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ArcCabView + PinCabView : Display your arcade games just as you want!


Houb

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This is excellent! Great work.

How do you change the resolution of a game after you have run the launcher and it has setup the game.

 

I want to change the render resolution of DeathSmiles II but i cannot find how to change it. When i check the reshade.ini oin the game folder it is already set to 1920x1080 but the game is only run at 31k render resolution. Where is the resolution setting stored AFTER you run the launcher for the first time.

 

For compare i run Raiden 3 TTX3 and it will setup the game perfect and use the maximum 1440p render output for this game, but deathsmiles does not render high.

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I also found an issue with some games. This has happens to me on shikigami no shiro III TTX and homura TTX

 

I run arcadebview setup, setup works ok, then the game will test and it will play ok. Then i exit the game, and the next time i run the game, it will display play like this image.

Not centered on the screen. Same issue with those 2 games. Both run fine on the first setup, but then when exit and relaunch them they display this way.

problem-with-arcab.jpg.0dd6ea855eb6dec9eeacf4732be8e200.jpg

Raiden 3 works perfect, KOF skystage, gigawing generation all work perfect.

 

Raiden 4 TTX is a problem as well. I run setup, and raiden 4 will display like this after setup and after close and run.

 

raiden.jpg.2f20f299276644fd8b4756af3c7cf751.jpg

 

 

 

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@arcadeforty

Thanks for the feedback! :)

 

- For DS2 it should be displayed in your screen resolution (your screen resolution before launching the game) it's forced by our dll. If your screen doesn't confirm you can do a screen capture and check the image size to confirm. It should be the same for nearly all the games in the base and most of the others when you use ArcCabView (the only exception here is kofmira because of its intro overlay...)

 

- For RIV TTX it should use dgVoodoo but in your screenshot it doesn't... try to do a reset and it should work :)

 

- For SNS3 and Homura TTX it should work with the launcher, but yes if you get this you should disable dgvoodoo and use only our dlls (set dgvoodoo=0 for these 2 games and it should be ok). BTW it's updated in 2.1a available now :)

 

Keep me informed, I would be pleased to get all these games working directly for everyone ;)

 

Edit: 2.1a dispo :

- Darius Burst/Darius Burst EX (TTX) should be fixed
- Raiden IV and Raiden V (PC) should be fixed too
- Battle Squadron 2013 (PC) support added (demo and full CD game)
- Some small improvements and changes in databases...

 

Edit2 : sorry didn't noticed you spoke in english: updated 😄

 

 

 

 

Modifié par Houb
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56 minutes ago, Houb said:

@arcadeforty

Cool merci pour le retour ça fait plaisir :)

 

- Pour deathsmiles2 normalement il devrait tourner dans la resolution de ton écran. c'est forcé par la dll. Si ton écran ne permet pas de vérifier essaie de faire une capture d'écran et regarde les dimensions de la capture (normalement c'est le cas pour tous les jeux de la base et la plupart des autres aussi: ils tourneront tous dans la résolution de ton écran avant de lancer le jeu sauf KOF MIRA à cause de sa video d'intro qui reste en 640x480 quoi que je fasse...)

 

- Pour RaidenIV TTX normalement il devrait utiliser dgvoodoo (c'est forcé dans la gamebase) hors là sur ton screenshot c'est sans dgvoodoo... essaie de faire un reset et ca devrait se régler tout seul :)

Sinon sans dgvoodoo pour RaidenIV et RaidenIII TTX (pas les versions Nesica!) faudrait mettre dgVoodoo=0 et GameResFix=1 (mais pour RaidenIII TTX je conseille vraiment pas de le faire tourner sans dgvoodoo: chez moi il déconne à bloque sans: plein de bugs graphiques)

 

- Pour SNS3 et Homura ca ne devrait pas le faire avec le launcher. si tu veux y jouer sans utiliser le launcher faudrait effectivement mieux ne pas utiliser dgvoodoo pour ceux-là visiblement.

Rajoute dgVoodoo=0 dans la ArcCabView\GameBase.ini pour ces 2 jeux, je le mettrai dans la prochaine version qui devrait pas tarder (j'ai trouvé plein de problèmes, notamment avec le shader modifié des Raiden IV & V PC et avec les Darius Burst TTX) => Ok dans 2.1a :)

 

Tiens moi au jus, j'aimerais bien que tous les jeux de la base au moins soient parfaitement fonctionnels sans rien toucher. D'ailleurs si t'as le CRC32 de RaidenIV TTX original je veux bien: j'ai pas trouvé avec certitude le bon...

 

Edit: 2.1a dispo :

- Darius Burst/Darius Burst EX (TTX) should be fixed
- Raiden IV and Raiden V (PC) should be fixed too
- Battle Squadron 2013 (PC) support added (demo and full CD game)
- Some small improvements and changes in databases...

 

 

 

 

 

Thankyou for reply!

 

I see my problem, if I run the game with arcabview_launcher.exe, the problem is fixed for Homura and Shikigami no shiro. It first loads the game into the bad position like in the above screenshot, but then after a few seconds, it will move the game to the correct location and works perfectly! This is fine, i was running the game from game.exe not from arcabview_launcher.exe. Please ignore my message for these games, they are both OK.

 

I cannot make Raiden IV work any different to my picture though. I tried to reset, and enable/disable dgvoodoo in the ArcCabview.ini, but no change. I can't get crc right now, but the exe is 2,023,424 bytes. I can increase the resolution with dgvoodoo alone and it works fine, but no rotate.

