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[Arcade PC] Dance Dance Revolution [A20] [A20 PLUS] [A3] [World] (Konami)


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Go to solution Solved by Gliss,

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On 9/1/2024 at 7:56 AM, makoflagkk said:

I know. I hope someone can fork that plugin in the future that fixes those problems. Some did fork it but I don't think they touched on the issue of that. They added galaxy play and a WebUI interface. I just gotta be patient.

 

Glisses made a lot of changes but didn’t fix the main issue I am looking for? But it’s all good. I just like my ddr experience to be as authentic as possible. 

If you want authentic as possible, a hosted server with everything working that has other players might be a better option than just running a plugin that is just meant to get you playing the songs. 

The  issue you're talking about is related to ghostdata_load. It makes sense that whoever wrote the original version of this plugin doesn't play DDR, as I think some things in the code were not fully understood. There are even comments in the code about it that the person who wrote it left saying they don't know what certain things do because they don't play DDR. 

Anyway, the error is in score_str. It looks like the plugin sends the ex score down instead of the primary key of the score, so when ghostdata_load is called the score doesn't exist and you don't get your previous score differences. I can push a fix soon.


EDIT:

Ok here you go makoflagkk, here is an update that kind of makes ghost data load.... The problem with this is that its only going to load 1 ghost data per song and wont really work properly if you have scores on more than one difficulty, as the lookup on ghostdataload in this plugin code does it by refid and mcode, which is not the correct way to implement this because the difficulty is not requested during ghostdata_load. it is supposed to be a unique score ID that can be looked up in the database and the chart determined by the difficulty stored with the score object that is being looked up. Here is the small code change I made that will fudge it for now: 

https://github.com/mcalfin/asphyxia_plugins/commit/6cfae14003d5c0b4ec61f230c323bf57b8561b8b


Unfortunately, to really fix the problem the ghost data saving method has to be refactored. The ghost data itself really didn't need to be in its own table and is currently stored with the user's refid and the mcode of the song without a unique ID for the ghost data linked to the score itself. This is a problem because each chart needs to have its own ghost data that is saved under a unique ID that the game requests the server lookup during ghostdata_load. Realistically the ghost data should just move into the score object but that is going to break all of the existing scores created by the plugin in its current state. without some proper database migrations (which im not sure asphxyia supports) it will be difficult to preserve any existing ghost data after refactoring it properly. 

I recommend using a reliable public network for this reason. These things are usually thought out ahead of time before an implementation goes live by someone who actually plays the game. Not trying to knock the efforts by others to provide for the community, but most networks that take things seriously have a dba so if major things need to change like this, data migration is done properly on the backend to prevent losing scores. when the scores are stored locally on your computer and a code change is made to a public repo that affects the models, it has the potential to break everything and no one can be held response except yourself. 

Modifié par Gliss
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On 9/5/2024 at 10:22 PM, piotr25691 said:

Do you imply that updating WORLD from the initial dump by applying cumulative patches that have been leaked causes this problem?

Weird.

I'm gonna say yes. What with the startup. arcs being toyed around with is why some people are running into issues 

On 9/5/2024 at 10:22 PM, piotr25691 said:

 

 

Modifié par Megamanny
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On 9/6/2024 at 9:50 AM, Megamanny said:

I'm gonna say yes. What with the startup. arcs being toyed around with is why some people are running into issues 

 

So I guess this does have to do with the data being tampared with. Because I remember when DDR A3 launched the data was untouched when it came to here it remained vanilla meaning in its original state. I guess that's why it's so hard to replicate the ghost data shown in A3. Because it is not offical data. It is converting  sm files to ssq files and jackets xwb, xsb, thumbnails. And the person who did fork the plugin didn't really know how ddr works. And also like you said WORLD did not come by itself. It was patched from A3 so that could cause some problems too.

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On 9/12/2024 at 7:59 AM, bobster said:

Why troll it's just a name ,my question is does the data work

 

It does, if you need it bundled (mind the fixed startup.arc lol) https://drive.google.com/file/d/1l8EhIoX1mfENLR75XQzdHkJ8UHcQ9lNG/view?usp=drive_link

Modifié par NoctsRanun
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  • Solution
13 hours ago, NoctsRanun said:

It does, if you need it bundled (mind the fixed startup.arc lol) https://drive.google.com/file/d/1mGekJg2NZ_0DgR0w3foPvf7ZwKKA1382/view?usp=drivesdk

This isn't really "fixed" as much as it is hacked and tampered with. I recommend updating the Asphyxia plugin with the new XML instead of hacking the game if thats how people are playing and just using the original startup.arc unmodified. I have run into stability issues with modified dll and arc files after 4+ hours of the game running. Maybe its fine if you start and stop the game when you go to play, but I personally leave my machine running all day and don't ever turn it off. 

Also there are songs in the data that are missing from this startup.arc

 


EDIT: 

Update the plugin. This is all we need to do for asphyxia to load new songs:

https://github.com/22vv0/asphyxia_plugins/commit/d1f46b47e82bfb15d0feb49f35a2a757c1dcba8e

Just add them to this XML here with placeholder difficulties to unlock. I updated the 5 songs that were released with proper difficulties, the rest are placeholders just to unlock the song until we know what the real difficulties are. 

Here is the link to the updated branch: https://github.com/mcalfin/asphyxia_plugins/tree/mdx

Modifié par Gliss
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3 hours ago, Gliss said:

This isn't really "fixed" as much as it is hacked and tampered with. I recommend updating the Asphyxia plugin with the new XML instead of hacking the game if thats how people are playing and just using the original startup.arc unmodified. I have run into stability issues with modified dll and arc files after 4+ hours of the game running. Maybe its fine if you start and stop the game when you go to play, but I personally leave my machine running all day and don't ever turn it off. 

Also there are songs in the data that are missing from this startup.arc

 


EDIT: 

Update the plugin. This is all we need to do for asphyxia to load new songs:

https://github.com/22vv0/asphyxia_plugins/commit/d1f46b47e82bfb15d0feb49f35a2a757c1dcba8e

Just add them to this XML here with placeholder difficulties to unlock. I updated the 5 songs that were released with proper difficulties, the rest are placeholders just to unlock the song until we know what the real difficulties are. 

Here is the link to the updated branch: https://github.com/mcalfin/asphyxia_plugins/tree/mdx

Wait, the musicdb.xml has generated and encoded song levels?

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28 minutes ago, NoctsRanun said:

Wait, the musicdb.xml has generated and encoded song levels?


No, the official musicdb.xml has the difficulties all set to 255 to indicate the chart exists, and 0 to indicate it does not exist, and that is all. Difficulties are sent down to the game from the eamuse server. Some songs appear to be hardcoded in the case of offline play so that the game isnt completely dead in an arcade offline. I do not believe they did this for any reason other than the flare skill rank is calculated based on your top 30 scores from each category which uses the difficulty of the chart to determine how many points you are awarded plus your flare clear rank. This gives them the ability to change difficulties on the fly remotely without every machine needing an update for difficulty changes, which would leave some people confused if they were calculated locally and went to play on a machine that hasnt updated and calculates a different score than what they'd expect. 


