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Posté(e) (modifié)
Le 09/11/2021 à 07:47, fuill a dit :


SDVX EXCEED GEAR 2021083100- 2021102000 Save the score in the patch?

 

sdvx@asphyxia.db 

 

Error: kencode failed: parsing error at 'response.game.blaster_count'
Error: kencode failed: parsing error at 'response.game.blaster_count'
    at EamuseSend.object (D:\snapshot\build-env\index.js:0)
    at EamuseSend._safe_xml (D:\snapshot\build-env\index.js:0)
    at EamuseSend.pugFile (D:\snapshot\build-env\index.js:0)
    at load (D:\asphyxia-core-win64\plugins\sdvx@asphyxia\handlers\profiles.ts:476:15)
    at EamusePlugin.run (D:\snapshot\build-env\index.js:0)
    at EamuseRootRouter.run (D:\snapshot\build-env\index.js:0)
    at route (D:\snapshot\build-env\index.js:0)

 

log.txt

2021/11/03 07:49:10] I:Detach: out CARD_ENTRY_SCENE
[2021/11/03 07:49:10] M:CAppMainFlow::OnChange: FontEx:StaticObject TextureUsage = 52.31%, CharacterMemoryUsage = 55.93%
[2021/11/03 07:49:10] I:Attach: in TITLEDEMO_FLOW
[2021/11/03 07:49:10] I:Attach: out TITLEDEMO_FLOW
[2021/11/03 07:49:10] M:GraphicUtility: LoadingIFS start @Thread: ver06/card_entry.ifs
[2021/11/03 07:49:10] I:Attach: in NETWORK_ERROR_CHECK_SCENE
[2021/11/03 07:49:10] I:Attach: out NETWORK_ERROR_CHECK_SCENE
[2021/11/03 07:49:10] I:CheckErr: errcode:x-0000-0000:
[2021/11/03 07:49:10] I:Detach: in NETWORK_ERROR_CHECK_SCENE
[2021/11/03 07:49:10] I:Detach: out NETWORK_ERROR_CHECK_SCENE
[2021/11/03 07:49:10] I:GraphicUtility: LoadingIFS finish @Thread: ver06/card_entry.ifs
[2021/11/03 07:49:10] M:GraphicUtility: LoadingIFS start @Thread: ver06/card_entry_ja.ifs
[2021/11/03 07:49:10] I:Attach: in WARNING_SCENE
[2021/11/03 07:49:10] I:GraphicUtility: LoadingIFS finish @Thread: ver06/card_entry_ja.ifs
[2021/11/03 07:49:10] M:GraphicUtility: LoadingIFS start @Thread: ver06/logo.ifs
[2021/11/03 07:49:10] I:GraphicUtility: LoadingIFS finish @Thread: ver06/logo.ifs
[2021/11/03 07:49:10] M:GraphicUtility: LoadingIFS start @Thread: ver06/logo_j.ifs
[2021/11/03 07:49:11] I:GraphicUtility: LoadingIFS finish @Thread: ver06/logo_j.ifs
[2021/11/03 07:49:11] I:Attach: out WARNING_SCENE
[2021/11/03 07:49:11] M:xrpc: eventlog.write submit, verbose=0, text_xml=0, plain=0(1), esign=0(0) extend=0
[2021/11/03 07:49:11] M:xrpc: eventlog.write request
[2021/11/03 07:49:11] M:GraphicUtility: LoadingIFS start @Thread: ver06/mode_credit.ifs
[2021/11/03 07:49:11] M:xrpc: connect(127.0.0.1:8083,1)

 

You don’t have the latest plugin. Here’s a mirror: https://drive.google.com/file/d/1PgkALNoM3X_6pDhp4sr_-WtGM9pgp-mz/view?usp=drivesdk

 

 

sdvx@asphyxia.zip

image.png

image.png

Modifié par 7zxkv
Posté(e)
1 minute ago, spatulator said:

Maybe I just don't understand what it is I donwloaded, But i don't think  I have any Exceed gear songs. just about every other song but no exceed gear ones

It’s not unlocked by default. The only way to do this currently is to unlock all songs. I am modifying the plugin so that it unlocks only exceed gear songs. I’m almost done with it

Posté(e) (modifié)
39 minutes ago, desrocket said:

It’s not unlocked by default. The only way to do this currently is to unlock all songs. I am modifying the plugin so that it unlocks only exceed gear songs. I’m almost done with it

Oh okay cool.

also does anyone now how to fix the audio, I switched it to 16 bit at 44100 hz like everyone said but it still sounds crunchy and quiet.  while I'm talking about audio is there anyone to put the game into headphone mode? I'm curious if the mixing is different or something.

