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[Arcade PC] Time Crisis 5 (Namco System ES3)


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  • Team
Posté(e) (modifié)
il y a une heure, hunternoob a dit :

hi ,game is patreon free or not ?

 

only patreon atm on Teknoparrot, but, you can play with Jconfig for free.

Modifié par WildWolf
Invité Thornback
Posté(e)

Could someone tell me how to change the language to English please?

Posté(e)

It was driving me crazy getting this to work with Gun4IR. I finally got it to work perfectly. Demulshooter was not the issue. The issue was that the Windows desktop resolution must be 1920x1080 AND refresh rate 60Hz AND Windows scaling 100%. I had scaling at 125% :(

 

With some Google search, you can make a AHK script to set your resolution and scaling and refresh rate on launch, and restore it back after you edit the game.

  • Team
Posté(e)
Il y a 3 heures, intelliaim a dit :

It was driving me crazy getting this to work with Gun4IR. I finally got it to work perfectly. Demulshooter was not the issue. The issue was that the Windows desktop resolution must be 1920x1080 AND refresh rate 60Hz AND Windows scaling 100%. I had scaling at 125% :(

 

With some Google search, you can make a AHK script to set your resolution and scaling and refresh rate on launch, and restore it back after you edit the game.

I think you can share AHK scipt, it willl be useful for everyone :)

Posté(e) (modifié)
On 3/13/2021 at 3:55 AM, exodus123456 said:

Still having the issue with the cursor stuck in the corner, I read the whole topic, there's mixed result, I'm trying to play with mouse and GUN4IR and no dice (tried j config, but can't map mouse)

same issue here, its stuck within a box in the left side of the screen, can not move outside of that invisible box (I've tested it on two different 4k screens)

 

EDIT:

 

I fixed this issue by selecting the override DPI scaling option in properties

Modifié par SpockYoda
Posté(e)

I've been trying to figure out how to get link play working.

So far I've discovered the command line flag "-netcoophost=1" on "-playerside=1" causes the process to bind to "TCP:0.0.0.0:3742", and I've also seen "-playerside=2" try to connect to "TCP:0.0.0.1:3742"

 

0.0.0.1 doesn't seem right, I hot patched it to connect to 127.0.0.1 and I swear I got it to somewhat work once, but haven't been able to reproduce. I've been logging "accept" calls on player1 side but I haven't gotten any hits.

  • Team
Posté(e)
Il y a 4 heures, Nighthawk441 a dit :

I've been trying to figure out how to get link play working.

So far I've discovered the command line flag "-netcoophost=1" on "-playerside=1" causes the process to bind to "TCP:0.0.0.0:3742", and I've also seen "-playerside=2" try to connect to "TCP:0.0.0.1:3742"

 

0.0.0.1 doesn't seem right, I hot patched it to connect to 127.0.0.1 and I swear I got it to somewhat work once, but haven't been able to reproduce. I've been logging "accept" calls on player1 side but I haven't gotten any hits.

You can't play Multiplayer lan with Time crisis 5 at the moment, It will be add in the future as The developpers said.

  • 2 semaines après...
Posté(e)

Hi all - ive been messing about with this too and all now working thanks to various people on this thread. I am using an Aimtrack gun, so I changed the baseinput.ini as per Tiberius' wiimote instructions and that was fairly good, but then i switched to Demulshooter which does seem to have improved it. Buy the way - anyone know if i should revert the baseinput.ini file if using Demulshoort ??

 

Anyway - i wanted to post this in case it helps anyone else: I am using a pair of Left / Right USB pedals which show up as joystick buttons and this is what i had to do to get up / down (eg hide / shoot) on the pedals to work properly:

 

4Joy1::
    Send {t down} ; Hold down the left pedal
    KeyWait 4Joy1 ; Wait for release
    Send {t up}   ; Release the pedal
return

4Joy2::
    Send {y down} ; Hold down the left pedal
    KeyWait 4Joy2 ; Wait for release
    Send {y up}   ; Release the pedal
return

 

cheers

 

  • 3 semaines après...
Posté(e)
On 1/11/2022 at 8:02 AM, Gtguy said:

 

0 and "." on the keypad.

HI mate, having same issues, where exactly should I change these? is it the baseinput.ini?