The startup.arc you posted has the 5 new songs they released yesterday, but there are a total of 13 in the actual data. It's much less of a pain if we just leave startup.arc alone and modify the xml on the asphyxia plugin as needed or wait til the server you're using imports the songs properly (otherwise scores wont save)

 

 

  

On 9/7/2024 at 7:20 AM, makoflagkk said:

So I guess this does have to do with the data being tampared with. Because I remember when DDR A3 launched the data was untouched when it came to here it remained vanilla meaning in its original state. I guess that's why it's so hard to replicate the ghost data shown in A3. Because it is not offical data. It is converting  sm files to ssq files and jackets xwb, xsb, thumbnails. And the person who did fork the plugin didn't really know how ddr works. And also like you said WORLD did not come by itself. It was patched from A3 so that could cause some problems too.

Whatever you're talking about has nothing to do with the ghost data. Ghost data is working perfectly fine if you use a public server that supports world like http://services.eamuse.network it will work as expected.

The asphyxia plugin was written poorly for  how ghost data needs to be handled from the client. I just don't think the original author of the plugin understood what the ghost data was and how it was loaded. I could rewrite it but to be honest its not really my priority right now and rewriting it might also cause issues with your existing data because changes will need to be made to the models in the local database for it to work. 

Modifié par Gliss
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Hi guys, just tried a few minutes ago the latest asphixia plugin for mdx 2024091000 with the clean startup.arc you recommended 👍

 

Everything work just fine, but i cant see any event or any of the new songs from the update ..

 

Any helps? I was really curious to try them out 

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23 hours ago, Gliss said:


No, the official musicdb.xml has the difficulties all set to 255 to indicate the chart exists, and 0 to indicate it does not exist, and that is all. Difficulties are sent down to the game from the eamuse server. Some songs appear to be hardcoded in the case of offline play so that the game isnt completely dead in an arcade offline. I do not believe they did this for any reason other than the flare skill rank is calculated based on your top 30 scores from each category which uses the difficulty of the chart to determine how many points you are awarded plus your flare clear rank. This gives them the ability to change difficulties on the fly remotely without every machine needing an update for difficulty changes, which would leave some people confused if they were calculated locally and went to play on a machine that hasnt updated and calculates a different score than what they'd expect. 


The startup.arc you posted has the 5 new songs they released yesterday, but there are a total of 13 in the actual data. It's much less of a pain if we just leave startup.arc alone and modify the xml on the asphyxia plugin as needed or wait til the server you're using imports the songs properly (otherwise scores wont save)

 

 

  

Whatever you're talking about has nothing to do with the ghost data. Ghost data is working perfectly fine if you use a public server that supports world like http://services.eamuse.network it will work as expected.

The asphyxia plugin was written poorly for  how ghost data needs to be handled from the client. I just don't think the original author of the plugin understood what the ghost data was and how it was loaded. I could rewrite it but to be honest its not really my priority right now and rewriting it might also cause issues with your existing data because changes will need to be made to the models in the local database for it to work. 

Because 5 songs have official song levels according to the game. Why do random if the rest of the leaked songs haven't gotten their official levels yet? We're still in the middle of hassling though....

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For those of you wondering why the xsb and xwb files of esco (aka Electronic Sports Complex) is in one of the files of the September data is because there are slight adjustments of the volume and less compression.

Modifié par NoctsRanun
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1 minute ago, NoctsRanun said:

For those of you wondering why the xsb and xwb files of esco (aka Electronic Sports Complex) is in one of the files of the September data is because there are slight adjustments in the volume and less compression.

#BUFFEDESCO

20240914_105718.jpg

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As far as pacing/ghost data not working properly in Asphyxia, it doesn't work properly on an actual machine either. I've had several times where I had a score already and my pacer didn't show up, or where my pacer acted like it was pacing me to a zero score so I was plus by the amount of my money score at the end of the song. It's likely a game issue and not anything that can be fixed server side.

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On 9/13/2024 at 4:08 PM, NoctsRanun said:

Because 5 songs have official song levels according to the game. Why do random if the rest of the leaked songs haven't gotten their official levels yet? We're still in the middle of hassling though....

Because the other option is to not unlock them? If you want them to show up, they need to have a level.... It's either random/guessed levels, or you don't play them at all.

 

 

7 hours ago, nifterific said:

As far as pacing/ghost data not working properly in Asphyxia, it doesn't work properly on an actual machine either. I've had several times where I had a score already and my pacer didn't show up, or where my pacer acted like it was pacing me to a zero score so I was plus by the amount of my money score at the end of the song. It's likely a game issue and not anything that can be fixed server side.



Are you saying that the ghost data doesn't work on official eamuse? I definitely have ghost data working and have verified that it works in world on my server. I'm certain I can fix it in asphyxia but I don't currently have the time to focus on it.

Modifié par Gliss
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Ghost data works I would say like 99% of the time on official machines. I’ve just had several instances of it not working right like I described. It’s existed for a while, you can see it on Dr.D’s Megalovania video from A3.

 


At the end his pacer shows him at +999,970 which is his end score so it paced him as if the record was 0. This same bug exists in DDR World as well as no pacer appearing when you set a target score. 

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On 9/11/2024 at 5:26 PM, NoctsRanun said:

Yeah, the PS5 Pro troll one lol

Maybe it's named like this so that people don't know it's yet another cumulative update for WORLD that should be striked by Konami or something lol

20 hours ago, nifterific said:

As far as pacing/ghost data not working properly in Asphyxia, it doesn't work properly on an actual machine either. I've had several times where I had a score already and my pacer didn't show up, or where my pacer acted like it was pacing me to a zero score so I was plus by the amount of my money score at the end of the song. It's likely a game issue and not anything that can be fixed server side.

Still calling the score "Money Score" as if you're playing an old version of IIDX? lmao

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4 hours ago, piotr25691 said:

Still calling the score "Money Score" as if you're playing an old version of IIDX? lmao

https://remywiki.com/Money_Score
 

Sometimes, the score out of 1,000,000 that you achieve on a song in the DanceDanceRevolution series is also called by players "money score" in order to differentiate it from EX Score.”


And the term has applied to DDR a lot

longer than SN2 (the first game that scored out of 1,000,000). We were definitely saying it back in the Max-Extreme days to differentiate between score and grade since score was weighted so steps later in a song were worth more points and we knew the game had an invisible “dance points” score it used to calculate your grade (not the same as Oni scoring that went on to become EX score). 

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22 hours ago, nifterific said:

https://remywiki.com/Money_Score
 

Sometimes, the score out of 1,000,000 that you achieve on a song in the DanceDanceRevolution series is also called by players "money score" in order to differentiate it from EX Score.”


And the term has applied to DDR a lot

longer than SN2 (the first game that scored out of 1,000,000). We were definitely saying it back in the Max-Extreme days to differentiate between score and grade since score was weighted so steps later in a song were worth more points and we knew the game had an invisible “dance points” score it used to calculate your grade (not the same as Oni scoring that went on to become EX score). 

I would never call a score out of a set maximum a "Money Score" unless i'm playing a really old IIDX game where they were pretending that the score was the $$$ you earned in the "DJ gig"

 

That's some old terminology right here

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On 9/13/2024 at 2:20 PM, oza180 said:

Hi guys, just tried a few minutes ago the latest asphixia plugin for mdx 2024091000 with the clean startup.arc you recommended 👍

 

Everything work just fine, but i cant see any event or any of the new songs from the update ..

