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Posté(e)
3 hours ago, Hegel said:

Thanks a lot for explanation, I will see discord group for steam deck.

I have problem with accessing discord, it says that the invitation link is expired, any solution?

 

The Discord link from the GutHub page should be good ?

 

New release with active scoreboard/annunciator bezels:

image.png.e5dea1844b0eaae6c4d7bad6a768e0ce.png

 

https://github.com/DirtBagXon/hypseus-singe/releases/tag/v2.10.3

 

 

 

  • 2 semaines après...
Posté(e)

I got the scoreboard to work on DL1.  Any idea how to get it to work in DL2?  Command line?

Posté(e)
11 hours ago, Gtguy said:

I got the scoreboard to work on DL1.  Any idea how to get it to work in DL2?  Command line?

 

DL2 didn't have an external scoreboard:

 

Dragons-Lair-3-Arcade-Game.jpg

Posté(e) (modifié)

Ok great answer xxOToTOxx!  I didn't know that the scoreboard needed to be programmed for the arcade version for it to work on Hypseus.  

 

One more question, which Bezel files can I use for DL1 and Space ACE on Hypseus that works with the scoreboard?

 

Update: they all seem to work.  Just the scoreboard area is a black square over the bezel.  Pretty neat with both. 

Modifié par Gtguy
Posté(e)
2 hours ago, Gtguy said:

Ok great answer xxOToTOxx!  I didn't know that the scoreboard needed to be programmed for the arcade version for it to work on Hypseus.  

 

One more question, which Bezel files can I use for DL1 and Space ACE on Hypseus that works with the scoreboard?

 

Well the ROM has to send the score output for it to be able to display on an external device, `lair`, ace` and `tq` and derivatives used the external LED scoreboards in the arcade...

 

There is a possibility that Singe games could have an API call added to do the same thing and pass lives/score via an API call that could display on a bezel... would be interesting :)

 

Bezels, you can use any PNG you want, or make your own. Most of the bezels in the in the zip have come from third party sources or made by the Discord users:

 

 

Dragons_Lair_Vertical_Overlay_Update_Hyp

 

 

You can scale the video to fit inside your bezel at the moment, but you can't position the scaled video around anywhere other than centre, but the ability to move it around is coming:

 

 

 

 

 

Posté(e)
2 hours ago, Gtguy said:

Update: they all seem to work.  Just the scoreboard area is a black square over the bezel.  Pretty neat with both. 

 

If you want to make the black background transparent, use "-scorebezel_alpha" argument.

 

 

Posté(e)
Il y a 10 heures, xxOToTOxx a dit :

 

Well the ROM has to send the score output for it to be able to display on an external device, `lair`, ace` and `tq` and derivatives used the external LED scoreboards in the arcade...

 

There is a possibility that Singe games could have an API call added to do the same thing and pass lives/score via an API call that could display on a bezel... would be interesting :)

 

Bezels, you can use any PNG you want, or make your own. Most of the bezels in the in the zip have come from third party sources or made by the Discord users:

 

 

Dragons_Lair_Vertical_Overlay_Update_Hyp

 

 

You can scale the video to fit inside your bezel at the moment, but you can't position the scaled video around anywhere other than centre, but the ability to move it around is coming:

 

 

 

 

 

Hello forgive me exist a quanto find and play at 4k full screen games as Ash Aranzulla and Don Quixote?

Posté(e) (modifié)
On 4/15/2023 at 10:32 AM, kratos1883 said:

Hello forgive me exist a quanto find and play at 4k full screen games as Ash Aranzulla and Don Quixote?

 

SDQ: https://drive.filen.io/d/949e3c0d-e64f-4968-8684-fdbad054c7d9#DXatwBkIKLwm6vNlPtL12UJwU40tiX4J

 

ESH: https://drive.filen.io/d/216c6a96-c2ad-4e4d-97f2-eac1b4a8165d#XQCcDEg2VDQvBjJ1wg61pNk4FJBk73Jb

 

Just replace the ".m2v" files with the existing ones.

 

hyp-sdq.png

 

hyp-esha.png

 

 

Note: Grab the V3 DAT version of `hypseus` for the m2v over 4Gb in size.

 

https://github.com/DirtBagXon/hypseus-singe/discussions/97

 

 

Modifié par xxOToTOxx
Posté(e)
il y a 1 minute, xxOToTOxx a dit :

 

SDQ: https://dl.orangedox.com/LXURxhvxrAPUfTEZYs

 

ESH: https://dl.orangedox.com/BtcVAgH0JT0vIy2Y9y

 

Just replace the ".m2v" files with the existing ones.

