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[Arcade PC] Chunithm NEW / + / Int. / Sun / ... (S3G@ ALLS)


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Posté(e)
10 hours ago, _confus3d_ said:

I think is just that we don't have the correct .exe

 

In my case the paths are correct but chusanApp.exe is stopped by antivirus.

 

I mean, I managed to have Paradise Lost working in less than 15 minutes and perfectly configured in no more tan 10 minutes with google translator, is not that difficult.

 

Can someone post a working ChusanApp.exe so i can try again with a different source?

 

Thank you!!

 

Edit: @yukaristannn Try deleting you full "bin" folder and using the one is uploaded here. Maybe you can have a different result. http://www.emuline.org/applications/core/interface/file/attachment.php?id=19737&key=aee8ab63170b14733d4f68e086ab8047

I’m not with my computer rn but I originally had paradise lost and decided to upgrade to new plus.  before getting a tasoller this always worked, i used brokenithm and made sure start.bat was running as admin.  but then after installing cfw onto my new tasoller it doesnt work anymore (i still run with admin).  im not sure if it has to do something with that but when i can use my computer again i’ll try that bin file thanks.

Posté(e)

I have everything working accept the AIME account. The game is allowing me to create an account by holding enter, and im able to login to Aqua with the account number stored in the AIME. txt file, but no data is ever stored. Everytime I launch the game it acts as if it is creating a new account. 

 

Anyone have any ideas? 

Posté(e)
On 11/9/2022 at 11:17 AM, A7785371 said:

2. Start \chunithm new plus\app\bin\start.bat

When I run start. bat a black screen shows up and then after waiting a bit some text shows and then it quickly closes and in the cmd menu it gives me this error

what do I do? 

image.png

image.png

Posté(e)
2 hours ago, haru oku said:

When I run start. bat a black screen shows up and then after waiting a bit some text shows and then it quickly closes and in the cmd menu it gives me this error

what do I do? 

image.png

image.png

yeah thats what im getting too

Posté(e)
13 hours ago, kurantar said:

I have everything working accept the AIME account. The game is allowing me to create an account by holding enter, and im able to login to Aqua with the account number stored in the AIME. txt file, but no data is ever stored. Everytime I launch the game it acts as if it is creating a new account. 

 

Anyone have any ideas? 

 

You have to play through your credit (if you're given the continue option you also have to decline it or it won't save until you play that credit too), that's when it saves.

Posté(e)
On 1/6/2023 at 5:02 AM, _confus3d_ said:

Edit: @yukaristannn Try deleting you full "bin" folder and using the one is uploaded here. Maybe you can have a different result. http://www.emuline.org/applications/core/interface/file/attachment.php?id=19737&key=aee8ab63170b14733d4f68e086ab8047

Hi I used your bin file and it still won't work.  Actually it doesn't even recognize the IO board.  I'm not rly sure what to do at this point, I can't use a flash drive because there isn't enough ports on my computer.  Thanks for trying to help though!

Posté(e)

Used my free sunday to try to unlock a song I found in A114 and wasn't listed on the game.

I'd like to know if there's another unlockable songs. (I'm desperate to play the most recent songs on JP chunithm as they look so much fun)

image.png.8cd834dbe8a73865fb2d8e08406ddffa.png

 

I played with the .xmls in the option folders and I think this is what it worked

At the music.xml go to the last lines and find and replace like this example, there are lines dedicated to the song levels, turn to true and fill path with the c2s file found in the folder of the song in question.

 

<data>BASIC</data>
      </type>
      <enable>true</enable>
      <file>
        <path>8207_04.c2s</path>
      </file>
      <level>2</level>
      <levelDecimal>0</levelDecimal>
      <notesDesigner />
      <defaultBpm>0</defaultBpm>
    </MusicFumenData>
    <MusicFumenData>
      <resourceVersion>
        <id>0</id>
        <str />
        <data />
      </resourceVersion>
      <type>
        <id>1</id>
        <str>ID_01</str>

 

 

Posté(e) (modifié)
2 hours ago, Zhoul155 said:

Used my free sunday to try to unlock a song I found in A114 and wasn't listed on the game.

I'd like to know if there's another unlockable songs. (I'm desperate to play the most recent songs on JP chunithm as they look so much fun)

image.png.8cd834dbe8a73865fb2d8e08406ddffa.png

 

I played with the .xmls in the option folders and I think this is what it worked

At the music.xml go to the last lines and find and replace like this example, there are lines dedicated to the song levels, turn to true and fill path with the c2s file found in the folder of the song in question.

