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[Arcade PC] Dance Dance Revolution [A20] [A20 PLUS] [A3] [World] (Konami)


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hola, amigos :)

 

I downloaded the omnimix from here  https://www.youtube.com/watch?v=KGmcHBF3viA&t=1374s (A20+) but the whole folder is messy and not clean at all XD Everytime I launch the game all I get is a white screen and that's it, something's not working. Here is the log log.txt Can you help me out with this?

 

Does anyone has a clean version of the A20+ omnimix? or even the just the A20? I'm really really looking forward those old songs.

I would really appreciate any info or if you have any idea of how to separate the files/data from this omnimix and put it into a clean a20.

 

I would buy you a coffe :3

 

Modifié par Jonnhyfer
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5 minutes ago, Jonnhyfer said:

hola, amigos :)

 

I downloaded the omnimix from here  https://www.youtube.com/watch?v=KGmcHBF3viA&t=1374s (A20+) but the whole folder is messy and not clean at all XD Everytime I launch the game al i get is a white screen at that's it, something it's not working. Here is the log log.txt Can you help me out with this?

 

Does anyone has a clean version of the A20+ omnimix? or even the just the A20? I'm really really looking forward those old songs.

I would really appreciate any info or if you have any idea of how to separate the files/data from this omnimix and put it into a clean a20.

 

I would buy you some coffe :3

 

 

[2024/01/06 02:06:15] M:graphics::d3d9: IDirect3D9::CreateDevice hook hit (0, 1, 0x4101f2, D3DCREATE_MULTITHREADED | D3DCREATE_HARDWARE_VERTEXPROCESSING, 0xe33b390, 0x6f3a26f4)
[2024/01/06 02:06:15] I:graphics::d3d9: D3D9 presentation parameters for adapter 0: BackBufferWidth: 1280, BackBufferHeight: 720, Format: D3DFMT_X8R8G8B8, BackBufferCount: 1, MultiSampleType: 0, MultiSampleQuality: 0, SwapEffect: 2, Windowed: 0, EnableAutoDepthStencil: 0, AutoDepthStencilFormat: D3DFMT_D16, Flags: 1, FullScreen_RefreshRateInHz: 60, PresentationInterval: D3DPRESENT_INTERVAL_ONE

[2024/01/06 02:06:15] I:graphics::d3d9: IDirect3D9::CreateDevice failed, hr=0x80070057

 

Game tried to boot into 1280x720@60hz but failed. Either make sure your GPU is set to enable display scaling, or try windowed mode

 

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Just sharing with you the current patch sites that I know of for ddra3. 

 

They all do the same thing but some of them have more options than the others. 

 

Some have the November patch ready and others don't

 

https://lupinthidr.github.io/BemaniPatcher/ddra3.html

 

https://egrspatcher.pages.dev/ddra3

 

https://patcher.xinrin.uk/ddra3.html

 

https://patch.573.gay/ddra3

 

 

 

 

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On 1/3/2024 at 12:33 AM, NoctsRanun said:

 

 

Finally got around to trying this one out. 

 

Everything seems to be working fine. I know some people are having issues with the sorting? 

 

Hope this doesn't impact the official 29 November patch when it gets leaked 

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59 minutes ago, Megamanny said:

 

 

Finally got around to trying this one out. 

 

Everything seems to be working fine. I know some people are having issues with the sorting? 

 

Hope this doesn't impact the official 29 November patch when it gets leaked 

Hope you enjoyed it. The whole data of 2023112900 is complete now. Just gonna wait for the dump then xD

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1 hour ago, strider973 said:

can someone can explain why  DDR load sd background instead HD ?

 

Cuz the software is programmed to to determine the Cabinet Type of official hardware

Then it makes the adjustments automatically

The game can't determine the Cabinet Type cuz we are using unofficial hardware so it will default to an SD cabinet type

That's why we have to manually hack it using hex edits

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On 1/9/2024 at 9:47 PM, strider973 said:

can someone can explain why  DDR load sd background instead HD ?

