Megamanny Posté(e) le 5 janvier Posté(e) le 5 janvier (modifié) New patcher website with more 29 Nov patch options  https://patch.573.gay/ddra3 Modifié le 5 janvier par Megamanny
NoctsRanun Posté(e) le 5 janvier Posté(e) le 5 janvier 1 hour ago, Megamanny said: New patcher website with more 29 Nov patch options  https://patch.573.gay/ddra3 Looks like the dump hasn't been shown up yet since the patcher went in.
Jonnhyfer Posté(e) le 6 janvier Posté(e) le 6 janvier (modifié) hola, amigos  I downloaded the omnimix from here https://www.youtube.com/watch?v=KGmcHBF3viA&t=1374s (A20+) but the whole folder is messy and not clean at all XD Everytime I launch the game all I get is a white screen and that's it, something's not working. Here is the log log.txt Can you help me out with this?  Does anyone has a clean version of the A20+ omnimix? or even the just the A20? I'm really really looking forward those old songs. I would really appreciate any info or if you have any idea of how to separate the files/data from this omnimix and put it into a clean a20.  I would buy you a coffe :3  Modifié le 6 janvier par Jonnhyfer
bicarus PostĂ©(e) le 6 janvier PostĂ©(e) le 6 janvier 5 minutes ago, Jonnhyfer said: hola, amigos  I downloaded the omnimix from here https://www.youtube.com/watch?v=KGmcHBF3viA&t=1374s (A20+) but the whole folder is messy and not clean at all XD Everytime I launch the game al i get is a white screen at that's it, something it's not working. Here is the log log.txt Can you help me out with this?  Does anyone has a clean version of the A20+ omnimix? or even the just the A20? I'm really really looking forward those old songs. I would really appreciate any info or if you have any idea of how to separate the files/data from this omnimix and put it into a clean a20.  I would buy you some coffe :3   [2024/01/06 02:06:15] M:graphics::d3d9: IDirect3D9::CreateDevice hook hit (0, 1, 0x4101f2, D3DCREATE_MULTITHREADED | D3DCREATE_HARDWARE_VERTEXPROCESSING, 0xe33b390, 0x6f3a26f4) [2024/01/06 02:06:15] I:graphics::d3d9: D3D9 presentation parameters for adapter 0: BackBufferWidth: 1280, BackBufferHeight: 720, Format: D3DFMT_X8R8G8B8, BackBufferCount: 1, MultiSampleType: 0, MultiSampleQuality: 0, SwapEffect: 2, Windowed: 0, EnableAutoDepthStencil: 0, AutoDepthStencilFormat: D3DFMT_D16, Flags: 1, FullScreen_RefreshRateInHz: 60, PresentationInterval: D3DPRESENT_INTERVAL_ONE [2024/01/06 02:06:15] I:graphics::d3d9: IDirect3D9::CreateDevice failed, hr=0x80070057  Game tried to boot into 1280x720@60hz but failed. Either make sure your GPU is set to enable display scaling, or try windowed mode Â
Megamanny Posté(e) le 6 janvier Posté(e) le 6 janvier Just sharing with you the current patch sites that I know of for ddra3.  They all do the same thing but some of them have more options than the others.  Some have the November patch ready and others don't  https://lupinthidr.github.io/BemaniPatcher/ddra3.html  https://egrspatcher.pages.dev/ddra3  https://patcher.xinrin.uk/ddra3.html  https://patch.573.gay/ddra3     3
Megamanny Posté(e) le 7 janvier Posté(e) le 7 janvier On 1/3/2024 at 12:33 AM, NoctsRanun said: MDX 2023112900 songs  ENJOY ^^  https://drive.google.com/file/d/1v0Dkc3urIqZVz_TPepo-MyS8uOdrGkOd/view?usp=sharing   Finally got around to trying this one out.  Everything seems to be working fine. I know some people are having issues with the sorting?  Hope this doesn't impact the official 29 November patch when it gets leaked 1
NoctsRanun Posté(e) le 7 janvier Posté(e) le 7 janvier 59 minutes ago, Megamanny said:   Finally got around to trying this one out.  Everything seems to be working fine. I know some people are having issues with the sorting?  Hope this doesn't impact the official 29 November patch when it gets leaked Hope you enjoyed it. The whole data of 2023112900 is complete now. Just gonna wait for the dump then xD
carlosgordon1970 Posté(e) le 7 janvier Posté(e) le 7 janvier hii, does somebody has the hex edit codes for the 20220202 build? I  have this one but its for the 20200317,DDR Hex Edit Compilation 09.20.2020.xlsx
strider973 PostĂ©(e) le 7 janvier PostĂ©(e) le 7 janvier someone have a DDRA3 background video plz sd and HDÂ
OraimuDesR Posté(e) le 8 janvier Posté(e) le 8 janvier (modifié) someone have a DDR A20/A20+ Gold cabinet background video files? Modifié le 9 janvier par OraimuDesR
NoctsRanun Posté(e) le 9 janvier Posté(e) le 9 janvier (modifié) 4 hours ago, OraimuDesR said: someone have a DDR A20/A20+ Gold cabinet background video files? A20:   A20 PLUS:    Modifié le 9 janvier par NoctsRanun
strider973 Posté(e) le 9 janvier Posté(e) le 9 janvier can someone can explain why DDR load sd background instead HD ?