  • 3 semaines après...
  • 2 semaines après...
Posté(e) (modifié)

Hey guys, just thought i would post my findings on how to configure some settings in the game.

Quote

..\TC5\TimeCrisisGame\Config\DefaultSystemSettings.ini
Set Resolution
28    ResX=1280/1920/3840
29    ResY=720/1080/2160

 

Set Fullscreen/Window
30    Fullscreen= TRUE/FALSE

 

Set Vsync
33    UseVsync=TRUE/FALSE

 

Quote

..\TC5\TimeCrisisGame\Config\DefaultEngine.ini
Borderless Window
179    bBorderWindow=true/false

 

FPS Smoothing

(https://docs.unrealengine.com/4.26/en-US/TestingAndOptimization/PerformanceAndProfiling/SmoothFrameRate/)

173    bSmoothFrameRate=true/false
174    MinSmoothedFrameRate=30
175    MaxSmoothedFrameRate=60

 

Quote

..\TC5\TimeCrisisGame\Config\DefaultInput.ini

For possible keybindings look here
https://docs.unrealengine.com/udk/Three/KeyBinds.html

NOTE: Binding in DefaultInput.ini will override bindings in /Engine/Config/BaseInput.ini

 

formatting

.Bindings=(Name="KEY",Command="FUNCTION",MODIFIER=TRUE/FALSE)
KEY = KeyBind
FUNCTION = In-Game FUNCTION
MODIFER = Control/Alt/Shift

to use shift/ctrl/alt modify accordingly
examples:
shift+C
.Bindings=(Name="C",Command="FUNCTION",Shift=True)
alt+C
.Bindings=(Name="C",Command="FUNCTION",Alt=True)
ctrl+C
.Bindings=(Name="C",Command="FUNCTION",Control=True)

NOTE: the base key without modifier will take priority, so if you keybind C, it will not recognize shift+C.

 

known functions (these are my keybinds)
Toggle Crosshair
101    .Bindings=(Name="H",Command="ToggleCrosshair")

 

Add Credit
104    .Bindings=(Name="Q",Command="DebugAddCredit")

 

Left Pedal
27    .Bindings=(Name="A",Command="StartPedalL | OnRelease StopPedalL")

 

Right Pedal
28    .Bindings=(Name="D",Command="StartPedalR | OnRelease StopPedalR")

 

Weapon Swap
31    .Bindings=(Name="W",Command="NextWeapon")
        .Bindings=(Name="S",Command="PrevWeapon")

 

GameSpeed
Freeze
45    .Bindings=(Name="Up",Command="DebugPauseButtonPressed")
Default Game Speed
46    .Bindings=(Name="Down",Command="DebugSlomoButtonPressed 0")
Slow
47    .Bindings=(Name="Left",Command="DebugSlomoButtonPressed 1")
Fast
49    .Bindings=(Name="Right",Command="DebugSlomoButtonPressed 2")

 

Performance Stats
Framepacing
52    .Bindings=(Name="one",Command="STAT UNIT",Alt=True)
FPS
54    .Bindings=(Name="three",Command="STAT FPS",Alt=True)

 

Toggle Dynamic Shadows
65    .Bindings=(Name="two",Command="SHOW DYNAMICSHADOWS",Control=True)

 

God Mode
67    .Bindings=(Name="G",Command="DebugGodModeButtonPressed",Control=False)

 

Toggle "Monkey Mode" (Random Inputs)
78    .Bindings=(Name="M",Command="ToggleDebugMonkeyTest",Alt=True)


Give Ammo (Modify Number to change Ammo Ammount)
Machine Gun
96    .Bindings=(Name="one",Command="WeaponAddAmmo TCWeap_PMachinegun 50",Shift=False)


Shotgun
97    .Bindings=(Name="two",Command="WeaponAddAmmo TCWeap_PShotgun 5",Control=False)


Grenade Launcher
98    .Bindings=(Name="three",Command="WeaponAddAmmo TCWeap_PGrenadeLauncher 5",Alt=False)

 

Quit Game
122    .Bindings=(Name="Q",Command="quit",Control=True)

 

Mouse Settings
..\TC5\Engine\Config\BaseInput.ini
Mouse Sensitivity
6    MouseSensitivity=60.0
Mouse Smoothing
8    bEnableMouseSmoothing=true