Yo. I found out that arkmdxp3.dll patcher works with A20 PLUS and A3 (but only in 2023103002) in HD. For A20 PLUS, use any version you have (since my arkmdxp3.dll's case was from 2021080400 and can play 2022020200 songs) then upload its arkmdxp3.dll file and set it to "CRT ADE-6291 P3IO HD" (for 2022020200, I believe it's in "Forced HD mode" or something like that) and overwrite the file after you saved the patched file. For A3 (only 2023103002), upload its arkmdxp3.dll as well, then set it to 3 (which it forces to go to HD mode, since 2 is its default, it goes automatically to SD mode instead) then overwrite it same thing as A20 PLUS'. I couldn't find both Ace (2019042200) and A20 (2020031700) DLL modder for arkmdxp3.dll to modify from SD to HD (since I used arkmdxp3.dll from latest versions for e.g A3's 2023103002 or A20 PLUS' 2021080400 and tried it in both Ace and A20, the background works in HD, but whenever I start the game during Caution, it crashes). I wonder if there's a code for both Ace (2019042200) and A20 (2020031700) to modify it in HD with Hex Editing though.

 

Anyways, here's the link:  

 

A20 PLUS

https://mon.im/bemanipatcher/ddra20+.html 

 

A3

https://lupinthidr.github.io/BemaniPatcher/ddra3.html

Modifié par NoctsRanun
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I know this would be easily resolved using an actual online eamuse server, but it's not possible right now for my setup. 

 

For those that use asphyxia offline, I've noticed some songs aren't properly saving. I've even used a newer plugin that someone posted and it worked much better than the old one but it's still not perfect.

 

The below songs aren't saving right and there are probably others also. 

 

Will

Mars war 3

Why not 

Chikara

Himawari

Draw the savage

Battle against a true hero (auto pfc)

 

Any way to fix these?

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2 hours ago, Megamanny said:

I know this would be easily resolved using an actual online eamuse server, but it's not possible right now for my setup. 

 

For those that use asphyxia offline, I've noticed some songs aren't properly saving. I've even used a newer plugin that someone posted and it worked much better than the old one but it's still not perfect.

 

The below songs aren't saving right and there are probably others also. 

 

Will

Mars war 3

Why not 

Chikara

Himawari

Draw the savage

Battle against a true hero (auto pfc)

 

Any way to fix these?

Mostly, the songs from SN1, 2, X, and others?

Modifié par NoctsRanun
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55 minutes ago, NoctsRanun said:

Mostly, the songs from SN1, 2, X, and others?

There is a few others as well from 2014 and above but I don't remember off the top of my head. 

 

Whichever ones aren't saving so far I've been tracking them as of yesterday. 

Modifié par Megamanny
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hace 19 horas, Megamanny dijo:

I know this would be easily resolved using an actual online eamuse server, but it's not possible right now for my setup. 

 

For those that use asphyxia offline, I've noticed some songs aren't properly saving. I've even used a newer plugin that someone posted and it worked much better than the old one but it's still not perfect.

 

The below songs aren't saving right and there are probably others also. 

 

Will

Mars war 3

Why not 

Chikara

Himawari

Draw the savage

Battle against a true hero (auto pfc)

 

Any way to fix these?

 

Could you please specify what is the wrong behavior and how it should behave?, because I just tried those songs and they save correctly.

One erroneous behavior I found is that it does not save when scores are 0.

Modifié par navi_cs
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3 hours ago, navi_cs said:

 

Could you please specify what is the wrong behavior and how it should behave?, because I just tried those songs and they save correctly.

One erroneous behavior I found is that it does not save when scores are 0.

 

 

There is 4 things that usually happen that I've noticed

 

The score will update and save like normal when you're in game. But when you exit the game and go back in the score resets to your last played score.

 

The score will always be whatever you got last regardless if it's a lower or higher one

 

The songs that have a score in them will show as 0 at the result screen and then display your last gotten score and never save the highest one

 

The score doesn't save at all but will have a clear indicator if you got a PFC, gfc, etc. 

 

There is different versions of the a3 plugin for asphyxia so whatever you're using is a little better than the one I got. 

Modifié par Megamanny
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En 12/1/2024 a las 21:01, Megamanny dijo:

 

 

There is 4 things that usually happen that I've noticed

 

The score will update and save like normal when you're in game. But when you exit the game and go back in the score resets to your last played score.

 

The score will always be whatever you got last regardless if it's a lower or higher one

 

The songs that have a score in them will show as 0 at the result screen and then display your last gotten score and never save the highest one

 

The score doesn't save at all but will have a clear indicator if you got a PFC, gfc, etc. 

 

There is different versions of the a3 plugin for asphyxia so whatever you're using is a little better than the one I got. 

 

I share with you the plugin I use, if you don't get good results I would ask you to check the terminal for any error. Because it seems to me very strange the problems you are having.

If it is only in some songs it is strange, but if it is in general it could be problems with the database that is no longer registering the changes.

P.S.: I updated the plugin, I have tested it a little bit so it may have some bugs.

P.S.2: I updated the plugin again, added more options to configure in "Profiles > Settings" in the WebUI.