kanor Posté(e) le 9 janvier Posté(e) le 9 janvier 1 hour ago, strider973 said: can someone can explain why DDR load sd background instead HD ?  Cuz the software is programmed to to determine the Cabinet Type of official hardware Then it makes the adjustments automatically The game can't determine the Cabinet Type cuz we are using unofficial hardware so it will default to an SD cabinet type That's why we have to manually hack it using hex edits
OraimuDesR Posté(e) le 10 janvier Posté(e) le 10 janvier Il y a 22 heures, NoctsRanun a dit : A20:   A20 PLUS:    Thanks but I meant, you have the original files from the game data? Not a YouTube video
NoctsRanun Posté(e) le 10 janvier Posté(e) le 10 janvier 1 hour ago, OraimuDesR said: Thanks but I meant, you have the original files from the game data? Not a YouTube video Please check DMs.
NoctsRanun Posté(e) le 10 janvier Posté(e) le 10 janvier (modifié) On 1/9/2024 at 9:47 PM, strider973 said: can someone can explain why DDR load sd background instead HD ? Yo. I found out that arkmdxp3.dll patcher works with A20 PLUS and A3 (but only in 2023103002) in HD. For A20 PLUS, use any version you have (since my arkmdxp3.dll's case was from 2021080400 and can play 2022020200 songs) then upload its arkmdxp3.dll file and set it to "CRT ADE-6291 P3IO HD" (for 2022020200, I believe it's in "Forced HD mode" or something like that) and overwrite the file after you saved the patched file. For A3 (only 2023103002), upload its arkmdxp3.dll as well, then set it to 3 (which it forces to go to HD mode, since 2 is its default, it goes automatically to SD mode instead) then overwrite it same thing as A20 PLUS'. I couldn't find both Ace (2019042200) and A20 (2020031700) DLL modder for arkmdxp3.dll to modify from SD to HD (since I used arkmdxp3.dll from latest versions for e.g A3's 2023103002 or A20 PLUS' 2021080400 and tried it in both Ace and A20, the background works in HD, but whenever I start the game during Caution, it crashes). I wonder if there's a code for both Ace (2019042200) and A20 (2020031700) to modify it in HD with Hex Editing though.  Anyways, here's the link:   A20 PLUS https://mon.im/bemanipatcher/ddra20+.html  A3 https://lupinthidr.github.io/BemaniPatcher/ddra3.html Modifié le 11 janvier par NoctsRanun
Megamanny Posté(e) le 12 janvier Posté(e) le 12 janvier I know this would be easily resolved using an actual online eamuse server, but it's not possible right now for my setup.  For those that use asphyxia offline, I've noticed some songs aren't properly saving. I've even used a newer plugin that someone posted and it worked much better than the old one but it's still not perfect.  The below songs aren't saving right and there are probably others also.  Will Mars war 3 Why not Chikara Himawari Draw the savage Battle against a true hero (auto pfc)  Any way to fix these?
