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[Arcade PC] SDVX Vivid Wave


adonis495

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hace 4 horas, Novi dijo:

I also recorded this with my exceed gear problem, with vivid wave i don't had issues

 

HMyTZ.gif

https://puu.sh/HMyTZ.gif

 

 

Well, i fixed this, but now i have this problem whit exceed gear. When i open the game can hear it, but if the game is in first plane it freezes, but if i minimize it then unfreeze.

 

this is a video

 

https://puu.sh/HMA5N.mp4

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On 2021/6/2 at 1:42 PM, Cking543 said:

 

Download Asphyxia-core here:

 

https://github.com/asphyxia-core/asphyxia-core.github.io/releases/tag/v1.40 ("asphyxia-core-win-x64.zip" is most likely the one you need)

 

the zip file contains the following:

 

1) plugins (folder)

2) asphyxia-core-x64.exe

 

place both into the contents folder

 

next download this:

https://mega.nz/file/EwoTjAyb#6Iwx9I8HFfzOPET574N8AuP1eXHJRm1BumsWUvq8hOA

 

this contains the following:

1) data (folder)

2) handlers (folder)

3) models (folder)

4) templates (folder)

5) webui (folder)

6) index.ts

7) README.md

8) utils.ts

 

Place all of these files in to the "plugins" folder 

 

run asphyxia-core-x64.exe

 

a web browser will open up

 

on the side bar you will see "profiles"

 

click on it and your game profile will show here

 

also, if you click the "SDVX" tab on the side bar you will see "Plugin Settings"

 

here you can toggle "unlock all songs" and "unlock all navigators"

 

click apply

 

 

 

ALSO

 

open spicetoolscfg

 

go to the "options" tab

 

look for "service url"

 

type in: http://localhost:8083 on the line 

 

 

 

 

 

 

 

 

I tried asphyxia-core but it didn't work.

I used only the above file, but the plugin doesn't load.

Here is the error log

 

 [data] error: Failed to load
  [core] error: Cannot find module 'F:\game\KFC-2021051802\contents\plugins\data'
Require stack:
- D:\snapshot\build-env\index.js
Error: Cannot find module 'F:\game\KFC-2021051802\contents\plugins\data'
Require stack:
- D:\snapshot\build-env\index.js
    at Function.Module._resolveFilename (internal/modules/cjs/loader.js:980:15)
    at Function._resolveFilename (pkg/prelude/bootstrap.js:1459:46)
    at Function.Module._load (internal/modules/cjs/loader.js:862:27)
    at Module.require (internal/modules/cjs/loader.js:1042:19)
    at Module.require (pkg/prelude/bootstrap.js:1338:31)
    at require (internal/modules/cjs/helpers.js:77:18)
    at Object.LoadExternalPlugins (D:\snapshot\build-env\index.js:0)
    at Main (D:\snapshot\build-env\index.js:0)
  [handlers] error: Failed to load
  [core] error: Cannot find module 'F:\game\KFC-2021051802\contents\plugins\handlers'
Require stack:
- D:\snapshot\build-env\index.js
Error: Cannot find module 'F:\game\KFC-2021051802\contents\plugins\handlers'
Require stack:
- D:\snapshot\build-env\index.js
    at Function.Module._resolveFilename (internal/modules/cjs/loader.js:980:15)
    at Function._resolveFilename (pkg/prelude/bootstrap.js:1459:46)
    at Function.Module._load (internal/modules/cjs/loader.js:862:27)
    at Module.require (internal/modules/cjs/loader.js:1042:19)
    at Module.require (pkg/prelude/bootstrap.js:1338:31)
    at require (internal/modules/cjs/helpers.js:77:18)
    at Object.LoadExternalPlugins (D:\snapshot\build-env\index.js:0)
    at Main (D:\snapshot\build-env\index.js:0)

 

Omission

 

 [core] warn: no plugins are installed.

end

 

 

Is the location of the file wrong?

If you like, please give us your advice

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Le 2021/6/6 à 14:47, ハレクラニ a dit :

I tried asphyxia-core but it didn't work.

I used only the above file, but the plugin doesn't load.