 

 

 

 

Modifié par navi_cs
Plugin update in a new post
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12 hours ago, navi_cs said:

 

I share with you the plugin I use, if you don't get good results I would ask you to check the terminal for any error. Because it seems to me very strange the problems you are having.

If it is only in some songs it is strange, but if it is in general it could be problems with the database that is no longer registering the changes.

P.S. I updated the plugin, I have tested it a little bit so it may have some bugs.

 

ddr@asphyxia.rar 8.45 kB · 1 download

 

 

That's neat. I just gave it a quick try on my back up version and your version in the webui has an actual character option compared to the webui one that I'm using. 

 

The unfortunate thing is that when when saving anything in the profile for your webui it changes character back to all character random and it turns off the calorie count. 

 

EDIT: 

 

Tried your version on my actual ddr a3 file and it autopopulated the calorie count as on and gave me yuni as the background dancer. I'd rather have alice but I'm not picky so I won't touch the submit button in case if it reverts it back to off and all characters lol

 

One thing I did notice is that there is no Yuni KAC6th model selectable. I haven't played in the arcade in a month but I do believe I have KAC 6th yuni as my model. 

 

And does the calorie count (workout weight) go off of KG or LBS in asphyxia? I would think KG since it's based off the Japanese version. I know it's far from accurate but it gives me a good idea of how much time I've spent playing without having to check my phone. 

Modifié par Megamanny
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hace 16 horas, Megamanny dijo:

 

 

That's neat. I just gave it a quick try on my back up version and your version in the webui has an actual character option compared to the webui one that I'm using. 

 

The unfortunate thing is that when when saving anything in the profile for your webui it changes character back to all character random and it turns off the calorie count. 

 

EDIT: 

 

Tried your version on my actual ddr a3 file and it autopopulated the calorie count as on and gave me yuni as the background dancer. I'd rather have alice but I'm not picky so I won't touch the submit button in case if it reverts it back to off and all characters lol

 

One thing I did notice is that there is no Yuni KAC6th model selectable. I haven't played in the arcade in a month but I do believe I have KAC 6th yuni as my model. 

 

And does the calorie count (workout weight) go off of KG or LBS in asphyxia? I would think KG since it's based off the Japanese version. I know it's far from accurate but it gives me a good idea of how much time I've spent playing without having to check my phone. 

 

I update the plugin in the same post.
Regarding the character selection, I corrected the problem, but apparently this option does not work correctly, both in Asphyxia and MB, it only selects correctly up to Gus, after him the game uses random characters.

Modifié par navi_cs
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42 minutes ago, navi_cs said:

 

I update the plugin in the same post.
Regarding the character selection, I corrected the problem, but apparently this option does not work correctly, both in Asphyxia and MB, it only selects correctly up to Gus, after him the game uses random characters.

 

I gave your plugin a try. 

 

It looks like it's saving all the songs I was having trouble with so far. 

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2 hours ago, navi_cs said:

 

I update the plugin in the same post.
Regarding the character selection, I corrected the problem, but apparently this option does not work correctly, both in Asphyxia and MB, it only selects correctly up to Gus, after him the game uses random characters.

Except selecting Alice permanently, remember?

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hace 43 minutos, NoctsRanun dijo:

Except selecting Alice permanently, remember?

 

I remember, Alice is after Gus, so it does not work correctly when selecting her. Because of how it is programmed, it may be that it only works correctly with one digit, that is, it works with the configuration from 0 to 9, Gus is 9, with 2 digits, that is, from 10 onwards it does not work correctly, Alice is 11.

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45 minutes ago, navi_cs said:

 

I remember, Alice is after Gus, so it does not work correctly when selecting her. Because of how it is programmed, it may be that it only works correctly with one digit, that is, it works with the configuration from 0 to 9, Gus is 9, with 2 digits, that is, from 10 onwards it does not work correctly, Alice is 11.

Yeah, from 10 onwards, won't work though....sad.