 

Death Smiles has a bug when you use DGVOODOO to increase the resolution, the same bug exist with ArcCabView, when you increase the resolution the texture will go buggy. Start the game, and see the first tree in the background, it will glitch, flash in and out. I was just testing to see if maybe this fixes that issue, but not fixed because it's using dgvoodoo all the same.

 

Thanks again, it's a great tool. It makes some things very easy! I will test more games tomorrow.

 

 

 

 



 

 

 

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il y a 12 minutes, arcadeforty a dit :

 

Thankyou for reply!

 

I see my problem, if I run the game with arcabview_launcher.exe, the problem is fixed for Homura and Shikigami no shiro. It first loads the game into the bad position like in the above screenshot, but then after a few seconds, it will move the game to the correct location and works perfectly! This is fine, i was running the game from game.exe not from arcabview_launcher.exe. Please ignore my message for these games, they are both OK.

 

I cannot make Raiden IV work any different to my picture though. I tried to reset, and enable/disable dgvoodoo in the ArcCabview.ini, but no change. I can't get crc right now, but the exe is 2,023,424 bytes. I can increase the resolution with dgvoodoo alone and it works fine, but no rotate.

 

Death Smiles has a bug when you use DGVOODOO to increase the resolution, the same bug exist with ArcCabView, when you increase the resolution the texture will go buggy. Start the game, and see the first tree in the background, it will glitch, flash in and out. I was just testing to see if maybe this fixes that issue, but not fixed because it's using dgvoodoo all the same.

 

Thanks again, it's a great tool. It makes some things very easy! I will test more games tomorrow.

 

Thanks, I updated my post above in english, sorry...

 

About RIV and DS2, it's not normal, I just tested them again and both work great in any resolution.

I think you are using RIV TTX with Nesica setting or the opposite. Try again by reseting using 2.1a and everthing should work without having to change anything :)

 

PS: don't touch anything in "ArcCabView_Adv" in the ini. all of them are defined by the launcher at the first launch and shouldn't be changed at all (GameRes is the resolution of the game before patching, it's used for reference only and shouldn't be changed, it's also used to resize the game and to keep the ratio)

and for most games in the base you shouldn't have to change anything in "ArcCabView_Std" too, (except some preferences like FullStretch, Ratios and PortraitMod.)

Modifié par Houb
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5 minutes ago, Houb said:

 

Thanks, I updated my post above in english, sorry...

 

About RIV and DS2, it's not normal, I just tested them again and both work great in any resolution.

I think you are using RIV TTX with Nesica setting or the opposite. Try again by reseting using 2.1a and everthing should work without having to change anything :)

 

PS: don't touch anything in "ArcCabView_Adv" in the ini. all of them are defined by the launcher at the first launch and shouldn't be changed at all.

and for most games in the base you should have to change anything in "ArcCabView_Std" too, except some preferences like FullStretch, Ratios and PortraitMod.

It's ok, i can translate the FR!

 

Ok, so maybe my dump is not correct for those games, because i am definitely not using the NXL setting for Raiden4., it was the TTX settings. I will try the new version and see if it works for me. The only thing I want to change is force resolution higher and remove bezel, i just delete the bezel file and it works to remove the bezel.  Some bezel looks nice, but some bezel like shikigami no shiro doesn't look so nice.

 

Chaos breaker looks so much better now, this game looks like dogshit before scanline fix!

 

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il y a 1 minute, arcadeforty a dit :

It's ok, i can translate the FR!

 

Ok, so maybe my dump is not correct for those games, because i am definitely not using the NXL setting for Raiden4., it was the TTX settings. I will try the new version and see if it works for me. The only thing I want to change is force resolution higher and remove bezel, i just delete the bezel file and it works to remove the bezel.  Some bezel looks nice, but some bezel like shikigami no shiro doesn't look so nice.

 

Chaos breaker looks so much better now, this game looks like dogshit before scanline fix!

 

 

You can't force a highter resolution than your screen one. If you run these games in with your screen in 4K they will run in 4K, if you run them with your screen in FullHD they will run in FullHD, for my part I'm in 1920x1200 and all the games in the list are running by default without having to change anything in 1920x1200 (except kofmira)

 

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Ok, i  think my dump might have some problems then, becuase Raiden 4 definitely still doesn't work properly. I clean all data from the folder and start fresh with 2.1a. I will try different dump tomorrow and report back.

 

With Raiden 4, i get the unkown game error, so i have to choose the game, so obviously not the same dump.

 

Modifié par arcadeforty
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il y a 1 minute, arcadeforty a dit :

Ok, i  think my dump might have some problems then, becuase Raiden 4 definitely still doesn't work properly. I clean all data from the folder and start fresh with 2.1a. I will try different dump tomorrow and report back.

 

 

mine is "947C74DB" but really not sure it's the original one. btw it appears to work correctly and exactly like R3 ttx...

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Ok, first, Deathsmiles II.

 

I got dump from seedbox trymado and it has GLARH and some other junk in there, i clean all junk and use file named originalgame.exe as game.exe.  But the game doesn't run without a loader on original  game.exe so i use jconfig which works fine, but it launches the game from cvgame.exe (it patches game.exe on the fly) as game.exe (the original one) doesn't run without a loader. ArcCabView fails to setup cvgame.exe properly. You just have to manually put it into ArcCabView.ini under LauncherName= and it works fine.

