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Posté(e)

anyone have an idea how to solve the following error?

[2023/12/28 04:12:35] W:property: get_error: prop==NULL
[2023/12/28 04:12:35] W:StoryComponent: xml read error data/others/story/story_scripts.xml, 9, 9
[2023/12/28 04:12:35] W:property: destroy: prop==NULL
[2023/12/28 04:12:35] I:Attach: out APPMAINFLOW
[2023/12/28 04:12:35] W:afp-sys: "XCd229cc000033" layer ID 0 is not layer ID.
[2023/12/28 04:12:35] W:BM2D: CreateLayer() 指定したレイヤーは存在しません shutter_default
[2023/12/27 15:12:35] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION
[2023/12/27 15:12:35] I:signal: printing callstack
[2023/12/27 15:12:35] I:stackwalker: 000000018017B18D (soundvoltex): (unknown): (unknown)
[2023/12/27 15:12:35] I:stackwalker: 000000018017AA8D (soundvoltex): (unknown): (unknown)
[2023/12/27 15:12:35] I:stackwalker: 000000018053E530 (soundvoltex): (unknown): dll_entry_main
[2023/12/27 15:12:35] I:stackwalker: 00000001804C2AA1 (soundvoltex): (unknown): dll_entry_main
[2023/12/27 15:12:35] I:stackwalker: 00000001804C2034 (soundvoltex): (unknown): dll_entry_main
[2023/12/27 15:12:35] I:stackwalker: 00000001802C00C0 (soundvoltex): (unknown): dll_entry_main
[2023/12/27 15:12:35] I:stackwalker: 00000001802C005D (soundvoltex): (unknown): dll_entry_main
[2023/12/27 15:12:35] I:stackwalker: 00000001802BFF65 (soundvoltex): (unknown): dll_entry_main
[2023/12/27 15:12:35] I:stackwalker: 000000000044F8E7 (spice64): (unknown): (unknown)
[2023/12/27 15:12:35] I:stackwalker: 00000000004012EE (spice64): (unknown): (unknown)
[2023/12/27 15:12:35] I:stackwalker: 0000000000401406 (spice64): (unknown): (unknown)
[2023/12/27 15:12:35] I:stackwalker: 00007FF952A8257D (KERNEL32): (unknown): BaseThreadInitThunk
[2023/12/27 15:12:35] I:stackwalker: 00007FF954CEAA78 (ntdll): (unknown): RtlUserThreadStart

 

Posté(e)
57 minutes ago, sa1to said:

anyone have an idea how to solve the following error?

[2023/12/28 04:12:35] W:property: get_error: prop==NULL
[2023/12/28 04:12:35] W:StoryComponent: xml read error data/others/story/story_scripts.xml, 9, 9
[2023/12/28 04:12:35] W:property: destroy: prop==NULL
[2023/12/28 04:12:35] I:Attach: out APPMAINFLOW
[2023/12/28 04:12:35] W:afp-sys: "XCd229cc000033" layer ID 0 is not layer ID.
[2023/12/28 04:12:35] W:BM2D: CreateLayer() 指定したレイヤーは存在しません shutter_default
[2023/12/27 15:12:35] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION
[2023/12/27 15:12:35] I:signal: printing callstack
[2023/12/27 15:12:35] I:stackwalker: 000000018017B18D (soundvoltex): (unknown): (unknown)
[2023/12/27 15:12:35] I:stackwalker: 000000018017AA8D (soundvoltex): (unknown): (unknown)
[2023/12/27 15:12:35] I:stackwalker: 000000018053E530 (soundvoltex): (unknown): dll_entry_main
[2023/12/27 15:12:35] I:stackwalker: 00000001804C2AA1 (soundvoltex): (unknown): dll_entry_main
[2023/12/27 15:12:35] I:stackwalker: 00000001804C2034 (soundvoltex): (unknown): dll_entry_main
[2023/12/27 15:12:35] I:stackwalker: 00000001802C00C0 (soundvoltex): (unknown): dll_entry_main
[2023/12/27 15:12:35] I:stackwalker: 00000001802C005D (soundvoltex): (unknown): dll_entry_main
[2023/12/27 15:12:35] I:stackwalker: 00000001802BFF65 (soundvoltex): (unknown): dll_entry_main
[2023/12/27 15:12:35] I:stackwalker: 000000000044F8E7 (spice64): (unknown): (unknown)
[2023/12/27 15:12:35] I:stackwalker: 00000000004012EE (spice64): (unknown): (unknown)
[2023/12/27 15:12:35] I:stackwalker: 0000000000401406 (spice64): (unknown): (unknown)
[2023/12/27 15:12:35] I:stackwalker: 00007FF952A8257D (KERNEL32): (unknown): BaseThreadInitThunk
[2023/12/27 15:12:35] I:stackwalker: 00007FF954CEAA78 (ntdll): (unknown): RtlUserThreadStart