 

hyp-sdq.png

 

hyp-esha.png

 

 

 

 

Forgive me Amazing and kind friend...so..i download these two games at 4k and full 16/9 screen and replace what i do after? Replace what files excuse me

Posté(e) (modifié)
6 minutes ago, kratos1883 said:

Forgive me Amazing and kind friend...so..i download these two games at 4k and full 16/9 screen and replace what i do after? Replace what files excuse me

 

Just replace the m2v files in the Daphne setup files you have.

 

You need to have Hypseus setup to play Daphne games firstly, then just switch out the m2v files.

 

|    +-- roms 
|         +-- esh.zip
|         +-- sdq.zip
|    |
|    |-- vldp     
|    |    |-- esh
|    |        +-- esh.txt 
|    |        +-- esh.m2v    <- replace this file
|    |        +-- esh.ogg
|    |
|    |    |-- sdq
|    |        +-- sdq.txt    
|    |        +-- sdq.m2v   <- replace this file
|    |        +-- sdq.ogg

 

Modifié par xxOToTOxx
Posté(e) (modifié)
Il y a 23 heures, xxOToTOxx a dit :

 

Just replace the m2v files in the Daphne setup files you have.

 

You need to have Hypseus setup to play Daphne games firstly, then just switch out the m2v files.

 

|    +-- roms 
|         +-- esh.zip
|         +-- sdq.zip
|    |
|    |-- vldp     
|    |    |-- esh
|    |        +-- esh.txt 
|    |        +-- esh.m2v    <- replace this file
|    |        +-- esh.ogg
|    |
|    |    |-- sdq
|    |        +-- sdq.txt    
|    |        +-- sdq.m2v   <- replace this file
|    |        +-- sdq.ogg

 

 

Modifié par kratos1883
Posté(e)
Le 20/03/2021 à 22:33, xxOToTOxx a dit :

hypseus-logo.png

 

Hypseus Singe e.png?v=2.6.18 - Modern SDL2 Daphne and Singe Laserdisc emulator

 

Windows client https://github.com/DirtBagXon/hypseus-singe/releases

Windows .bat files: https://github.com/DirtBagXon/hypseus-singe/releases

Windows client documentation: https://github.com/DirtBagXon/hypseus-singe/tree/master/win32

MacOS X M1 arm64 client on github Site: https://github.com/DirtBagXon/hypseus-singe/releases/latest

 

Hardware Scoreboard and Annunciator: https://github.com/DirtBagXon/hypseus_scoreboard

 

Frontend Launching in Windows: https://github.com/DirtBagXon/hypseus-singe/discussions/81

 

Joystick Configuration Utility: https://github.com/DirtBagXon/hypjsch

 

Base64 decoder: https://www.base64decode.org/

 

RetroPie: Install 'hypseus' via RetroPie-Setup in the (exp) section.

RetroPie package information: https://retropie.org.uk/docs/Daphne/

RetroPie documentation: https://github.com/DirtBagXon/hypseus-singe/blob/master/src/3rdparty/retropie/RETROPIE.md

 

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SFZHIHJlbGVhc2VzIG9mIEhEIEFJIFJlbWFzdGVyZWQgR2FtZXM6IGh0dHA6Ly93d3cuZW11bGlu
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YWZMSU9B

 

  • 'drop-in' Daphne replacement
  • Support for extended MPEG2 files (exceeding Daphne 65535 frame limit)
  • 64bit Daphne for Windows (16Tb file support)
  • 4K .m2v Daphne support
  • CRT support via -novsync
  • Alternate Daphne overlay choices
  • Enhanced SDL2 Singe support
  • Singe: Arcade JoyStick support
  • Singe: Sinden/DolphinBar Lightgun support
  • PNG screenshots
  • Advanced multiple joystick support in Daphne
  • Original Scoreboard (software) feature
  • Modern SDL2 graphic acceleration and enhancements
  • Windows, MacOS X and Linux (Raspberry Pi) releases

.bat file HOWTO Guidehttp://www.emuline.org/topic/2301-arcade-pc-hypseus-singe-daphnesinge-sdl2-windows-mac-linux/?page=4&tab=comments#comment-103200

 

Setup Guide:

 

Intergrated Bezel Support:

bezel.png

 

4K Road Blaster:

hyp-roadblaster.png

 

HVG HD restoration of Cobra Command:

hyp-cobra.png

 

4k Cliff Hanger:

hyp-cliff.png

 

Cliff 4k (No Letterbox):

cliffnolb.png

 

4k Super Don Quix-ote 

hyp-sdq.png

 

4k Badlands

hyp-badlands.png

 

4k Esh's Aurunmilla

hyp-esha.png

 

2k Who Shot Johnny Rock?

hyp-wsjr.png

 

HD Space Pirates:

hyp-spacepirates.png

 

16:9 MadDog I/II HD

hyp-maddogws.png

 

Ninja Hayate HD

hyp-hayate.png

 

Dragon's Lair TV Show

hyp-dltv.png

 

MadDog II: Typing Edition

maddog2-typing.png

 

Adventures in Videoland (Rollercoaster)

rollercoaster.gif

 

Friday the 13th

f13a.png

 

Original Scoreboard (software):

scoreboard.png

 

Scanlines and blanking searches (laserdisc/crt):

scanlines3-min.png

 

Sinden borders (Multi Color):

hyp-sinden.png

 

 

 

Original posting Information:

 

I don't know how many of you guys have been keeping an eye on the Hypseus project, development

seemed to have stalled for some time in porting Daphne to modern SDL2. This project has looked to

move it forward.....

