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Posté(e) (modifié)
il y a une heure, WoofWoofWulfy a dit :

Has anyone attempted to use the latest version yet without waiting for an asph update?

Yes ! That work but Kaworu&Ashita doesn't appear in Crew , Re:miniscence map is kinda weird , but everything work correctly for me.

 

PS:You have to use your current DLL not the one with the update for make that work.

Have to wait the patcher.

Modifié par kanon
Posté(e)
21 minutes ago, kanon said:

Yes ! That work but Kaworu&Ashita doesn't appear in Crew , Re:miniscence map is kinda weird , but everything work correctly for me.

 

PS:You have to use your current DLL not the one with the update for make that work.

Have to wait the patcher.

I guess it's best to wait for the patcher then just so everything's stable.

Posté(e)
21 minutes ago, kanon said:

Yes ! That work but Kaworu&Ashita doesn't appear in Crew , Re:miniscence map is kinda weird , but everything work correctly for me.

 

PS:You have to use your current DLL not the one with the update for make that work.

Have to wait the patcher.

Quote

Kaworu&Ashita doesn't appear in Crew

wdym:
61805d8c8eddc_oneESIiYwYsmall.png.cda092e0864cf93022b205a032a37e4b.png

Posté(e) (modifié)
12 hours ago, Winberhouls said:

y/all rather wait for a new asphyxia sdvx plugin update before using the latest eg version, otherwise there is a chance of getting broken saves files or something else broken.

well , i dont think there is any problem.

6 hours ago, kanon said:

Yes ! That work but Kaworu&Ashita doesn't appear in Crew , Re:miniscence map is kinda weird , but everything work correctly for me.

 

PS:You have to use your current DLL not the one with the update for make that work.

Have to wait the patcher.

you can't use the old DLL because like crew or map effect is controlled by DLL, so you have to use new DLL to adjust the new map and new crew.

251391245_2101320336688681_6910355681178675587_n.jpg

Modifié par ZR147654
Posté(e)
il y a 59 minutes, ZR147654 a dit :

well , i dont think there is any problem.

you can't use the old DLL because like crew or map effect is controlled by DLL, so you have to use new DLL to adjust the new map and new crew.

251391245_2101320336688681_6910355681178675587_n.jpg

hi,the dll i use from the 1020zip can not work properly,can I use your dll to try plz

Posté(e)
Il y a 3 heures, ZR147654 a dit :

well , i dont think there is any problem.

you can't use the old DLL because like crew or map effect is controlled by DLL, so you have to use new DLL to adjust the new map and new crew.

251391245_2101320336688681_6910355681178675587_n.jpg

Actually i don't have the patcher for patch the DLL , i can't go beyond of the I/O check for some reason.If you can share your DLL , really appreciate 🙏

Posté(e) (modifié)
21 hours ago, Tsubakii said:

hi,the dll i use from the 1020zip can not work properly,can I use your dll to try plz

 

19 hours ago, kanon said:

Actually i don't have the patcher for patch the DLL , i can't go beyond of the I/O check for some reason.If you can share your DLL , really appreciate 🙏

just got home from work , here you go!

 

I will cancel this download after 12 hours, as 11/3 11:00 (GMT + 8)

Modifié par ZR147654
Posté(e) (modifié)

I figured out the problem, it's not saving blaster count. You can fix this by editing sdvx@asphyxia.db file and adding blaster count like this:

"notesOption":0,"blasterCount":*amount*,"blasterEnergy":0,"extrackEnergy":40

You have to do this every time you save the data. Another problem is volforce is not saving so I don't know how to fix that yet.

Modifié par desrocket
Posté(e)

have anyone can run EG on win 11 can help pls??

(pls DM khanh199#9035)

Posté(e)
10 minutes ago, desrocket said:

I'm running on win 11 and it works fine, except for the common issues

[2021/11/03 09:54:46] I:avs-game: loading DLL 'soundvoltex.dll'
[2021/11/03 09:54:46] W:libutils: 'E:\KFC-2021083100\contents\soundvoltex.dll' couldn't be loaded: %1 is not a valid Win32 application.

