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[Arcade PC] SDVX Vivid Wave


adonis495

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On 8/8/2021 at 8:54 AM, 123456778 said:

Why is that? I think it is delightful to play the game that you like or you can't play, instead of just sitting at home and watching everyone play while crying alone, for me I am using it to practicing to play more better, I think this is a good choice for new players if they want to play better at Arcade Machine

 

ummm...is that onboard GPU? because EG need Nvidia or AMD(someone has already patch it to work with AMD GPU, and I don't know if VIVID required GPU or not)

It runs on Intel HD 3000 (low FPS, but otherwise you can play it. Not optimal though). Xe graphics should run just fine I think.

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21 hours ago, yunho0420 said:

image.png.79923dc868259fa2b499c5d15ab26007.pngimage.png.7c4de30ccae7f420beb8981b25b41aa7.pngI started KFC-2021060802. It worked but there is gray game screen. Can someone give me a solution?

look like no one have solution for this case, sorry about that buddy.

 

5 hours ago, Winberhouls said:

gonna leave this here, Brain Power in SDVX 6, (it doesn't work tho, but at least is in the game, so it's something) (that grade there is because i tested it in vivid wave, and then using the same profile in exceed, but the game crash when i play the song)

 

 brainpowersdvx6.jpg.06f46d65d4e9daeeb0bc2f15d03583e5.jpg

same as me trying to add EG songs to VIVID but 777 crash immediately, but they have the bright future to able to play without any error, keep trying someday someone will find out how to fix it

Modifié par 123456778
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1 hour ago, 123456778 said:

look like no one have solution for this case, sorry about that buddy.

 

same as me trying to add EG songs to VIVID but 777 crash immediately, but they have the bright future to able to play without any error, keep trying someday someone will find out how to fix it

Its already been done on eg and vw, and importing songs from ksh/usc as well.

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1 hour ago, kvs625 said:

Yes its been done already, 3 months in fact. Best bet would be to convert them yourself tho. Its very easy :D

then let me ask, how did you get Brain Power to work without problems in Exceed Gear?, (i already made it work in Vivid wave, but in EG it just crash the game, i think i miss something but idk what it is)

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1 hour ago, Winberhouls said:

then let me ask, how did you get Brain Power to work without problems in Exceed Gear?, (i already made it work in Vivid wave, but in EG it just crash the game, i think i miss something but idk what it is)

sent you a messege about it. last pick to prove anyone can do it with a little elbow geese XD 6115df073a959_Screenshot(63).png.8f3799309d30b4bf02f1af2a1e9059dd.png

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13 hours ago, kvs625 said:

Yes its been done already, 3 months in fact. Best bet would be to convert them yourself tho. Its very easy :D

if it is worked, then adding EG songs to VIVID are still same? I have tried many time but....I am so dumb at this and it crashed after select(some time I messing my game folders too), I just stuck at "make it appeared in-game" and stuck.

Modifié par 123456778
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3 hours ago, 123456778 said:

if it is worked, then adding EG songs to VIVID are still same? I have tried many time but....I am so dumb at this and it crashed after select(some time I messing my game folders too), I just stuck at "make it appeared in-game" and stuck.

The thing is.... (i don't know how true this is, but for some reason it works), since I assume that you edited the music_db.xml to add the songs and I also assume that you already put the corresponding files in the songs folder, then this may go interesthing, for some reason, the .s3v song files located in the folder, doesn't work when you try to play the song in the game, so then you need to have those files, but in the .2dx format instead. (i am not really sure if this is the actual solution, my theory is that the problem actually lies in the .vox files which would be the difficulties of the song, or it could also be that the .s3v files need some conversion so that they also work in the game, the truth is that I don't know, but this is what I think)

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Le 12/08/2021 à 05:05, Winberhouls a dit :

gonna leave this here, Brain Power in SDVX 6, (it doesn't work tho, but at least is in the game, so it's something) (that grade there is because i tested it in vivid wave, and then using the same profile in exceed, but the game crash when i play the song)

 

 brainpowersdvx6.jpg.06f46d65d4e9daeeb0bc2f15d03583e5.jpg

 

Le 12/08/2021 à 07:36, kvs625 a dit :

6114b3554ee4e_Screenshot(101).png.0caf61ad818223d2ce2f0224f3df5b29.png

works pretty good for me XD

With omnimix ? any tuto please ?