 

 

 

This means you're missing a file.

 

 

[2023/12/28 04:12:35] W:BM2D: CreateLayer() 指定したレイヤーは存在しません shutter_default
Posté(e)
28 minutes ago, bicarus said:

 

 

This means you're missing a file.

 

 

[2023/12/28 04:12:35] W:BM2D: CreateLayer() 指定したレイヤーは存在しません shutter_default

 

thanks...tried to reinstalled and got a new error instead... any ideas? 

 

[2023/12/28 05:42:50] W:imagefs: bad image size(0)
[2023/12/28 05:42:50] W:imagefs: cannot open '/mnt/bm2d/rfs0r1/data/graphics/common/cmn_j.ifs'(80070005)
[2023/12/28 05:42:50] W:BM2D: avs_fs_mountに失敗しました。mountpoint = /mnt/bm2d/ngp0/mnt/bm2d/rfs0r1/data/graphics/common/cmn_j.ifs
[2023/12/28 05:42:50] I:GraphicUtility: LoadingIFS finish @Thread: common/cmn_j.ifs

 

 

 

log.txt

Posté(e)
21 minutes ago, sa1to said:

 

thanks...tried to reinstalled and got a new error instead... any ideas? 

 

[2023/12/28 05:42:50] W:imagefs: bad image size(0)
[2023/12/28 05:42:50] W:imagefs: cannot open '/mnt/bm2d/rfs0r1/data/graphics/common/cmn_j.ifs'(80070005)
[2023/12/28 05:42:50] W:BM2D: avs_fs_mountに失敗しました。mountpoint = /mnt/bm2d/ngp0/mnt/bm2d/rfs0r1/data/graphics/common/cmn_j.ifs
[2023/12/28 05:42:50] I:GraphicUtility: LoadingIFS finish @Thread: common/cmn_j.ifs

 

 

 

log.txt 454.68 kB · 0 downloads

 

It's exactly as it says, something is wrong with your graphics files (data/graphics/common/cmn_j.ifs) again. You probably missed some updates.

 

Posté(e) (modifié)
2 hours ago, bicarus said:

 

It's exactly as it says, something is wrong with your graphics files (data/graphics/common/cmn_j.ifs) again. You probably missed some updates.

 

 

 

edited

 

Modifié par sa1to
Posté(e)

how can i fix this error? it crashed in single match  result loading screen

using

[2023/12/27 21:33:52] I:Detach: in ALTERNATIVE_GAME_SCENE
[2023/12/27 21:33:52] I:Detach: out ALTERNATIVE_GAME_SCENE
[2023/12/27 21:33:52] I:Attach: in RESULT_SCENE
[2023/12/27 21:33:52] I:Attach: out RESULT_SCENE
[2023/12/27 21:33:52] I:CPJOBaseScene: LoadThread start.
[2023/12/27 21:33:52] M:GraphicUtility: LoadingIFS start @Thread: ver06/result_battle.ifs
[2023/12/27 21:33:52] I:GraphicUtility: LoadingIFS finish @Thread: ver06/result_battle.ifs
[2023/12/27 21:33:52] M:GraphicUtility: LoadingIFS start @Thread: ver06/result_battle_ko.ifs
[2023/12/27 21:33:52] I:GraphicUtility: LoadingIFS finish @Thread: ver06/result_battle_ko.ifs
[2023/12/27 21:33:52] M:GraphicUtility: LoadingIFS start @Thread: ver06/arena_rankup_window.ifs
[2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/arena_rankup_window.ifs
[2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/arena_rankup_window_ja.ifs
[2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/arena_rankup_window_ja.ifs
[2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/result.ifs
[2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/result.ifs
[2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/result_ko.ifs
[2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/result_ko.ifs
[2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/gauge.ifs
[2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/gauge.ifs
[2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/force.ifs
[2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/force.ifs
[2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/force_ko.ifs
[2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/force_ko.ifs
[2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/ms_sel.ifs
[2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/ms_sel.ifs
[2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/ms_sel_ko.ifs
[2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/ms_sel_ko.ifs
[2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/connect.ifs
[2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/connect.ifs
[2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/connect_ja.ifs
[2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/connect_ja.ifs
[2023/12/27 21:33:53] I:CPJOBaseScene: LoadThread end.