 

BUT, ArcCabView sets this game up with crt scanlines effect and the base resolution of the game is still low. It works fine, but it is still low base resolution. If you turn off the crt effect you can see the low resolution.

If i remove ArcCabView completely and just use the DgVoodoo and set the game resolution to 3x, it is very clear that dgvoodoo is increasing the resolution, and this same resolution increase does not happen with ArcCabView.   (any resolution increase with dgvoodoo in this game will cause graphics corruption). Are you using GLARH to run this game? If you are then i think the resolution increase is coming from GLARH.

 

My resolution is 2560x1440 on my screen. So 640x480 x3 = 2560x1440 and if i understand, you are telling me that ArcCabView should set Deathsmiles to to run at this resolution, but it does not.

 

 

 

Modifié par arcadeforty
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Deathsmiles II will always have graphics corruption if you increase resolution. I tried on 2 different computer. 3 x nvidia card.

 

tree bug at the start . tree will flicker in and out

tree.jpg.f8fb00055b89e2ff4d0b39871a7fa846.jpg

 

first mini boss about 15 seconds into game, always have a black spike

spike.jpg.cea95b083cc1ab5d0ea717f9ef090f34.jpg

 

ArcCabView does NOT appear to increase resolution at all, maybe it scales the screen to a higher resolution, but not internal game render resolution increase. It just adds the crt effect and bezel. All this test was done with dgvoodoo direct.

This is not really a problem with ArcCabView, it's more a game issue, i just thought i was doing something wrong, but it appears that it just doesn't render the game at the higher resolution.

 

Modifié par arcadeforty
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Raiden 4 TTX was just some bad files in the dump, but not the game.exe.

I got new dump from seedbox and the game.exe crc is the same, but now when i run arcabview it works OK. So something in the files of my other dump were causing the issue.  I tried my first dump on a second pc and get the exact same issue!! So it's something in that dump files that cuase issues, but not the game.exe.

 

All working OK now. I also don't know if this is clean dump crc, so hard to tell, so many dumps with patches are out there.

 

game.exe
CRC = 947c74db

 

Modifié par arcadeforty
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KOF Sky Stage = OK.

 

Clean dump, removed all GLARH crap and other junk, latest jconfig/jvsemu. Run game.exe via jvs_loader = works perfect.

game.exe

crc32 = 433f0f86

 

 

 

Homura TTX = fixed.

I deleted all foreign game files from the folder and start again from clean. Install ArcCabView, and now it no longer has the issue where it loads off center on the screen! Fixed!

Run game.exe via jvs_loader = works perfect.

game.exe

crc32 = 0008f1a7

 

 

 

Modifié par arcadeforty
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Shikigami no Shiro II TTX = Fixed

I deleted all foreign game files from the folder and start again from clean. Install ArcCabView, and now it no longer has the issue where it loads off center on the screen! Fixed!

Run game.exe via jvs_loader = works perfect.

game.exe

crc32 = aff7b5e8

 

 

 

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Il y a 7 heures, arcadeforty a dit :

Ok, first, Deathsmiles II.

 

I got dump from seedbox trymado and it has GLARH and some other junk in there, i clean all junk and use file named originalgame.exe as game.exe.  But the game doesn't run without a loader on original  game.exe so i use jconfig which works fine, but it launches the game from cvgame.exe (it patches game.exe on the fly) as game.exe (the original one) doesn't run without a loader. ArcCabView fails to setup cvgame.exe properly. You just have to manually put it into ArcCabView.ini under LauncherName= and it works fine.

 

BUT, ArcCabView sets this game up with crt scanlines effect and the base resolution of the game is still low. It works fine, but it is still low base resolution. If you turn off the crt effect you can see the low resolution.

If i remove ArcCabView completely and just use the DgVoodoo and set the game resolution to 3x, it is very clear that dgvoodoo is increasing the resolution, and this same resolution increase does not happen with ArcCabView.   (any resolution increase with dgvoodoo in this game will cause graphics corruption). Are you using GLARH to run this game? If you are then i think the resolution increase is coming from GLARH.

 

My resolution is 2560x1440 on my screen. So 640x480 x3 = 2560x1440 and if i understand, you are telling me that ArcCabView should set Deathsmiles to to run at this resolution, but it does not.

 

 

Il y a 6 heures, arcadeforty a dit :

Deathsmiles II will always have graphics corruption if you increase resolution. I tried on 2 different computer. 3 x nvidia card.

 

tree bug at the start . tree will flicker in and out

tree.jpg.f8fb00055b89e2ff4d0b39871a7fa846.jpg

 

first mini boss about 15 seconds into game, always have a black spike

spike.jpg.cea95b083cc1ab5d0ea717f9ef090f34.jpg

 

ArcCabView does NOT appear to increase resolution at all, maybe it scales the screen to a higher resolution, but not internal game render resolution increase. It just adds the crt effect and bezel. All this test was done with dgvoodoo direct.

This is not really a problem with ArcCabView, it's more a game issue, i just thought i was doing something wrong, but it appears that it just doesn't render the game at the higher resolution.

 

ArcCabView doesn't change the internal resolution of the game, in this case it just stretch the game to you screen size.

DS2 has many graphic bugs with modern nvidia cards because of the lake of TnL support.

there is a patch for this in our custom dlls, that's mostly why their use is forced in the base for this game.