 

ALT+ENTER = Toggle Fullscreen/Widowed

 

If you want to use a XBOX controller, easiest way is adding TimeCrisisGame-Win64-Shipping.exe to steam and configuring

Left Joystick as Mouse (set Sensitivity to Desired Speed)

also Left Thumbstick to Left Mouse Button (Game doesn't recognize Triggers until in-game)

 

Here are my Bindings:

Left Trigger = Next Weapon

Right Trigger = Fire

Left Bumper = Left Pedal

Right Bumper = Right Pedal

X = Machine Gun Ammo

Y = Shotgun Ammo

B = Grenade Launcher Ammo

A = Previous Weapon

Up = God Mode

Left = Slow Motion

Down = Regular Speed

Right = Fast Motion

Right Thumb = Toggle Crosshair

Back/Start = Add Coin

 

Quote

.Bindings=(Name="XboxTypeS_LeftShoulder",Command="StartPedalL | OnRelease StopPedalL")
.Bindings=(Name="XboxTypeS_RightShoulder",Command="StartPedalR | OnRelease StopPedalR")
.Bindings=(Name="XboxTypeS_LeftTrigger",Command="NextWeapon")
.Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire")
.Bindings=(Name="XboxTypeS_Back",Command="DebugAddCredit")
.Bindings=(Name="XboxTypeS_Start",Command="DebugAddCredit")

.Bindings=(Name="XboxTypeS_X",Command=""WeaponAddAmmo TCWeap_PMachinegun 50")
.Bindings=(Name="XboxTypeS_Y",Command="WeaponAddAmmo TCWeap_PShotgun 5")
.Bindings=(Name="XboxTypeS_B",Command="WeaponAddAmmo TCWeap_PGrenadeLauncher 5")

.Bindings=(Name="XboxTypeS_A",Command="PrevWeapon")
.Bindings=(Name="XboxTypeS_RightThumbStick",Command="ToggleCrosshair")
.Bindings=(Name="XboxTypeS_DPad_Up",Command="DebugGodModeButtonPressed")
.Bindings=(Name="XboxTypeS_DPad_Down",Command="DebugSlomoButtonPressed 0",Shift=True)
.Bindings=(Name="XboxTypeS_DPad_Left",Command="DebugSlomoButtonPressed 1",Shift=True)
.Bindings=(Name="XboxTypeS_DPad_Right",Command="DebugSlomoButtonPressed 2",Shift=True)

 

Modifié par emsee
typos and additions
Posté(e)
On 9/17/2020 at 10:28 AM, pablo3000 said:

Hello, can you please help me, the JConfigTC5.exe detects the xbox 360 joystick and I cannot modify the buttons to enter the SERVICE MODE of time crisis 5, I thought it was the xbox 360 joystick so I used a generic PC joystick It also detects me and the same thing happens to me, it does not let me assign any joystick button.

-

MY SIMPLE INTENTION IS TO ACCESS THE SERVICE MODE OF TIME CRISIS 5

joy1.PNG

joy2.PNG

joy3.PNG

 

 

Link for this?

Posté(e) (modifié)

I use wiimote + bluetooth adapter + GlovePIE to play this game.

It works fine for me.

Don't use touchmote!

Here is my script.

 

//Aim at center of screen and press c to calibration

var.px=screen.Width-round((((wiimote1.dot1x+wiimote1.dot2x)/2)/784)*screen.Width)+var.offsetx
var.py=round((wiimote.dot1y/784)*screen.Height)

if Wiimote.PointerVisible == true
   while mouse.CursorPosX>var.px do mouse.DirectInputX=mouse.DirectInputX-2
   while mouse.CursorPosX<var.px do mouse.DirectInputX=mouse.DirectInputX+2
   while mouse.CursorPosY>var.py do mouse.DirectInputY=mouse.DirectInputY-2
   while mouse.CursorPosY<var.py do mouse.DirectInputY=mouse.DirectInputY+2
end if

if keyboard.C
var.offsetX=screen.Width/2-1-mouse.CursorPosX
end if

mouse.LeftButton = wiimote.B
Keyboard.Shift+T=Wiimote.Home
Keyboard.Shift+H=Wiimote.A
Keyboard.T=Wiimote.Minus
Keyboard.Y=Wiimote.Plus
mouse.WheelUp = Wiimote.Left
mouse.WheelDown = Wiimote.Right

var.rumble = wiimote.B

if Var.Rumble
  Wiimote.Rumble = 1
  Wait 100ms
  Wiimote.Rumble = 0
  Wait 50ms
end if