 

I will be tracking it here.

 

Hello forgive me where i find all these 4k laser games link to download them please?

Posté(e)
1 hour ago, kratos1883 said:

Hello forgive me where i find all these 4k laser games link to download them please?

 

All the Daphne 4k videos are linked in the first post of this thread - Use the Base64 decode.

 

The Singe games use Karis' MP4 (all in this forum) and require a conversion as detailed in this YouTube video:

 

 

The Hypseus Singe LUA repo is here, for use with the encoded video from the YouTube clip:

 

https://github.com/DirtBagXon/hypseus_singe_data

 

 

 

 

 

For any Switch users out there, this just appeared on the Discord, using the new active bezels for Scoreboard and annunciator:

 

IMG_3993.jpg

 

❤️

 

 

Posté(e)
il y a 57 minutes, xxOToTOxx a dit :

 

All the Daphne 4k videos are linked in the first post of this thread - Use the Base64 decode.

 

The Singe games use Karis' MP4 (all in this forum) and require a conversion as detailed in this YouTube video:

 

 

The Hypseus Singe LUA repo is here, for use with the encoded video from the YouTube clip:

 

https://github.com/DirtBagXon/hypseus_singe_data

 

 

 

 

 

For any Switch users out there, this just appeared on the Discord, using the new active bezels for Scoreboard and annunciator:

 

IMG_3993.jpg

 

❤️

 

 

But excuse me ad example if a would likes to download Badlands 4k..where i can find It please 

il y a 1 minute, kratos1883 a dit :

But excuse me ad example if a would likes to download Badlands 4k..where i can find It please .....last question a part Badlands... Tomorrow i tried to use your 4k video of Cliffhanger in Daphne as i made with Esh and Don Quixote but unfortunately Cliff dont work on Daphne

 

Posté(e)
33 minutes ago, kratos1883 said:

But excuse me ad example if a would likes to download Badlands 4k..where i can find It please 

 

Badlands is here: "All the Daphne 4k videos are linked in the first post of this thread - Use the Base64 decode."

 

https://mega.nz/folder/YhFTVYCY#aCVLZHBj5rM951zzk-7nfg

 

For other queries you are betting asking on Discord.

 

 

Posté(e) (modifié)
Il y a 18 heures, xxOToTOxx a dit :

 

Badlands is here: "All the Daphne 4k videos are linked in the first post of this thread - Use the Base64 decode."

 

https://mega.nz/folder/YhFTVYCY#aCVLZHBj5rM951zzk-7nfg

 

For other queries you are betting asking on Discord.

 

 

Ok...thanks for your kindness..you are Amazing...Do you know please if... about Ninja Hayate HD exist a fullscreen 16/9 version and if is possible to have Cliff Hanger 4k 16/9 fullscreen and not Wide screen or letterbox..but 16/9...tia

 

Modifié par kratos1883
Posté(e) (modifié)
On 4/16/2023 at 9:40 PM, kratos1883 said:

Ok...thanks for your kindness..you are Amazing...Do you know please if... about Ninja Hayate HD exist a fullscreen 16/9 version and if is possible to have Cliff Hanger 4k 16/9 fullscreen and not Wide screen or letterbox..but 16/9...tia

 

Is there a question here ?

 

There is no 16/9 Hayate, unless someone has cropped their own version.

 

There is no 4:3 Cliff video either.

 

There are various ways to hide the letterboxing in the 4k Cliff (I assume we are talking Daphne NOT Singe versions).

 

See here https://www.youtube.com/watch?v=GBFedY7GYjw

 

or here https://www.youtube.com/watch?v=-wMZdL6CDqs

 

 

See the discussion and links to downloads for Cliff, starting here: https://www.emuline.org/topic/2301-arcade-pc-hypseus-singe-64bit-4k-daphne-integrated-bezels/?do=findComment&comment=132633

 

 

If you have issues, show logs and join the Discord server: https://discord.gg/dgCsCfmRfJ

 

 

 

Modifié par xxOToTOxx
Posté(e)
Il y a 17 heures, xxOToTOxx a dit :

 

Is there a question here ?