Here is the error log

 

 [data] error: Failed to load
  [core] error: Cannot find module 'F:\game\KFC-2021051802\contents\plugins\data'
Require stack:
- D:\snapshot\build-env\index.js
Error: Cannot find module 'F:\game\KFC-2021051802\contents\plugins\data'
Require stack:
- D:\snapshot\build-env\index.js
    at Function.Module._resolveFilename (internal/modules/cjs/loader.js:980:15)
    at Function._resolveFilename (pkg/prelude/bootstrap.js:1459:46)
    at Function.Module._load (internal/modules/cjs/loader.js:862:27)
    at Module.require (internal/modules/cjs/loader.js:1042:19)
    at Module.require (pkg/prelude/bootstrap.js:1338:31)
    at require (internal/modules/cjs/helpers.js:77:18)
    at Object.LoadExternalPlugins (D:\snapshot\build-env\index.js:0)
    at Main (D:\snapshot\build-env\index.js:0)
  [handlers] error: Failed to load
  [core] error: Cannot find module 'F:\game\KFC-2021051802\contents\plugins\handlers'
Require stack:
- D:\snapshot\build-env\index.js
Error: Cannot find module 'F:\game\KFC-2021051802\contents\plugins\handlers'
Require stack:
- D:\snapshot\build-env\index.js
    at Function.Module._resolveFilename (internal/modules/cjs/loader.js:980:15)
    at Function._resolveFilename (pkg/prelude/bootstrap.js:1459:46)
    at Function.Module._load (internal/modules/cjs/loader.js:862:27)
    at Module.require (internal/modules/cjs/loader.js:1042:19)
    at Module.require (pkg/prelude/bootstrap.js:1338:31)
    at require (internal/modules/cjs/helpers.js:77:18)
    at Object.LoadExternalPlugins (D:\snapshot\build-env\index.js:0)
    at Main (D:\snapshot\build-env\index.js:0)

 

Omission

 

 [core] warn: no plugins are installed.

end

 

 

Is the location of the file wrong?

If you like, please give us your advice

paste the whole folder 'sdvx@asphyxia' into plugins, not its childrens.

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안녕하세요.

저는 KFC-2021051802으로 게임을 플레이 하는데 성공 했습니다.

하지만 게임의 live 2d와 애니메이션 속도가 2~3배 빠릅니다.

KFC-2020011500에서는 발생하지 않습니다.

 

KFC-2021051802에서 원래의 속도로 돌릴려면 어떻게 해야하나요?

---------------------

Hi. I have succeeded in playing the game with KFC-2021051802.

But the game's live 2d and animations are 2-3 times faster.

It doesn't happen in KFC-2020011500.

 

How can I get it back to the original speed in KFC-2021051802?

Modifié par qkrqldtjqj
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안녕하세요 혹시 사볼 설치도와주실 한국인분 계신가요 여게이 글도적고 이것저것해봣는데 역시 안되서 도움요청합니다

디스코드로 인해서 도와주셔서 사볼실행되면 치킨기프티콘 보내드릴께요ㅠㅠ 도와주실분 디코아이디좀남겨주시면 감사하겟습니다

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Le 2021. 6. 8. à 오후 12시 12분, nainna123 a dit :

안녕하세요 혹시 사볼 설치도와주실 한국인분 계신가요 여게이 글도적고 이것저것해봣는데 역시 안되서 도움요청합니다

디스코드로 인해서 도와주셔서 사볼실행되면 치킨기프티콘 보내드릴께요ㅠㅠ 도와주실분 디코아이디좀남겨주시면 감사하겟습니다

 

답이 없어서 수정합니다.

Modifié par esha9171
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Il y a 12 heures, qkrqldtjqj a dit :

안녕하세요.

저는 KFC-2021051802으로 게임을 플레이 하는데 성공 했습니다.

하지만 게임의 live 2d와 애니메이션 속도가 2~3배 빠릅니다.

KFC-2020011500에서는 발생하지 않습니다.

 

KFC-2021051802에서 원래의 속도로 돌릴려면 어떻게 해야하나요?

---------------------

Hi. I have succeeded in playing the game with KFC-2021051802.

But the game's live 2d and animations are 2-3 times faster.

It doesn't happen in KFC-2020011500.

 

How can I get it back to the original speed in KFC-2021051802?

 

제가 질문한 문제의 해결 방법을 찾아냈습니다.

문제의 원인은 모니터 frame rate hz 문제였습니다.

 

저는 모니터를 2개 사용합니다.
메인 모니터는 166hz의 모니터이고, 피벗 모니터는 60hz의 모니터입니다.

 

저는 피벗 모니터에서 게임을 진행합니다.
피벗 모니터에서 게임을 진행해도, 메인 모니터의 rate를 가져와서  GetMainDisplayRefreshRate 적용하는 듯 합니다.