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6 hours ago, Winberhouls said:

The thing is.... (i don't know how true this is, but for some reason it works), since I assume that you edited the music_db.xml to add the songs and I also assume that you already put the corresponding files in the songs folder, then this may go interesthing, for some reason, the .s3v song files located in the folder, doesn't work when you try to play the song in the game, so then you need to have those files, but in the .2dx format instead. (i am not really sure if this is the actual solution, my theory is that the problem actually lies in the .vox files which would be the difficulties of the song, or it could also be that the .s3v files need some conversion so that they also work in the game, the truth is that I don't know, but this is what I think)

yeah...I have already tried these stuff 4 month ago but I am alway stuck with these song appeared in-game like this:

image.png.9f16a1cf61ac69e8326c46c66876a32a.png
alway appeared but...can't play, they are all just crash after select(don't mind the level of the song, I make it 1-1-1-1 to easy to find).

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Quote

[2021/08/14 07:12:53] I:Detach: out MUSICSELECT
[2021/08/14 07:12:53] I:Attach: in ALTERNATIVE_GAME_SCENE
[2021/08/14 07:12:53] I:Attach: out ALTERNATIVE_GAME_SCENE
[2021/08/14 07:12:53] I:CPJOBaseScene: LoadThread start.
[2021/08/14 07:12:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/game_lane.ifs
[2021/08/14 07:12:54] I:GraphicUtility: LoadingIFS finish @Thread: ver06/game_lane.ifs
[2021/08/14 07:12:54] M:GraphicUtility: LoadingIFS start @Thread: ver06/game_lane_test.ifs
[2021/08/14 07:12:54] I:GraphicUtility: LoadingIFS finish @Thread: ver06/game_lane_test.ifs
[2021/08/14 07:12:54] M:GraphicUtility: LoadingIFS start @Thread: ver06/game_notes.ifs
[2021/08/14 07:12:54] I:GraphicUtility: LoadingIFS finish @Thread: ver06/game_notes.ifs
[2021/08/14 07:12:54] M:GraphicUtility: LoadingIFS start @Thread: ver06/gauge.ifs
[2021/08/14 07:12:54] I:GraphicUtility: LoadingIFS finish @Thread: ver06/gauge.ifs
[2021/08/14 07:12:54] M:GraphicUtility: LoadingIFS start @Thread: ver06/game_hud.ifs
[2021/08/14 07:12:54] I:GraphicUtility: LoadingIFS finish @Thread: ver06/game_hud.ifs
[2021/08/14 07:12:54] M:GraphicUtility: LoadingIFS start @Thread: ver06/game_hud_ja.ifs
[2021/08/14 07:12:54] I:GraphicUtility: LoadingIFS finish @Thread: ver06/game_hud_ja.ifs
[2021/08/14 07:12:54] M:GraphicUtility: LoadingIFS start @Thread: ver06/hantei.ifs
[2021/08/14 07:12:55] I:GraphicUtility: LoadingIFS finish @Thread: ver06/hantei.ifs
[2021/08/14 07:12:55] M:GraphicUtility: LoadingIFS start @Thread: ver06/ready.ifs
[2021/08/14 07:12:55] I:GraphicUtility: LoadingIFS finish @Thread: ver06/ready.ifs
[2021/08/14 07:12:55] M:GraphicUtility: LoadingIFS start @Thread: ver06/game_effect.ifs
[2021/08/14 07:12:56] I:GraphicUtility: LoadingIFS finish @Thread: ver06/game_effect.ifs
[2021/08/14 07:12:56] M:GraphicUtility: LoadingIFS start @Thread: ver06/matching.ifs
