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[SINGE 2] New LD Engine + Games (3.32 update + DLIIe surprise)


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I have an unusual set up that I am using to play the gun games (see Smokeless Range). Basically I use a high speed camera to register hits on-screen from a momentary red laser.  In the Action Max games my hits register, albeit a bit poorly, but it's still fun.  For the other ALG gun games, Mad Dog 1&2, Crime Patrols, Space Pirates, etc my hits are not registering.  When I fire my red laser the in-game gun seems like it fires - I hear a blast, my ammo depletes, and my crosshairs move impressively close to where I'm aiming the laser, but it's like I'm literally firing blanks at the bad guys.  When I use the mouse everything works - hits register and bad guys go down. Using the mouse on the ALG titles I noticed that the left click fires the gun when I release the left mouse button and not when I press the button. I found some code in the Action Max .singe files that specify "on press" or something like that as opposed to "on release" and I'm wondering if this is my problem with the ALG titles.  It seems like ALG is using an "on release" function.  I tried looking through the control.cfg file and other .singe files in the ALG title directories as well as through this entire thread for similar issues. I understand mine is a very unique problem, I'm just wondering if anyone can suggest a fix.  Or alternatively, let me know how do I get singe to start it's hit detection routine on-press of the left mouse button instead of on-release?

 

Any help is greatly appreciated, but regardless thanks for all the hard work.  .38 Alley on Action Max alone is worth it.  Hilarious.  

Posté(e)
Le 24/10/2021 à 18:07, Ozoneprime a dit :

I have an unusual set up that I am using to play the gun games (see Smokeless Range). Basically I use a high speed camera to register hits on-screen from a momentary red laser.  In the Action Max games my hits register, albeit a bit poorly, but it's still fun.  For the other ALG gun games, Mad Dog 1&2, Crime Patrols, Space Pirates, etc my hits are not registering.  When I fire my red laser the in-game gun seems like it fires - I hear a blast, my ammo depletes, and my crosshairs move impressively close to where I'm aiming the laser, but it's like I'm literally firing blanks at the bad guys.  When I use the mouse everything works - hits register and bad guys go down. Using the mouse on the ALG titles I noticed that the left click fires the gun when I release the left mouse button and not when I press the button. I found some code in the Action Max .singe files that specify "on press" or something like that as opposed to "on release" and I'm wondering if this is my problem with the ALG titles.  It seems like ALG is using an "on release" function.  I tried looking through the control.cfg file and other .singe files in the ALG title directories as well as through this entire thread for similar issues. I understand mine is a very unique problem, I'm just wondering if anyone can suggest a fix.  Or alternatively, let me know how do I get singe to start it's hit detection routine on-press of the left mouse button instead of on-release?

 

Any help is greatly appreciated, but regardless thanks for all the hard work.  .38 Alley on Action Max alone is worth it.  Hilarious.  

 

Actually, the initial code was made by RDG years ago and, it's true, he chose to place the gun shots on release.

But that's something i changed when i made the HD conversions. On Mad Dog and MD2 HD, shots are recorded On Press.

So, maybe you can try those versions and tell me if it works better for you, cause i think this might be the cause of your problem.

 

If HD versions are too big for your own resolution i suggest you copy the code of both functions (onInputPressed and onInputReleased, and paste them in the non HD version.

 

Also i did not asked buit do you use Daphne/Singe or Singe 2 directly ? 

 

 

Posté(e) (modifié)
Le 20/10/2021 à 18:00, Karis a dit :

Karis hello...

There is an error in the game MD2 HD the game starts with the movie in advance, does not show the horse scene where you can hit boards etc, the game starts where there is a fallen man, can you fix it? :)

Modifié par luizemuline
Posté(e)
Il y a 2 heures, luizemuline a dit :

There is an error in the game MD2 HD the game starts with the movie in advance, does not show the horse scene where you can hit boards etc, the game starts where there is a fallen man, can you fix it? :)

 

In fact no error. It's just an option in the menu (key 9).

If "Play Prectice" is set to "Yes", this sequence is played.

Posté(e)

Hi Karis 

 

Really quick question (hopefully final one) been going through the games and giving them a good play through (all good)

 

Only one problem and it is not a biggie.  Timegal (3.4gb) downloaded via Kangaroo Punch site and works, but  the resolution on the Singe emulator is a bit blurry, especially when it shows the year at the start of the level. Pressing option 9 does not give a resolution option. 