 

<data>BASIC</data>
      </type>
      <enable>true</enable>
      <file>
        <path>8207_04.c2s</path>
      </file>
      <level>2</level>
      <levelDecimal>0</levelDecimal>
      <notesDesigner />
      <defaultBpm>0</defaultBpm>
    </MusicFumenData>
    <MusicFumenData>
      <resourceVersion>
        <id>0</id>
        <str />
        <data />
      </resourceVersion>
      <type>
        <id>1</id>
        <str>ID_01</str>

 

 

 

I believe this is a World End only song, you can see at the bottom that World End was enabled, does this actually have a chart for other difficulties? I think you'd just be re-using the world end chart for the other difficulties if you use the same data? Not familiar with c2s files.

Modifié par Jordo
Posté(e)

i got aqua and the game up and runing 
but for some reason i can not get pass this screen, and i dont know what it says

image.png

Posté(e) (modifié)
6 hours ago, margo said:

i got aqua and the game up and runing 
but for some reason i can not get pass this screen, and i dont know what it says

image.png

This means youre on group cabinet mode, which you cant use.  so when yooure on this screen, hit f1 (unless its not in your segatools which it should be), and then youll see a bunch of words in japanese. if you use brokenithm or  tasoller then try playing around with the keys until you can go up and down.  if youre on keyboard you can go up and down with s and d and select with k.  now select ゲーム設定. in here select this 筐体グループ設定 and turn it to off by pressing k as much as needed.  this should help, this is required for paradise so when i got new i just did it before playing at all

 

EDIT: also you might need to set 配信サーバー設定 in the same area to サーバー (server)

Modifié par yukaristannn
  • The title was changed to [Arcade PC] Chunithm NEW / + / Int. (S3G@ ALLS)
  • 2 semaines après...
Posté(e)

Hi😻 I'm still having trouble with the tasoller and chunithm new as before.  If anyone knows of any solutions please tell me them or something or quote this

Posté(e)
1 hour ago, yukaristannn said:

Hi😻 I'm still having trouble with the tasoller and chunithm new as before.  If anyone knows of any solutions please tell me them or something or quote this

Did you get chusanhook for tasoller? I'm not sure what the problems you are facing but if you get the chusanhook for tasoller that might help with it.

Posté(e)
On 1/25/2023 at 2:59 PM, Megachu said:

Did you get chusanhook for tasoller? I'm not sure what the problems you are facing but if you get the chusanhook for tasoller that might help with it.

Hi! check this message for the error.  Im currently using cfw tasoller with chuniio_tasoller.dll and chuniio_tasoller_x64.dll

On 1/5/2023 at 10:02 PM, yukaristannn said:

Hi im having the same issue as a bunch of other people, this error keeps occuring.  im sure the segatools.ini paths are correct bc its not like the first person on this page that says "incorrect amfs path" or something like that. but idk everything should be on driver C so idk why that one is on driver D (i dont have a driver D

 

https://imgur.com/a/QCTUzaP

 

 

Posté(e) (modifié)

Hi! Does anyone know of any fix for an issue that i encountered? I used the guide on page 29 to update my tasoller into cfw and everything was smooth until i reached this screen, and when i tried to press where the next button is supposed to be, the LEDs just turned off.

 

Not sure if this helps but whether if its in game or on the desktop, the LEDs were static rainbow and did not respond to touches.

 

Version is new plus

chusanApp_78iv1OPQY1.png

Modifié par kusonemi
Include version
Posté(e)
4 hours ago, kusonemi said:

Hi! Does anyone know of any fix for an issue that i encountered? I used the guide on page 29 to update my tasoller into cfw and everything was smooth until i reached this screen, and when i tried to press where the next button is supposed to be, the LEDs just turned off.

 

Not sure if this helps but whether if its in game or on the desktop, the LEDs were static rainbow and did not respond to touches.

 

Version is new plus

chusanApp_78iv1OPQY1.png

 

With the CFW for the lights and the USB host flashed the behavior should be as follows.

Plugged in, game closed : rainbow LEDs on the ground slider that brighten when touched, IR towers illuminate when the sensor is tripped.

Game launched : LEDs will all turn off in about the first 5 seconds from starting the game; once you get to the above screen you can tap the right area respective to the next to continue and control as normal. 

 

If the LEDs do not turn off on launch then the game isn't grabbing the handle to the hardware, likely issues with the input DLLs passed in the [newio86], [newio64], and [chuniio] keys.

If the LEDs don't react to input in the rainbow state reflash the USB host and LED CFW from 手台設定\Firmware (using the custom USB host if you're using an AMD CPU).

 

Posté(e)
3 hours ago, A7785371 said:

 

With the CFW for the lights and the USB host flashed the behavior should be as follows.

Plugged in, game closed : rainbow LEDs on the ground slider that brighten when touched, IR towers illuminate when the sensor is tripped.