NoctsRanun Posté(e) le 12 janvier Posté(e) le 12 janvier (modifié) 2 hours ago, Megamanny said: I know this would be easily resolved using an actual online eamuse server, but it's not possible right now for my setup.  For those that use asphyxia offline, I've noticed some songs aren't properly saving. I've even used a newer plugin that someone posted and it worked much better than the old one but it's still not perfect.  The below songs aren't saving right and there are probably others also.  Will Mars war 3 Why not Chikara Himawari Draw the savage Battle against a true hero (auto pfc)  Any way to fix these? Mostly, the songs from SN1, 2, X, and others? Modifié le 12 janvier par NoctsRanun
Megamanny Posté(e) le 12 janvier Posté(e) le 12 janvier (modifié) 55 minutes ago, NoctsRanun said: Mostly, the songs from SN1, 2, X, and others? There is a few others as well from 2014 and above but I don't remember off the top of my head.  Whichever ones aren't saving so far I've been tracking them as of yesterday. Modifié le 12 janvier par Megamanny
uglystru PostĂ©(e) le 12 janvier PostĂ©(e) le 12 janvier Anyone got new data with the latest weeb songs from GP?Â
navi_cs Posté(e) le 12 janvier Posté(e) le 12 janvier (modifié) hace 19 horas, Megamanny dijo: I know this would be easily resolved using an actual online eamuse server, but it's not possible right now for my setup.  For those that use asphyxia offline, I've noticed some songs aren't properly saving. I've even used a newer plugin that someone posted and it worked much better than the old one but it's still not perfect.  The below songs aren't saving right and there are probably others also.  Will Mars war 3 Why not Chikara Himawari Draw the savage Battle against a true hero (auto pfc)  Any way to fix these?  Could you please specify what is the wrong behavior and how it should behave?, because I just tried those songs and they save correctly. One erroneous behavior I found is that it does not save when scores are 0. Modifié le 12 janvier par navi_cs
Megamanny Posté(e) le 13 janvier Posté(e) le 13 janvier (modifié) 3 hours ago, navi_cs said:  Could you please specify what is the wrong behavior and how it should behave?, because I just tried those songs and they save correctly. One erroneous behavior I found is that it does not save when scores are 0.   There is 4 things that usually happen that I've noticed  The score will update and save like normal when you're in game. But when you exit the game and go back in the score resets to your last played score.  The score will always be whatever you got last regardless if it's a lower or higher one  The songs that have a score in them will show as 0 at the result screen and then display your last gotten score and never save the highest one  The score doesn't save at all but will have a clear indicator if you got a PFC, gfc, etc.  There is different versions of the a3 plugin for asphyxia so whatever you're using is a little better than the one I got. Modifié le 13 janvier par Megamanny
carlosgordon1970 PostĂ©(e) le 13 janvier PostĂ©(e) le 13 janvier hi guys, someone knows how to set up butterfly? i want to play the golden league but i dont remember lol, i know i need sqlite and java 8 , but i dont know how to enable the events... Â
navi_cs Posté(e) le 13 janvier Posté(e) le 13 janvier (modifié) En 12/1/2024 a las 21:01, Megamanny dijo:   There is 4 things that usually happen that I've noticed  The score will update and save like normal when you're in game. But when you exit the game and go back in the score resets to your last played score.  The score will always be whatever you got last regardless if it's a lower or higher one  The songs that have a score in them will show as 0 at the result screen and then display your last gotten score and never save the highest one  The score doesn't save at all but will have a clear indicator if you got a PFC, gfc, etc.  There is different versions of the a3 plugin for asphyxia so whatever you're using is a little better than the one I got.  I share with you the plugin I use, if you don't get good results I would ask you to check the terminal for any error. Because it seems to me very strange the problems you are having. If it is only in some songs it is strange, but if it is in general it could be problems with the database that is no longer registering the changes. P.S.: I updated the plugin, I have tested it a little bit so it may have some bugs. P.S.2: I updated the plugin again, added more options to configure in "Profiles > Settings" in the WebUI.     Modifié le 23 janvier par navi_cs Plugin update in a new post