It fixes approx everything except the issue on the first mid boss shown in your second capture (never saw any other issue).

here a video to show the result with arccabview and jconfig with patched exe (it works with the original exe and old launcher too):

 

 

And thanks for your testings!! :)

Modifié par Houb
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For R4 TTX, I think the original exe should be "4163A29C" but it doesn't work with jconfig nor any other launcher that's why there is many custom exe for this game.

but for ArcCabView you need a clean custom exe (without resolution nor orientation mod)

 

@murray Thanks, glad you like it :)

Yes it now need clean games and clean launchers too (ie: without any mod nor rotation/display tools).

 

All the Nesica supported games should be set in HD/YOKO (I think TP should launch all of them like that).

I left CrimzonClover and Ikaruga without settings because you can run them in HD/SD and TATE/YOKO (at least you can do that with jconfig) and it changes how they are displayed.

So you can set arccabview as you want according to your settings. (BTW they should work and should be displayed in your desktop resolution directly)

 

Also a few games are completely set using the gamebase (Arcana Heart 2 Suggoi for example) so they don't have any preset but they should work and they should be set directly from start :)

 

 

 

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2.1b available :)

- Andro Dunos II (PC) support added
- Battle Crust (PC) support added
- Crisis Wing (PC) support added
- Final Fight LNS Ultimate (OpenBOR) support added
- Marvel Infinity War (OpenBOR) support added
- Streets Of Rage 2X (OpenBOR) support added
- Some small improvements and changes in databases...

 

Here the full native support list (games already completely set)

30XX (PC)
Andro Dunos II (PC)
Arcana Heart 2 Suggoi (NXL)
Arcana Heart 3 LoveMax SixStars (NXL)
Battle Squadron 2013 (PC)
Blasphemous (PC)
Battle Crust (PC)
Battle Princess Madelyn (PC)
Blazing Chrome (PC)
Caladrius AC (RE2)
Chaos Breaker (NXL)
Chaos Breaker (TTX)
Crisis Wing (PC)
Cursed Castilla EX (PC)
Daemon Bride Additional Gain (NXL)
Darius Burst (TTX)
Darius Burst EX (TTX)
Dark Awake (NXL)
Dead Cells (PC)
DeathSmiles II (AC)
Deedlit in Wonder Labyrinth (PC)
Devil Engine (PC)
Double Dragon IV (PC)
Elevator Action Death Parade (TTX)
Fight'n Rage (PC)
Final Fight LNS Ultimate (OpenBOR)
Freedom Planet (PC)
Freedom Planet 2 (PC)
Gensokyo Night Festival (PC)
GigaWing Generations (TTX)
GuiltyGearXX Accent Core Plus R (PC)
GuiltyGearXX Accent Core Plus R (RE2)
GuiltyGearXrd Rev2 (RE2)
Homura (NXL)
Homura (TTX)
Huntdown (PC)
Hyper Street Fighter II (NXL)
Infinos Gaiden (PC)
Jamestown+ (PC)
Kamui (PC)
KOF Sky Stage (TTX)
Mario And Sonic Olympic Games (NU)
Marvel Infinity War (OpenBOR)
Melty Blood Actress Again Current Code (RE2)
Metagal (PC)
Metaloid Origin (PC)
MetalSlug XX (PC)
Mighty Goose (PC)
Phantom Breaker (RE2)
Power Instinct 5 (NXL)
Power Instinct 5 (TTX)
Psychic Force 2012 (NXL)
Q-Yo Blaster (PC)
R-Type Dimensions EX (PC)
Raiden III (NXL)
Raiden III (TTX)
Raiden IV (NXL)
Raiden IV (PC)
Raiden IV (TTX)
Raiden V (PC)
Rival Megagun (PC)
Rivals Of Aether (PC)
Rolling Gunner (APM3)
Senxin Aleste (APM3)
Shikigami No Shiro III (TTX)
Skul The Hero Slayer (PC)
Snes9x (EMU)
Sonic Dash Extreme (NuSX)
Sonic CD (PC)
Sonic Mania (PC)
Space Invaders (NXL)
Steel Assault (PC)
Strania The Stella Machina (NXL)
Street Fighter III 3rd Strike (NXL)
Street Fighter Zero 3 (NXL)
Streets Of Rage 2X (OpenBOR)
Super Alpin Racer (RT)
Super Hydorah (PC)
Super XYX (PC)
The King Of Fighters 2002 UM (NXL)
The King Of Fighters 2002 UM (PC)
The King Of Fighters 98 UM (NXL)
The King Of Fighters 98 UM (PC)
The King Of Fighters 98 UM (TTX)
The King Of Fighters Maximum Impact Regulation A (TTX)
The Messenger (PC)
The Rumble Fish 2 (NXL)
Timespinner (PC)
Touhou Luna Nights (PC)
Trouble Witches AC (NXL)
Trouble Witches AC (TTX)
Vampire Savior (NXL)
Yatagarasu (NXL)

 

BTW, you can run, set and create configs for everything as you want even if it's not in this list ;)

 

Reminder:

 Example: To launch a Steam game (MyGameID is the identifiant number, you can get it by creating a shortcut for this game in steam app) :

GameName=D:\SteamLibrary\steamapps\common\My Game\My Game.exe
LauncherName=C:\Program Files (x86)\Steam\steam.exe
Command=-applaunch MyGameID

 

Example: To launch a game with TP (MyGameXmlFile.xml is the name of the xml file of this game in the folder GameProfiles) :

GameName=D:\My Arcade Dumps\My Game\MyGame.exe
LauncherName=C:\Teknoparrot Folder\TeknoParrotUi.exe
Command=--profile=MyGameXmlFile.xml --startMinimized

 

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Il y a 1 heure, KISS87 a dit :

try to download but... this folder is currently set to private. Can you reupload it or share it again? Thanks a lot

 

Yep all links are removed from now, This is not an issue.