 

I downloaded other MP4's (480p -1.4gb and 16/9 - 2.3gb) of Timegal and they do not work in my Singe emulator that I am using from Kangaroo Punch, using Script 3.21.  In this version of Singe the games.dat has to be put in the game dir (not in the Menu sub folder)  If 1.1 Script used (which works on the 3.4gb MP4 from Kangaroo Punch) the videos do load but all shown in no order / messed up

 

However the videos do work in the Singe directory you copied over on the last page and they look much better and have a resolution option when pressing 9.  However some of my other games are really crackly sound wise using this Singe

 

Is there a reason the 480p and 16/9 versions do not work in my Singe directory from Kangaroo Punch - is it just because those Scripts (3.21) are designed for that other version only.  

 

Cheers

Posté(e) (modifié)
Il y a 15 heures, FP125 a dit :

Hi Karis 

 

Really quick question (hopefully final one) been going through the games and giving them a good play through (all good)

 

Only one problem and it is not a biggie.  Timegal (3.4gb) downloaded via Kangaroo Punch site and works, but  the resolution on the Singe emulator is a bit blurry, especially when it shows the year at the start of the level. Pressing option 9 does not give a resolution option. 

 

I downloaded other MP4's (480p -1.4gb and 16/9 - 2.3gb) of Timegal and they do not work in my Singe emulator that I am using from Kangaroo Punch, using Script 3.21.  In this version of Singe the games.dat has to be put in the game dir (not in the Menu sub folder)  If 1.1 Script used (which works on the 3.4gb MP4 from Kangaroo Punch) the videos do load but all shown in no order / messed up

 

However the videos do work in the Singe directory you copied over on the last page and they look much better and have a resolution option when pressing 9.  However some of my other games are really crackly sound wise using this Singe

 

Is there a reason the 480p and 16/9 versions do not work in my Singe directory from Kangaroo Punch - is it just because those Scripts (3.21) are designed for that other version only.  

 

Cheers

 

Hi,

 

Historically, kangaroo punch has the first versions produced (by me, in the case of TG). But the site can't easily store files so, at some point, i began to do mods to the program (going to 3.22) and to the movies (mostly improving quality) but it was not possible to change them on kangaroo punch so i stored them on my own space. 

 

So mixing things from here and kp is generally not a good idea and must be done carefully.

But it's really difficult to answer your question. Sometimes a video is just a quality upgrade. Sometimes there are adaptations to fit the program.

TG was a standalone for a long time and now benefits from the 3.22 version.

Did i made some changes to the TG video reflecting this ? I can't recall but that's likely. If things are messed up it's probably because the frames are different.

 

That said,, the singe.exe versions are exactly the same on both sites. So, if you download singe from here you will have different things in the structure (bats, menu) but not the exe. Singe is Scott's design and i don't have the ability to change it in any way.

Mostly i ask people to take singe from here if they want to take advantage of the new menu and also to have the 3.22 script (which is now included inside Singe/Singe/Script instead of being inside the games directories.

 

Now for the script: it is just..a script so it does not have a direct effect on the sound or video quality. Mostly i went the long way to 3.22 to add things like like new moves, new game modes (percent or lifebar) or confort (change overlay resolution dynamically). 

 

The movies on both sites were produced the same way on my computer so i'd say if one is crackling the other one should too.

 

IMHO the best process would be to understand why things are crackling on your computer and at least to try basic tweaks on a fresh install with the files from this site.

 

In that order:

 

- Launch singe as admin (right click on the exe. Properties. Compatibility tab. Tick the "launch as admin" line)

- Ensure that your video card is not in 5.1 instead of stereo. For example lot of things based on the Realtek audio drivers default on 5.1 and Singe does not like this. Forcing it to stereo solves the problem directly.

- Switch your sound drivers for a more generic Windows High Def audio driver. They are stereo by default.

 

I hope i was complete. I assure you the best way for you would be to solve that stuttering and i'm here to help, so don't hesitate.  

 

 

 

 

Modifié par Karis
Posté(e)

Lots of great discussion here, and may I missed something in my reading but the many of the original download links don't work anymore? I'm a newbie to all of this but using a Raspberry Pi4 with Retropie and my main computer is a Mac. The Mac Singe 2.0 link to download the software doesn't work, and there is a link for Rapsberry Pie Retropie link that also doesn't seem to work. Again maybe I missed something but I would love to try to get this working, any help?