[2023/12/28 12:33:50] W:signal: exception raised: EXCEPTION_ILLEGAL_INSTRUCTION
[2023/12/28 12:33:50] I:signal: printing callstack
[2023/12/28 12:33:50] I:stackwalker: 000001B6CDDA2423 (soundvoltex): (unknown): (unknown)
[2023/12/28 12:33:50] I:stackwalker: 000001B6CE0DB068 (soundvoltex): (unknown): dll_entry_main
[2023/12/28 12:33:50] I:stackwalker: 000001B6CE0DAB10 (soundvoltex): (unknown): dll_entry_main
[2023/12/28 12:33:50] I:stackwalker: 000001B6CE20D5D1 (soundvoltex): (unknown): dll_entry_main
[2023/12/28 12:33:50] I:stackwalker: 000001B6CE2103AF (soundvoltex): (unknown): dll_entry_main
[2023/12/28 12:33:50] I:stackwalker: 000001B6CE20E5AA (soundvoltex): (unknown): dll_entry_main
[2023/12/28 12:33:50] I:stackwalker: 000001B6CE192AA1 (soundvoltex): (unknown): dll_entry_main
[2023/12/28 12:33:50] I:stackwalker: 000001B6CE192034 (soundvoltex): (unknown): dll_entry_main
[2023/12/28 12:33:50] I:stackwalker: 000001B6CDF900C0 (soundvoltex): (unknown): dll_entry_main
[2023/12/28 12:33:50] I:stackwalker: 000001B6CDF9005D (soundvoltex): (unknown): dll_entry_main
[2023/12/28 12:33:50] I:stackwalker: 000001B6CDF8FF65 (soundvoltex): (unknown): dll_entry_main
[2023/12/28 12:33:50] I:stackwalker: 00007FF78A479F7A (spice64): (unknown): (unknown)
[2023/12/28 12:33:50] I:stackwalker: 00007FF78A4313B1 (spice64): (unknown): (unknown)
[2023/12/28 12:33:50] I:stackwalker: 00007FF78A4314E6 (spice64): (unknown): (unknown)
[2023/12/28 12:33:50] I:stackwalker: 00007FF8DD7E257D (KERNEL32): (unknown): BaseThreadInitThunk
[2023/12/28 12:33:50] I:stackwalker: 00007FF8DE52AA58 (ntdll): (unknown): RtlUserThreadStart
[2023/12/28 12:33:50] F:signal: end
[2023/12/28 12:33:50] I:launcher: stopping subsystems
[2023/12/28 12:33:50] I:logger: stop
[2023/12/28 12:33:50] M:audio::wasapi: WrappedIAudioClient::Stop
[2023/12/28 12:33:51] I:rawinput: disposing devices
[2023/12/28 12:33:51] I:nvapi: unloading NVAPI

 

Posté(e)
5 minutes ago, ICUS said:

how can i fix this error? it crashed in single match  result loading screen

using

[2023/12/27 21:33:52] I:Detach: in ALTERNATIVE_GAME_SCENE
[2023/12/27 21:33:52] I:Detach: out ALTERNATIVE_GAME_SCENE
[2023/12/27 21:33:52] I:Attach: in RESULT_SCENE
[2023/12/27 21:33:52] I:Attach: out RESULT_SCENE
[2023/12/27 21:33:52] I:CPJOBaseScene: LoadThread start.
[2023/12/27 21:33:52] M:GraphicUtility: LoadingIFS start @Thread: ver06/result_battle.ifs
[2023/12/27 21:33:52] I:GraphicUtility: LoadingIFS finish @Thread: ver06/result_battle.ifs
[2023/12/27 21:33:52] M:GraphicUtility: LoadingIFS start @Thread: ver06/result_battle_ko.ifs
[2023/12/27 21:33:52] I:GraphicUtility: LoadingIFS finish @Thread: ver06/result_battle_ko.ifs
[2023/12/27 21:33:52] M:GraphicUtility: LoadingIFS start @Thread: ver06/arena_rankup_window.ifs
[2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/arena_rankup_window.ifs
[2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/arena_rankup_window_ja.ifs
[2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/arena_rankup_window_ja.ifs
[2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/result.ifs
[2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/result.ifs
[2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/result_ko.ifs
[2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/result_ko.ifs
[2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/gauge.ifs
[2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/gauge.ifs
[2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/force.ifs
[2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/force.ifs
[2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/force_ko.ifs
[2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/force_ko.ifs
[2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/ms_sel.ifs
[2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/ms_sel.ifs
[2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/ms_sel_ko.ifs
[2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/ms_sel_ko.ifs
[2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/connect.ifs
[2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/connect.ifs
[2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/connect_ja.ifs
[2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/connect_ja.ifs
[2023/12/27 21:33:53] I:CPJOBaseScene: LoadThread end.

[2023/12/28 12:33:50] W:signal: exception raised: EXCEPTION_ILLEGAL_INSTRUCTION
[2023/12/28 12:33:50] I:signal: printing callstack
[2023/12/28 12:33:50] I:stackwalker: 000001B6CDDA2423 (soundvoltex): (unknown): (unknown)
[2023/12/28 12:33:50] I:stackwalker: 000001B6CE0DB068 (soundvoltex): (unknown): dll_entry_main
[2023/12/28 12:33:50] I:stackwalker: 000001B6CE0DAB10 (soundvoltex): (unknown): dll_entry_main
[2023/12/28 12:33:50] I:stackwalker: 000001B6CE20D5D1 (soundvoltex): (unknown): dll_entry_main
[2023/12/28 12:33:50] I:stackwalker: 000001B6CE2103AF (soundvoltex): (unknown): dll_entry_main
[2023/12/28 12:33:50] I:stackwalker: 000001B6CE20E5AA (soundvoltex): (unknown): dll_entry_main
[2023/12/28 12:33:50] I:stackwalker: 000001B6CE192AA1 (soundvoltex): (unknown): dll_entry_main
[2023/12/28 12:33:50] I:stackwalker: 000001B6CE192034 (soundvoltex): (unknown): dll_entry_main
[2023/12/28 12:33:50] I:stackwalker: 000001B6CDF900C0 (soundvoltex): (unknown): dll_entry_main
[2023/12/28 12:33:50] I:stackwalker: 000001B6CDF9005D (soundvoltex): (unknown): dll_entry_main
[2023/12/28 12:33:50] I:stackwalker: 000001B6CDF8FF65 (soundvoltex): (unknown): dll_entry_main
[2023/12/28 12:33:50] I:stackwalker: 00007FF78A479F7A (spice64): (unknown): (unknown)
[2023/12/28 12:33:50] I:stackwalker: 00007FF78A4313B1 (spice64): (unknown): (unknown)
[2023/12/28 12:33:50] I:stackwalker: 00007FF78A4314E6 (spice64): (unknown): (unknown)
[2023/12/28 12:33:50] I:stackwalker: 00007FF8DD7E257D (KERNEL32): (unknown): BaseThreadInitThunk
[2023/12/28 12:33:50] I:stackwalker: 00007FF8DE52AA58 (ntdll): (unknown): RtlUserThreadStart
[2023/12/28 12:33:50] F:signal: end
[2023/12/28 12:33:50] I:launcher: stopping subsystems
[2023/12/28 12:33:50] I:logger: stop
[2023/12/28 12:33:50] M:audio::wasapi: WrappedIAudioClient::Stop
[2023/12/28 12:33:51] I:rawinput: disposing devices
[2023/12/28 12:33:51] I:nvapi: unloading NVAPI

 

 

You should always post the whole log. No one can decode the call stack by just looking at it without knowing the base address and what version.