Why? Because v2 was done to help people to use ArcCabView the simplest way.

The goal was to get everything set from start for many games.

To achieve such things I needed feedbacks, support and help. I requested feedbacks and help weeks ago but nearly nothing, only @arcadeforty made some tests and feedbacks (thanks!) in 3 weeks...

So I fear I was wrong: you don't need anything... You are happy with what you had and ArcCabView is just an aweful amount of time killed for nothing :)

There will be probably updates later. I have a few things in mind but for now : Nothing !

 

As a side note: When we started CRT-Geom-MOD at first, it was just a simple mod with a few enhancements. Then it became a quite powerful tool.

PinCabView and ArcCabView are very powerful they are able to do things never done before: They bring cabinet views (with backglass and DMD support) to many old PC pinball games, It brings a portrait mode to RaidenV, Aleste, and a few other vertical games without any tate features. The time we spent on this tool is now incredible and everything is free: no adds, no paypal, no donation, no patreon, nothing! Everything is free and that's how things like that should be.

BTW now people are more pleased to support patreon things even when it's nothing more than piracy and don't care about free releases. They just take free tools and don't care to help, to support and to put feedbacks. They are even more pleased to say: "I don't like", "it's aweful", "it doesn't work", "avast detect a malware", "really poor result" than "thanks". It really killed my motivation... I now understand why there is less and less free things on the internet...

 

 

Modifié par Houb
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2 hours ago, Houb said:

 

Yep all links are removed from now, This is not an issue.

Why? Because v2 was done to help people to use ArcCabView the simplest way.

The goal was to get everything set from start for many games.

To achieve such things I needed feedbacks, support and help. I requested feedbacks and help weeks ago but nearly nothing, only @arcadeforty made some tests and feedbacks (thanks!) in 3 weeks...

So I fear I was wrong: you don't need anything... You are happy with what you had and ArcCabView is just an aweful amount of time killed for nothing :)

There will be probably updates later. I have a few things in mind but for now : Nothing !

 

As a side note: When we started CRT-Geom-MOD at first, it was just a simple mod with a few enhancements. Then it became a quite powerful tool.

PinCabView and ArcCabView are very powerful they are able to do things never done before: They bring cabinet views (with backglass and DMD support) to many old PC pinball games, It brings a portrait mode to RaidenV, Aleste, and a few other vertical games without any tate features. The time we spent on this tool is now incredible and everything is free: no adds, no paypal, no donation, no patreon, nothing! Everything is free and that's how things like that should be.

BTW now people are more pleased to support patreon things even when it's nothing more than piracy and don't care about free releases. They just take free tools and don't care to help, to support and to put feedbacks. They are even more pleased to say: "I don't like", "it's aweful", "it doesn't work", "avast detect a malware", "really poor result" than "thanks". It really killed my motivation... I now understand why there is less and less free things on the internet...

 

 

 

I understand your decision, I will cherish my downloaded files! Even the testing and learning takes a long time! I can only imagine how long it will take to develop and then test as well.

Post the tool and.... chirp chirp... you just hear the bugs in the night time. This tool is an amazing tool, not just for the graphical changes it can make, but how easy it makes it to do some things. It is a double excellent.  I think this forum is not the best place for this tool release, just because it has a very strong "give me give me" mentality with little actual contribution to anything. Not every person, but most of the people here are a lot like this.

 

I think this tool has an amazing place in the retro gaming community, I just don't know where the best place to show it is, but i think this forum is not the best place for such a great tool! (nothing against the forum)

 

Anyway, thanks for the work to date, but i understand your decision.

 

 

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Thanks for your understanding :)

This is not the end of the project. I will unlock the links for the next version (but not before)

The problem is not the place (even if unfortunately many guys here are just here to take and to complain but nothing else).

The issue with the bad attitude is more general and takes place nearly everywhere... and the attitude that made me disable everything was not from here in fact...

 

So for next version I have for now :

- user should be able to put its own bezels without having to change at each update time (status: already done for next versions: "UserTextures" folder will be available)

- presets should be saved in ArcCabView folder and not in games folders (status: already done for next versions)

- shotcuts to launch games shouldn't have the game exe sent, that way the one in the game ini would be used (status: already done for next versions)

- Crisis Wing preset is not perfect: small texture offset (status: already fixed for next versions)

 

@arcadeforty and @everyone : keep me informed if you want something else and keep me infomed if you want to test or help in any way.

 

 

 

Modifié par Houb
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Il y a 7 heures, Houb a dit :

 

Yep all links are removed from now, This is not an issue.

Why? Because v2 was done to help people to use ArcCabView the simplest way.

The goal was to get everything set from start for many games.

To achieve such things I needed feedbacks, support and help. I requested feedbacks and help weeks ago but nearly nothing, only @arcadeforty made some tests and feedbacks (thanks!) in 3 weeks...

So I fear I was wrong: you don't need anything... You are happy with what you had and ArcCabView is just an aweful amount of time killed for nothing :)

There will be probably updates later. I have a few things in mind but for now : Nothing !