 

reference:https://forums.pcsx2.net/Thread-Nuvee-PS1-PS2-input-plugin-supporting-lightguns-by-Shalma?page=8

Modifié par PalFan
  • 4 semaines après...
Posté(e) (modifié)

Guys, has anyone got Time Crisis 5 (not teknoparrot) working playing on a VR headset using Virtual Desktop ?

 

I had a play with Demulshooter but the touch controllers don't show as a proper device for demulshooter

 

 

Modifié par Johnrrr
change
  • 1 mois après...
  • Team
Posté(e) (modifié)
Il y a 13 heures, ark216 a dit :

I tested TC5 via TP works fine but the audio language is in Japanese. How do i change that in English?

TEST MENU

edit : With the last Update of Teknoparrot , new language settings in the game :

image.png

Modifié par WildWolf
  • 2 semaines après...
  • Team
Posté(e) (modifié)
Il y a 1 heure, hetinos252 a dit :

Can anyone upload the original file (unpatched) of nbamsavdat.dll?

 

Thanks!

 

nbamsavdat.dll : https://mega.nz/file/jBhBEBIK#YKgmkG_gsWB98ePjr5JM_UgFDPYYiMCSgBdNxbOz6jI

Modifié par WildWolf
  • 1 mois après...
Posté(e)

hey guys is it possible to use the nunchuck in this game for the peddle buttons i have a shotgun setup using my wiimote and nunchuck that has the nunchuck buttons on the side of the gun and it would be awesome to map those buttons as my peddles instead of the left and right d-pad buttons if anyone knows how this could be done please let me know thx in advance

Posté(e)
On 8/18/2022 at 9:57 PM, `kingston Ramsey said:

hey guys is it possible to use the nunchuck in this game for the peddle buttons i have a shotgun setup using my wiimote and nunchuck that has the nunchuck buttons on the side of the gun and it would be awesome to map those buttons as my peddles instead of the left and right d-pad buttons if anyone knows how this could be done please let me know thx in advance

Yes you can use Nunchuck for pedals.

What are you playing it on, TecknoParrot? Jconfig? Standalone? With Demulshooter? Without Demulshooter?

If you have Wiimote in Mode 2 then the Nunchuck pedal is seen as arrow keys.

So you can change the key layouts in config file - below are my original instructions from way back for standalone before TP/Jconfig

 

Mode 2 as a mouse and no Touchmote

1) Go to the following folder Time Crisis 5\TC5\TimeCrisisGame\Config
2) Make a copy of DefaultInput.ini (or don't if you like to live on the edge!!!)
3) DefaultInput.ini is read only - make it so you can edit it -uncheck the read only box in properties
4) Change the keys you need to change here to save having to use ahk's later
    I have made some assumptions here as MODE2 limits the key options, if you don't like my assumptions then change them, and if you get the "HOME" key to work then even better
Change the following lines 27, 28, 31, 101, 104 and 122
Line 27 change to .Bindings=(Name="Left",Command="StartPedalL | OnRelease StopPedalL")
line 28 change to .Bindings=(Name="Right",Command="StartPedalR | OnRelease StopPedalR")
line 31 change to .Bindings=(Name="RightMouseButton",Command="NextWeapon")
line 101 change to .Bindings=(Name="Down",Command="ToggleCrosshair")
line 104 change to .Bindings=(Name="Enter",Command="DebugAddCredit")
line 122 change to .Bindings=(Name="Escape",Command="quit")

Comment out the following lines 45,46,47,48,49,50 (some of these may have already been commented out-I cannot remember)

This gives the following layout on a Wiimote - well it did on my Wiimote with a Nunchuck attached-if you don't have a Nunchuck you may need to make changes.