[2021/08/14 07:12:56] I:GraphicUtility: LoadingIFS finish @Thread: ver06/matching.ifs
[2021/08/14 07:12:56] M:GraphicUtility: LoadingIFS start @Thread: ver06/game_effect_hg.ifs
[2021/08/14 07:12:56] I:GraphicUtility: LoadingIFS finish @Thread: ver06/game_effect_hg.ifs
[2021/08/14 07:12:56] M:GraphicUtility: LoadingIFS start @Thread: ver06/force.ifs
[2021/08/14 07:12:57] I:GraphicUtility: LoadingIFS finish @Thread: ver06/force.ifs
[2021/08/14 07:12:57] M:GraphicUtility: LoadingIFS start @Thread: ver06/force_ja.ifs
[2021/08/14 07:12:57] I:GraphicUtility: LoadingIFS finish @Thread: ver06/force_ja.ifs
[2021/08/14 07:12:57] M:GraphicUtility: LoadingIFS start @Thread: ver05/scouter_icon.ifs
[2021/08/14 07:12:57] I:GraphicUtility: LoadingIFS finish @Thread: ver05/scouter_icon.ifs
[2021/08/14 07:12:57] M:GraphicUtility: LoadingIFS start @Thread: ver06/psd_nemsys.ifs
[2021/08/14 07:12:57] I:GraphicUtility: LoadingIFS finish @Thread: ver06/psd_nemsys.ifs
[2021/08/14 07:12:57] I:CPJOBaseScene: LoadThread end.
[2021/08/14 07:12:57] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION
[2021/08/14 07:12:57] I:signal: printing callstack
[2021/08/14 07:12:57] I:stackwalker: 0000000180230CEF (soundvoltex): (unknown): dll_entry_main
[2021/08/14 07:12:57] I:stackwalker: 000000018022F3F3 (soundvoltex): (unknown): dll_entry_main
[2021/08/14 07:12:57] I:stackwalker: 000000018022EFE6 (soundvoltex): (unknown): dll_entry_main
[2021/08/14 07:12:57] I:stackwalker: 00000001802776B4 (soundvoltex): (unknown): dll_entry_main
[2021/08/14 07:12:57] I:stackwalker: 00000001802651DB (soundvoltex): (unknown): dll_entry_main
[2021/08/14 07:12:57] I:stackwalker: 000000018042BF76 (soundvoltex): (unknown): dll_entry_main
[2021/08/14 07:12:57] I:stackwalker: 000000018042ED5F (soundvoltex): (unknown): dll_entry_main
[2021/08/14 07:12:57] I:stackwalker: 000000018042CF6A (soundvoltex): (unknown): dll_entry_main
[2021/08/14 07:12:57] I:stackwalker: 00000001803BF1EB (soundvoltex): (unknown): dll_entry_main
[2021/08/14 07:12:57] I:stackwalker: 00000001803BE846 (soundvoltex): (unknown): dll_entry_main
[2021/08/14 07:12:57] I:stackwalker: 00000001801EE188 (soundvoltex): (unknown): dll_entry_main
[2021/08/14 07:12:57] I:stackwalker: 00000001801EE06D (soundvoltex): (unknown): dll_entry_main
[2021/08/14 07:12:57] I:stackwalker: 00000001801EDF75 (soundvoltex): (unknown): dll_entry_main
[2021/08/14 07:12:57] I:stackwalker: 00007FF69393B238 (spice64): (unknown): (unknown)
[2021/08/14 07:12:57] I:stackwalker: 00007FF6939013C1 (spice64): (unknown): (unknown)
[2021/08/14 07:12:57] I:stackwalker: 00007FF6939014F6 (spice64): (unknown): (unknown)
[2021/08/14 07:12:57] I:stackwalker: 00007FFCBA0B7034 (KERNEL32): (unknown): BaseThreadInitThunk
[2021/08/14 07:12:57] I:stackwalker: 00007FFCBBBE2651 (ntdll): (unknown): RtlUserThreadStart
[2021/08/14 07:12:57] F:signal: end
[2021/08/14 07:12:57] I:launcher: stopping subsystems
[2021/08/14 07:12:57] I:logger: stop
[2021/08/14 07:12:57] M:audio::wasapi: WrappedIAudioClient::Stop
[2021/08/14 07:12:57] I:rawinput: disposing devices