 

As a side note: When we started CRT-Geom-MOD at first, it was just a simple mod with a few enhancements. Then it became a quite powerful tool.

PinCabView and ArcCabView are very powerful they are able to do things never done before: They bring cabinet views (with backglass and DMD support) to many old PC pinball games, It brings a portrait mode to RaidenV, Aleste, and a few other vertical games without any tate features. The time we spent on this tool is now incredible and everything is free: no adds, no paypal, no donation, no patreon, nothing! Everything is free and that's how things like that should be.

BTW now people are more pleased to support patreon things even when it's nothing more than piracy and don't care about free releases. They just take free tools and don't care to help, to support and to put feedbacks. They are even more pleased to say: "I don't like", "it's aweful", "it doesn't work", "avast detect a malware", "really poor result" than "thanks". It really killed my motivation... I now understand why there is less and less free things on the internet...

 

 

 

Je ne peux que comprendre ton point de vue. j'ai malheureusement pas encore testé ta derniere archive avecle launcher (mise en place de mon bureau pour pouvoir bosser convenablement)

 

Si jamais tu as besoin de beta testeurs, on peut t'apporter cela avec Trymado et moi même. n'hésite pas a me contacter, j'apprécie grandement ton travail que ce soit sur crtgeommod et plus récemment arccabview. Je serais ravi d'apporter ma pierre a l'édifice (même si cette pierre est plutôt de la taille d'un petit caillou a mon niveau)

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I had no idea you were looking for feedback, its worked for all the games I tried, I haven't managed to find any issues yet, even helped me on some games that only display 1080p on my 768p screen.

 

Happy to be a Beta tester, was an avid user of GameLoaderALLRH, this looks like a worthy sucessor, let me know if I can help with any testing ..

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Thanks guys :)

 

Le 30/03/2022 à 23:32, anx10us a dit :

I had no idea you were looking for feedback, its worked for all the games I tried, I haven't managed to find any issues yet, even helped me on some games that only display 1080p on my 768p screen.

 

Happy to be a Beta tester, was an avid user of GameLoaderALLRH, this looks like a worthy sucessor, let me know if I can help with any testing ..

 

Yep I need help and feedbacks because the goal is to get a native support for many games from start and to be able to support nearly everthing easily.

At this time the base is now about nearly 100 games. When I change something it can break any of them. I can't test again all of them each time.

And more than I use this tool my way because I wrote it and for me it's how it should used now but I have no clue about yours (it can be different...)

Also I don't own all games!! 😄 So I don't know if some other games would need something special to run correctly.

And I have a 1920x1200 screen, so I can test 1920x1080 and 1920x1200 and lower sometime but I can't really test 4K or UHD...

So yes, ArcCabView "2" can be something very nice but to do it I need your feebacks and suggestions. I can't do much alone :)

 

@XxTookie38xX, @Trymado, @KISS87, @arcadeforty, @anx10us I will send you a 2.2 beta.

If you can test it and give me your suggestions, bug repports and any feadbacks would be welcomed :)

If others want to bring their stone, you are welcome too ;)

 

Here is the list of the native support games of the 2.2 beta (games already perfectly set)

 

 

 


20XX (PC)
30XX (PC)
Andro Dunos II (PC)
AquaPazza AquaPlus Dream Match (NXL)
Arcana Heart 2 Suggoi (NXL)
Arcana Heart 3 LoveMax SixStars (NXL)
Asterix & Obelix - Slap Them All (PC)
Battle Squadron 2013 (PC)
Berserk Boy (PC)
Blasphemous (PC)
Battle Crust (PC)
Battle Princess Madelyn (PC)
Blazing Chrome (PC)
Broforce (PC)
Broforce - The Expendabros (PC)
Cave Story + (PC)
Caladrius AC (RE2)
Celeste (PC)
Chaos Breaker (NXL)
Chaos Breaker (TTX)
Chaos Code New Sign of Catastrophe (NXL)
Crimzon Clover (NXL)
Crisis Wing (PC)
CupHead (PC)
Cursed Castilla EX (PC)
Daemon Bride Additional Gain (NXL)
Darius Burst (TTX)
Darius Burst EX (TTX)
Dark Awake (NXL)
Dead Cells (PC)
DeathSmiles II (AC)
Deedlit in Wonder Labyrinth (PC)
Devil Engine (PC)
Double Dragon IV (PC)
Elevator Action Death Parade (TTX)
Fight'n Rage (PC)
Final Fight LNS Ultimate (OpenBOR)
Freedom Planet (PC)
Freedom Planet 2 (PC)
Gensokyo Night Festival (PC)
GigaWing Generations (TTX)
GuiltyGearXX Accent Core Plus R (PC)
GuiltyGearXX Accent Core Plus R (RE2)
GuiltyGearXrd Rev2 (RE2)
Homura (NXL)
Homura (TTX)
Huntdown (PC)
Hyper Street Fighter II (NXL)
Ikaruga (NXL)
Infinos Gaiden (PC)
Jamestown+ (PC)
Jitsu Squad (PC)
Kamui (PC)
Katana Zero (PC)
KOF Sky Stage (TTX)
Koihime Enbu RyoRaiRai (RE2)
Mario And Sonic Olympic Games (NU)
Marvel Infinity War (OpenBOR)
Melty Blood Actress Again Current Code (RE2)
Mercenary Kings (PC)
Metagal (PC)
Metaloid Origin (PC)
MetalSlug XX (PC)
Mighty Goose (PC)
Neon Abyss (PC)
Phantom Breaker (RE2)
Power Instinct 5 (NXL)
Power Instinct 5 (TTX)
Psychic Force 2012 (NXL)
Q-Yo Blaster (PC)
R-Type Dimensions EX (PC)
Raiden III (NXL)
Raiden III (TTX)
Raiden IV (NXL)
Raiden IV (PC)
Raiden IV (TTX)
Raiden V (PC)
Rival Megagun (PC)
Rivals Of Aether (PC)
Rolling Gunner (APM3)
Senxin Aleste (APM3)
Shikigami No Shiro III (TTX)
Skul The Hero Slayer (PC)
Snes9x (EMU)
Sonic Dash Extreme (NuSX)
Sonic CD (PC)
Sonic Mania (PC)
Space Invaders (NXL)
Steel Assault (PC)
Strania The Stella Machina (NXL)
Street Fighter III 3rd Strike (NXL)
Street Fighter Zero 3 (NXL)
Streets Of Rage 2X (OpenBOR)
Streets Of Rage 4 (PC)
Super Alpin Racer (RT)
Super Cyborg (PC)
Super Hydorah (PC)
Super XYX (PC)
The King Of Fighters 2002 UM (NXL)
The King Of Fighters 2002 UM (PC)
The King Of Fighters 98 UM (NXL)
The King Of Fighters 98 UM (PC)
The King Of Fighters 98 UM (TTX)
The King Of Fighters Maximum Impact Regulation A (TTX)
The Messenger (PC)
The Rumble Fish 2 (NXL)
Timespinner (PC)
Touhou Luna Nights (PC)
Trouble Witches AC (NXL)
Trouble Witches AC (TTX)
Valfaris (PC)
Vampire Savior (NXL)