Megamanny Posté(e) le 14 janvier Posté(e) le 14 janvier (modifié) 12 hours ago, navi_cs said:  I share with you the plugin I use, if you don't get good results I would ask you to check the terminal for any error. Because it seems to me very strange the problems you are having. If it is only in some songs it is strange, but if it is in general it could be problems with the database that is no longer registering the changes. P.S. I updated the plugin, I have tested it a little bit so it may have some bugs.  ddr@asphyxia.rar 8.45 kB · 1 download   That's neat. I just gave it a quick try on my back up version and your version in the webui has an actual character option compared to the webui one that I'm using.  The unfortunate thing is that when when saving anything in the profile for your webui it changes character back to all character random and it turns off the calorie count.  EDIT:  Tried your version on my actual ddr a3 file and it autopopulated the calorie count as on and gave me yuni as the background dancer. I'd rather have alice but I'm not picky so I won't touch the submit button in case if it reverts it back to off and all characters lol  One thing I did notice is that there is no Yuni KAC6th model selectable. I haven't played in the arcade in a month but I do believe I have KAC 6th yuni as my model.  And does the calorie count (workout weight) go off of KG or LBS in asphyxia? I would think KG since it's based off the Japanese version. I know it's far from accurate but it gives me a good idea of how much time I've spent playing without having to check my phone. Modifié le 14 janvier par Megamanny
navi_cs Posté(e) le 15 janvier Posté(e) le 15 janvier (modifié) hace 16 horas, Megamanny dijo:   That's neat. I just gave it a quick try on my back up version and your version in the webui has an actual character option compared to the webui one that I'm using.  The unfortunate thing is that when when saving anything in the profile for your webui it changes character back to all character random and it turns off the calorie count.  EDIT:  Tried your version on my actual ddr a3 file and it autopopulated the calorie count as on and gave me yuni as the background dancer. I'd rather have alice but I'm not picky so I won't touch the submit button in case if it reverts it back to off and all characters lol  One thing I did notice is that there is no Yuni KAC6th model selectable. I haven't played in the arcade in a month but I do believe I have KAC 6th yuni as my model.  And does the calorie count (workout weight) go off of KG or LBS in asphyxia? I would think KG since it's based off the Japanese version. I know it's far from accurate but it gives me a good idea of how much time I've spent playing without having to check my phone.  I update the plugin in the same post. Regarding the character selection, I corrected the problem, but apparently this option does not work correctly, both in Asphyxia and MB, it only selects correctly up to Gus, after him the game uses random characters. Modifié le 15 janvier par navi_cs
Megamanny PostĂ©(e) le 15 janvier PostĂ©(e) le 15 janvier 42 minutes ago, navi_cs said:  I update the plugin in the same post. Regarding the character selection, I corrected the problem, but apparently this option does not work correctly, both in Asphyxia and MB, it only selects correctly up to Gus, after him the game uses random characters.  I gave your plugin a try.  It looks like it's saving all the songs I was having trouble with so far.Â
NoctsRanun Posté(e) le 15 janvier Posté(e) le 15 janvier 2 hours ago, navi_cs said:  I update the plugin in the same post. Regarding the character selection, I corrected the problem, but apparently this option does not work correctly, both in Asphyxia and MB, it only selects correctly up to Gus, after him the game uses random characters. Except selecting Alice permanently, remember?