 

Based on what you said, if the crash happens after a song, then it's almost always a server issue.

 

 

Posté(e)
Il y a 3 heures, bicarus a dit :

 

항상 전체 로그를 게시해야 합니다. 기본 주소와 버전을 알지 못한 채 호출 스택을 보는 것만으로는 누구도 해독할 수 없습니다.

 

말씀하신 내용에 따르면 노래가 끝난 후 충돌이 발생하면 거의 항상 서버 문제입니다.

 

 

Sorry I forgot to upload log file

here is my log file

and

I use server computer(192.168.0.37:8083) with docker asphyxia container

log.txt

Posté(e)
18 minutes ago, ICUS said:

Sorry I forgot to upload log file

here is my log file

and

I use server computer(192.168.0.37:8083) with docker asphyxia container

log.txt 541.91 kB · 0 downloads

 

I didn't notice before, but you crashed, with EXCEPTION_ILLEGAL_INSTRUCTION. I would strongly suspect bad patch (hex edit) or a corrupt DLL file.

 

 

Posté(e)
6분 전 mikaelr님이 이렇게 말했습니다:

 

지금 사용하고 있는 플러그인 버전은 무엇입니까?

CORE v1.50c and plugin v6.1.2
2시간 전, bicarus가 말했습니다:

 

전에는 몰랐는데 EXCEPTION_ILLEGAL_INSTRUCTION으로 인해 충돌이 발생했습니다. 잘못된 패치(16진수 편집) 또는 손상된 DLL 파일이 의심됩니다.

 

 

reinstall and just disable sub screen patch doesn't work

Posté(e)
24 minutes ago, ICUS said:
CORE v1.50c and plugin v6.1.2

reinstall and just disable sub screen patch doesn't work

 

Not sure what you mean, but you don't need disable subscreen patch, you can just use "only use one monitor" option in spicecfg.

Posté(e)
On 12/25/2023 at 3:31 AM, 573agent said:

 

the effect is available for me even outside of hexa diver, he's using the wrong DLL maybe?

Yep, didnt update my soundvoltex.dll. Thanks for pointing out!

Posté(e)
2023년 12월 28일 오후 8시 55분, mikaelr는 다음과 같이 말했습니다.

 

먼저 데이터를 패치하지 말고 실행해 보고 기본 설정으로 작동하는지 확인하세요.

이 플러그인을 사용해보십시오 https://github.com/22vv0/asphyxia_plugins/releases/tag/fork-6.0.2.6
그리고 최신 spice2x https://spice2x.github.io/

It works!! thank you so much!

Posté(e) (modifié)

My game is struggling to stay at 120fps after applying the latest update. It worked perfectly fine even with live2D before I applied things. My fps jumps between 116 and 120 and the notes are generally very late. Any fixes?

Modifié par beebop
Posté(e)
4 hours ago, ICUS said:

It works!! thank you so much!

 

You're welcome. Enjoy :)

 

4 hours ago, beebop said:

My game is struggling to stay at 120fps after applying the latest update. It worked perfectly fine even with live2D before I applied things. My fps varies between 110 and 119 and the notes are generally very off. Any fixes?


What date code you're running right now? 
The frame drops have been a known issue since 1206 update but I'm not sure the exact way to fix that at the moment.

You can try setting the process affinity to realtime first and see how it goes. 

Posté(e) (modifié)

Right now I'm running 1206 and am wanting to fix this problem first before I do the next update. How do I change process affinity to realtime? I see the option in spicecfg but I don't know what to input there

edit: i did this from task manager and it made no difference

Modifié par beebop
Posté(e) (modifié)
3 hours ago, beebop said:

Right now I'm running 1206 and am wanting to fix this problem first before I do the next update. How do I change process affinity to realtime? I see the option in spicecfg but I don't know what to input there

edit: i did this from task manager and it made no difference

 

It's Process Priority, not Process Affinity. Regardless, raising the priority is not going to help all that much.

You can follow https://github.com/spice2x/spice2x.github.io/wiki/PC-optimization .

Modifié par bicarus
Posté(e)
14 hours ago, Jhongerkong said:

 

No power change and hide bottom text options?