Wonder Boy - The Dragon's Trap (PC)
Yatagarasu (NXL)
 

 

 

 

ArcCabView_MAMEUI64_0.242_v1.2a : https://www.mediafire.com/file/85xkw76ow0hseen/ArcCabView_MAMEUI64_0.242_v1.2a.7z/file

BGFX chain only to use with any recent MAME version : ArcCabView_MAME_BGFX_Chain_1.2a

 

 

 

 

 

Modifié par Houb
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Il y a 1 heure, maximumstyle a dit :

Hello

I saw you compil mame with overclock NEOGEO , could you share the files where you change the clock

so i can compile my mame with overclock neogeo

thx

 

Here the diff : https://www.mediafire.com/file/12phku0j1nx4v2u/ArcCabView_MAME_0242.diff/file

It's in src/mame/video/neogeo_spr.h

You just have to change NEOGEO_MAIN_CPU_CLOCK

 

:)

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Thanks for developing this program. I have used some for Sonic dash and Mario olympics and has worked well. Really did not have any issues. Currently focusing on a racing arcade cabinet. Mainly looking to add bezels/scanlines to the various systems. Would be willing to help go through some of the other systems (sega model 2/3, mame, etc or various consoles) if it was needed. I also have TP so could help test getting those games (non racing of course) set up. Again if that is something that is needed

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Generic version 2.2 available and download folder is back :)

(MAMEUI version has been updated to 0.242)

 

https://www.mediafire.com/folder/5ttx0loy7lzfy/ArcCabView

 

2.2 changelog :

- UserTextures folder added (you can put here your own specific games textures/bezels)
- Default shader CRT settings updated with more "bloom"
- Crisis Wing (PC) preset updated with a small offset to better catch the original game texture.
- When used in its own directory, ArcCabView presets will be now stored in ArcCabview\UserPresets folder.
- A message can be displayed after first launch (and put in the ini) to inform about specific settings needed.
- Cave Story + (PC) native support added
- Celeste (PC) native support added for FNA version
- Katana Zero (PC) native support added
- Broforce (PC) native support added
- Broforce - The Expendabros (PC) native support added
- Mercenary Kings (PC) native support added
- Super Cyborg (PC) native support added
- Jitsu Squad (PC) native support added
- Asterix & Obelix - Slap Them All (PC) native support added
- Cup Head (PC) native support added
- Streets Of Rage 4 (PC) native support added
- Neon Abyss (PC) native support added
- Wonder Boy - The Dragon's Trap (PC) native support added
- Xeno Crisis (PC) native support added
- DeltaZeal (PC) native support added
- Elevator Action Death Parade (TTX) bezel added
- Mario And Sonic Olympic Games (NU) bezel added
- Sonic Dash Extreme (NuSX) bezel added
- And some improvements...

 

Here is the list of the native support games of the version 2.2 (games already perfectly set)

 

20XX (PC)