here is what is happen when I select the song...I have no idea what are these

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il y a 30 minutes, 123456778 a dit :

here is what is happen when I select the song...I have no idea what are these

work for me ! YESSS ! brain power !

i make a patch (for 202106802 ver.)

copy over your "data" folder (make a save)

https://1fichier.com/?2wtom93hrna82hyouveb

 

if you have already added songs in the music.xml (or if your ver. is not  202106802 => copy only the 0244

Modifié par Lesteph25
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1 hour ago, kvs625 said:

Lol its not rocket science people. Helped winberhouls, and he is correct, at least thats partly what you have to do. Good luck tho with booth songs. That will take awhile if you dont Know what to edit XD

lol this is exactly what I am now

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il y a 22 minutes, 123456778 a dit :

lol this is exactly what I am now

Unzip this into your data folder, you will only have brain power in additional song, but you will start again on a cleaner data.

https://1fichier.com/?2wtom93hrna82hyouveb

 

edit : i add other song. I can up if anyone is interested

Modifié par Lesteph25
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1 hour ago, Lesteph25 said:

Unzip this into your data folder, you will only have brain power in additional song, but you will start again on a cleaner data.

https://1fichier.com/?2wtom93hrna82hyouveb

Sadly...I am already try this yesterday and today but it doesn't work, try almost everything possible but still not working, but thank you for sharing man

 

edit: ok, it is work, thank you guys, I am so dumb that being tried so much more than "just copy and paste"

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1 hour ago, Lesteph25 said:

Unzip this into your data folder, you will only have brain power in additional song, but you will start again on a cleaner data.

https://1fichier.com/?2wtom93hrna82hyouveb

 

edit : i add other song. I can up if anyone is interested

i want to see a booth song XD will help if progress is made.

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Il y a 7 heures, sosvet a dit :

Anyone who knows how to unlock the entire Exceed Gear song, please

chuuuut.

with Asphyxia core, in Webui

image.png.93a420f38c33865f5e5f43c20ebcad6e.png

Modifié par Lesteph25
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Has anyone here noticed the weird artifacts in the audio?? Also the audio is very low and weak.. I’m using a Xone: 96 from Allen & Heath mixer as the sound card and works flawless. But even with built in audio you can hear these weird artifacts.. please let me know if I’m the only one with this issue

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6 minutes ago, incr3d1ble said:

Has anyone here noticed the weird artifacts in the audio?? Also the audio is very low and weak.. I’m using a Xone: 96 from Allen & Heath mixer as the sound card and works flawless. But even with built in audio you can hear these weird artifacts.. please let me know if I’m the only one with this issue

Try 16 bit stereo 44,1 Khz with your built in audio card

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Il y a 4 heures, incr3d1ble a dit :

Has anyone here noticed the weird artifacts in the audio?? Also the audio is very low and weak.. I’m using a Xone: 96 from Allen & Heath mixer as the sound card and works flawless. But even with built in audio you can hear these weird artifacts.. please let me know if I’m the only one with this issue

with an fresh Win10, I noticed that if I installed the audio drivers (integrated sound card, jack output) the sound was very bad.
leaving the original drivers, the sound is much better... I can't say why.
personally, I put 16 bits 48000 Hz

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Il y a 3 heures, ryo.11081 a dit :

Can I play the game at 120fps?

yes.

look for the soundvoltex.dll patched here

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