Modifié par spatulator
Posté(e) (modifié)

SDVX EXCEED GEAR 2021102000

new songs, like 竹
music_db.xml

</music>
  <music id="1812">
    <info>
      <label>1812</label>
      <title_name>竹</title_name>
      <title_yomigana>タケ</title_yomigana>
      <artist_name>立秋 feat.ちょこ</artist_name>
      <artist_yomigana>リッシュウフィートチョコ</artist_yomigana>
      <ascii>take_risshu</ascii>
      <bpm_max __type="u32">31500</bpm_max>
      <bpm_min __type="u32">500</bpm_min>
      <distribution_date __type="u32">20211102</distribution_date>
      <volume __type="u16">91</volume>
      <bg_no __type="u16">7</bg_no>
      <genre __type="u32">0</genre>
      <is_fixed __type="u8">1</is_fixed>
      <version __type="u8">6</version>
      <demo_pri __type="s8">-2</demo_pri>
      <inf_ver __type="u8">0</inf_ver>
    </info>
    <difficulty>

 

VALKYRIE GENERATOR 

 

[db] Database loaded: sdvx@asphyxia.db
  [sdvx@asphyxia] warn: unhandled method game.sv6_print
  [sdvx@asphyxia] warn: unhandled method game.sv6_print
  [sdvx@asphyxia] warn: unhandled method game.sv6_print
  [sdvx@asphyxia] warn: unhandled method game.sv6_print
  [sdvx@asphyxia] warn: unhandled method game.sv6_print
  [sdvx@asphyxia] warn: unhandled method game.sv6_print
  [sdvx@asphyxia] warn: unhandled method game.sv6_print
  [sdvx@asphyxia] warn: unhandled method game.sv6_print
  [sdvx@asphyxia] warn: unhandled method game.sv6_print

Modifié par fuill
Posté(e)
11 hours ago, fuill said:

SDVX EXCEED GEAR 2021102000

new songs, like 竹
music_db.xml

</music>
  <music id="1812">
    <info>
      <label>1812</label>
      <title_name>竹</title_name>
      <title_yomigana>タケ</title_yomigana>
      <artist_name>立秋 feat.ちょこ</artist_name>
      <artist_yomigana>リッシュウフィートチョコ</artist_yomigana>
      <ascii>take_risshu</ascii>
      <bpm_max __type="u32">31500</bpm_max>
      <bpm_min __type="u32">500</bpm_min>
      <distribution_date __type="u32">20211102</distribution_date>
      <volume __type="u16">91</volume>
      <bg_no __type="u16">7</bg_no>
      <genre __type="u32">0</genre>
      <is_fixed __type="u8">1</is_fixed>
      <version __type="u8">6</version>
      <demo_pri __type="s8">-2</demo_pri>
      <inf_ver __type="u8">0</inf_ver>
    </info>
    <difficulty>

 

VALKYRIE GENERATOR 

 

[db] Database loaded: sdvx@asphyxia.db
  [sdvx@asphyxia] warn: unhandled method game.sv6_print
  [sdvx@asphyxia] warn: unhandled method game.sv6_print
  [sdvx@asphyxia] warn: unhandled method game.sv6_print
  [sdvx@asphyxia] warn: unhandled method game.sv6_print
  [sdvx@asphyxia] warn: unhandled method game.sv6_print
  [sdvx@asphyxia] warn: unhandled method game.sv6_print
  [sdvx@asphyxia] warn: unhandled method game.sv6_print
  [sdvx@asphyxia] warn: unhandled method game.sv6_print
  [sdvx@asphyxia] warn: unhandled method game.sv6_print

Do you know how to unlock valkyrie generator. I can help you if i can unlock it.

Posté(e)
1 hour ago, hungrymans said:

How do I fix this? After the game launches and goes through the credits and after I insert card it shows this, then goes back to credits.