Posté(e)
2 hours ago, Plasma69 said:

Lots of great discussion here, and may I missed something in my reading but the many of the original download links don't work anymore? I'm a newbie to all of this but using a Raspberry Pi4 with Retropie and my main computer is a Mac. The Mac Singe 2.0 link to download the software doesn't work, and there is a link for Rapsberry Pie Retropie link that also doesn't seem to work. Again maybe I missed something but I would love to try to get this working, any help?

 

For RetroPie you can follow these links for Hypseus Singe installation:

 

RetroPie installation: https://retropie.org.uk/forum/post/265501

RetroPie documentation: https://github.com/DirtBagXon/RetroPie-Docs/blob/hypseus/docs/Daphne.md

 

Hopefully will soon be part of RetroPie-Setup scriptmodules.

 

KangarooPunch website seems to be down at this point in time...

 

Posté(e)

Hi, 

Some novelties for you,

 

lbh.png

 

 

In my mind, i had to finish the MAD DOG "Trilogy" and now it is done with the release of Last Bounty Hunter in HD.

IMHO this is probably the best installment in the serie. The gameplay has more variations and the movie has more budget.

I've corrected many bugs (including the infamous "Capture Harry" bug, but also things that prevented you some actions on the outlaws when the action was freezed).

But i also included two new things that i also added to MD1 and MD2:

 

Real Showdown:

 

With this option selected in the menu the showdown phases will be more interesting, as i tried to emulate what happens in a "real" showdown.

During the preparation phase your gun has no bullets and a message will invite you to lower your gun. If you don't follow this message, you will die directly when your adversary is ready.

When the opponent begins the shooting move, you have to aim at him quickly, which will automaticallky load your gun. Now just shoot the rascal!

 

This option has been tested with Sinden and regular guns and works pretty well in both cases. But of course if you don't like it, you might choose regular Showdowns or no Showdown at all in the menu.

As i said, i adapted this system to MAD1 and 2 as well. Those 2 games have way less Showdown than LBH (3 vs 6 vs 18) but it was worth it. I also included the system in one particular phase of MAD2 (3 sleepy Mexicans in the Bonnie level).

 

Compact HUD:

 

The games now default to a more compact HUD, located in the lower left corner. It is possible to resume the previous one with a bit of work (i did not wanted to integrate it in the menu).

So, if you want the bigger HUD, you have to open the cfg file of the game (which is conveniently located in the cfg directory) and edit one line with a notepad.

dip_HUD = 1 will be the big one

dip_HUD = 2 will be the compact one.

 

480p versions:

 

For all  those games i also remade the old 480p versions with those new features (and the removal of the old bugs).

So if you have an old monitor or a weaker PC, you can use these versions, they have all the corrected bugs and real showdown (but not the compact HUD, too small)

 

I've also corrected a few bugs on MAD2 (not really a bug, but i let the working version of the train level, which was stopping around 5s for each villain, way too long).

You will find some links to download all of this on the first page, and as usual, logos, menus, bats  have been updated to include the new game.

 

Enjoy !

 

Posté(e) (modifié)
12 ore fa, Karis ha scritto:

Hi, 

Some novelties for you,

 

lbh.png

 

 

In my mind, i had to finish the MAD DOG "Trilogy" and now it is done with the release of Last Bounty Hunter in HD.

IMHO this is probably the best installment in the serie. The gameplay has more variations and the movie has more budget.

I've corrected many bugs (including the infamous "Capture Harry" bug, but also things that prevented you some actions on the outlaws when the action was freezed).

But i also included two new things that i also added to MD1 and MD2:

 

Real Showdown:

 

With this option selected in the menu the showdown phases will be more interesting, as i tried to emulate what happens in a "real" showdown.

During the preparation phase your gun has no bullets and a message will invite you to lower your gun. If you don't follow this message, you will die directly when your adversary is ready.

When the opponent begins the shooting move, you have to aim at him quickly, which will automaticallky load your gun. Now just shoot the rascal!

 

This option has been tested with Sinden and regular guns and works pretty well in both cases. But of course if you don't like it, you might choose regular Showdowns or no Showdown at all in the menu.