 

Any helps? I was really curious to try them out 

 

Im also having the same issue, im not seeing any new song, for example Electronic Sports Complex, I updated the game with the ps5pro.7z and the plugin with https://github.com/mcalfin/asphyxia_plugins/tree/mdx. Unless im missing something. (The startup.arc file Im using is the one included in the 7z file if that matters).

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2 hours ago, OVERHELL said:

 

Im also having the same issue, im not seeing any new song, for example Electronic Sports Complex, I updated the game with the ps5pro.7z and the plugin with https://github.com/mcalfin/asphyxia_plugins/tree/mdx. Unless im missing something. (The startup.arc file Im using is the one included in the 7z file if that matters).

 

 

You forgot a file if you don't see the new songs or the unreleased ones 

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17 hours ago, OVERHELL said:

 

Im also having the same issue, im not seeing any new song, for example Electronic Sports Complex, I updated the game with the ps5pro.7z and the plugin with https://github.com/mcalfin/asphyxia_plugins/tree/mdx. Unless im missing something. (The startup.arc file Im using is the one included in the 7z file if that matters).

 


Make sure you:
- Are using the latest version of the plugin

- Are using the latest version of Asphyxia

- Have updated the data in a clean way, start with 2024061300 FULL and update incrementally using: 2024070400 > 2024080601 > 2024091000

 

Not doing either one of the steps correctly can lead to a wrong `startup.arc` file or Asphyxia not understanding the music database so it doesn't send the right songs.

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On 9/16/2024 at 5:26 PM, OVERHELL said:

 

Im also having the same issue, im not seeing any new song, for example Electronic Sports Complex, I updated the game with the ps5pro.7z and the plugin with https://github.com/mcalfin/asphyxia_plugins/tree/mdx. Unless im missing something. (The startup.arc file Im using is the one included in the 7z file if that matters).

The problem is that the musicdb.xml in that branch of asphyxia has some mistakes. For example there are several songs that haven't been updated to their World difficulty ratings. There's also a duplicate entry of Electronic Sports Complex with different difficulty ratings, which causes the song to be missing in game. Finally the leaked/new songs are still locked via the <limited_ary> attribute with 1's to lock the charts. You have to change them to 0 to unlock the charts.

I made my own branch where I updated all the difficulty ratings that were changed from A3 to World, deleted the Electronic Sports Complex duplicate, unlocked the recently released songs and applied Pretty Print indentation to everything for consistency. There are still some leaked unreleased songs/charts which I kept locked because the difficulty ratings seem to be incorrect/have typos. I'll wait for them to release so I can confirm the difficulty ratings.

 

Anyway here it is: https://github.com/NicholasNRG/asphyxia_plugins/blob/mdx/data/musicdb.xml

 

Feel free to add it to the main branch or use it to fix any issues.

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Might be a simple solution to this but anyone out there can figure this issue out? It's crashing after I select a language.

 

 

[2024/09/22 08:03:44] I:launcher: SpiceTools Bootstrap (x32) (spice2x)
[2024/09/22 08:03:44] I:launcher: 1.0-V-2024-06-14T08:18:27
[2024/09/22 08:03:44] I:launcher: arguments:
                                      -url http://localhost:8083
                                      -p *****