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Updated from 2023091900 to 2023112900 and now I get a crash. I am able to login to my account, but when it goes to load the passeli and dancer type it hangs and crashes. Here's the end of log-

 

[2024/01/15 16:59:12] I:debughook: ESS :CHECKIN STATUS:0
[2024/01/15 16:59:12] I:debughook: ENTRYFLOW: CREDIT_EACOIN_CHECKIN_SUCCESS PLAYER 1.
[2024/01/15 16:59:12] I:ArkEntryFlow::changeScene: Player1 : currentScene=19, nextScene=20
[2024/01/15 16:59:14] W:afpu-package: no image[scex_burst_line] in shape[9star_base_shape13]
[2024/01/15 16:59:13] I:debughook: ENTRYFLOW: CALLED SET_SCENE_RESULT PLAYER 1.
[2024/01/15 16:59:14] I:ArkEntryFlow::setSceneResult: Player1 : currentScene=20, nextScene=20
[2024/01/15 16:59:13] I:debughook: ENTRYFLOW: CREDIT_EACOIN_SELECTMODE PLAYER 1.
[2024/01/15 16:59:14] I:ArkEntryFlow::changeScene: Player1 : currentScene=20, nextScene=21
[2024/01/15 16:59:14] I:debughook: STOP SCAN EAMUSEMENTPASS.1
[2024/01/15 16:59:14] I:debughook: STOP SCAN EAMUSEMENTPASS.2
[2024/01/15 16:59:15] W:afp-sys: "afp_layer_set_priority" layer ID 0 is not layer ID.
[2024/01/15 16:59:15] W:DDR: EXCEPTION CATCH.
[2024/01/15 16:59:14] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION
[2024/01/15 16:59:14] I:signal: printing callstack
[2024/01/15 16:59:14] I:stackwalker: 705E3A2E (gamemdx): (unknown): gameMain
[2024/01/15 16:59:14] I:stackwalker: 706A2389 (gamemdx): (unknown): gameMain
[2024/01/15 16:59:14] I:stackwalker: 706A25E8 (gamemdx): (unknown): gameMain
[2024/01/15 16:59:14] I:stackwalker: 706C4EFD (gamemdx): (unknown): gameMain
[2024/01/15 16:59:15] I:stackwalker: 706A265F (gamemdx): (unknown): gameMain
[2024/01/15 16:59:15] I:stackwalker: 706C4F57 (gamemdx): (unknown): gameMain
[2024/01/15 16:59:15] I:stackwalker: ERROR: StackWalk64-Endless-Callstack!, GetLastError: 0 (Address: 706C4F6B)
[2024/01/15 16:59:15] F:signal: end
[2024/01/15 16:59:15] I:launcher: stopping subsystems
[2024/01/15 16:59:15] I:logger: stop
[2024/01/15 16:59:15] I:rawinput: disposing devices

 

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17 minutes ago, Apricorn said:

Updated from 2023091900 to 2023112900 and now I get a crash. I am able to login to my account, but when it goes to load the passeli and dancer type it hangs and crashes. Here's the end of log-

 

[2024/01/15 16:59:12] I:debughook: ESS :CHECKIN STATUS:0
[2024/01/15 16:59:12] I:debughook: ENTRYFLOW: CREDIT_EACOIN_CHECKIN_SUCCESS PLAYER 1.
[2024/01/15 16:59:12] I:ArkEntryFlow::changeScene: Player1 : currentScene=19, nextScene=20
[2024/01/15 16:59:14] W:afpu-package: no image[scex_burst_line] in shape[9star_base_shape13]
[2024/01/15 16:59:13] I:debughook: ENTRYFLOW: CALLED SET_SCENE_RESULT PLAYER 1.
[2024/01/15 16:59:14] I:ArkEntryFlow::setSceneResult: Player1 : currentScene=20, nextScene=20
[2024/01/15 16:59:13] I:debughook: ENTRYFLOW: CREDIT_EACOIN_SELECTMODE PLAYER 1.
[2024/01/15 16:59:14] I:ArkEntryFlow::changeScene: Player1 : currentScene=20, nextScene=21
[2024/01/15 16:59:14] I:debughook: STOP SCAN EAMUSEMENTPASS.1
[2024/01/15 16:59:14] I:debughook: STOP SCAN EAMUSEMENTPASS.2
[2024/01/15 16:59:15] W:afp-sys: "afp_layer_set_priority" layer ID 0 is not layer ID.
[2024/01/15 16:59:15] W:DDR: EXCEPTION CATCH.
[2024/01/15 16:59:14] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION
[2024/01/15 16:59:14] I:signal: printing callstack
[2024/01/15 16:59:14] I:stackwalker: 705E3A2E (gamemdx): (unknown): gameMain
[2024/01/15 16:59:14] I:stackwalker: 706A2389 (gamemdx): (unknown): gameMain
[2024/01/15 16:59:14] I:stackwalker: 706A25E8 (gamemdx): (unknown): gameMain
[2024/01/15 16:59:14] I:stackwalker: 706C4EFD (gamemdx): (unknown): gameMain
[2024/01/15 16:59:15] I:stackwalker: 706A265F (gamemdx): (unknown): gameMain
[2024/01/15 16:59:15] I:stackwalker: 706C4F57 (gamemdx): (unknown): gameMain
[2024/01/15 16:59:15] I:stackwalker: ERROR: StackWalk64-Endless-Callstack!, GetLastError: 0 (Address: 706C4F6B)
[2024/01/15 16:59:15] F:signal: end
[2024/01/15 16:59:15] I:launcher: stopping subsystems
[2024/01/15 16:59:15] I:logger: stop
[2024/01/15 16:59:15] I:rawinput: disposing devices

 

Share the November data so we can give it a try and see if we run into the same issue. 