As i said, i adapted this system to MAD1 and 2 as well. Those 2 games have way less Showdown than LBH (3 vs 6 vs 18) but it was worth it. I also included the system in one particular phase of MAD2 (3 sleepy Mexicans in the Bonnie level).

 

Compact HUD:

 

The games now default to a more compact HUD, located in the lower left corner. It is possible to resume the previous one with a bit of work (i did not wanted to integrate it in the menu).

So, if you want the bigger HUD, you have to open the cfg file of the game (which is conveniently located in the cfg directory) and edit one line with a notepad.

dip_HUD = 1 will be the big one

dip_HUD = 2 will be the compact one.

 

480p versions:

 

For all  those games i also remade the old 480p versions with those new features (and the removal of the old bugs).

So if you have an old monitor or a weaker PC, you can use these versions, they have all the corrected bugs and real showdown (but not the compact HUD, too small)

 

I've also corrected a few bugs on MAD2 (not really a bug, but i let the working version of the train level, which was stopping around 5s for each villain, way too long).

You will find some links to download all of this on the first page, and as usual, logos, menus, bats  have been updated to include the new game.

 

Enjoy !

 

Hi Karis.

Thanks for the new game!

 

For the mad dogs update do I have to redownload everything or  only some files are updated?

 

Can I skip the video files?

Thanks

 

 

Modifié par gig
Posté(e)
Il y a 2 heures, gig a dit :

Hi Karis.

Thanks for the new game!

 

For the mad dogs update do I have to redownload everything or  only some files are updated?

 

Can I skip the video files?

Thanks

 

 

I'm afraid not.

Posté(e)
1 ora fa, Karis ha scritto:

I'm afraid not.

That's ok thanks.

Just to know.

Posté(e)
On 2021-10-29 at 2:52 PM, xxOToTOxx said:

 

For RetroPie you can follow these links for Hypseus Singe installation:

 

RetroPie installation: https://retropie.org.uk/forum/post/265501

RetroPie documentation: https://github.com/DirtBagXon/RetroPie-Docs/blob/hypseus/docs/Daphne.md

 

Hopefully will soon be part of RetroPie-Setup scriptmodules.

 

KangarooPunch website seems to be down at this point in time...

 

Great info if I had the files I need, but thank you anyway. I'll focus on Daphne for the moment.

Posté(e)
On 10/25/2021 at 4:23 PM, Karis said:

 

Actually, the initial code was made by RDG years ago and, it's true, he chose to place the gun shots on release.

But that's something i changed when i made the HD conversions. On Mad Dog and MD2 HD, shots are recorded On Press.

So, maybe you can try those versions and tell me if it works better for you, cause i think this might be the cause of your problem.

 

If HD versions are too big for your own resolution i suggest you copy the code of both functions (onInputPressed and onInputReleased, and paste them in the non HD version.

 

Also i did not asked buit do you use Daphne/Singe or Singe 2 directly ? 

 

 

 

Thanks for your input.  I'm using Singe 2.0 directly.  I downloaded your MadDog HD versions, but I hastily pulled the only mp4 video out and pasted it in the 'Videos' folder of the older (RDG) version :timide:

 

I'll give your suggestions a "shot" and report back with any updates.

Posté(e)
Il y a 5 heures, Ozoneprime a dit :

 

Thanks for your input.  I'm using Singe 2.0 directly.  I downloaded your MadDog HD versions, but I hastily pulled the only mp4 video out and pasted it in the 'Videos' folder of the older (RDG) version :timide:

 

I'll give your suggestions a "shot" and report back with any updates.

 

With all due respect to RDG, he started all of this after all, i really don't suggest this.

Those old versions are really full of bugs and games are quite impossible to finish.

 

For example, Actually i'm looking at WSJR, and i found many bugs. Some are light (bad death scenes) some are more complicated (some objects for the safe or some bonus scenes will never appear) and some totally bad (half of the random scenes are false, and you've got to be really lucky to finish).

 

Posté(e)

HI Everyone,

 

So, as i said i'm having a look at Johnny Rock and found many bugs in the original code, preventing the game from playing properly.

So, coming soon (this week-end probably) a new version of the code with some upgraded images too and a special video (B&W edition).

