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[ARCADE PC] Taiko no Tatsujin: Nijiiro & Green Version (Namco System BNA1 LITE / 357)


Brody Gaming

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Il y a 8 heures, ZX3000GT1 a dit :

For me at least, I found out that the game crashes if I plug in my controller, so try unplugging that

in my case, if my Jconfig is on Dinput. the game crashe.

but if I set my drum in xinput, the buttons do not work.
so :
1 - I have configured my drum in Xinput and saved
2 - I configured Jconfig in Dinput and saved


and it works !

don't ask me why ....

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Enable URA:
 

"song_select.lua" modifications
 

Enable Song Options:
Change: 
is_CardPlayer        = {false, false}
To
is_CardPlayer        = {true, true}


Enable Oni on Song Select:
Change:
playerOpenLevel = {kPlayerOpenNormal, kPlayerOpenNormal}
To:
playerOpenLevel = {kPlayerOpenOni, kPlayerOpenOni}

"timer.lua" modifications

Freeze Timer
                this.now_count_decimal_ = this.now_count_decimal_ - 1
                if(this.now_count_decimal_ == 0) then
                    this.now_count_decimal_ = Common.FPS
                    this.now_count_ = this.now_count_ - 1
to
                this.now_count_decimal_ = this.now_count_decimal_ - 0
                if(this.now_count_decimal_ == 0) then
                    this.now_count_decimal_ = Common.FPS
                    this.now_count_ = this.now_count_ - 0

 

image.png.5eb18f23115dce24503e1822d3255f17.png

Modifié par polivosm
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hace 4 horas, Blaze Accelerator 1 dijo:

The game runs really slow. The song will finish but the notes will keep coming for several more minutes. I'm running it with Teknoparrot. I forced it to run with my Nvidia GPU and disabled vsync. Anything else I can try?

why TP, only open taiko.exe

 

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hace 10 horas, SpinTouch dijo:

When I opened the game, the game showed a black screen and then crashed. I set up JConfig according to the reply, use NoVSync version, placed the game on the C drive, use XInput, but it still crashed. What should I do to solve this problem?

BLANK SCREEN FIX:
image.png.d0ce77bf0c6ada65706ac95fb87886e9.png

LINK TO BIG IMAGE : https://postimg.cc/47kGgNR1

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On 8/23/2021 at 3:29 PM, Bootleg said:

1. extract copy.

2. copy jconfig files in Executable\Release\ directory.

3. Set Control in J-config,

4. Run Game 

5. u can choose to overwrite the original exe with the english patch it works fine 

6. Taiko_SongUnlockVSyncOff.exe ud rename to Taiko or the other exe and replace for sync atleast i had to

7. BACKUP UR FILES & Enjoy.

Jconfig-Controls.png

Where do I find the Jconfig for this?

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2 minutes ago, Blaze Accelerator 1 said:

Where do I find the Jconfig for this?

On jconfig thread first post

it also works with tp

Modifié par R.R.Z.
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Just now, Blaze Accelerator 1 said:

I found the thread and Jconfig link takes me to the wiki. Is that right? There's no mention of Taiko no Tatsujin there.

On the first post under jconfig icon you should see all ver of jconfig available 

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16 minutes ago, Blaze Accelerator 1 said:

Where do I find the Jconfig for this?

thats located in the jconfig section when u go to home screen of the site ull see idmac, jconfig, ect.  its there in the jconfig section

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Just now, Blaze Accelerator 1 said:

I see. How did you get it set up in the screenshot you posted?

i used keyboard input but tested a few times lol

the controls are pretty simple

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22 hours ago, polivosm said:

read a little higher

I already did that, it still doesn't work. The game still just opens and... nothing.

 

Here's the only things that the console said:

 

avaliableRefreshRate : 50.000000
avaliableRefreshRate : 60.000000
avaliableRefreshRate : 59.940060
MatchedAvaliableRefreshRate:60.000000 SwapChain_x64::AcquireMostCompatibleDisplayMode_() - Found compatible rendering mode: Fitted to 1920x1080, 60.000000 (60000/1000) Hz.
Construct :class amfw::DeviceContext * __ptr64
Construct :class amfw::Backup::nbamSavdatModule * __ptr64
Construct :class amfw::Utils::Config * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::CreditComponent * __ptr64
Construct :class amfw::BasicIO::UsioModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::BasicIOComponent * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::BanapassComponent * __ptr64
Construct :class amfw::Banapass::BngRwModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::BackupComponent * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::DongleComponent * __ptr64
Construct :class amfw::Dongle::nbamUsbFinderModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::NetworkComponent * __ptr64
Construct :class amfw::Network::AMCUSModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::UpdaterComponent * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::QrReaderComponent * __ptr64

 

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hace 3 horas, megaxan dijo:

I already did that, it still doesn't work. The game still just opens and... nothing.

 

Here's the only things that the console said:

 


avaliableRefreshRate : 50.000000
avaliableRefreshRate : 60.000000
avaliableRefreshRate : 59.940060
MatchedAvaliableRefreshRate:60.000000 SwapChain_x64::AcquireMostCompatibleDisplayMode_() - Found compatible rendering mode: Fitted to 1920x1080, 60.000000 (60000/1000) Hz.
Construct :class amfw::DeviceContext * __ptr64
Construct :class amfw::Backup::nbamSavdatModule * __ptr64
Construct :class amfw::Utils::Config * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::CreditComponent * __ptr64
Construct :class amfw::BasicIO::UsioModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::BasicIOComponent * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::BanapassComponent * __ptr64
Construct :class amfw::Banapass::BngRwModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::BackupComponent * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::DongleComponent * __ptr64
Construct :class amfw::Dongle::nbamUsbFinderModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::NetworkComponent * __ptr64
Construct :class amfw::Network::AMCUSModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::UpdaterComponent * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::QrReaderComponent * __ptr64

 


BAD CONFIG ON JCONFIG (VIDEO MODE)

 

MatchedAvaliableRefreshRate:60.000000 SwapChain_x64::AcquireMostCompatibleDisplayMode_() - Found compatible rendering mode: Fitted to 1920x1080, 60.000000 (60000/1000) Hz.
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