[2024/09/22 08:03:44] I:cpuutils: SetPriorityClass succeeded, set priority to high
[2024/09/22 08:03:44] I:superexit: enabled
[2024/09/22 08:03:44] I:avs-core: updated heap size: 16777216 -> 33554432
[2024/09/22 08:03:44] I:game: pre_attach: Dance Dance Revolution
[2024/09/22 08:03:44] M:cpuutils: dumping processor information...
[2024/09/22 08:03:44] M:cpuutils: vendor    : AuthenticAMD
[2024/09/22 08:03:44] M:cpuutils: brand     : AMD Ryzen 7 5700                               
[2024/09/22 08:03:44] M:cpuutils: family    : 25
[2024/09/22 08:03:44] M:cpuutils: model     : 80
[2024/09/22 08:03:44] M:cpuutils: stepping  : 0
[2024/09/22 08:03:44] M:cpuutils: uarch     : AMD_ZEN3
[2024/09/22 08:03:44] M:cpuutils: features  : fpu tsc cx8 clfsh mmx aes erms f16c fma3 vaes vpclmulqdq bmi1 bmi2 rdseed clflushopt clwb sse sse2 sse3 ssse3 sse4_1 sse4_2 sse4a avx avx2 pclmulqdq cx16 sha popcnt movbe rdrnd adx lzcnt fs_rep_mov
[2024/09/22 08:03:44] M:cpuutils:   SSE4.2  : supported
[2024/09/22 08:03:44] M:cpuutils:   AVX2    : supported
[2024/09/22 08:03:44] I:rawinput: reloading devices
[2024/09/22 08:03:44] M:rawinput: skipping vendor-specific device
[2024/09/22 08:03:44] M:rawinput: skipping vendor-specific device
[2024/09/22 08:03:44] M:rawinput: skipping vendor-specific device
[2024/09/22 08:03:44] I:rawinput: printing list of detected devices
[2024/09/22 08:03:44] I:rawinput: detected device count: 7
[2024/09/22 08:03:44] M:rawinput: device name: \\?\HID#VID_0C45&PID_8006&MI_01&Col03#8&a9c5c1f&0&0002#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}
[2024/09/22 08:03:44] M:rawinput: device desc: HID Keyboard Device
[2024/09/22 08:03:44] M:rawinput: device handle: 0x405af
[2024/09/22 08:03:44] M:rawinput: device type: KEYBOARD
[2024/09/22 08:03:44] M:rawinput: device name: \\?\HID#VID_0C45&PID_8006&MI_01&Col04#8&a9c5c1f&0&0003#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
[2024/09/22 08:03:44] M:rawinput: device desc: HID-compliant mouse
[2024/09/22 08:03:44] M:rawinput: device handle: 0x405a9
[2024/09/22 08:03:44] M:rawinput: device type: MOUSE
[2024/09/22 08:03:44] M:rawinput: device name: \\?\HID#VID_0C45&PID_8006&MI_00#8&2e7399e1&0&0000#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}
[2024/09/22 08:03:44] M:rawinput: device desc: HID Keyboard Device
[2024/09/22 08:03:44] M:rawinput: device handle: 0x305e3
[2024/09/22 08:03:44] M:rawinput: device type: KEYBOARD
[2024/09/22 08:03:44] M:rawinput: device name: \\?\HID#VID_0C45&PID_8006&MI_01&Col01#8&a9c5c1f&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
[2024/09/22 08:03:44] M:rawinput: device desc: SONiX USB DEVICE
[2024/09/22 08:03:44] M:rawinput: device handle: 0x40529
[2024/09/22 08:03:44] M:rawinput: device type: HID
[2024/09/22 08:03:44] M:rawinput: device preparsed size: 268
[2024/09/22 08:03:44] M:rawinput: device usage: Consumer Control
[2024/09/22 08:03:44] M:rawinput: device button caps count: 1
[2024/09/22 08:03:44] M:rawinput: device button caps detected: Unknown (000c:0000) to Unknown (000c:033c) (0-828)
[2024/09/22 08:03:44] M:rawinput: device button output caps count: 0
[2024/09/22 08:03:44] M:rawinput: device name: \\?\HID#VID_093A&PID_2533&MI_01&Col03#8&242c843c&0&0002#{4d1e55b2-f16f-11cf-88cb-001111000030}
[2024/09/22 08:03:44] M:rawinput: device desc: PixArt Cyberpower OpticalMouse
[2024/09/22 08:03:44] M:rawinput: device handle: 0x2004d
[2024/09/22 08:03:44] M:rawinput: device type: HID
[2024/09/22 08:03:44] M:rawinput: device preparsed size: 268
[2024/09/22 08:03:44] M:rawinput: device usage: Consumer Control
[2024/09/22 08:03:44] M:rawinput: device button caps count: 1
[2024/09/22 08:03:44] M:rawinput: device button caps detected: Unknown (000c:0000) to Unknown (000c:029c) (0-668)
[2024/09/22 08:03:44] M:rawinput: device button output caps count: 0
[2024/09/22 08:03:44] M:rawinput: device name: \\?\HID#VID_093A&PID_2533&MI_00#8&10fc67fe&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
[2024/09/22 08:03:44] M:rawinput: device desc: HID-compliant mouse
[2024/09/22 08:03:44] M:rawinput: device handle: 0x10052
[2024/09/22 08:03:44] M:rawinput: device type: MOUSE
[2024/09/22 08:03:44] M:rawinput: device name: \\?\HID#VID_093A&PID_2533&MI_01&Col02#8&242c843c&0&0001#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}
[2024/09/22 08:03:44] M:rawinput: device desc: HID Keyboard Device
[2024/09/22 08:03:44] M:rawinput: device handle: 0x10041
[2024/09/22 08:03:44] M:rawinput: device type: KEYBOARD
[2024/09/22 08:03:44] M:rawinput: done printing devices
[2024/09/22 08:03:44] I:hooks::lang: early initialization
[2024/09/22 08:03:44] I:avs-core: loading DLL
[2024/09/22 08:03:44] M:avs-core: version string: 2.15.8.0
[2024/09/22 08:03:44] I:avs-core: Found AVS2 core 2.15.8.0
[2024/09/22 08:03:44] M:avs-core: optional functions identified
[2024/09/22 08:03:44] I:avs-ea3: loading DLL
[2024/09/22 08:03:44] I:avs-ea3: Found AVS2 EA3 2.15.8.0
[2024/09/22 08:03:44] I:network: SpiceTools Network
[2024/09/22 08:03:44] I:network: Network preferences: 10.9.0.0
[2024/09/22 08:03:44] I:avs-core: booting (using prop/avs-config.xml)
[2024/09/22 08:03:44] I:avs-core: log level: disable
[2024/09/22 08:03:44] M:avs-core: using heap size: 33554432
[2024/09/22 08:03:44] I:network: Using fallback adapter: {5EE78256-EF3C-4E60-8EDF-FA49152DE80F}, 192.168.1.177, 255.255.255.0
[2024/09/22 08:03:45] I:ssl: initializing
[2024/09/22 08:03:45] I:avs-game: loading DLL 'arkmdxp3.dll'
[2024/09/22 08:03:45] I:avs-game: DLL path: D:\DanceDanceRevolution WORLD\contents\modules\arkmdxp3.dll
[2024/09/22 08:03:45] I:avs-game: loaded successfully (0x10000000)
[2024/09/22 08:03:45] I:game: attach: Dance Dance Revolution
[2024/09/22 08:03:45] I:input::dinput8: attaching...
[2024/09/22 08:03:45] I:input::dinput8: attached
[2024/09/22 08:03:45] I:devicehook: init
[2024/09/22 08:03:45] I:setupapi: no usage detected in module
[2024/09/22 08:03:45] I:stubs: attaching...
[2024/09/22 08:03:45] I:libraryhook: LibraryHook Attach
[2024/09/22 08:03:45] I:stubs: attached
[2024/09/22 08:03:45] I:hooks::lang: initializing
[2024/09/22 08:03:45] I:signal: attaching...
[2024/09/22 08:03:45] I:libraryhook: LibraryHook Attach
[2024/09/22 08:03:45] I:signal: attached
[2024/09/22 08:03:45] I:audio: initializing
[2024/09/22 08:03:45] I:input::dinput8: attaching...
[2024/09/22 08:03:45] I:input::dinput8: attached
[2024/09/22 08:03:45] I:graphics: initializing
[2024/09/22 08:03:45] I:ScreenResize: initializing
[2024/09/22 08:03:45] I:graphics::d3d9: initializing
[2024/09/22 08:03:45] I:debughook: attaching...
[2024/09/22 08:03:45] I:debughook: attached
[2024/09/22 08:03:45] I:acio: SpiceTools ACIO
[2024/09/22 08:03:45] I:debughook: LIBACIO DLL Process Attached
[2024/09/22 08:03:45] I:debughook: Version: 1.25.0
[2024/09/22 08:03:45] I:debughook: Build Date:
[2024/09/22 08:03:45] I:libraryhook: LibraryHook Attach
[2024/09/22 08:03:45] I:acio: module attach: BI2A Inline
[2024/09/22 08:03:45] I:acio: module attach: BMPU Inline
[2024/09/22 08:03:45] I:acio: module attach: Core Inline
[2024/09/22 08:03:45] I:acio: module attach: HBHI Inline