 

There is no 16/9 Hayate, unless someone has cropped their own version.

 

There is no 4:3 Cliff video either.

 

There are various ways to hide the letterboxing in the 4k Cliff (I assume we are talking Daphne NOT Singe versions).

 

See here https://www.youtube.com/watch?v=GBFedY7GYjw

 

or here https://www.youtube.com/watch?v=-wMZdL6CDqs

 

 

See the discussion and links to downloads for Cliff, starting here: https://www.emuline.org/topic/2301-arcade-pc-hypseus-singe-64bit-4k-daphne-integrated-bezels/?do=findComment&comment=132633

 

 

If you have issues, show logs and join the Discord server: https://discord.gg/dgCsCfmRfJ

 

 

 

Thanks a lot my Amazing and kind friend

Posté(e)

I am loving Hypseus Singe, and want to dig a bit deeper.

How do I enable the hints for the games? On Daphne and Daphne Singe I would get arrows or text telling me what to press. I see graphics in the Overlay folder of the Singe Games. I can press 9 in game and I get what looks like an option screen, but the text is large and off the screen except for a bit showing on the bottom right. I try choosing anything and it just brings me back to the intro. Thanks for any help you can provide!

Posté(e)
30 minutes ago, MydknyteStyrm said:

I am loving Hypseus Singe, and want to dig a bit deeper.

How do I enable the hints for the games? On Daphne and Daphne Singe I would get arrows or text telling me what to press. I see graphics in the Overlay folder of the Singe Games. I can press 9 in game and I get what looks like an option screen, but the text is large and off the screen except for a bit showing on the bottom right. I try choosing anything and it just brings me back to the intro. Thanks for any help you can provide!

 

Until the next release you need to tell the Singe 2 games to use the full overlay with an argument.

 

Add `-set_overlay full` to the arguments in the .bat file. That should enable the fullsize overlay.

 

The need to do this will be removed in the next release. Until then the README on the repo page will tell you which gamees you need to do it on.

 

 

 

 

Posté(e)
2 hours ago, xxOToTOxx said:

 

Until the next release you need to tell the Singe 2 games to use the full overlay with an argument.

 

Add `-set_overlay full` to the arguments in the .bat file. That should enable the fullsize overlay.

 

The need to do this will be removed in the next release. Until then the README on the repo page will tell you which gamees you need to do it on.

 

 

 

 

Thank you. This solved my issue. I did have one problem with Ninja Hayate, where the overlay was set and the game started normally, however, when the first direction was about to appear, Hypseus crashed and booted out of the game.

Also, the data folders for the Singe games, are they available for the Daphne games as well in terms of overlays? I would love this overlay system for Space Ace and Dragons Lair 1. I cant tell you how many people who've played on my cabinet suffer from the Mandela Effect when it comes to DL. Some remember lights, some remember arrows. Thanks again for a great emulator!

Posté(e)
51 minutes ago, MydknyteStyrm said:

Thank you. This solved my issue. I did have one problem with Ninja Hayate, where the overlay was set and the game started normally, however, when the first direction was about to appear, Hypseus crashed and booted out of the game.

 

Can't help unless I see logs. Hayate, at least the Hypseus version, plays fine this side.

 

 

51 minutes ago, MydknyteStyrm said:

Also, the data folders for the Singe games, are they available for the Daphne games as well in terms of overlays? I would love this overlay system for Space Ace and Dragons Lair 1. I cant tell you how many people who've played on my cabinet suffer from the Mandela Effect when it comes to DL. Some remember lights, some remember arrows. Thanks again for a great emulator!

 

You can't mix Daphne and Singe games, one comes from arcade ROM images, the other is made up of fan made images, sounds and LUA instructions.There are Singe 2 versions of DL and ACE, but they are not arcade accurate, and they don't have the active scoreboard bezels etc.

 

Never a truer word said about the Mandela Effect on these games :)

 

 

 

Posté(e)

Forgive me for my ignorance...but the quality of Ninja Hayate HD for Hypseus Is a Little bad against the Better quality video in Singe 2...so Is possible to use It on Hypseus my friend? And if yes..how please?

 

Posté(e) (modifié)
4 hours ago, kratos1883 said:

Forgive me for my ignorance...but the quality of Ninja Hayate HD for Hypseus Is a Little bad against the Better quality video in Singe 2...so Is possible to use It on Hypseus my friend? And if yes..how please?

 

Not sure what version of video you are using, but I just compared and they are identical in quality for hayate-hd. I downloaded from Karis' MEGA link to check. No updates.

