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[ARCADE PC] Taiko no Tatsujin: Nijiiro & Green Version (Namco System BNA1 LITE / 357)


Messages recommandés

Posté(e)
  Le 29/08/2021 Ă  09:22, ZX3000GT1 a dit :

For me at least, I found out that the game crashes if I plug in my controller, so try unplugging that

DĂ©velopper  

in my case, if my Jconfig is on Dinput. the game crashe.

but if I set my drum in xinput, the buttons do not work.
so :
1 - I have configured my drum in Xinput and saved
2 - I configured Jconfig in Dinput and saved


and it works !

don't ask me why ....

Posté(e) (modifié)

Enable URA:
 

"song_select.lua" modifications
 

Enable Song Options:
Change: 
is_CardPlayer        = {false, false}
To
is_CardPlayer        = {true, true}


Enable Oni on Song Select:
Change:
playerOpenLevel = {kPlayerOpenNormal, kPlayerOpenNormal}
To:
playerOpenLevel = {kPlayerOpenOni, kPlayerOpenOni}

"timer.lua" modifications

Freeze Timer
                this.now_count_decimal_ = this.now_count_decimal_ - 1
                if(this.now_count_decimal_ == 0) then
                    this.now_count_decimal_ = Common.FPS
                    this.now_count_ = this.now_count_ - 1
to
                this.now_count_decimal_ = this.now_count_decimal_ - 0
                if(this.now_count_decimal_ == 0) then
                    this.now_count_decimal_ = Common.FPS
                    this.now_count_ = this.now_count_ - 0

 

image.png.5eb18f23115dce24503e1822d3255f17.png

Modifié par polivosm
Posté(e)

When I opened the game, the game showed a black screen and then crashed. I set up JConfig according to the reply, use NoVSync version, placed the game on the C drive, use XInput, but it still crashed. What should I do to solve this problem?

Invité Bootleg
Posté(e)

anyone know how to record the audio with this game using obs?

Posté(e) (modifié)

The game runs really slow. The song will finish but the notes will keep coming for several more minutes. I'm running it with Teknoparrot. I forced it to run with my Nvidia GPU and disabled vsync. Anything else I can try?

Modifié par Blaze Accelerator 1
Posté(e)
  Le 31/08/2021 Ă  08:28, Blaze Accelerator 1 a dit :

The game runs really slow. The song will finish but the notes will keep coming for several more minutes. I'm running it with Teknoparrot. I forced it to run with my Nvidia GPU and disabled vsync. Anything else I can try?

DĂ©velopper  

why TP, only open taiko.exe

 

Posté(e)
  Le 31/08/2021 Ă  03:21, SpinTouch a dit :

When I opened the game, the game showed a black screen and then crashed. I set up JConfig according to the reply, use NoVSync version, placed the game on the C drive, use XInput, but it still crashed. What should I do to solve this problem?

DĂ©velopper  

BLANK SCREEN FIX:
image.png.d0ce77bf0c6ada65706ac95fb87886e9.png

LINK TO BIG IMAGE : https://postimg.cc/47kGgNR1

Posté(e)

Hello there!

Does anyone know where to find the tool to automatically convert Taiko Switch and Taiko PS4 format datatable files to Nijiiro made by Jay/POI39?

I want to do some reasearch. 

Posté(e)
  Le 23/08/2021 Ă  19:29, Bootleg a dit :

1. extract copy.

2. copy jconfig files in Executable\Release\ directory.

3. Set Control in J-config,

4. Run Game 

5. u can choose to overwrite the original exe with the english patch it works fine 

6. Taiko_SongUnlockVSyncOff.exe ud rename to Taiko or the other exe and replace for sync atleast i had to

7. BACKUP UR FILES & Enjoy.

Jconfig-Controls.png

DĂ©velopper  

Where do I find the Jconfig for this?

Posté(e)
  Le 01/09/2021 Ă  11:07, Blaze Accelerator 1 a dit :

I found the thread and Jconfig link takes me to the wiki. Is that right? There's no mention of Taiko no Tatsujin there.

DĂ©velopper  

On the first post under jconfig icon you should see all ver of jconfig available 

Posté(e)
  Le 01/09/2021 Ă  10:56, Blaze Accelerator 1 a dit :

Where do I find the Jconfig for this?

DĂ©velopper  

thats located in the jconfig section when u go to home screen of the site ull see idmac, jconfig, ect.  its there in the jconfig section

Posté(e)
  Le 01/09/2021 Ă  01:13, polivosm a dit :

read a little higher

DĂ©velopper  

I already did that, it still doesn't work. The game still just opens and... nothing.

 

Here's the only things that the console said:

 

avaliableRefreshRate : 50.000000
avaliableRefreshRate : 60.000000
avaliableRefreshRate : 59.940060
MatchedAvaliableRefreshRate:60.000000 SwapChain_x64::AcquireMostCompatibleDisplayMode_() - Found compatible rendering mode: Fitted to 1920x1080, 60.000000 (60000/1000) Hz.
Construct :class amfw::DeviceContext * __ptr64
Construct :class amfw::Backup::nbamSavdatModule * __ptr64
Construct :class amfw::Utils::Config * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::CreditComponent * __ptr64
Construct :class amfw::BasicIO::UsioModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::BasicIOComponent * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::BanapassComponent * __ptr64
Construct :class amfw::Banapass::BngRwModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::BackupComponent * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::DongleComponent * __ptr64
Construct :class amfw::Dongle::nbamUsbFinderModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::NetworkComponent * __ptr64
Construct :class amfw::Network::AMCUSModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::UpdaterComponent * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::QrReaderComponent * __ptr64

 

Posté(e)
  Le 01/09/2021 Ă  23:47, megaxan a dit :

I already did that, it still doesn't work. The game still just opens and... nothing.

 

Here's the only things that the console said:

 

avaliableRefreshRate : 50.000000
avaliableRefreshRate : 60.000000
avaliableRefreshRate : 59.940060
MatchedAvaliableRefreshRate:60.000000 SwapChain_x64::AcquireMostCompatibleDisplayMode_() - Found compatible rendering mode: Fitted to 1920x1080, 60.000000 (60000/1000) Hz.
Construct :class amfw::DeviceContext * __ptr64
Construct :class amfw::Backup::nbamSavdatModule * __ptr64
Construct :class amfw::Utils::Config * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::CreditComponent * __ptr64
Construct :class amfw::BasicIO::UsioModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::BasicIOComponent * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::BanapassComponent * __ptr64
Construct :class amfw::Banapass::BngRwModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::BackupComponent * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::DongleComponent * __ptr64
Construct :class amfw::Dongle::nbamUsbFinderModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::NetworkComponent * __ptr64
Construct :class amfw::Network::AMCUSModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::UpdaterComponent * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::QrReaderComponent * __ptr64

 

DĂ©velopper  


BAD CONFIG ON JCONFIG (VIDEO MODE)

 

MatchedAvaliableRefreshRate:60.000000 SwapChain_x64::AcquireMostCompatibleDisplayMode_() - Found compatible rendering mode: Fitted to 1920x1080, 60.000000 (60000/1000) Hz.
Posté(e)

Anyone using a drum can share info

how to use it on tp settings and if it’s syncs

correctly?

TIA

Invité
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