[2024/09/22 08:03:45] I:acio: module attach: HDXS Inline
[2024/09/22 08:03:45] I:acio: module attach: HGTH Inline
[2024/09/22 08:03:45] I:acio: module attach: I36G Inline
[2024/09/22 08:03:45] I:acio: module attach: I36I Inline
[2024/09/22 08:03:45] I:acio: module attach: ICCA Inline
[2024/09/22 08:03:45] I:acio: module attach: J32D Inline
[2024/09/22 08:03:45] I:acio: module attach: KFCA Inline
[2024/09/22 08:03:45] I:acio: module attach: KLPA Inline
[2024/09/22 08:03:45] I:acio: module attach: MDXF Inline
[2024/09/22 08:03:45] I:acio: module attach: NDDB Inline
[2024/09/22 08:03:45] I:acio: module attach: PANB Inline
[2024/09/22 08:03:45] I:acio: module attach: PJEC Inline
[2024/09/22 08:03:45] I:acio: module attach: PJEI Inline
[2024/09/22 08:03:45] I:acio: module attach: LA9A Inline
[2024/09/22 08:03:45] I:device: skipping device module hooks
[2024/09/22 08:03:45] I:sciunit: skipping sciunit hooks
[2024/09/22 08:03:45] I:network: SpiceTools Network
[2024/09/22 08:03:45] I:network: Network preferences: 10.9.0.0
[2024/09/22 08:03:45] I:patchmanager: loading config
[2024/09/22 08:03:45] I:patchmanager: reloading (local) and applying patches
[2024/09/22 08:03:45] I:patchmanager: loaded patches for arkmdxp3.dll from patches/MDX-66d6c6e8_7754c.json
[2024/09/22 08:03:45] W:patchmanager: config parse error: 3
[2024/09/22 08:03:45] I:patchmanager: loaded patches for gamemdx.dll from patches/MDX-66d95989_1bc399.json
[2024/09/22 08:03:45] W:patchmanager: failed to parse patch name
[2024/09/22 08:03:45] I:patchmanager: auto apply: Timer Freeze = ON
[2024/09/22 08:03:45] I:patchmanager: loaded total of 6 patches
[2024/09/22 08:03:45] I:avs-ea3: booting (using prop/ea3-config.xml)
[2024/09/22 08:03:45] I:avs-ea3: security code: G*MDXJAA
[2024/09/22 08:03:45] I:hooks::avs: initializing
[2024/09/22 08:03:45] I:avs-ea3: calling entry init
[2024/09/22 08:03:45] I:debughook: 1st MainDllInfo::setDllHMODULE : dllHMODULE 10000000, hModule 10000000
[2024/09/22 08:03:45] I:debughook: arkCore_dll_entry_init start
[2024/09/22 08:03:45] I:debughook: addr[64DE0000] name[gamemdx.dll]
[2024/09/22 08:03:45] I:debughook: arkCore_dll_entry_init end
[2024/09/22 08:03:45] I:avs-ea3: soft id code: MDX:J:A:A:2024091000
[2024/09/22 08:03:45] I:avs-ea3: calling ea3 boot
[2024/09/22 08:03:45] I:avs-ea3: boot done
[2024/09/22 08:03:45] I:game: post_attach: Dance Dance Revolution
[2024/09/22 08:03:45] I:launcher: calling game entry
[2024/09/22 08:03:45] I:debughook: arkCore_dll_entry_main start
[2024/09/22 08:03:45] I:debughook: MainDllInfo::dllEntryMain : myCode 01695080, myNode 031D7148
[2024/09/22 08:03:45] I:debughook: addr[64DE0000] name[gamemdx.dll]
[2024/09/22 08:03:45] M:graphics: CreateWindowExW hook hit (300, 0xc286, (null), 2cb0000, -2147483648, -2147483648, 1290, 753, 0x0, 0x0, 0x10000000, 0x6607d0e0)
[2024/09/22 08:03:45] I:debughook: arkMDXInitialize
[2024/09/22 08:03:45] I:debughook: MainFont::vOnInitialize : F : opendir /arkdata/ark/font/
[2024/09/22 08:03:45] I:ddr: Opened P3IO
[2024/09/22 08:03:45] I:ddr: Opened P3IO
[2024/09/22 08:03:46] M:input::dinput8: DirectInput8Create hook hit
[2024/09/22 08:03:46] M:input::dinput8: IDirectInput8::EnumDevices hook hit
[2024/09/22 08:03:46] M:input::dinput8: IDirectInput8::CreateDevice hook hit
[2024/09/22 08:03:46] M:input::dinput8: returning stub device
[2024/09/22 08:03:46] M:input::dinput8: IDirectInput8::CreateDevice hook hit
[2024/09/22 08:03:46] M:input::dinput8: returning stub device
[2024/09/22 08:03:46] M:graphics::d3d9: Direct3DCreate9 hook hit
[2024/09/22 08:03:46] I:graphics::d3d9: DirectX 9on12: disabled by default, using DX9 (tip: use -dx9on12 to force on or off)
[2024/09/22 08:03:46] M:graphics::d3d9: Direct3DCreate9 hook hit
[2024/09/22 08:03:46] I:graphics::d3d9: DirectX 9on12: disabled by default, using DX9 (tip: use -dx9on12 to force on or off)
[2024/09/22 08:03:46] M:graphics::d3d9: IDirect3D9::CreateDevice hook hit (0, 1, 0x2b0414, D3DCREATE_MULTITHREADED | D3DCREATE_HARDWARE_VERTEXPROCESSING, 0xeba6eb0, 0x6551a6d4)
[2024/09/22 08:03:46] I:graphics::d3d9: D3D9 presentation parameters for adapter 0: BackBufferWidth: 1280, BackBufferHeight: 720, Format: D3DFMT_X8R8G8B8, BackBufferCount: 1, MultiSampleType: 0, MultiSampleQuality: 0, SwapEffect: 2, Windowed: 0, EnableAutoDepthStencil: 0, AutoDepthStencilFormat: D3DFMT_D16, Flags: 1, FullScreen_RefreshRateInHz: 60, PresentationInterval: D3DPRESENT_INTERVAL_ONE
[2024/09/22 08:03:46] M:graphics: CreateWindowExA hook hit (0x08280020, 0x681e6e04, D3DProxyWindow, 0x80000000, 0, 0, 1280, 720, 0x2b0414, 0x0, 0x0, 0x0)
[2024/09/22 08:03:46] M:graphics::d3d9: WrappedIDirect3DDevice9::Present
[2024/09/22 08:03:46] I:overlay: initializing (D3D9)
[2024/09/22 08:03:46] I:touch::win8: Pointer API available, but no touch screens active
[2024/09/22 08:03:46] I:touch::win7: WinTouch unavailable
[2024/09/22 08:03:46] W:touch: no touch handler available
[2024/09/22 08:03:46] M:imgui_impl_spice: init
[2024/09/22 08:03:47] M:graphics::d3d9: WrappedIDirect3DDevice9::BeginScene
[2024/09/22 08:03:47] M:graphics::d3d9: WrappedIDirect3DDevice9::EndScene
[2024/09/22 08:03:47] I:ddr: Opened COM2 (SATE)
[2024/09/22 08:03:47] I:ddr: Opened COM1 (FOOT)
[2024/09/22 08:03:47] I:ddr: opened p3io remote port #0
[2024/09/22 08:03:47] I:ddr: Opened COM3 (USBMEM)
[2024/09/22 08:05:31] I:debughook: ArkBootMode::ArkBootMode is entered.
[2024/09/22 08:05:31] I:debughook: ArkBootMode::ArkBootMode is leaved.
[2024/09/22 08:05:31] I:debughook: ArkDiagnosisMode::ArkDiagnosisMode is entered.
[2024/09/22 08:05:39] I:eamuse: Card insert on 2/2
[2024/09/22 08:05:39] I:eamuse: Inserted C:\Users\Henry\Desktop\card1.txt: E004B488790E0B3A
[2024/09/22 08:05:40] I:debughook: ArkDiagnosisMode::ArkDiagnosisMode is leaved.
[2024/09/22 08:05:40] I:debughook: ArkGameMode::ArkGameMode is entered.
[2024/09/22 08:05:41] I:debughook: START SCAN EAMUSEMENTPASS.1
[2024/09/22 08:05:41] I:debughook: START SCAN EAMUSEMENTPASS.2
[2024/09/22 08:05:45] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION
[2024/09/22 08:05:45] I:signal: printing callstack
[2024/09/22 08:05:46] I:stackwalker: 64E463A4 (gamemdx): (unknown): gameMain
[2024/09/22 08:05:46] I:stackwalker: 64F4D799 (gamemdx): (unknown): gameMain
[2024/09/22 08:05:46] I:stackwalker: 64F701AD (gamemdx): (unknown): gameMain
[2024/09/22 08:05:46] I:stackwalker: 64F4D8F1 (gamemdx): (unknown): gameMain
[2024/09/22 08:05:46] I:stackwalker: 64F70207 (gamemdx): (unknown): gameMain
[2024/09/22 08:05:46] I:stackwalker: ERROR: StackWalk64-Endless-Callstack!, GetLastError: 0 (Address: 64F7021B)
[2024/09/22 08:05:46] F:signal: end
[2024/09/22 08:05:46] F:spice: encountered a fatal error, you can close the window or press ctrl + c
[2024/09/22 08:05:46] I:launcher: stopping subsystems
[2024/09/22 08:05:46] I:logger: stop
[2024/09/22 08:05:46] I:audio: stopping
[2024/09/22 08:05:46] I:rawinput: disposing devices
[2024/09/22 08:05:48] I:superexit: detected ALT+F4, exiting...
[2024/09/22 08:05:48] I:launcher: stopping subsystems
[2024/09/22 08:05:48] I:logger: stop
[2024/09/22 08:05:48] I:audio: stopping