[2021/11/03 09:54:46] F:libutils: 

Please check if soundvoltex.dll exists and the permissions are fine.
If the problem still persists, try installing:
* Microsoft Visual C++ Redistributables (*all* versions, *both* x86/x64)
    Hint: use one of the AIO installers (e.g. https://github.com/abbodi1406/vcredist)
* DirectX End-User Runtimes (June 2010)
* Running Windows 10 "N"?
    Grab: https://www.microsoft.com/en-us/software-download/mediafeaturepack
    Check: https://support.microsoft.com/en-us/help/4562569/media-feature-pack-for-windows-10-n-may-2020
* Running Windows 7 "N"?
    Grab: https://www.microsoft.com/en-us/download/details.aspx?id=16546
* Still have problems?
    Find the missing dependency using: http://www.dependencywalker.com/
[2021/11/03 09:54:46] I:launcher: stopping subsystems
[2021/11/03 09:54:46] I:logger: stop
[2021/11/03 09:54:46] I:rawinput: disposing devices
 

Posté(e)
10 minutes ago, catzpat123 said:

[2021/11/03 09:54:46] I:avs-game: loading DLL 'soundvoltex.dll'
[2021/11/03 09:54:46] W:libutils: 'E:\KFC-2021083100\contents\soundvoltex.dll' couldn't be loaded: %1 is not a valid Win32 application.

[2021/11/03 09:54:46] F:libutils: 

Please check if soundvoltex.dll exists and the permissions are fine.
If the problem still persists, try installing:
* Microsoft Visual C++ Redistributables (*all* versions, *both* x86/x64)
    Hint: use one of the AIO installers (e.g. https://github.com/abbodi1406/vcredist)
* DirectX End-User Runtimes (June 2010)
* Running Windows 10 "N"?
    Grab: https://www.microsoft.com/en-us/software-download/mediafeaturepack
    Check: https://support.microsoft.com/en-us/help/4562569/media-feature-pack-for-windows-10-n-may-2020
* Running Windows 7 "N"?
    Grab: https://www.microsoft.com/en-us/download/details.aspx?id=16546
* Still have problems?
    Find the missing dependency using: http://www.dependencywalker.com/
[2021/11/03 09:54:46] I:launcher: stopping subsystems
[2021/11/03 09:54:46] I:logger: stop
[2021/11/03 09:54:46] I:rawinput: disposing devices
 

are you using spicetools 32-bit? The error is saying that it's not a valid 32 bit application because soundvoltex.dll is 64-bit

Posté(e) (modifié)
5 minutes ago, desrocket said:

are you using spicetools 32-bit? The error is saying that it's not a valid 32 bit application because soundvoltex.dll is 64-bit

where can i get spicetool 64 bit ?

i use spice 64 btwimage.png.9f7c7a9366bc4bdb7be24db678af213d.png

 

 

Modifié par catzpat123
Posté(e) (modifié)
7 minutes ago, catzpat123 said:

still got the problem

 

 

This might mean you haven't installed all versions of Microsoft Visual C++ Redistributables and DirectX. Here's the download. Run install-all.bat when installing VC runtimes to make it easier to install

Modifié par desrocket
Posté(e)
9 minutes ago, desrocket said:

This might also mean you haven't installed all versions of Microsoft Visual C++ Redistributables and DirectX. Here's the download. Run install-all.bat when installing VC runtimes to make it easier to install

where to download?

Posté(e)
Just now, desrocket said:

are you using startgame.bat? it's best to start fullscreen and window through spicecfg and use startgame.bat to avoid errors

no the spice 64

 

Posté(e)
3 minutes ago, desrocket said:

You might need to define the game executable in "spicecfg.exe/Options/Game Executable" to be soundvoltex.dll

image.png.1b5436beeefa9483135e3320820540a1.pngthis?

 

 

 

 

 

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