ,si vous cliquez dessus (dans windows pas mameui) vous pouvez éditer le texte pour changer les noms des catégories ,on peut le faire dans mameui aussi , mais l’éditer en cliquant dessus et la seule façon de rajouter ou effacer des catégories Un autre fichier à posséder pour mameui est nbplayer.ini , qui trie vos jeux par nombre de joueurs (ce mets dans folders comme pour catlist) http://nplayers.arcadebelgium.be/ Modifié le 7 mars 2018 par Popeye
Popeye Posté(e) le 7 mars 2018 Posté(e) le 7 mars 2018 (modifié) Il y a le hiscore qui a pas fonctionné chez moi , faut que je regarde ça de plus prés , dans le temps je l'avais sur un mameui + ou autre build custom , depuis j'ai Mameui64 ,vous faites comment exactement ?? Modifié le 11 mars 2018 par Popeye
Popeye Posté(e) le 8 mars 2018 Posté(e) le 8 mars 2018 up Il y a le hiscore qui a pas fonctionné chez moi , faut que je regarde ça de plus prés , dans le temps je l'avais sur un mameui + ou autre build custom , depuis j'ai Mameui64 ,vous faites comment exactement ??
moulfruit Posté(e) le 10 mars 2018 Posté(e) le 10 mars 2018 ioc1.ic1 rom missing cadillac and dinossaure mame ui 0.195
Popeye Posté(e) le 11 mars 2018 Posté(e) le 11 mars 2018 (modifié) emuloader je crois pas qu'on peut avoir des dossiers par genre de jeux?? on peut juste trier la liste en regroupant les genres dans cette liste ?? Modifié le 11 mars 2018 par Popeye
djd Posté(e) le 14 mars 2018 Posté(e) le 14 mars 2018 (modifié) MAME .192 Arcade64 UIFX No-nag, High Scores, History, Info, ALL SNAPS and ARTWORK Hand Picked individualy tweaked roms colors, bezels and OpenGL Shaders! LCD 16:9 Edition. 15 gig .VHD file. Some .CHDs included! Other Extras! NFO included. Name the .VHD file F:\Drive. Parent roms are the tweaked roms. Use MEGA EXTENTION for your browser CHROME or FIREFOX for BIG file downloads. Account for 1 Month with 1 TB of Transfer is only 7 us Dollars! NFO: ÞÛßÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜßÛÝ ÛÝ ÞÛ Û² ²Û MAME Arcade UIFX x64 No Nag Version ..........: .192 Release Date .....: 11/18/2017 OS Type...........: Winblows Application Type..: Emulator Û²° °²Û ÛÛ²±°ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Summary ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ°±²ÛÛ Alot of hours went into this release!!! Hand picked roms. Each game was configured and tweaked individually with OpenGL shaders. Mainly Lottes Shaders, all credit to him for making the incredible shaders! Arcade monitors are finally obsolete. The colors and scanlines are fantastic! The artwork and bezels are from the latest http://www.progettosnaps.net archive widescreen edition. Most of these games play, look and sound identical to there real counterparts. Mame extras included: Cab Artwork, Controller art, Icon Set and Snapshots! Dats included: Info.dat, History.dat, Puglys Cheats, Highscore.dat! Too Many game improvements in this release to list. Nfl Blitz 99 and Nfl Blitz 2000 Gold both look and play fantastic! Arcade64 was released with MOST of these shaders and not alot was mentioned about them. That might have changed by now I have not checked. I finished this project early December 2017. Û²° °²Û ÛÛ²±°ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Installation ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ°±²ÛÛ No Install just run the Arcade64.exe. Hit tab in game for fine adjustments and Cheats, Info and Dip switches. Controls are setup for xbox360. If you need to change the controls hit tab in game goto input general then other controls then input player 1 or 2 start and coin 1 or 2. If you have real arcade controls use the options menu on the main interface. Goto options, default game options, controllers. * NOTE: All monitors are different these were tweaked on a calibrated benQ GL2760h 1920x1080 default resolution at 60hz refresh rate. 4k monitors will the best. If for some reason they dont look good to your eyes or monitor then experiment with the different shaders all included in this release. Use HLSL only with direct 3d. I used OPENGL only. You must have a pretty decent computer with a updated graphics card to use OpenGL settings. Alot of people say they like the direct 3d hlsl because of the massive amount of settings you can tweak, but that can take hours just to tweak one game and personally I have not seen any hlsl look anything close to opengl settings. The colors can be tweeked to your monitor by using the slider controls under tab (in game) slider. Gamma turned down or up will bring in the right colors!!! You can play with contrast and brightness too but I find gamma to be the secret to the right colors. Calibrating your monitor is also very important! * IMPORTANT NOTE: Directory structure must be F:\arcade64 or none of my settings or roms will show up! Theres no way around this unless you rename the path in every ini file in the ini folder to your path then change the directory of mame to your path. Also load the parent rom the first one in the list is the tweaked version, with artwork if available. This was released exclusive to EMULINE forum. How to mount a .VHD: Goto Computer management right click disk management on the right side of snapin window select attach VHD thats it! Then it will show up in your explorer or my computer like a regular hardrive be sure its named F:\. I think you can also use .7z to decompress it a usb drive then name F:\. (NOT TESTED!) Have Fun. Download: https://mega.nz/#!wqpTXZ5A!7-HZ8WGGn40phHK_CoOJ6MvmsG6bT38zenvL5H-TV28 Modifié le 14 mars 2018 par djd 1
devilous Posté(e) le 17 mars 2018 Posté(e) le 17 mars 2018 some one upload only killer instint 1 + 2 no clone no chd just kinst.zip kinst2.zip working in ARCADE 0.195 thanks !
djd Posté(e) le 17 mars 2018 Posté(e) le 17 mars 2018 (modifié) 1 hour ago, GeraBlackHnd said: What's mean no-nag? It means when you load the game it goes straight to the game without you having to hit enter or anything! Gets rid of the nagging whitebox etc. Modifié le 17 mars 2018 par djd 1
sdds_78 Posté(e) le 18 mars 2018 Posté(e) le 18 mars 2018 hace 17 horas, devilous dijo: some one upload only killer instint 1 + 2 no clone no chd just kinst.zip kinst2.zip working in ARCADE 0.195 thanks ! there it goes. https://mega.nz/#F!lg0ihaBA!Tz_UtN49ZGwrykl4DVYCFw
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