 

If you want to have a quick preview, i worked the color a bit in order to have both a more technicolor style for the color version and a classic Black and White in order to catch this old PI movie style. Here is a comparison, click to zoom in (on the left is the original version).

 

jrsample.jpg

 

So stay tuned !

 

Posté(e) (modifié)
12 hours ago, Karis said:

If you want to have a quick preview, i worked the color a bit in order to have both a more technicolor style for the color version and a classic Black and White in order to catch this old PI movie style. Here is a comparison, click to zoom in (on the left is the original version).

 

jrsample.jpg

 

So stay tuned !

 

 

These look really fantastic @Karis, personally I think the centre one is over-contrasted and processed, but love :heart-pixel: the idea of the B&W version.....

 

Out of interest, what version of WSJR did you find so buggy, I have played through several time on 1.0b and not seen glaring issues, but I can't say I played the original for ROM accuracy ?

 

Modifié par xxOToTOxx
Posté(e) (modifié)
il y a 53 minutes, xxOToTOxx a dit :

 

These look really fantastic @Karis, personally I think the centre one is over-contrasted and processed, but love :heart-pixel: the idea of the B&W version.....

 

For me the original has too much luminance and that's a problem with poorly shot images with bad acting. 

But of course, it's just an image (and a matter of taste). The light varies so much during the whole thing that it could be less contrasted in the end.

 

Citation

 

Out of interest, what version of WSJR did you find so buggy, I have played through several time on 1.0b and not seen glaring issues, but I can't say I played the original for ROM accuracy ?

 

 

I think It may depend from the version of the RDG program you have. I know there are usually several versions turning. But what i noticed from mine for example (among other small things):

 

- Lucky number not stable (depends where you die, but it may change without notice).

- Only 4 objects for the combination of the safe. Always both statues, vase and panther.

- Bug in the order of the safe combination (not linked to the order of the locations)

- Impossible to access both Casino bonus levels

- Some random levels (like the window or the corridor) with wrong frames, so impossible to finish them. Affecting the end of the game (4 random levels are played, you need to be lucky).

- Same problem in some configurations of the Mansion

- Same problem with one death in the casino. 

 

 

 

 

Modifié par Karis
Posté(e) (modifié)
18 minutes ago, Karis said:

 

For me the original has too much luminance and that's a problem with poorly shot images with bad acting. 

But of course, it's just an image (and a matter of taste). The light varies so much during the whole thing that it could be less contrasted in the end.

 

@Karis

 

"poorly shot images with bad acting" - I think that basically describes these games, and is what I love about them - lol :very-good:

 

I still laugh at the shadow of the walking cameraman outside the Sheriffs Office in Maddog.... :ptdr:

 

 

Quote

I think It may depend from the version of the RDG program you have. I know there are usually several versions turning. But what i noticed from mine for example (among other small things):

 

- Lucky number not stable (depends where you die, but it may change without notice).

- Only 4 objects for the combination of the safe. Always both statues, vase and panther.

- Bug in the order of the safe combination (not linked to the order of the locations)

- Impossible to access both Casino bonus levels

- Some random levels (like the window or the corridor) with wrong frames, so impossible to finish them.

- Same problem in some configurations of the Mansion

- Same problem with one death in the casino. 

 

Thanks for the run down, I look forward to playing your fixed version to make the comparisons - thank you sir.

 

 

Modifié par xxOToTOxx
Posté(e)
il y a 21 minutes, Karis a dit :

I think It may depend from the version of the RDG program you have. I know there are usually several versions turning. But what i noticed from mine for example (among other small things):

 

- Lucky number not stable (depends where you die, but it may change without notice).

- Only 4 objects for the combination of the safe. Always both statues, vase and panther.

- Bug in the order of the safe combination (not linked to the order of the locations)

- Impossible to access both Casino bonus levels

- Some random levels (like the window or the corridor) with wrong frames, so impossible to finish them.

- Same problem in some configurations of the Mansion

- Same problem with one death in the casino.

@Karis

 

Man, you know what you"re talking about, that's amazing ! :very-good:

Posté(e) (modifié)
Il y a 1 heure, xxOToTOxx a dit :

 

@Karis

 

"poorly shot images with bad acting" - I think that basically describes these games, and is what I love about them - lol :very-good:

 

I still laugh at the shadow of the walking cameraman outside the Sheriffs Office in Maddog.... :ptdr:

 

Yeah they're really funny

But they were not meant to ;)

 

 

Citation

 

Thanks for the run down, I look forward to playing your fixed version to make the comparisons - thank you sir.