 

If you want to encode the Singe 2 video yourself, just use `ffmpeg` with the details below:

 

ffmpeg -i Hayate.mp4 -vf tpad=stop_mode=clone:stop_duration=2 -qscale:v 4 -b:v 6000k -c:v mpeg2video hayate.m2v

 

But unless you have some other video source, I don't see the need.

 

To be fair, all the hayate video, especially SD, is in a fairly bad state. We need a fresh re-encoding from a fresh laserdisc...

 

Using scanlines can help the quality somewhat :)

 

image.png.20b43e6ec9edd0500f04717588b754c9.png

 

Modifié par xxOToTOxx
Posté(e)
il y a 6 minutes, xxOToTOxx a dit :

 

Not sure what version of video you are using, but I just compared and they are identical in quality for hayate-hd. I downloaded from Karis' MEGA link to check. No updates.

 

If you want to encode the Singe 2 video yourself, just use `ffmpeg` with the details below:

 

ffmpeg -i Hayate.mp4 -vf tpad=stop_mode=clone:stop_duration=2 -qscale:v 4 -b:v 6000k -c:v mpeg2video hayate.m2v

 

But unless you have some other video source, I don't see the need.

 

To be fair, all the hayate video, especially SD, is in a fairly bad state. We need a fresh re-encoding from a fresh laserdisc...

 

Using scanlines can help the quality somewhat :)

 

image.png.20b43e6ec9edd0500f04717588b754c9.png

 

Ok my Amazing friend you are always tight..i ll wait for a Better future version i Hope...I m still confusing...forgive me instead for a definitive fullscreen 16/9 version about Cliff Hanger 4k ...I m an idiot maybe but i downloaded various versions about It but not the fight version: Is there a 4k 16/9 not letterbox version of It please..i m going crazy

Posté(e) (modifié)
On 4/25/2023 at 3:41 PM, kratos1883 said:

Ok my Amazing friend you are always tight..i ll wait for a Better future version i Hope...I m still confusing...forgive me instead for a definitive fullscreen 16/9 version about Cliff Hanger 4k ...I m an idiot maybe but i downloaded various versions about It but not the fight version: Is there a 4k 16/9 not letterbox version of It please..i m going crazy

 

These are de-letterboxed Cliff M2V:

 

https://drive.filen.io/d/08f08552-383f-471f-9391-6f9aad061096#SsmcR11RJqEmyQMChFt0Md70vBX24NyZ   (2880x1616)

https://drive.filen.io/d/5a103278-c25f-4766-8b88-e0af3694fb9d#zRBPwwAoygN1Z1sVtp6hBcUuCRVcGIf0        (1440x808)

 

Run them with the -vertical_stretch 24 to get the overlay correct.

 

Also make sure you are running the DATv3 Windows .exe if you are going to run the 2888x1616 version - It will take CPU cycles.....

 

https://github.com/DirtBagXon/hypseus-singe/releases/download/v2.10.3/DATv3-hypseus_2.10.3_x64-1_win64.zip

 

 

 

Modifié par xxOToTOxx
Posté(e)
Il y a 3 heures, xxOToTOxx a dit :

 

These are de-letterboxed Cliff M2V:

 

https://dl.orangedox.com/GBqDUh9sw9y2SVC6K8   (2880x1616)

https://dl.orangedox.com/tGzKy8U8TRStElGl4l         (1440x808)

 

Run them with the -vertical_stretch 24 to get the overlay correct.

 

Also make sure you are running the DATv3 Windows .exe if you are going to run the 2888x1616 version - It will take CPU cycles.....

 

https://github.com/DirtBagXon/hypseus-singe/releases/download/v2.10.3/DATv3-hypseus_2.10.3_x64-1_win64.zip

 

 

 

Okkk thanks a lot so does not exist a pure 3840 version of this game but 2880....ok thanks a lot Amazing friend 

Posté(e) (modifié)
Il y a 6 heures, xxOToTOxx a dit :

 

Not sure what version of video you are using, but I just compared and they are identical in quality for hayate-hd. I downloaded from Karis' MEGA link to check. No updates.

 

If you want to encode the Singe 2 video yourself, just use `ffmpeg` with the details below:

 

ffmpeg -i Hayate.mp4 -vf tpad=stop_mode=clone:stop_duration=2 -qscale:v 4 -b:v 6000k -c:v mpeg2video hayate.m2v

 

But unless you have some other video source, I don't see the need.

 

To be fair, all the hayate video, especially SD, is in a fairly bad state. We need a fresh re-encoding from a fresh laserdisc...