navi_cs Posté(e) le 15 janvier Posté(e) le 15 janvier hace 43 minutos, NoctsRanun dijo: Except selecting Alice permanently, remember?  I remember, Alice is after Gus, so it does not work correctly when selecting her. Because of how it is programmed, it may be that it only works correctly with one digit, that is, it works with the configuration from 0 to 9, Gus is 9, with 2 digits, that is, from 10 onwards it does not work correctly, Alice is 11.
NoctsRanun Posté(e) le 15 janvier Posté(e) le 15 janvier 45 minutes ago, navi_cs said:  I remember, Alice is after Gus, so it does not work correctly when selecting her. Because of how it is programmed, it may be that it only works correctly with one digit, that is, it works with the configuration from 0 to 9, Gus is 9, with 2 digits, that is, from 10 onwards it does not work correctly, Alice is 11. Yeah, from 10 onwards, won't work though....sad.
Apricorn PostĂ©(e) le 15 janvier PostĂ©(e) le 15 janvier Updated from 2023091900 to 2023112900 and now I get a crash. I am able to login to my account, but when it goes to load the passeli and dancer type it hangs and crashes. Here's the end of log-  [2024/01/15 16:59:12] I:debughook: ESS :CHECKIN STATUS:0 [2024/01/15 16:59:12] I:debughook: ENTRYFLOW: CREDIT_EACOIN_CHECKIN_SUCCESS PLAYER 1. [2024/01/15 16:59:12] I:ArkEntryFlow::changeScene: Player1 : currentScene=19, nextScene=20 [2024/01/15 16:59:14] W:afpu-package: no image[scex_burst_line] in shape[9star_base_shape13] [2024/01/15 16:59:13] I:debughook: ENTRYFLOW: CALLED SET_SCENE_RESULT PLAYER 1. [2024/01/15 16:59:14] I:ArkEntryFlow::setSceneResult: Player1 : currentScene=20, nextScene=20 [2024/01/15 16:59:13] I:debughook: ENTRYFLOW: CREDIT_EACOIN_SELECTMODE PLAYER 1. [2024/01/15 16:59:14] I:ArkEntryFlow::changeScene: Player1 : currentScene=20, nextScene=21 [2024/01/15 16:59:14] I:debughook: STOP SCAN EAMUSEMENTPASS.1 [2024/01/15 16:59:14] I:debughook: STOP SCAN EAMUSEMENTPASS.2 [2024/01/15 16:59:15] W:afp-sys: "afp_layer_set_priority" layer ID 0 is not layer ID. [2024/01/15 16:59:15] W:DDR: EXCEPTION CATCH. [2024/01/15 16:59:14] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION [2024/01/15 16:59:14] I:signal: printing callstack [2024/01/15 16:59:14] I:stackwalker: 705E3A2E (gamemdx): (unknown): gameMain [2024/01/15 16:59:14] I:stackwalker: 706A2389 (gamemdx): (unknown): gameMain [2024/01/15 16:59:14] I:stackwalker: 706A25E8 (gamemdx): (unknown): gameMain [2024/01/15 16:59:14] I:stackwalker: 706C4EFD (gamemdx): (unknown): gameMain [2024/01/15 16:59:15] I:stackwalker: 706A265F (gamemdx): (unknown): gameMain [2024/01/15 16:59:15] I:stackwalker: 706C4F57 (gamemdx): (unknown): gameMain [2024/01/15 16:59:15] I:stackwalker: ERROR: StackWalk64-Endless-Callstack!, GetLastError: 0 (Address: 706C4F6B) [2024/01/15 16:59:15] F:signal: end [2024/01/15 16:59:15] I:launcher: stopping subsystems [2024/01/15 16:59:15] I:logger: stop [2024/01/15 16:59:15] I:rawinput: disposing devices Â
Megamanny PostĂ©(e) le 15 janvier PostĂ©(e) le 15 janvier 17 minutes ago, Apricorn said: Updated from 2023091900 to 2023112900 and now I get a crash. I am able to login to my account, but when it goes to load the passeli and dancer type it hangs and crashes. Here's the end of log-  [2024/01/15 16:59:12] I:debughook: ESS :CHECKIN STATUS:0 [2024/01/15 16:59:12] I:debughook: ENTRYFLOW: CREDIT_EACOIN_CHECKIN_SUCCESS PLAYER 1. [2024/01/15 16:59:12] I:ArkEntryFlow::changeScene: Player1 : currentScene=19, nextScene=20 [2024/01/15 16:59:14] W:afpu-package: no image[scex_burst_line] in shape[9star_base_shape13] [2024/01/15 16:59:13] I:debughook: ENTRYFLOW: CALLED SET_SCENE_RESULT PLAYER 1. [2024/01/15 16:59:14] I:ArkEntryFlow::setSceneResult: Player1 : currentScene=20, nextScene=20 [2024/01/15 16:59:13] I:debughook: ENTRYFLOW: CREDIT_EACOIN_SELECTMODE PLAYER 1. [2024/01/15 16:59:14] I:ArkEntryFlow::changeScene: Player1 : currentScene=20, nextScene=21 [2024/01/15 16:59:14] I:debughook: STOP SCAN EAMUSEMENTPASS.1 [2024/01/15 16:59:14] I:debughook: STOP SCAN EAMUSEMENTPASS.2 [2024/01/15 16:59:15] W:afp-sys: "afp_layer_set_priority" layer ID 0 is not layer ID. [2024/01/15 16:59:15] W:DDR: EXCEPTION CATCH. [2024/01/15 16:59:14] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION [2024/01/15 16:59:14] I:signal: printing callstack [2024/01/15 16:59:14] I:stackwalker: 705E3A2E (gamemdx): (unknown): gameMain [2024/01/15 16:59:14] I:stackwalker: 706A2389 (gamemdx): (unknown): gameMain [2024/01/15 16:59:14] I:stackwalker: 706A25E8 (gamemdx): (unknown): gameMain [2024/01/15 16:59:14] I:stackwalker: 706C4EFD (gamemdx): (unknown): gameMain [2024/01/15 16:59:15] I:stackwalker: 706A265F (gamemdx): (unknown): gameMain [2024/01/15 16:59:15] I:stackwalker: 706C4F57 (gamemdx): (unknown): gameMain [2024/01/15 16:59:15] I:stackwalker: ERROR: StackWalk64-Endless-Callstack!, GetLastError: 0 (Address: 706C4F6B) [2024/01/15 16:59:15] F:signal: end [2024/01/15 16:59:15] I:launcher: stopping subsystems [2024/01/15 16:59:15] I:logger: stop [2024/01/15 16:59:15] I:rawinput: disposing devices  Share the November data so we can give it a try and see if we run into the same issue.Â
NoctsRanun Posté(e) le 15 janvier Posté(e) le 15 janvier (modifié) 39 minutes ago, Apricorn said: Updated from 2023091900 to 2023112900 and now I get a crash. I am able to login to my account, but when it goes to load the passeli and dancer type it hangs and crashes. Here's the end of log-  [2024/01/15 16:59:12] I:debughook: ESS :CHECKIN STATUS:0 [2024/01/15 16:59:12] I:debughook: ENTRYFLOW: CREDIT_EACOIN_CHECKIN_SUCCESS PLAYER 1. [2024/01/15 16:59:12] I:ArkEntryFlow::changeScene: Player1 : currentScene=19, nextScene=20 [2024/01/15 16:59:14] W:afpu-package: no image[scex_burst_line] in shape[9star_base_shape13] [2024/01/15 16:59:13] I:debughook: ENTRYFLOW: CALLED SET_SCENE_RESULT PLAYER 1. [2024/01/15 16:59:14] I:ArkEntryFlow::setSceneResult: Player1 : currentScene=20, nextScene=20 [2024/01/15 16:59:13] I:debughook: ENTRYFLOW: CREDIT_EACOIN_SELECTMODE PLAYER 1. [2024/01/15 16:59:14] I:ArkEntryFlow::changeScene: Player1 : currentScene=20, nextScene=21 [2024/01/15 16:59:14] I:debughook: STOP SCAN EAMUSEMENTPASS.1 [2024/01/15 16:59:14] I:debughook: STOP SCAN EAMUSEMENTPASS.2 [2024/01/15 16:59:15] W:afp-sys: "afp_layer_set_priority" layer ID 0 is not layer ID. [2024/01/15 16:59:15] W:DDR: EXCEPTION CATCH. [2024/01/15 16:59:14] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION [2024/01/15 16:59:14] I:signal: printing callstack [2024/01/15 16:59:14] I:stackwalker: 705E3A2E (gamemdx): (unknown): gameMain [2024/01/15 16:59:14] I:stackwalker: 706A2389 (gamemdx): (unknown): gameMain [2024/01/15 16:59:14] I:stackwalker: 706A25E8 (gamemdx): (unknown): gameMain [2024/01/15 16:59:14] I:stackwalker: 706C4EFD (gamemdx): (unknown): gameMain [2024/01/15 16:59:15] I:stackwalker: 706A265F (gamemdx): (unknown): gameMain [2024/01/15 16:59:15] I:stackwalker: 706C4F57 (gamemdx): (unknown): gameMain [2024/01/15 16:59:15] I:stackwalker: ERROR: StackWalk64-Endless-Callstack!, GetLastError: 0 (Address: 706C4F6B) [2024/01/15 16:59:15] F:signal: end [2024/01/15 16:59:15] I:launcher: stopping subsystems [2024/01/15 16:59:15] I:logger: stop [2024/01/15 16:59:15] I:rawinput: disposing devices  Which November data, this one? https://drive.google.com/file/d/1v0Dkc3urIqZVz_TPepo-MyS8uOdrGkOd/view  Or the new one you have?  Please let me know coz I might delete my package soon if it works. This Frankenstein package is just temporary, until we have the clean dump afterwards. Modifié le 15 janvier par NoctsRanun 1
Apricorn Posté(e) le 16 janvier Posté(e) le 16 janvier 3 hours ago, NoctsRanun said: Which November data, this one? https://drive.google.com/file/d/1v0Dkc3urIqZVz_TPepo-MyS8uOdrGkOd/view  Or the new one you have?  Please let me know coz I might delete my package soon if it works. This Frankenstein package is just temporary, until we have the clean dump afterwards.  Yes, it was this pack.
NoctsRanun Posté(e) le 16 janvier Posté(e) le 16 janvier 2 hours ago, Apricorn said:  Yes, it was this pack. You mean the package I posted like 2 weeks ago? It works on me, but have you noticed you can also use the 2023103002 as well?
Apricorn Posté(e) le 17 janvier Posté(e) le 17 janvier (modifié) 20 hours ago, NoctsRanun said: You mean the package I posted like 2 weeks ago? It works on me, but have you noticed you can also use the 2023103002 as well? I updated from 2023103002 and it was a sucess. The problem is loading the Babylon galaxy event that needs files from that release. Modifié le 17 janvier par Apricorn 1
One Eternal Ash Posté(e) le 21 janvier Posté(e) le 21 janvier can someone one help me out how will the game recongized my ea card on asphyxia?
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