I'm running asphyxia 1.40b with plugin v6.7.0. -ea is enabled and maintenance is off, and service URL is "http://localhost:8083". 

why.png

log.txt

You don't enable -ea. That's what happens

Posté(e) (modifié)

SDVX EXCEED GEAR 2021102000

new songs, like 竹
music_db.xml

</music>
  <music id="1812">
    <info>
      <label>1812</label>
      <title_name>竹</title_name>
      <title_yomigana>タケ</title_yomigana>
      <artist_name>立秋 feat.ちょこ</artist_name>
      <artist_yomigana>リッシュウフィートチョコ</artist_yomigana>
      <ascii>take_risshu</ascii>
      <bpm_max __type="u32">31500</bpm_max>
      <bpm_min __type="u32">500</bpm_min>
      <distribution_date __type="u32">20211102</distribution_date>
      <volume __type="u16">91</volume>
      <bg_no __type="u16">7</bg_no>
      <genre __type="u32">0</genre>
      <is_fixed __type="u8">1</is_fixed>
      <version __type="u8">6</version>
      <demo_pri __type="s8">-2</demo_pri>
      <inf_ver __type="u8">0</inf_ver>
    </info>
    <difficulty>

 

VALKYRIE GENERATOR 

KFC-K-F-A-2021102000

 

[db] Database loaded: sdvx@asphyxia.db
  [sdvx@asphyxia] warn: unhandled method game.sv6_print
  [sdvx@asphyxia] warn: unhandled method game.sv6_print
  [sdvx@asphyxia] warn: unhandled method game.sv6_print
  [sdvx@asphyxia] warn: unhandled method game.sv6_print
  [sdvx@asphyxia] warn: unhandled method game.sv6_print
  [sdvx@asphyxia] warn: unhandled method game.sv6_print
  [sdvx@asphyxia] warn: unhandled method game.sv6_print
  [sdvx@asphyxia] warn: unhandled method game.sv6_print
  [sdvx@asphyxia] warn: unhandled method game.sv6_print

 

 

 

 

 

Modifié par fuill
Posté(e)
40 minutes ago, fuill said:

SDVX 超越齒輪 2021102000

新歌,如竹
音樂_db.xml

</music>
  <music id="1812">
    <info>
      <label>1812</label>
      <title_name>竹</title_name>
      <title_yomigana>タケ</title_yomigana>
      <artist_name>立秋壯舉ちょこ</artist_name>
      <artist_yomigana>リッシュウフィートチョコ</ artist_yomigana>
      <ASCII> take_risshu </ ASCII>
      <bpm_max __type =“U32”> 31500 </ bpm_max>
      <bpm_min __type =“U32”> 500 </ bpm_min>
      <distribution_date __type =“ u32">20211102</distribution_date>
      <volume __type="u16">91</volume>
      <bg_no __type="u16">7</bg_no>
      <genre __type="u32">0</genre>
      <is_fixed __type="u8">1</is_fixed>
      <version __type="u8">6</version>
      <demo_pri __type="s8">-2</demo_pri>
      <inf_ver __type="u8">0</inf_ver>
    </info>
    <difficulty>

KFC-KFA- 2021102000

女武神發生器 

 

[db] 數據庫加載:sdvx@asphyxia.db
  [sdvx@asphyxia] 警告:未處理的方法 game.sv6_print
  [sdvx@asphyxia] 警告:未處理的方法 game.sv6_print
  [sdvx@asphyxia] 警告:未處理的方法 game.sv6_print
  [sdvx@ asphyxia] 警告:未處理的方法 game.sv6_print
  [sdvx@asphyxia] 警告:未處理的方法 game.sv6_print
  [sdvx@asphyxia] 警告:未處理的方法 game.sv6_print
  [sdvx@asphyxia] 警告:未處理的方法 game.sv6_print
  [sdvx@asphyxia]警告:未處理的方法 game.sv6_print
  [sdvx@asphyxia] 警告:未處理的方法 game.sv6_print

Print3.png

print5.png

print77.png

printer.png

Printer3.png

I don't see a printer option in service mode, even though i turned on those settings.

Posté(e) (modifié)
<soft>
        <model __type="str">KFC</model> <!--Don't change this at all, it's fine the way it is-->
        <dest __type="str">A</dest> <!--Changes language. A = English, K = Korean, J = Japanese-->
        <spec __type="str">F</spec> <!--Determines if it's in valkyrie mode. F = not valkyrie mode, G or H = Valkyrie mode-->
        <rev __type="str">A</rev> <!--This is fine, don't change it-->
        <ext __type="str">2021102000</ext> <!--Version number. Doesn't need to be changed for gameplay effect, just to say the sdvx version-->
    </soft>

F = normal mode

Modifié par fuill
Posté(e)
6 minutes ago, fuill said:

<soft>
        <model __type="str">KFC</model> <!--Don't change this at all, it's fine the way it is-->
        <dest __type="str">A</dest> <!--Changes language. A = English, K = Korean, J = Japanese-->
        <spec __type="str">F</spec> <!--Determines if it's in valkyrie mode. F = not valkyrie mode, G or H = Valkyrie mode-->
        <rev __type="str">A</rev> <!--This is fine, don't change it-->
        <ext __type="str">2021102000</ext> <!--Version number. Doesn't need to be changed for gameplay effect, just to say the sdvx version-->
    </soft>

F = normal mode

They’re the same either way. Having F = normal mode might lead to some misunderstanding. F = not Valkyrie mode is a lot more better to understand what F does

Posté(e) (modifié)

VALKYRIE GENERATOR 

KFC-K-F-A-2021102000

Power generation

 

 

Modifié par fuill
Posté(e) (modifié)
43 minutes ago, fuill said:

VALKYRIE GENERATOR 

KFC-K-F-A-2021102000

Power generation

 

powe.png

The F option does work but I want to have the 120hz and sub screen added too. Not only that but unlocking start bga and sub monitor bg doesn't work

Modifié par desrocket
Posté(e) (modifié)

VALKYRIE GENERATOR 

KFC-A-H-A-2021102000

Please invest money

 

Modifié par fuill
Posté(e)
4 hours ago, james2706 said:

Game crashes after this screen. What should I do? 

 

55583.jpg

Posté(e) (modifié)

Is there a way to get the generator option available in valkyrie mode? The normal generator does not have custom bgm to unlock.

Modifié par desrocket
Posté(e)
27 minutes ago, justin1709 said:

does anyone know how to fix this?

probb.PNG

Mao_RTFM_vectorize_by_cmenghi.png?131899

Posté(e)
Il y a 1 heure, justin1709 a dit :

does anyone know how to fix this?

probb.PNG

It is actually write red on black what you are supposed to do.

Posté(e) (modifié)

How do you fix Paseli: Not Available. The check said network is ok but can't use e-amusement. The machine is using amd gpu and cpu. Matchmaking works but eamusement is not available. In the log, the window is setting the resolution at 768p when the resolution on the monitor is 1080x1920. Virtual coin is also not available, how do you get virtual coin to work?

Modifié par desrocket
Posté(e) (modifié)

I'm wanting to play Vivid Wave, and I'm just a little bit confused as to what to download in this thread to make that happen. It looks like the only version of Vivid Wave I'm able to download is KFC-2019100800 . Does that file contain everything I need to get the ball rolling? Is there a tutorial post in this thread somewhere walking me through exactly what I need to do?

 

Sorry for noob questions, I'm new to this.

 

EDIT: I've got it up and running, however I have no audio and selected songs do not have any notes/audio. None of the suggestions to change audio quality have solved the issue, I am using USB headphones.

 

DOUBLE EDIT: Got the audio to work, had to make sure that Allow applications to take exclusive control of this device and Give exclusive mode applications priority to make sure audio works, HOWEVER, now I have also fallen victim to the crackling audio issue. Any suggestions? I am also now using KFC-2020011500 as that is the latest version I can seem to find.

TRIPLE EDIT: Has anyone ported Brainpower to VW? I saw the posts about it in Exceed Gear. If not, would anyone be able to upload the Brainpower files from a previous game so I can attempt to get it shoved into VW?

Modifié par Tetraspore
Posté(e)

 Vivid Wave version

 