 

 

You knoiw, maybe you have a more stable code, but something you could check quickly is the clues. If you always have the same objects (2 antic statues, Vase & Panther) then it's probably the same. There are, i think, 14 objects to choose from.

I've played it entirely around 50 times now, so at least i can say it's playable in this version.

Modifié par Karis
Posté(e) (modifié)
55 minutes ago, Karis said:

You knoiw, maybe you have a more stable code, but something you could check quickly is the clues. If you always have the same objects (2 antic statues, Vase & Panther) then it's probably the same. There are, i think, 14 objects to choose from.

 

@Karis

 

I did come across a few bugs in the original Singe codebase, and a few official branch bugs (+in LUA library) that were unpatched, so hypseus may behave more accurately/differently than Singe 1 did. But I doubt that gameplay was affected.

 

However, you are the LUA man, I am C++ - I trust your judgement on game content more than mine :) 

 

 

Modifié par xxOToTOxx
Posté(e) (modifié)

So:

 

wsjr.png

 

 

Like i said, 2 versions (color and B&W) a lot of bugs fixed (the game is 100% playable) and a few graphic changes (city map, safe).

There is also a new aiming system which is more accurate (see below).

 

A bit of discussion about resolution cause that's important and will influence the future. 

 

The resolution of the sources for ALG game is normally 720*480. This is 3:2 format. The original overlay is 360*240 (3:2 too). This overlay is really important cause this is how the shots are calculated.

Now, and that's where it's getting tricky, the sources have a SAR of 0.91. What does it mean ? It means that the source is DV with pixels that are not squared: for a height of 1 you've got a width of 0.91.

A quick calculus 720*0.91 = 655.2 which is in fact 640 plus roughly 8 pixels each side which are generally black.

So, even if it's 720 wide it is designed to appear as 640 on a squared pixel monitor (480 does not change). Some softwares like VLC will manage it some other won't.

 

But 640*480 is 4:3. That's a good aspect ratio, but not when your overlay is based on 3:2. Singe can't manage this.

Until now, i used to stretch the image a bit to stay in 3:2 cause it was simpler to aim this way, but it was really unfair for the sexy Red, so instead i adapted the aiming system to force it to 4:3 and also to be able to zoom slightly (2%) to get rid of the tiny black bars.

 

The good news is that this system is more precise. I'm actually testing it on more complicated games like MAD2 and LBH and it's way easier to shoot things in motion.

The bad news is that i feel obligated to adapt the MD serie to this new resolution and aiming system. Which means new download for those wanting the most accurate version.

 

Enough talking, here are the links (each link has the color and B&W). As usual, the bats, the menu and TP logos are available (links on first page).

 

1080p: https://mega.nz/folder/xXpyABhT#yzj6f7cbGroVrOQDtKRK9w

480p: https://mega.nz/folder/0egklRBI#Bl4mnRH_zS4YqaEj9ht_eA

 

Modifié par Karis
Posté(e) (modifié)
Il 5/11/2021 Alle 00:17, Karis ha scritto:

HI Everyone,

 

So, as i said i'm having a look at Johnny Rock and found many bugs in the original code, preventing the game from playing properly.

So, coming soon (this week-end probably) a new version of the code with some upgraded images too and a special video (B&W edition).

 

If you want to have a quick preview, i worked the color a bit in order to have both a more technicolor style for the color version and a classic Black and White in order to catch this old PI movie style. Here is a comparison, click to zoom in (on the left is the original version).

 

jrsample.jpg

 

So stay tuned !

 

this is the laserdisc

video capture with ATI card, and laserdisc SONY LDP 2000

vlcsnap-2021-11-06-11h02m20s062.png

Modifié par poiu
Posté(e) (modifié)
1 hour ago, poiu said:

this is the laserdisc

video capture with ATI card, and laserdisc SONY LDP 2000

vlcsnap-2021-11-06-11h02m20s062.png

 

It's crazy what software can do with these images now, but you can't beat the charm of the originals.

 

Thanks @poiu

 

I bow to both of you guys in what you do.

