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Posté(e) (modifié)

Similar to IIDX Rainbow, FREE STYLE VERSION is heavily ripped Cannon Ballers with some minor design changes. You can customize it however you want starting from scratch.

 

Download here (210mb ver1.3):

https://mega.nz/file/gIoFEagR#QtOoX4_49YxSprv0s-7GtVlwqrLBtrE5PLn6BXJP4Yw

 

Overall changes:

- Absolutely empty game when it comes to songlist.

    Only 5.1.1 remains just in case. You need to add songs by yourself. You can use a bemani mde tool to do so (included, I guess you know how it works, yeah?).

- You can access all the modes except STEP UP and EXPERT.

    STEP UP doesn't contain any assets so it will lead to ERROR.

    EXPERT mode will lead to play 5.1.1 NORMAL. xD

    DAN-I-NINTEI is here and works but... in order to play it properly you need to hex class_course_data.bin. I guess you should know how to do it. (I know xD)

- Compare to Rainbow you can add an .s3p-files too... because it's a Cannon Ballers. :D

- Some text is partially translated to English, thanks to HV.

    But mostly not. CB and HV have a similar design of text. Anyway... (I tried to make mselect.ifs with full English text but I getting errors later. So I leave it as is)

- Menu BGM's and some sound has been changed.

     Also no Mori....

- Qpro's and Lane cover files has been deleted completely.

 

unknown_2021_06.05-10_17.jpg.8c6aae8bb057285b835e8b1ab6f0d354.jpg

unknown_2021_06.05-10.17_1.jpg.6e74b47e406d293d726ed5ca82595c0a.jpg

 

Version 1.2 and hotfix changelog:

- Added new opening BGM.

   Old one have been moved to backup folder.

- Updated translation in some menus.

- Removed information text from the right corner.

- Fixed a critical issue when the game crashing if you access STANDARD/FREE/PFREE modes after being logged in to your profile (card in)

 

Version 1.3F changelog:

- Minor design changes.

- Updated translation.

- Changed volume of menu sounds.

 

 

unknown_2021_06.11-12_20.jpg.fea20475f93e378dd339798507ca54fa.jpg

unknown_2021_06.11-12.20_1.jpg.a34c160a5b69440a6bfbd41d30891a3d.jpg

 

 

Edit: I RECOMMEND NOT USE THIS THING, SINCE IT'S HEAVILY OUTDATED

 

Modifié par ryuzo7980
updated info to ver1.3.
Posté(e) (modifié)

This is excellent!!! I am the original author of IIDX Custom, which is a similar project but based on Spada from years ago - I was able to get it down to just 70 megabytes!

ce419cebcf67de366a9806a2fdc89e9f200437d978a81967d9f043ac9a70facf.jpg

d9584e29e60e4540544775078528d2ff103102ff43f0ccd3a856f216c020288c.jpg

f92d927354cd980ce7ef2bc32b17b7f2da6455d4d462d10f0a3ab0087157671e.jpg

Modifié par Meezermox
Posté(e) (modifié)
9 hours ago, Meezermox said:

This is excellent!!! I am the original author of IIDX Custom, which is a similar project but based on Spada from years ago - I was able to get it down to just 70 megabytes!

ce419cebcf67de366a9806a2fdc89e9f200437d978a81967d9f043ac9a70facf.jpg

d9584e29e60e4540544775078528d2ff103102ff43f0ccd3a856f216c020288c.jpg

f92d927354cd980ce7ef2bc32b17b7f2da6455d4d462d10f0a3ab0087157671e.jpg

 

 

This actually works with actual custom songs. but FREE STYLE version doesn't work.

 

It loads the custom song but the audio is low-pitched and the speed is slower than intended. I can probably modify the audio to match the game's conversion something but eh, lots of work. kekw

Modifié par Toshiyuki Doma
adding the quote
Posté(e)
2 hours ago, Toshiyuki Doma said:

It loads the custom song but the audio is low-pitched and the speed is slower than intended. I can probably modify the audio to match the game's conversion something but eh, lots of work. kekw

Hmmm I dunno man... I ported my custom stuff from Pendual and it works fine. Just make sure that you converted those audio files into Microsoft 4-bit ADPCM if you prefer the old .2dx way otherwise it might lead to unexpected results ^_^

As for .s3p.... well, using wma container would be a big deal if I got a proper tools to build those .s3p's 

Posté(e)
20 hours ago, ryuzo7980 said:

Hmmm I dunno man... I ported my custom stuff from Pendual and it works fine. Just make sure that you converted those audio files into Microsoft 4-bit ADPCM if you prefer the old .2dx way otherwise it might lead to unexpected results ^_^

As for .s3p.... well, using wma container would be a big deal if I got a proper tools to build those .s3p's 

 

It probably has something to do with the format as I used the traditional .2dx one.

I'll just wait for a proper s3p converter.

Posté(e)

@G KENNON ehhm.... You mean that you need an in-depth tutorial about how to use this thing? :/

Well first things first it's an ONLY database editor. Converting charts, sound files and other arrangements.... well.... That will be a different story.

Posté(e)

Game updated to version 1.3. This will be a final update... I think.

Can't do a thing with common.ifs. The file itself somehow is broken and I can't build a new one without errors in ifstool(

  • 5 mois après...
Posté(e)

a base with 120Hz version like BistroVer will be perfect

Posté(e)
2 hours ago, Lesteph25 said:

a base with 120Hz version like BistroVer will be perfect

Its doable but the only problem with editing database which is not that simple compare to pre26 styles

  • 9 mois après...
Posté(e)

I'm here because I was thinking to put BMS songs into this modified IIDX game, but I'm stuck.

There's supposed to be BME2AC.exe somewhere, but I cannot find it.

I need this exe file, because I want to put BMS songs on this Free Style Version of IIDX.

I need your help.

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