Game launched : LEDs will all turn off in about the first 5 seconds from starting the game; once you get to the above screen you can tap the right area respective to the next to continue and control as normal. 

 

If the LEDs do not turn off on launch then the game isn't grabbing the handle to the hardware, likely issues with the input DLLs passed in the [newio86], [newio64], and [chuniio] keys.

If the LEDs don't react to input in the rainbow state reflash the USB host and LED CFW from 手台設定\Firmware (using the custom USB host if you're using an AMD CPU).

 

Hmm ok seems like for now the main issue is with the tasoller. I tried to reflash both the USB host and LED CFW already but its still the same. After both are done and when i try to connect it again, the slider won't brighten up when i touch them. Anything that i might be able to troubleshoot with this?

Posté(e) (modifié)
1 hour ago, kusonemi said:

Hmm ok seems like for now the main issue is with the tasoller. I tried to reflash both the USB host and LED CFW already but its still the same. After both are done and when i try to connect it again, the slider won't brighten up when i touch them. Anything that i might be able to troubleshoot with this?

When the Tasoller is flashed with custom firmware, doesn't the game need (2) specific .dll(s) for the tasoller ?
https://www.dj-dao.com/en/11.html

The following tools exists for chunithm new:
1. dll for using tasoller controller chuniio_tasoller.dll 434 KB (444,928 bytes) chuniio_tasoller_x64.dll 476 KB (487,936 bytes)
2. dll for keyboard along with spacebar as air key chusanhook_x64.dll 102 KB (104,960 bytes) chusanhook_x86.dll 84.5 KB (86,528 bytes)
3. dll for keyboard along with 6 keys as air keys chusanhook_x64.dll 2.42 MB (2,545,232 bytes) chusanhook_x86.dll 2.30 MB (2,414,843 bytes)
4. not tested so no idea on what this is for chusanio.dll chusanio_keyboard_x64.dll
5. not tested so no idea on what this is for chusnio_x64.dll chusnio_x86.dll

 

I do not have these files, since I do not have a tasoller.
https://www.emuline.org/search/?q=chusanhook_x64.dll&quick=1

https://github.com/caxerx/chuniio_tasoller_new

From the first post in this thread.
https://www.emuline.org/applications/core/interface/file/attachment.php?id=19857&key=4321e460a92bc7d9a9c144c50bd6d657
https://www.emuline.org/applications/core/interface/file/attachment.php?id=19856&key=f1f756c8c9d98ef205a2da5905392641

 

Modifié par Zen_B7
Posté(e)
6 hours ago, kusonemi said:

Hmm ok seems like for now the main issue is with the tasoller. I tried to reflash both the USB host and LED CFW already but its still the same. After both are done and when i try to connect it again, the slider won't brighten up when i touch them. Anything that i might be able to troubleshoot with this?

 

Is the data cable connected directly to your motherboard during flashing and operation?

Did you install the drivers from 手台設定 using zadig-2.7 and confirm the device in device manager no longer has a yellow triangle for driver issues?

Have you checked the sensitivity to see if it's set too low to register input?

If all above are good then try reflashing the original firmware from DJ-DAO (the HOST and LED files in "02 Update HOST and LED firmware") and seeing if it responds and provides keyboard output again. 

Posté(e)
15 hours ago, Zen_B7 said:

When the Tasoller is flashed with custom firmware, doesn't the game need (2) specific .dll(s) for the tasoller ?
https://www.dj-dao.com/en/11.html

The following tools exists for chunithm new:
1. dll for using tasoller controller chuniio_tasoller.dll 434 KB (444,928 bytes) chuniio_tasoller_x64.dll 476 KB (487,936 bytes)
2. dll for keyboard along with spacebar as air key chusanhook_x64.dll 102 KB (104,960 bytes) chusanhook_x86.dll 84.5 KB (86,528 bytes)
3. dll for keyboard along with 6 keys as air keys chusanhook_x64.dll 2.42 MB (2,545,232 bytes) chusanhook_x86.dll 2.30 MB (2,414,843 bytes)
4. not tested so no idea on what this is for chusanio.dll chusanio_keyboard_x64.dll
5. not tested so no idea on what this is for chusnio_x64.dll chusnio_x86.dll

 

I do not have these files, since I do not have a tasoller.
https://www.emuline.org/search/?q=chusanhook_x64.dll&quick=1

https://github.com/caxerx/chuniio_tasoller_new

From the first post in this thread.
https://www.emuline.org/applications/core/interface/file/attachment.php?id=19857&key=4321e460a92bc7d9a9c144c50bd6d657
https://www.emuline.org/applications/core/interface/file/attachment.php?id=19856&key=f1f756c8c9d98ef205a2da5905392641

 

 

 

hey thanks for the suggestions but for now i think my issue is that my tasoller don't even brighten up when it is touched, even when the game is not launched. I will keep these in mind if i encounter any further issues later on thanks!