 

 

log.txt

Modifié par NotEarl
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I'm gonna post the DDR A3 gold BG videos here since they're apparently not part of most A3 dumps cuz they came from a white cab and it's otherwise hard to get them

 

https://pixeldrain.com/l/ugq51WLZ

 

So in case you're missing those here you go

23 hours ago, NotEarl said:

Might be a simple solution to this but anyone out there can figure this issue out? It's crashing after I select a language.

 

 

[2024/09/22 08:03:44] I:launcher: SpiceTools Bootstrap (x32) (spice2x)
[2024/09/22 08:03:44] I:launcher: 1.0-V-2024-06-14T08:18:27
[2024/09/22 08:03:44] I:launcher: arguments:
                                      -url http://localhost:8083
                                      -p *****

[2024/09/22 08:03:44] I:cpuutils: SetPriorityClass succeeded, set priority to high
[2024/09/22 08:03:44] I:superexit: enabled
[2024/09/22 08:03:44] I:avs-core: updated heap size: 16777216 -> 33554432
[2024/09/22 08:03:44] I:game: pre_attach: Dance Dance Revolution
[2024/09/22 08:03:44] M:cpuutils: dumping processor information...
[2024/09/22 08:03:44] M:cpuutils: vendor    : AuthenticAMD
[2024/09/22 08:03:44] M:cpuutils: brand     : AMD Ryzen 7 5700                               
[2024/09/22 08:03:44] M:cpuutils: family    : 25
[2024/09/22 08:03:44] M:cpuutils: model     : 80
[2024/09/22 08:03:44] M:cpuutils: stepping  : 0
[2024/09/22 08:03:44] M:cpuutils: uarch     : AMD_ZEN3
[2024/09/22 08:03:44] M:cpuutils: features  : fpu tsc cx8 clfsh mmx aes erms f16c fma3 vaes vpclmulqdq bmi1 bmi2 rdseed clflushopt clwb sse sse2 sse3 ssse3 sse4_1 sse4_2 sse4a avx avx2 pclmulqdq cx16 sha popcnt movbe rdrnd adx lzcnt fs_rep_mov
[2024/09/22 08:03:44] M:cpuutils:   SSE4.2  : supported
[2024/09/22 08:03:44] M:cpuutils:   AVX2    : supported
[2024/09/22 08:03:44] I:rawinput: reloading devices
[2024/09/22 08:03:44] M:rawinput: skipping vendor-specific device
[2024/09/22 08:03:44] M:rawinput: skipping vendor-specific device
[2024/09/22 08:03:44] M:rawinput: skipping vendor-specific device
[2024/09/22 08:03:44] I:rawinput: printing list of detected devices
[2024/09/22 08:03:44] I:rawinput: detected device count: 7
[2024/09/22 08:03:44] M:rawinput: device name: \\?\HID#VID_0C45&PID_8006&MI_01&Col03#8&a9c5c1f&0&0002#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}
[2024/09/22 08:03:44] M:rawinput: device desc: HID Keyboard Device
[2024/09/22 08:03:44] M:rawinput: device handle: 0x405af
[2024/09/22 08:03:44] M:rawinput: device type: KEYBOARD
[2024/09/22 08:03:44] M:rawinput: device name: \\?\HID#VID_0C45&PID_8006&MI_01&Col04#8&a9c5c1f&0&0003#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
[2024/09/22 08:03:44] M:rawinput: device desc: HID-compliant mouse
[2024/09/22 08:03:44] M:rawinput: device handle: 0x405a9
[2024/09/22 08:03:44] M:rawinput: device type: MOUSE
[2024/09/22 08:03:44] M:rawinput: device name: \\?\HID#VID_0C45&PID_8006&MI_00#8&2e7399e1&0&0000#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}
[2024/09/22 08:03:44] M:rawinput: device desc: HID Keyboard Device
[2024/09/22 08:03:44] M:rawinput: device handle: 0x305e3
[2024/09/22 08:03:44] M:rawinput: device type: KEYBOARD
[2024/09/22 08:03:44] M:rawinput: device name: \\?\HID#VID_0C45&PID_8006&MI_01&Col01#8&a9c5c1f&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
[2024/09/22 08:03:44] M:rawinput: device desc: SONiX USB DEVICE
[2024/09/22 08:03:44] M:rawinput: device handle: 0x40529
[2024/09/22 08:03:44] M:rawinput: device type: HID
[2024/09/22 08:03:44] M:rawinput: device preparsed size: 268
[2024/09/22 08:03:44] M:rawinput: device usage: Consumer Control
[2024/09/22 08:03:44] M:rawinput: device button caps count: 1
[2024/09/22 08:03:44] M:rawinput: device button caps detected: Unknown (000c:0000) to Unknown (000c:033c) (0-828)
[2024/09/22 08:03:44] M:rawinput: device button output caps count: 0
[2024/09/22 08:03:44] M:rawinput: device name: \\?\HID#VID_093A&PID_2533&MI_01&Col03#8&242c843c&0&0002#{4d1e55b2-f16f-11cf-88cb-001111000030}
[2024/09/22 08:03:44] M:rawinput: device desc: PixArt Cyberpower OpticalMouse
[2024/09/22 08:03:44] M:rawinput: device handle: 0x2004d
[2024/09/22 08:03:44] M:rawinput: device type: HID
[2024/09/22 08:03:44] M:rawinput: device preparsed size: 268
[2024/09/22 08:03:44] M:rawinput: device usage: Consumer Control
[2024/09/22 08:03:44] M:rawinput: device button caps count: 1
[2024/09/22 08:03:44] M:rawinput: device button caps detected: Unknown (000c:0000) to Unknown (000c:029c) (0-668)
[2024/09/22 08:03:44] M:rawinput: device button output caps count: 0
[2024/09/22 08:03:44] M:rawinput: device name: \\?\HID#VID_093A&PID_2533&MI_00#8&10fc67fe&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
[2024/09/22 08:03:44] M:rawinput: device desc: HID-compliant mouse
[2024/09/22 08:03:44] M:rawinput: device handle: 0x10052
[2024/09/22 08:03:44] M:rawinput: device type: MOUSE
[2024/09/22 08:03:44] M:rawinput: device name: \\?\HID#VID_093A&PID_2533&MI_01&Col02#8&242c843c&0&0001#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}
[2024/09/22 08:03:44] M:rawinput: device desc: HID Keyboard Device
[2024/09/22 08:03:44] M:rawinput: device handle: 0x10041