 

Using scanlines can help the quality somewhat :)

 

image.png.20b43e6ec9edd0500f04717588b754c9.png

 

Forgive for my last question Amazing friend...i checked and i downloaded It from Virusman site Hayate HD...section Laser Games Single and the video Is a Little Better than Hypseus singe version...the question is... for Singe 2.0 is possible to work and modify   bat files of the games as in bat Hypseus files to increase their res and to set ignote aspect ratio for play the games at 16/9 fullscreen as on Hypseus? Because i tried but nothing...   Tia

Modifié par kratos1883
Posté(e)

 

On 4/24/2023 at 8:13 PM, xxOToTOxx said:

 

Can't help unless I see logs. Hayate, at least the Hypseus version, plays fine this side.

 

 

 

 

Game crashes once gameplay starts in temple. Doesnt even get to the first task with the spikes in the wall.

 

2023-04-25 20:15:04.284 INFO  [8408] [printline@96] Starting Singe version 1.80
2023-04-25 20:15:04.414 INFO  [8408] [video::init_display@267] Viewport resolution: 1920x1080
2023-04-25 20:16:05.696 INFO  [6828] [reset_logfile@349] Version v2.10.3_x64
2023-04-25 20:16:05.696 INFO  [6828] [reset_logfile@353] Command line: hypseus.exe singe vldp -framefile singe\hayate\hayate.txt -script singe\hayate\hayate.singe -sound_buffer 2048 -volume_nonvldp 5 -volume_vldp 20 -fullscreen -keymapfile MYhypinput.ini -set_overlay full 
2023-04-25 20:16:05.696 INFO  [6828] [reset_logfile@354] CPU : GenuineIntel || Mem : 32704 megs
2023-04-25 20:16:05.696 INFO  [6828] [reset_logfile@355] OS : Windows 10 || Video : NVIDIA GeForce RTX 2060
2023-04-25 20:16:05.696 INFO  [6828] [reset_logfile@356] RGB2YUV Function: C
2023-04-25 20:16:05.696 INFO  [6828] [reset_logfile@362] Line Blending Function: C
2023-04-25 20:16:05.696 INFO  [6828] [reset_logfile@369] Audio Mixing Function: C
2023-04-25 20:16:06.015 INFO  [6828] [CFG_Keys@193] Loading alternate keymap file: myhypinput.ini
2023-04-25 20:16:07.179 INFO  [6828] [ldp_vldp::read_frame_conversions@1033] Framefile parse succeeded. Video/Audio directory is: singe/hayate/Video/
2023-04-25 20:16:07.210 INFO  [6828] [printline@96] Starting Singe version 1.80
2023-04-25 20:16:07.427 INFO  [6828] [video::init_display@267] Viewport resolution: 1440x1080
2023-04-25 20:16:18.252 INFO  [6828] [printline@96] SINGE: error running function 'onOverlayUpdate': singe/Framework/main.singe:2715: attempt to index field '?' (a nil value)
2023-04-25 20:16:18.262 INFO  [6828] [printline@96] SINGE: error running function 'onOverlayUpdate': singe/Framework/main.singe:2715: attempt to index field '?' (a nil value)
2023-04-25 20:16:19.263 INFO  [6828] [printline@96] SINGE: Multiple errors, cannot continue...

Posté(e)
16 hours ago, MydknyteStyrm said:

 

Game crashes once gameplay starts in temple. Doesnt even get to the first task with the spikes in the wall.


2023-04-25 20:16:18.252 INFO  [6828] [printline@96] SINGE: error running function 'onOverlayUpdate': singe/Framework/main.singe:2715: attempt to index field '?' (a nil value)
2023-04-25 20:16:18.262 INFO  [6828] [printline@96] SINGE: error running function 'onOverlayUpdate': singe/Framework/main.singe:2715: attempt to index field '?' (a nil value)
2023-04-25 20:16:19.263 INFO  [6828] [printline@96] SINGE: Multiple errors, cannot continue...

 

This is a bug in the game code: " attempt to index field '?' (a nil value)"

 

I have just downloaded game code from the repo, and plays fine? Which Game Type are you playing?

 

Also which level do you consider "Temple" ? I just played through 7 levels on Normal no issues....

 

Level[1] = {"Traps", 856, 857, 1, 0, 0, -1}
Level[2] = {"Hole", 1461, 1462, 2, 0, 0, -1}
Level[3] = {"Ninja", 2163, 2164, 1, 0, 0, -1}
Level[4] = {"Guards", 3120, 3121, 1, 0, 0, -1}
Level[5] = {"Medusa", 3657, 3658, 1, 0, 0, -1}
Level[6] = {"Iron Gorem", 4469, 4470, 3, 0, 0, -1}
Level[7] = {"Giant Hand", 5874, 5875, 2, 0, 0, -1}
Level[8] = {"Old Man", 7384, 7385, 2, 0, 0, -1}
Level[9] = {"Ninja Dog", 8216, 8217, 3, 0, 0, -1}
Level[10] = {"Tengu", 9718, 9719, 4, 0, 0, -1}
Level[11] = {"Musya Skelton", 11975, 11976, 3, 0, 0, -1}
Level[12] = {"Flying Ninja", 14300, 14301, 3, 0, 0, -1}
Level[13] = {"Monster Fish", 15388, 15389, 2, 0, 0, -1}
Level[14] = {"Caves", 16577, 16578, 5, 0, 0, -1}
Level[15] = {"Machines", 19532, 19533, 4, 0, 0, -1}
Level[16] = {"Living Statue", 21285, 21286, 2, 0, 0, -1}
Level[17] = {"Darkside Master", 22585, 22586, 4, 0, 0, -1}