 

Modifié par xxOToTOxx
Posté(e)
20 hours ago, Karis said:

Until now, i used to stretch the image a bit to stay in 3:2 cause it was simpler to aim this way, but it was really unfair for the sexy Red, so instead i adapted the aiming system to force it to 4:3 and also to be able to zoom slightly (2%) to get rid of the tiny black bars.

 

Aha, your secret is revealed :) - This is why I always saw a difference in these games when performing the Hypseus port. This now all makes sense.

 

20 hours ago, Karis said:

The good news is that this system is more precise. I'm actually testing it on more complicated games like MAD2 and LBH and it's way easier to shoot things in motion.

The bad news is that i feel obligated to adapt the MD serie to this new resolution and aiming system. Which means new download for those wanting the most accurate version.

 

After porting WSJR last evening, I think the overlay system I recently put in Hypseus (different to the Singe 2 system now) seems to cope with this change seamlessly.

It would be nice to know the opinion of others, reports thus far indicate the Sinden is spot on.

 

20 hours ago, Karis said:

 

Enough talking, here are the links (each link has the color and B&W). As usual, the bats, the menu and TP logos are available (links on first page).

 

1080p: https://mega.nz/folder/xXpyABhT#yzj6f7cbGroVrOQDtKRK9w

480p: https://mega.nz/folder/0egklRBI#Bl4mnRH_zS4YqaEj9ht_eA

 

 

As ever Karis, thanks for all you hard work here, I see the changes/fixes do improve gameplay  - I love the B&W version and am sharing it far and wide :heart-pixel:

 

Posté(e) (modifié)
il y a une heure, xxOToTOxx a dit :

 

It's crazy what software can do with these images now, but you can't beat the charm of the originals.

 

Thanks @poiu

 

I bow to both of you guys in what you do.

 

Actually in my colored version there are no effects added. Just a treatment of colors.

If you want the original (but without black, fitting the new program) i can still make an export for you without any color treatment.

As we can clearly see on the image provided by Poiu the image is not totally centered so there's not exactly a leftover of 8 pixels on each side (more on the left, less on the right).

 

Just keep in mind they did'nt had rich colors just because they could not afford a good tech crew and good material ;)

Modifié par Karis
Posté(e)
il y a 12 minutes, xxOToTOxx a dit :

 

Aha, your secret is revealed :) - This is why I always saw a difference in these games when performing the Hypseus port. This now all makes sense.

 

 

It was more a problem than a secret :)

Posté(e)
4 minutes ago, Karis said:

Actually in my colored version there are no effects added. Just a treatment of colors.

If you want the original (but without black, fitting the new program) i can still make an export for you without any color treatment.

 

I greatly appreciate the offer Karis, but with the SD and 3x HD versions - I think I have enough - even I am now getting confused with all the versions...... :what:

 

Thank you.

Posté(e)
il y a 3 minutes, xxOToTOxx a dit :

 

I greatly appreciate the offer Karis, but with the SD and 3x HD versions - I think I have enough - even I am now getting confused with all the versions...... :what:

 

Thank you.

Me too !

Posté(e)
Il y a 2 heures, poiu a dit :

this is the laserdisc

video capture with ATI card, and laserdisc SONY LDP 2000

vlcsnap-2021-11-06-11h02m20s062.png

At least for some games, it would be great to have those video captures straight from the original.

We would achieve nicer resutls.

Posté(e) (modifié)
1 ora fa, Karis ha scritto:

At least for some games, it would be great to have those video captures straight from the original.

We would achieve nicer resutls.

you are using the video of the PC version.
The laserdisc version is completely different, the easiest solution is to use winuae

here is the laserdisc maddog 2 in italian

 

Modifié par poiu
Posté(e)
il y a 7 minutes, poiu a dit :

you are using the video of the PC version.
The laserdisc version is completely different, the easiest solution is to use winuae

here is the laserdisc maddog 2 in italian

 

Yeah, but we can always edit.

Tha frames have to stay still for the hitmaps of course.

Posté(e)

Good evening,

 

As promised i've updtated MD, MD2 and LBH to 4:3 aspect ratio with the new aiming system. Enjoy and report any bug.

Posté(e)
il y a 25 minutes, Karis a dit :

Good evening,

 

As promised i've updtated MD, MD2 and LBH to 4:3 aspect ratio with the new aiming system. Enjoy and report any bug.

Thank you ! :very-good:

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