[2024/09/22 08:03:44] M:rawinput: device type: KEYBOARD
[2024/09/22 08:03:44] M:rawinput: done printing devices
[2024/09/22 08:03:44] I:hooks::lang: early initialization
[2024/09/22 08:03:44] I:avs-core: loading DLL
[2024/09/22 08:03:44] M:avs-core: version string: 2.15.8.0
[2024/09/22 08:03:44] I:avs-core: Found AVS2 core 2.15.8.0
[2024/09/22 08:03:44] M:avs-core: optional functions identified
[2024/09/22 08:03:44] I:avs-ea3: loading DLL
[2024/09/22 08:03:44] I:avs-ea3: Found AVS2 EA3 2.15.8.0
[2024/09/22 08:03:44] I:network: SpiceTools Network
[2024/09/22 08:03:44] I:network: Network preferences: 10.9.0.0
[2024/09/22 08:03:44] I:avs-core: booting (using prop/avs-config.xml)
[2024/09/22 08:03:44] I:avs-core: log level: disable
[2024/09/22 08:03:44] M:avs-core: using heap size: 33554432
[2024/09/22 08:03:44] I:network: Using fallback adapter: {5EE78256-EF3C-4E60-8EDF-FA49152DE80F}, 192.168.1.177, 255.255.255.0
[2024/09/22 08:03:45] I:ssl: initializing
[2024/09/22 08:03:45] I:avs-game: loading DLL 'arkmdxp3.dll'
[2024/09/22 08:03:45] I:avs-game: DLL path: D:\DanceDanceRevolution WORLD\contents\modules\arkmdxp3.dll
[2024/09/22 08:03:45] I:avs-game: loaded successfully (0x10000000)
[2024/09/22 08:03:45] I:game: attach: Dance Dance Revolution
[2024/09/22 08:03:45] I:input::dinput8: attaching...
[2024/09/22 08:03:45] I:input::dinput8: attached
[2024/09/22 08:03:45] I:devicehook: init
[2024/09/22 08:03:45] I:setupapi: no usage detected in module
[2024/09/22 08:03:45] I:stubs: attaching...
[2024/09/22 08:03:45] I:libraryhook: LibraryHook Attach
[2024/09/22 08:03:45] I:stubs: attached
[2024/09/22 08:03:45] I:hooks::lang: initializing
[2024/09/22 08:03:45] I:signal: attaching...
[2024/09/22 08:03:45] I:libraryhook: LibraryHook Attach
[2024/09/22 08:03:45] I:signal: attached
[2024/09/22 08:03:45] I:audio: initializing
[2024/09/22 08:03:45] I:input::dinput8: attaching...
[2024/09/22 08:03:45] I:input::dinput8: attached
[2024/09/22 08:03:45] I:graphics: initializing
[2024/09/22 08:03:45] I:ScreenResize: initializing
[2024/09/22 08:03:45] I:graphics::d3d9: initializing
[2024/09/22 08:03:45] I:debughook: attaching...
[2024/09/22 08:03:45] I:debughook: attached
[2024/09/22 08:03:45] I:acio: SpiceTools ACIO
[2024/09/22 08:03:45] I:debughook: LIBACIO DLL Process Attached
[2024/09/22 08:03:45] I:debughook: Version: 1.25.0
[2024/09/22 08:03:45] I:debughook: Build Date:
[2024/09/22 08:03:45] I:libraryhook: LibraryHook Attach
[2024/09/22 08:03:45] I:acio: module attach: BI2A Inline
[2024/09/22 08:03:45] I:acio: module attach: BMPU Inline
[2024/09/22 08:03:45] I:acio: module attach: Core Inline
[2024/09/22 08:03:45] I:acio: module attach: HBHI Inline
[2024/09/22 08:03:45] I:acio: module attach: HDXS Inline
[2024/09/22 08:03:45] I:acio: module attach: HGTH Inline
[2024/09/22 08:03:45] I:acio: module attach: I36G Inline
[2024/09/22 08:03:45] I:acio: module attach: I36I Inline
[2024/09/22 08:03:45] I:acio: module attach: ICCA Inline
[2024/09/22 08:03:45] I:acio: module attach: J32D Inline
[2024/09/22 08:03:45] I:acio: module attach: KFCA Inline
[2024/09/22 08:03:45] I:acio: module attach: KLPA Inline
[2024/09/22 08:03:45] I:acio: module attach: MDXF Inline
[2024/09/22 08:03:45] I:acio: module attach: NDDB Inline
[2024/09/22 08:03:45] I:acio: module attach: PANB Inline
[2024/09/22 08:03:45] I:acio: module attach: PJEC Inline
[2024/09/22 08:03:45] I:acio: module attach: PJEI Inline
[2024/09/22 08:03:45] I:acio: module attach: LA9A Inline
[2024/09/22 08:03:45] I:device: skipping device module hooks
[2024/09/22 08:03:45] I:sciunit: skipping sciunit hooks
[2024/09/22 08:03:45] I:network: SpiceTools Network
[2024/09/22 08:03:45] I:network: Network preferences: 10.9.0.0
[2024/09/22 08:03:45] I:patchmanager: loading config
[2024/09/22 08:03:45] I:patchmanager: reloading (local) and applying patches
[2024/09/22 08:03:45] I:patchmanager: loaded patches for arkmdxp3.dll from patches/MDX-66d6c6e8_7754c.json
[2024/09/22 08:03:45] W:patchmanager: config parse error: 3
[2024/09/22 08:03:45] I:patchmanager: loaded patches for gamemdx.dll from patches/MDX-66d95989_1bc399.json
[2024/09/22 08:03:45] W:patchmanager: failed to parse patch name
[2024/09/22 08:03:45] I:patchmanager: auto apply: Timer Freeze = ON
[2024/09/22 08:03:45] I:patchmanager: loaded total of 6 patches
[2024/09/22 08:03:45] I:avs-ea3: booting (using prop/ea3-config.xml)
[2024/09/22 08:03:45] I:avs-ea3: security code: G*MDXJAA
[2024/09/22 08:03:45] I:hooks::avs: initializing
[2024/09/22 08:03:45] I:avs-ea3: calling entry init
[2024/09/22 08:03:45] I:debughook: 1st MainDllInfo::setDllHMODULE : dllHMODULE 10000000, hModule 10000000
[2024/09/22 08:03:45] I:debughook: arkCore_dll_entry_init start
[2024/09/22 08:03:45] I:debughook: addr[64DE0000] name[gamemdx.dll]
[2024/09/22 08:03:45] I:debughook: arkCore_dll_entry_init end
[2024/09/22 08:03:45] I:avs-ea3: soft id code: MDX:J:A:A:2024091000
[2024/09/22 08:03:45] I:avs-ea3: calling ea3 boot
[2024/09/22 08:03:45] I:avs-ea3: boot done
[2024/09/22 08:03:45] I:game: post_attach: Dance Dance Revolution
[2024/09/22 08:03:45] I:launcher: calling game entry
[2024/09/22 08:03:45] I:debughook: arkCore_dll_entry_main start