 

Try resetting the "Defaults" in the Service Menu, or re-downloading the LUA from the Repo:

 

https://github.com/DirtBagXon/hypseus_singe_data/tree/master/00-singe2

 

Maybe you have a broken version of code....

 

 

 

 

Posté(e) (modifié)
On 4/14/2023 at 11:47 PM, xxOToTOxx said:

There is a possibility that Singe games could have an API call added to do the same thing and pass lives/score via an API call that could display on a bezel... would be interesting :)

 

The conception and birth of an idea:

 

maddogbz.png

 

 

Active Bezels in Singe.

 

 

Modifié par xxOToTOxx
Posté(e)
On 4/26/2023 at 1:01 PM, xxOToTOxx said:

 

This is a bug in the game code: " attempt to index field '?' (a nil value)"

 

I have just downloaded game code from the repo, and plays fine? Which Game Type are you playing?

 

Also which level do you consider "Temple" ? I just played through 7 levels on Normal no issues....

 

Level[1] = {"Traps", 856, 857, 1, 0, 0, -1}
Level[2] = {"Hole", 1461, 1462, 2, 0, 0, -1}
Level[3] = {"Ninja", 2163, 2164, 1, 0, 0, -1}
Level[4] = {"Guards", 3120, 3121, 1, 0, 0, -1}
Level[5] = {"Medusa", 3657, 3658, 1, 0, 0, -1}
Level[6] = {"Iron Gorem", 4469, 4470, 3, 0, 0, -1}
Level[7] = {"Giant Hand", 5874, 5875, 2, 0, 0, -1}
Level[8] = {"Old Man", 7384, 7385, 2, 0, 0, -1}
Level[9] = {"Ninja Dog", 8216, 8217, 3, 0, 0, -1}
Level[10] = {"Tengu", 9718, 9719, 4, 0, 0, -1}
Level[11] = {"Musya Skelton", 11975, 11976, 3, 0, 0, -1}
Level[12] = {"Flying Ninja", 14300, 14301, 3, 0, 0, -1}
Level[13] = {"Monster Fish", 15388, 15389, 2, 0, 0, -1}
Level[14] = {"Caves", 16577, 16578, 5, 0, 0, -1}
Level[15] = {"Machines", 19532, 19533, 4, 0, 0, -1}
Level[16] = {"Living Statue", 21285, 21286, 2, 0, 0, -1}
Level[17] = {"Darkside Master", 22585, 22586, 4, 0, 0, -1}

 

Try resetting the "Defaults" in the Service Menu, or re-downloading the LUA from the Repo:

 

https://github.com/DirtBagXon/hypseus_singe_data/tree/master/00-singe2

 

Maybe you have a broken version of code....

 

 

 

 

That was it. I redownloaded the data file and it all works now. Thanks!

 

Posté(e)

New error I'm having with Time Gal. Im using the HD video and when it starts it shows a high score screen, then everything seems out of sync. If I die, the death animation plays repeatedly. Search Error shows in the log. 

 

B:\Arcade\Hypseus Singe>hypseus.exe singe vldp -framefile singe\timegal\timegal.txt -script singe\timegal\timegal.singe -fullscreen -volume_nonvldp 5 -volume_vldp 20  -keymapfile MYhypinput.ini -bezel timegal.png -set_overlay full
2023-04-28 14:47:23.377 INFO  [4112] [reset_logfile@349] Version v2.10.3_x64
2023-04-28 14:47:23.377 INFO  [4112] [reset_logfile@353] Command line: hypseus.exe singe vldp -framefile singe\timegal\timegal.txt -script singe\timegal\timegal.singe -fullscreen -volume_nonvldp 5 -volume_vldp 20 -keymapfile MYhypinput.ini -bezel timegal.png -set_overlay full
2023-04-28 14:47:23.377 INFO  [4112] [reset_logfile@354] CPU : GenuineIntel || Mem : 32704 megs
2023-04-28 14:47:23.377 INFO  [4112] [reset_logfile@355] OS : Windows 10 || Video : NVIDIA GeForce RTX 2060
2023-04-28 14:47:23.377 INFO  [4112] [reset_logfile@356] RGB2YUV Function: C
2023-04-28 14:47:23.377 INFO  [4112] [reset_logfile@362] Line Blending Function: C
2023-04-28 14:47:23.377 INFO  [4112] [reset_logfile@369] Audio Mixing Function: C
2023-04-28 14:47:23.582 INFO  [4112] [CFG_Keys@193] Loading alternate keymap file: myhypinput.ini
2023-04-28 14:47:23.790 INFO  [4112] [video::init_display@348] Loaded bezel file: bezels/timegal.png
2023-04-28 14:47:24.805 INFO  [4112] [ldp_vldp::read_frame_conversions@1033] Framefile parse succeeded. Video/Audio directory is: singe/timegal/Video/
2023-04-28 14:47:24.807 ERROR [4112] [printnotice@74] Parsing video file(s). This may take a while.
2023-04-28 14:47:32.064 INFO  [4112] [printline@96] Starting Singe version 1.80
2023-04-28 14:47:32.142 INFO  [4112] [video::init_display@267] Viewport resolution: 1280x960
SEARCH ERROR : frame 56360 was requested, but it is out of bounds