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39 minutes ago, Apricorn said:

Updated from 2023091900 to 2023112900 and now I get a crash. I am able to login to my account, but when it goes to load the passeli and dancer type it hangs and crashes. Here's the end of log-

 

[2024/01/15 16:59:12] I:debughook: ESS :CHECKIN STATUS:0
[2024/01/15 16:59:12] I:debughook: ENTRYFLOW: CREDIT_EACOIN_CHECKIN_SUCCESS PLAYER 1.
[2024/01/15 16:59:12] I:ArkEntryFlow::changeScene: Player1 : currentScene=19, nextScene=20
[2024/01/15 16:59:14] W:afpu-package: no image[scex_burst_line] in shape[9star_base_shape13]
[2024/01/15 16:59:13] I:debughook: ENTRYFLOW: CALLED SET_SCENE_RESULT PLAYER 1.
[2024/01/15 16:59:14] I:ArkEntryFlow::setSceneResult: Player1 : currentScene=20, nextScene=20
[2024/01/15 16:59:13] I:debughook: ENTRYFLOW: CREDIT_EACOIN_SELECTMODE PLAYER 1.
[2024/01/15 16:59:14] I:ArkEntryFlow::changeScene: Player1 : currentScene=20, nextScene=21
[2024/01/15 16:59:14] I:debughook: STOP SCAN EAMUSEMENTPASS.1
[2024/01/15 16:59:14] I:debughook: STOP SCAN EAMUSEMENTPASS.2
[2024/01/15 16:59:15] W:afp-sys: "afp_layer_set_priority" layer ID 0 is not layer ID.
[2024/01/15 16:59:15] W:DDR: EXCEPTION CATCH.
[2024/01/15 16:59:14] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION
[2024/01/15 16:59:14] I:signal: printing callstack
[2024/01/15 16:59:14] I:stackwalker: 705E3A2E (gamemdx): (unknown): gameMain
[2024/01/15 16:59:14] I:stackwalker: 706A2389 (gamemdx): (unknown): gameMain
[2024/01/15 16:59:14] I:stackwalker: 706A25E8 (gamemdx): (unknown): gameMain
[2024/01/15 16:59:14] I:stackwalker: 706C4EFD (gamemdx): (unknown): gameMain
[2024/01/15 16:59:15] I:stackwalker: 706A265F (gamemdx): (unknown): gameMain
[2024/01/15 16:59:15] I:stackwalker: 706C4F57 (gamemdx): (unknown): gameMain
[2024/01/15 16:59:15] I:stackwalker: ERROR: StackWalk64-Endless-Callstack!, GetLastError: 0 (Address: 706C4F6B)
[2024/01/15 16:59:15] F:signal: end
[2024/01/15 16:59:15] I:launcher: stopping subsystems
[2024/01/15 16:59:15] I:logger: stop
[2024/01/15 16:59:15] I:rawinput: disposing devices

 

Which November data, this one? https://drive.google.com/file/d/1v0Dkc3urIqZVz_TPepo-MyS8uOdrGkOd/view

 

Or the new one you have?

 

Please let me know coz I might delete my package soon if it works. This Frankenstein package is just temporary, until we have the clean dump afterwards.

Modifié par NoctsRanun
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3 hours ago, NoctsRanun said:

Which November data, this one? https://drive.google.com/file/d/1v0Dkc3urIqZVz_TPepo-MyS8uOdrGkOd/view

 

Or the new one you have?

 

Please let me know coz I might delete my package soon if it works. This Frankenstein package is just temporary, until we have the clean dump afterwards.

 

Yes, it was this pack.

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20 hours ago, NoctsRanun said:

You mean the package I posted like 2 weeks ago? It works on me, but have you noticed you can also use the 2023103002 as well?

I updated from 2023103002 and it was a sucess. The problem is loading the Babylon galaxy event that needs files from that release.

Modifié par Apricorn
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