  • 第34版:KFC:J:F:A:2021042100(2021/04/21~2021/04/26)
    • VIVID WAVEとしてこれが最後のオンラインアップデートとなる。
  • オフライン化対応バージョン:KFC:J:E:A:2021011703(2021/01/17~)(情報)
    • オフライン化キットを使用した筐体のみ対象。
    • オフライン化対応バージョンはe amusement pass及びPASELIの使用、オンラインマッチング不可。
  •  
  • 第33版:KFC:J:F:A:2021041900(2021/04/19~2021/04/21)
    • コピーライト表記の年度更新
      • ©2020 Konami Amusement→©2021 Konami Amusement
  • 第32版:KFC:J:F:A:2020122200(2020/12/22~2021/04/19)
  • 第31版:KFC:J:F:A:2020111700(2020/11/17~2020/12/22)
  • 第30版:KFC:J:F:A:2020102700(2020/10/27~2020/11/17)
  • 第29版:KFC:J:F:A:2020100500(2020/10/05~2020/10/27)
  • 第28版:KFC:J:F:A:2020091501(2020/09/15~2020/10/05)
  • 第27版:KFC:J:F:A:2020080600(2020/08/06~2020/09/15)
  • 第26版:KFC:J:F:A:2020071400(2020/07/14~2020/08/06)
  • 第25版:KFC:J:F:A:2020063000(2020/06/30~2020/07/14)
    • 「ジャンルから探す」内の「ひなビタ♪」フォルダの名称が「ひなビタ♪ / バンめし♪」に変更
  • 第24版:KFC:J:F:A:2020060901(2020/06/09~2020/06/30)
  • 第23版:KFC:J:F:A:2020032400(2020/03/24~2020/06/09)
  • 第22版:KFC:J:F:A:2020031000(2020/03/10~2020/03/24)
  • 第21版:KFC:J:F:A:2020022600(2020/02/26~2020/03/10)
    • 新イベント「HEXA DIVER」実装
  • 第20版:KFC:J:F:A:2020011500(2020/01/15~2020/02/26)
    • 新モード「PREMIUM TIME」実装
    • 課金アイテム「BLASTER PASS」実装
    • コピーライト表記の年度更新
      • ©2019 Konami Amusement→©2020 Konami Amusement
  • 第19版:KFC:J:F:A:2019121700(2019/12/17~2020/01/15)
    • 「EFFECTIVE RATE」(通常ゲージ)並びに「PARADISE START」モードでもBLASTERゲージが蓄積される形に変更
  • 第18版:KFC:J:F:A:2019120300(2019/12/03~2019/12/17)
  • 第17版:KFC:J:F:A:2019111200(2019/11/12~2019/12/03)
  • 第16版:KFC:J:F:A:2019102300(2019/10/23~2019/11/12)
    • AUTOMATION PARADISE閲覧機能強化
    • 「ジャンルから探す」内の「SDVXオリジナル他」フォルダが「SDVXオリジナル」「ひなビタ♪」「その他」に3分割
  • 第15版:KFC:J:F:A:2019100800(2019/10/08~2019/10/23)
  • 第14版:KFC:J:F:A:2019100100(2019/10/01~2019/10/08)
    • DAILY MISSION並びにLIVE ENERGY取得ウィンドウの表示不具合修正
  • 第13版:KFC:J:F:A:2019092500(2019/09/25~2019/10/01)
    • 選曲画面オプションに「コナステ版スコア表示/非表示」設定追加
  • 第12版:KFC:J:F:A:2019091000(2019/09/10~2019/09/25)
    • AUTOMATION PARADISE機能拡張
  • 第11版:KFC:J:F:A:2019080600(2019/08/06~2019/09/10)
    • AUTOMATION PARADISE機能拡張
  • 第10版:KFC:J:A:A:2019070900(2019/07/09~2019/08/06)
  • 第9版:KFC:J:A:A:2019061100(2019/06/11~2019/07/09)
    • オプション画面のタイミング調整がDRAW(画面表示に対するタイミング)とSOUND(音に対するタイミング)に分割され、個別に設定可能。
  • 第8版:KFC:J:A:A:2019052200(2019/05/22~2019/06/11)
    • ACHIEVEMENT機能復活実装
    • 選曲画面のフォルダに「バージョンから探す」「コンテストから探す」追加
    • 配信日ソートのインデックスフォルダが日単位から月単位に変更
  • 第7版:KFC:J:A:A:2019042400(2019/04/24~2019/05/22)
    • 判定調整機能(音を出すタイミングの調整)追加
  • 第6版:KFC:J:A:A:2019040900(2019/04/09~2019/04/24)
  • 第5版:KFC:J:A:A:2019032700(2019/03/27~2019/04/09)
  • 第4版:KFC:J:A:A:2019031300(2019/03/13~2019/03/27)
  • 第3版:KFC:J:A:A:2019030600(2019/03/06~2019/03/13)
    • 「第5回天下一音ゲ祭」楽曲が日本国内店舗にて配信
      • VIVID WAVEの代わりにHEAVENLY HAVENがまだあるマシンに第5回天下一音ゲ祭は表示されない。
    • 判定調整の幅が-8~+8から-16+16に拡張
  • 第2版:KFC:J:A:A:2019022802(2019/02/28~2019/03/06)
    • 一部筐体にて演奏中ツマミが正常に反応しない不具合を修正
  • 初版:KFC:J:A:A:2019022801(2019/02/28~2019/02/28)
    • 一部の機能は稼働当日に行われるアップデート終了まで使用できない。(公式告知)
  • 第2回ロケテスト:KFC:J:A:A:2018110200(2018/11/02~2018/11/04)
  • 第1回ロケテスト:KFC:J:A:A:2018101200(2018/10/12~2018/10/14)

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