Posté(e) (modifié)
1 hour ago, MydknyteStyrm said:

SEARCH ERROR : frame 56360 was requested, but it is out of bounds

 

This happens because the game developers like to use the very last frames of the video, rather than leave a buffer as a real laserdisc would.

 

The Daphne VLDP is a little fussier than the Singe 2 engine about using these last frames, so you create your own buffer space when recoding the video: 

 

Add the following to duplicate the last frame and extend the video by several frames:

 

-vf tpad=stop_mode=clone:stop_duration=2

 

See the examples on the repo README for help: https://github.com/DirtBagXon/hypseus_singe_data

 

I usually do this by default.

 

Looking at my recode, on which I did the above:

mediainfo --Inform='Video;%FrameCount%' timegal.m2v 
56441

 

Frames are within range.

 

 

 

Modifié par xxOToTOxx
Posté(e)
7 hours ago, xxOToTOxx said:

 

This happens because the game developers like to use the very last frames of the video, rather than leave a buffer as a real laserdisc would.

 

The Daphne VLDP is a little fussier than the Singe 2 engine about using these last frames, so you create your own buffer space when recoding the video: 

 

Add the following to duplicate the last frame and extend the video by several frames:

 

-vf tpad=stop_mode=clone:stop_duration=2

 

See the examples on the repo README for help: https://github.com/DirtBagXon/hypseus_singe_data

 

I usually do this by default.

 

Looking at my recode, on which I did the above:

mediainfo --Inform='Video;%FrameCount%' timegal.m2v 
56441

 

Frames are within range.

 

 

 

So I found that if I used the data folder from the 00-singe2 of Timegal, I get the errors and gameplay is out of sync. If I use the timegal folder in the 00-singe2-ports-sbc, where all of the files are in one open area, the game plays fine as expected, but the overlay is small. I had to use set_overlay oversize to be able to see it, but its pixellated. Any ideas what could be happening? Right now the game plays with this setup, just not using the 00-singe2 Timegal folder. I've downloaded the recent data file from the github. Thanks for all the help youve provided so far!

Posté(e)
6 hours ago, MydknyteStyrm said:

So I found that if I used the data folder from the 00-singe2 of Timegal, I get the errors and gameplay is out of sync. If I use the timegal folder in the 00-singe2-ports-sbc, where all of the files are in one open area, the game plays fine as expected, but the overlay is small. I had to use set_overlay oversize to be able to see it, but its pixellated. Any ideas what could be happening? Right now the game plays with this setup, just not using the 00-singe2 Timegal folder. I've downloaded the recent data file from the github. Thanks for all the help youve provided so far!

 

Ok,

 

You aren't using the correct video for the Singe 2 version of the game. You will need to recode the video yourself.

 

1. Grab the Timegal.mp4 from Karis's download: https://mega.nz/folder/JaxU1ZwB#PRbySncc2ekbGBZBnnQaBQ/folder/gPQmBDaL

2. Download ffmpeg:  https://ffmpeg.org/download.html

3. Recode the video with the following commands in a Command Prompt:

 

ffmpeg -i Timegal.mp4 -an -qscale:v 4 -b:v 6000k -vf tpad=stop_mode=clone:stop_duration=2 -codec:v mpeg2video timegal.m2v

ffmpeg -i Timegal.mp4 -ss 00:00:00.330 -vn -c:a libvorbis -ar 44100 -map a -b:a 160k timegal.ogg

You can see a video of this process here: https://youtu.be/X6ZHAybZIoY?t=750

 

 

Then copy the resulting "m2v" and "ogg" files into "00-singe2/Timegal/Video"

 

Play.

 

 

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