[2024/09/22 08:03:45] I:debughook: MainDllInfo::dllEntryMain : myCode 01695080, myNode 031D7148
[2024/09/22 08:03:45] I:debughook: addr[64DE0000] name[gamemdx.dll]
[2024/09/22 08:03:45] M:graphics: CreateWindowExW hook hit (300, 0xc286, (null), 2cb0000, -2147483648, -2147483648, 1290, 753, 0x0, 0x0, 0x10000000, 0x6607d0e0)
[2024/09/22 08:03:45] I:debughook: arkMDXInitialize
[2024/09/22 08:03:45] I:debughook: MainFont::vOnInitialize : F : opendir /arkdata/ark/font/
[2024/09/22 08:03:45] I:ddr: Opened P3IO
[2024/09/22 08:03:45] I:ddr: Opened P3IO
[2024/09/22 08:03:46] M:input::dinput8: DirectInput8Create hook hit
[2024/09/22 08:03:46] M:input::dinput8: IDirectInput8::EnumDevices hook hit
[2024/09/22 08:03:46] M:input::dinput8: IDirectInput8::CreateDevice hook hit
[2024/09/22 08:03:46] M:input::dinput8: returning stub device
[2024/09/22 08:03:46] M:input::dinput8: IDirectInput8::CreateDevice hook hit
[2024/09/22 08:03:46] M:input::dinput8: returning stub device
[2024/09/22 08:03:46] M:graphics::d3d9: Direct3DCreate9 hook hit
[2024/09/22 08:03:46] I:graphics::d3d9: DirectX 9on12: disabled by default, using DX9 (tip: use -dx9on12 to force on or off)
[2024/09/22 08:03:46] M:graphics::d3d9: Direct3DCreate9 hook hit
[2024/09/22 08:03:46] I:graphics::d3d9: DirectX 9on12: disabled by default, using DX9 (tip: use -dx9on12 to force on or off)
[2024/09/22 08:03:46] M:graphics::d3d9: IDirect3D9::CreateDevice hook hit (0, 1, 0x2b0414, D3DCREATE_MULTITHREADED | D3DCREATE_HARDWARE_VERTEXPROCESSING, 0xeba6eb0, 0x6551a6d4)
[2024/09/22 08:03:46] I:graphics::d3d9: D3D9 presentation parameters for adapter 0: BackBufferWidth: 1280, BackBufferHeight: 720, Format: D3DFMT_X8R8G8B8, BackBufferCount: 1, MultiSampleType: 0, MultiSampleQuality: 0, SwapEffect: 2, Windowed: 0, EnableAutoDepthStencil: 0, AutoDepthStencilFormat: D3DFMT_D16, Flags: 1, FullScreen_RefreshRateInHz: 60, PresentationInterval: D3DPRESENT_INTERVAL_ONE
[2024/09/22 08:03:46] M:graphics: CreateWindowExA hook hit (0x08280020, 0x681e6e04, D3DProxyWindow, 0x80000000, 0, 0, 1280, 720, 0x2b0414, 0x0, 0x0, 0x0)
[2024/09/22 08:03:46] M:graphics::d3d9: WrappedIDirect3DDevice9::Present
[2024/09/22 08:03:46] I:overlay: initializing (D3D9)
[2024/09/22 08:03:46] I:touch::win8: Pointer API available, but no touch screens active
[2024/09/22 08:03:46] I:touch::win7: WinTouch unavailable
[2024/09/22 08:03:46] W:touch: no touch handler available
[2024/09/22 08:03:46] M:imgui_impl_spice: init
[2024/09/22 08:03:47] M:graphics::d3d9: WrappedIDirect3DDevice9::BeginScene
[2024/09/22 08:03:47] M:graphics::d3d9: WrappedIDirect3DDevice9::EndScene
[2024/09/22 08:03:47] I:ddr: Opened COM2 (SATE)
[2024/09/22 08:03:47] I:ddr: Opened COM1 (FOOT)
[2024/09/22 08:03:47] I:ddr: opened p3io remote port #0
[2024/09/22 08:03:47] I:ddr: Opened COM3 (USBMEM)
[2024/09/22 08:05:31] I:debughook: ArkBootMode::ArkBootMode is entered.
[2024/09/22 08:05:31] I:debughook: ArkBootMode::ArkBootMode is leaved.
[2024/09/22 08:05:31] I:debughook: ArkDiagnosisMode::ArkDiagnosisMode is entered.
[2024/09/22 08:05:39] I:eamuse: Card insert on 2/2
[2024/09/22 08:05:39] I:eamuse: Inserted C:\Users\Henry\Desktop\card1.txt: E004B488790E0B3A
[2024/09/22 08:05:40] I:debughook: ArkDiagnosisMode::ArkDiagnosisMode is leaved.
[2024/09/22 08:05:40] I:debughook: ArkGameMode::ArkGameMode is entered.
[2024/09/22 08:05:41] I:debughook: START SCAN EAMUSEMENTPASS.1
[2024/09/22 08:05:41] I:debughook: START SCAN EAMUSEMENTPASS.2
[2024/09/22 08:05:45] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION
[2024/09/22 08:05:45] I:signal: printing callstack
[2024/09/22 08:05:46] I:stackwalker: 64E463A4 (gamemdx): (unknown): gameMain
[2024/09/22 08:05:46] I:stackwalker: 64F4D799 (gamemdx): (unknown): gameMain
[2024/09/22 08:05:46] I:stackwalker: 64F701AD (gamemdx): (unknown): gameMain
[2024/09/22 08:05:46] I:stackwalker: 64F4D8F1 (gamemdx): (unknown): gameMain
[2024/09/22 08:05:46] I:stackwalker: 64F70207 (gamemdx): (unknown): gameMain
[2024/09/22 08:05:46] I:stackwalker: ERROR: StackWalk64-Endless-Callstack!, GetLastError: 0 (Address: 64F7021B)
[2024/09/22 08:05:46] F:signal: end
[2024/09/22 08:05:46] F:spice: encountered a fatal error, you can close the window or press ctrl + c
[2024/09/22 08:05:46] I:launcher: stopping subsystems
[2024/09/22 08:05:46] I:logger: stop
[2024/09/22 08:05:46] I:audio: stopping
[2024/09/22 08:05:46] I:rawinput: disposing devices
[2024/09/22 08:05:48] I:superexit: detected ALT+F4, exiting...
[2024/09/22 08:05:48] I:launcher: stopping subsystems
[2024/09/22 08:05:48] I:logger: stop
[2024/09/22 08:05:48] I:audio: stopping

 

 

log.txt 14.06 kB · 1 download

 

Sounds like a bad dump, redownload the dump and reapply all patches again.

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9 hours ago, piotr25691 said:

I'm gonna post the DDR A3 gold BG videos here since they're apparently not part of most A3 dumps cuz they came from a white cab and it's otherwise hard to get them

 

https://pixeldrain.com/l/ugq51WLZ

 

So in case you're missing those here you go

 

Sounds like a bad dump, redownload the dump and reapply all patches again.

That's the one I converted to 60fps xD

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