 

You don't really need those anymore with the newer spice2x

Posté(e)
1 minute ago, dchoi44 said:

 

It mentions something about a clean, and arcade-like OS image.

Does this mean it's beneficial to run the game on virtualbox or something similar?

 

No, they're talking about using a dedicated PC.

 

Posté(e)

Hi guys. I'm wondering if you could teach me how to properly patch 2023042500.

 

I've downloaded Nyaa's KFC-2021083100, and it works well.

 

Then, I tried to patch KFC-2021083100 to KFC-2023042500, with a package I found in this thread.

The dll in the modules folder was copied to the root "contents/" directory.

But the game crushed after I clicked the spice64.

 

I've tried to solve the problem with latest spicetool, replace "plugins/" folder with features.js. Unfortunately, all these methods doesn't work.

 

Please see attached log for details.

 

Thanks for your time in advance!

 

log.txt

Posté(e)
1 hour ago, Vinkamor said:

Hi guys. I'm wondering if you could teach me how to properly patch 2023042500.

 

I've downloaded Nyaa's KFC-2021083100, and it works well.

 

Then, I tried to patch KFC-2021083100 to KFC-2023042500, with a package I found in this thread.

The dll in the modules folder was copied to the root "contents/" directory.

But the game crushed after I clicked the spice64.

 

I've tried to solve the problem with latest spicetool, replace "plugins/" folder with features.js. Unfortunately, all these methods doesn't work.

 

Please see attached log for details.

 

Thanks for your time in advance!

 

log.txt 88.15 kB · 1 download

 

for patch order, follow  https://www.emuline.org/topic/3577-setting-up-sound-voltex-exceed-gear-data

 

for the crash, your copy of spicetools is extremely old (it's from 2021), download the latest spice2x.

 

 

Posté(e)
20 hours ago, bicarus said:

 

for patch order, follow  https://www.emuline.org/topic/3577-setting-up-sound-voltex-exceed-gear-data

 

for the crash, your copy of spicetools is extremely old (it's from 2021), download the latest spice2x.

 

 

 Hi Bicarus, thank you so much for your help! it works well for me.

 

By the way, I can't use asphyxia services since last night. There is an error "ただいま回線が混雑しています。再度お試しください" in the game.

 

I am wondering if you noticed the same issue? If this is the server maintenance, does it happen a lot?

 

I appreciate all your help again.

Posté(e)
32 minutes ago, Vinkamor said:

 Hi Bicarus, thank you so much for your help! it works well for me.

 

By the way, I can't use asphyxia services since last night. There is an error "ただいま回線が混雑しています。再度お試しください" in the game.

 

I am wondering if you noticed the same issue? If this is the server maintenance, does it happen a lot?

 

I appreciate all your help again.

 

no, asphyxia runs on your computer, it should never be under maintenance. it means you set something up wrong.

 

Posté(e)

Hi guys. I updated the 2023121900 file, but the songs after September 2023 are not displayed. Can someone help me solve this problem?

Posté(e)
On 1/6/2024 at 5:56 AM, xxyke said:

Hi guys. I updated the 2023121900 file, but the songs after September 2023 are not displayed. Can someone help me solve this problem?

Are You using asphyxia?

Posté(e) (modifié)
7 hours ago, MXDrako said:

Are You using asphyxia?

Yes, it suddenly shows up again now, it's strange

Modifié par xxyke
Posté(e)

 

Is there an option to change the speed of the knob? When using the old version of spice2x, the knob speed was fast, but since using the latest version of spice2x, the knob speed has become slower. Also, I can't control the speed of the notes using the knob.

Posté(e) (modifié)
1 hour ago, sori213 said:

 

Is there an option to change the speed of the knob? When using the old version of spice2x, the knob speed was fast, but since using the latest version of spice2x, the knob speed has become slower. Also, I can't control the speed of the notes using the knob.

 

yes, look in spicecfg Analog tab and adjust sensitivity

 

EDIT: if you are using a keyboard, then you can go to Advanced tab and use SDVX Digital Knob Sensitivity.

Modifié par bicarus
Posté(e)

Is unplayable latency dependent on pc to pc or does it have to do with fps/refresh rate or other system confirgurations? Tried a lot of things so far but still getting -100 offset on every chart no matter the draw/judge settings

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