30XX (PC)
Andro Dunos II (PC)
AquaPazza AquaPlus Dream Match (NXL)
Arcana Heart 2 Suggoi (NXL)
Arcana Heart 3 LoveMax SixStars (NXL)
Asterix & Obelix - Slap Them All (PC)
Battle Squadron 2013 (PC)
Berserk Boy (PC)
Blasphemous (PC)
Battle Crust (PC)
Battle Princess Madelyn (PC)
Blazing Chrome (PC)
Broforce (PC)
Broforce - The Expendabros (PC)
Cave Story + (PC)
Caladrius AC (RE2)
Celeste (PC)
Chaos Breaker (NXL)
Chaos Breaker (TTX)
Chaos Code New Sign of Catastrophe (NXL)
Crimzon Clover (NXL)
Crisis Wing (PC)
CupHead (PC)
Cursed Castilla EX (PC)
Daemon Bride Additional Gain (NXL)
Darius Burst (TTX)
Darius Burst EX (TTX)
Dark Awake (NXL)
Dead Cells (PC)
DeathSmiles II (AC)
Deedlit in Wonder Labyrinth (PC)
DeltaZeal (PC)
Devil Engine (PC)
Double Dragon IV (PC)
Elevator Action Death Parade (TTX)
Fight'n Rage (PC)
Final Fight LNS Ultimate (OpenBOR)
Freedom Planet (PC)
Freedom Planet 2 (PC)
Gensokyo Night Festival (PC)
GigaWing Generations (TTX)
GuiltyGearXX Accent Core Plus R (PC)
GuiltyGearXX Accent Core Plus R (RE2)
GuiltyGearXrd Rev2 (RE2)
Homura (NXL)
Homura (TTX)
Huntdown (PC)
Hyper Street Fighter II (NXL)
Ikaruga (NXL)
Infinos Gaiden (PC)
Jamestown+ (PC)
Jitsu Squad (PC)
Kamui (PC)
Katana Zero (PC)
KOF Sky Stage (TTX)
Koihime Enbu RyoRaiRai (RE2)
Mario And Sonic Olympic Games (NU)
Marvel Infinity War (OpenBOR)
Melty Blood Actress Again Current Code (RE2)
Mercenary Kings (PC)
Metagal (PC)
Metaloid Origin (PC)
MetalSlug XX (PC)
Mighty Goose (PC)
Neon Abyss (PC)
Phantom Breaker (RE2)
Power Instinct 5 (NXL)
Power Instinct 5 (TTX)
Psychic Force 2012 (NXL)
Q-Yo Blaster (PC)
R-Type Dimensions EX (PC)
Raiden III (NXL)
Raiden III (TTX)
Raiden IV (NXL)
Raiden IV (PC)
Raiden IV (TTX)
Raiden V (PC)
Rival Megagun (PC)
Rivals Of Aether (PC)
Rolling Gunner (APM3)
Senxin Aleste (APM3)
Shikigami No Shiro III (TTX)
Skul The Hero Slayer (PC)
Snes9x (EMU)
Sonic CD (PC)
Sonic Dash Extreme (NuSX)
Sonic Mania (PC)
Space Invaders (NXL)
Steel Assault (PC)
Strania The Stella Machina (NXL)
Street Fighter III 3rd Strike (NXL)
Street Fighter Zero 3 (NXL)
Streets Of Rage 2X (OpenBOR)
Streets Of Rage 4 (PC)
Super Alpin Racer (RT)
Super Cyborg (PC)
Super Hydorah (PC)
Super XYX (PC)
The King Of Fighters 2002 UM (NXL)
The King Of Fighters 2002 UM (PC)
The King Of Fighters 98 UM (NXL)
The King Of Fighters 98 UM (PC)
The King Of Fighters 98 UM (TTX)
The King Of Fighters Maximum Impact Regulation A (TTX)
The Messenger (PC)
The Rumble Fish 2 (NXL)
Timespinner (PC)
Touhou Luna Nights (PC)
Trouble Witches AC (NXL)
Trouble Witches AC (TTX)
Valfaris (PC)
Vampire Savior (NXL)
Wonder Boy - The Dragon's Trap (PC)
Xeno Crisis (PC)
Yatagarasu (NXL)

 

Enjoy :)

As usual, any feedback or bug report is welcome ;)

 

Modifié par Houb
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First: thank you for this marvelous piece of art!

Second: sorry for not having commented here any earlier. 

 

Feedbacks? Well, i've been using this jewel on every piece of emulation found in my computer with a 101% rate of satisfaction. Didn't get it to work on Streets of Rage Remake, neither XM6 PRO-68k (works kinda crappy) 

 Well, if i'm of any help, ask away. 

 

 

Zuma 2022-04-08 20-00-56-52.jpg

pcsx2 2022-04-08 20-07-45-59.jpg

MAMEUI 2022-04-08 20-02-10-38.jpg

Fusion 2022-04-08 20-05-10-89.jpg

emulator 2022-04-08 20-06-23-98.jpg

dosbox 2022-04-08 20-03-59-26.jpg

cannonball 2022-04-08 20-05-38-90.jpg

Bejeweled2 2022-04-08 20-02-49-31.jpg

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22 hours ago, jrFmm said:

First: thank you for this marvelous piece of art!

Second: sorry for not having commented here any earlier. 

 

Feedbacks? Well, i've been using this jewel on every piece of emulation found in my computer with a 101% rate of satisfaction. Didn't get it to work on Streets of Rage Remake, neither XM6 PRO-68k (works kinda crappy) 

 Well, if i'm of any help, ask away. 

 

Zuma 2022-04-08 20-00-56-52.jpg

pcsx2 2022-04-08 20-07-45-59.jpg

MAMEUI 2022-04-08 20-02-10-38.jpg

Fusion 2022-04-08 20-05-10-89.jpg

emulator 2022-04-08 20-06-23-98.jpg

dosbox 2022-04-08 20-03-59-26.jpg

cannonball 2022-04-08 20-05-38-90.jpg

Bejeweled2 2022-04-08 20-02-49-31.jpg

 

Looks really nice. Can you share details or what systems those are?

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