 

 

9 hours ago, A7785371 said:

 

Is the data cable connected directly to your motherboard during flashing and operation?

Did you install the drivers from 手台設定 using zadig-2.7 and confirm the device in device manager no longer has a yellow triangle for driver issues?

Have you checked the sensitivity to see if it's set too low to register input?

If all above are good then try reflashing the original firmware from DJ-DAO (the HOST and LED files in "02 Update HOST and LED firmware") and seeing if it responds and provides keyboard output again. 

Yes.

I followed the steps by A7785371 from pg.29 and did not encounter the yellow triangle at all.

I did not tried to adjust the sensitivity but i did try to change the modes but it didn't work at all.

I tried reflashing the original firmware but the only difference is that the lights became yellow but it does not brighten up when touched. 

 

I think Im gonna get a USB UART cable today to try and upgrade the touch firmware, as I have no idea what is the current one for mine. Might that be the issue?

Posté(e)
40 minutes ago, kusonemi said:

 

hey thanks for the suggestions but for now i think my issue is that my tasoller don't even brighten up when it is touched, even when the game is not launched. I will keep these in mind if i encounter any further issues later on thanks!

 

 

Yes.

I followed the steps by A7785371 from pg.29 and did not encounter the yellow triangle at all.

I did not tried to adjust the sensitivity but i did try to change the modes but it didn't work at all.

I tried reflashing the original firmware but the only difference is that the lights became yellow but it does not brighten up when touched. 

 

I think Im gonna get a USB UART cable today to try and upgrade the touch firmware, as I have no idea what is the current one for mine. Might that be the issue?

 

If you bought your TASOLLER after May 28, 2021 it will already have the 2.0 firmware on the hardware otherwise it's definitely a thing to try especially if it's not responding with the corresponding 2.0 host firmware. 

Posté(e)

I'm using aqua, but for some reason it's not recognized and I can only play guest. If anyone knows the cause, please answer.

 

Posté(e)
15 hours ago, A7785371 said:

 

If you bought your TASOLLER after May 28, 2021 it will already have the 2.0 firmware on the hardware otherwise it's definitely a thing to try especially if it's not responding with the corresponding 2.0 host firmware. 

thanks everyone for the help and suggestions. Apparently its due to this issue. I used the UART cable to update it to 2.0 touch firmware and everything works already. In case anyone has this issue in the future do try this out!

Posté(e)

does anyone have a clue about how to load multiple users instead of keep changing the .txt AIME code? and use 1/2/3 keys instead of the Enter key?

thanks!

Posté(e)
11 godzin temu, HNN_RJJ napisał(a):

does anyone have a clue about how to load multiple users instead of keep changing the .txt AIME code? and use 1/2/3 keys instead of the Enter key?

thanks!

i don't think that's possible.

Posté(e)
On 16/12/2022 at 14:49, e26174222 said:

ok i see.. thank u:etoiles:

 

 

So, I know how to play cab-to-cab with friends, if anyone is searching how to do that, just add me on discord: Ahrian#1885
I have some images of my gameplay with friends...

image.png

image1.png

image2.png

Posté(e)
17 hours ago, HNN_RJJ said:

does anyone have a clue about how to load multiple users instead of keep changing the .txt AIME code? and use 1/2/3 keys instead of the Enter key?

thanks!

 

The AIME.txt is read from dynamically once the game is opened so you could use an AHK script to change the value of the file then hold enter to read. 

Posté(e)
14 hours ago, ahrian said:

So, I know how to play cab-to-cab with friends, if anyone is searching how to do that, just add me on discord: Ahrian#1885
I have some images of my gameplay with friends...

image.png

image1.png

image2.png

What are the changes that need to be made on certain files for cab-to-cab to available?

Thanks

Posté(e)
58 minutes ago, Fr0stz998 said:

What are the changes that need to be made on certain files for cab-to-cab to available?

Thanks

just add me on discord, is a lot of thinks to do and I don't have a intension to make a tutorial

Posté(e)

Hi! I'm not sure if y'all can help or anything, but now I'm having trouble with the tasoller itself.  So I connect my tasoller and monitor and then play the game, everything is fine.  But then randomly, usually at the results screen of any track, the right half of my tasoller stops working and I have to plug it back in and out, resulting in me having to restart the game.  It has gotten so bad that I can't even get through one token without the right half of the tasoller not responding. Please help, I might have to go back to paradise lost again now, because new plus keeps giving me so many problems.

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