Trigger         B or Z
Left Pedal        Dpad Left or Nunchuck Left
Right Pedal        Dpad Right or Nunchuck Right
Next Weapon         A or C
CrossHair        Dpad Down or Nunchuck Down
Coin/Credit        Plus
Quit            Minus

 

Now you might want to make change for coins/crosshairs etc but hopefully an good start point.

Posté(e) (modifié)
2 hours ago, Tiberius said:

Comment out the following lines 45,46,47,48,49,50 (some of these may have already been commented out-I cannot remember)

This gives the following layout on a Wiimote - well it did on my Wiimote with a Nunchuck attached-if you don't have a Nunchuck you may need to make changes.

Trigger         B or Z
Left Pedal        Dpad Left or Nunchuck Left
Right Pedal        Dpad Right or Nunchuck Right
Next Weapon         A or C
CrossHair        Dpad Down or Nunchuck Down
Coin/Credit        Plus
Quit            Minus

thx for responding buddy i'm using jconfig with the demulshooter and ahk script

i got it working now buddy thx but i was wondering about the buttons "C,Z"instead of the nunchuck's analog stick is their a way to use those as pedals ?

Modifié par `kingston Ramsey
Posté(e)

I thought you could set the pedal keys in JConfig directly?
 

To comment them out just add a ; to the front of the line - so you can copy and paste the below into the correct part - we need to stop the game thinking that the "arrow" keys put the game into slow mo, debug etc - so make lines 45 to 50 look like below

 

;.Bindings=(Name="Up",Command="DebugPauseButtonPressed")
;.Bindings=(Name="Down",Command="DebugSlomoButtonPressed 0")
;.Bindings=(Name="Left",Command="DebugSlomoButtonPressed 1")
;.Bindings=(Name="XboxTypeS_LeftShoulder",Command="DebugSlomoButtonPressed 1")
;Bindings=(Name="Right",Command="DebugSlomoButtonPressed 2")
;.Bindings=(Name="XboxTypeS_RightShoulder",Command="DebugSlomoButtonPressed 2")

 

and if you cannot set pedal keys in JConfig then change lines 27 and 28 to

 

.Bindings=(Name="Left",Command="StartPedalL | OnRelease StopPedalL")
.Bindings=(Name="Right",Command="StartPedalR | OnRelease StopPedalR")

 

If you want to PM me your Defaulinput.ini then I am happy to make the changes for you

This is all assuming you want left and right on nunchuck to be left and right pedal.

 

 

  • 2 semaines après...
  • 2 mois après...
Posté(e) (modifié)

Hi guys.
I have played TC5 standalone without problems...but if now i add it on TP, the game runs very slow...i can't find a solution...someone can help me please?
Thanks

Modifié par cangarujack
  • 3 semaines après...
Posté(e) (modifié)

hello when I map my pedals to buttons on my light gun, my character stays in cover all the time.  when I click the pedal button, he seems to come out of hiding for a nanosecond, but then immediately goes back into hiding.  Holding the pedal button on my gun doesn't solve that.

 

Do I need additional software to map the TC5 controls?  Thanks

Modifié par Morris Schaffer
  • 2 mois après...
Posté(e)

I use aimtrak lightgun, does anybody have this problem if I aim offscreen crosshair stays on border of the screen and then I lose alignment, is it fix for it?

  • 1 mois après...
Posté(e)

Bonjour , petite question , comment doit t'on procéder pour modifier les touches des pédales gauche et droite sur des pédale de volant PC en USB ? , j'utilise une wiilmote avec dolphinbar , mon jeu est la version autonome avec demulshooter + scripts AHK de Ginzu ( Tuto sur Youtube) , il ne manque que ça a régler pour que mon jeux soit parfaitement réglé , merci d'avance .

 

Les bouton dans les paramètres Windows indique AxeZ+ et AxeZ- .

  • 2 semaines après...
Posté(e)

Hi all, I'm running the game in 3440x1440 however I get this annoying hud appearing on the left and right hand side of the screen. I can turn it off by setting in DefaultUI.ini file bEnabled = TRUE to FALSE  but I then get no onscreen prompts or messages. Any ideas on what else to try to remove the hud but still have the onscreen messages? I've attached a picture of what I am seeingimage.jpeg.e992c710d5e77e4ef6ff74b4bc911197.jpeg

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