 

피벗 모니터와 메인 모니터가 동일한 hz라면 문제가 발생하지 않습니다.
따라서 저는 메인 모니터를 60hz로 설정하니 문제가 해결되었습니다.

 

---------------------

I have found a solution to the problem I asked.

The cause of the problem was the monitor frame rate hz problem.

 

I use 2 monitors.
The main monitor is a 166hz monitor, and the pivot monitor is a 60hz monitor.

 

I play the game on a pivot monitor.
Even if the game is played on the pivot monitor, it seems to get the rate of the main monitor and apply GetMainDisplayRefreshRate.

 

If the pivot monitor and the main monitor are the same hz, then no problem.
So I set the main monitor to 60hz and the problem was solved.

 

 

Il y a 12 heures, qkrqldtjqj a dit :

[2021/06/08 18:50:49] I:NvDisplayConfig: GetMainDisplayRefreshRate = 164.847hz
[2021/06/08 18:50:49] I:InitD3D: CreateDeviceEx D3DCREATE_HARDWARE_VERTEXPROCESSING
[2021/06/08 18:50:49] M:forest: IDirect3D9Ex::CreateDeviceEx hook hit
[2021/06/08 18:50:49] I:forest: D3D9 presentation parameters for adapter 0: BackBufferWidth: 1080, BackBufferHeight: 1920, Format: D3DFMT_X8R8G8B8, BackBufferCount: 1, MultiSampleType: 0, MultiSampleQuality: 0, SwapEffect: 1, Windowed: 0, EnableAutoDepthStencil: 0, AutoDepthStencilFormat: D3DFMT_D16, Flags: 0, FullScreen_RefreshRateInHz: 60, PresentationInterval: D3DPRESENT_INTERVAL_ONE
[2021/06/08 18:50:49] I:forest: D3D9Ex fullscreen display mode for adapter 0: Width: 1080, Height: 1920, RefreshRate: 60, Format: D3DFMT_X8R8G8B8, ScanLineOrdering: 1

 

메인 모니터의 hz를 변경하기 전의 log 입니다.

GetMainDisplayRefreshRate는 166hz로 나옵니다.

---------------------

This is the log before changing the hz of the main monitor.

GetMainDisplayRefreshRate is 166hz

 

 

Il y a 12 heures, qkrqldtjqj a dit :

[2021/06/08 14:42:48] I:NvDisplayConfig: GetMainDisplayRefreshRate =  59.951hz
[2021/06/08 14:42:48] I:InitD3D: CreateDeviceEx D3DCREATE_HARDWARE_VERTEXPROCESSING
[2021/06/08 14:42:48] M:forest: IDirect3D9Ex::CreateDeviceEx hook hit
[2021/06/08 14:42:48] I:forest: D3D9 presentation parameters for adapter 0: BackBufferWidth: 1080, BackBufferHeight: 1920, Format: D3DFMT_X8R8G8B8, BackBufferCount: 1, MultiSampleType: 0, MultiSampleQuality: 0, SwapEffect: 1, Windowed: 0, EnableAutoDepthStencil: 0, AutoDepthStencilFormat: D3DFMT_D16, Flags: 0, FullScreen_RefreshRateInHz: 60, PresentationInterval: D3DPRESENT_INTERVAL_ONE
[2021/06/08 14:42:48] I:forest: D3D9Ex fullscreen display mode for adapter 0: Width: 1080, Height: 1920, RefreshRate: 60, Format: D3DFMT_X8R8G8B8, ScanLineOrdering: 1

 

메인 모니터의 hz를 변경한 후의 log 입니다.

GetMainDisplayRefreshRate는 60hz로 나옵니다.

---------------------

This is the log after changing the hz of the main monitor.

GetMainDisplayRefreshRate is 60hz

 

 

그리고, 매번 메인 모니터의 hz를 바꾸는게 귀찮습니다.
GetMainDisplayRefreshRate 값을 강제로 설정하는 방법이 있을까요?

---------------------

And, It's annoying to change the hz of the main monitor every time.
Is there a way to force the GetMainDisplayRefreshRate value to be set?

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2 hours ago, Eckzy said:

Anyone having issue with static noise when playing songs. I notice it sometimes with lasers especially. I saw someone else in here mention it but he didn't get a response. 

I think this is because your speaker type , i didn't have this problem with my $90 old speaker , after i get my $330 new speaker this happens on me too.

 

but I am not so sure and don't know too much to solve this , just let you know this might be the reason. 

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1 hour ago, ZR147654 said:

I think this is because your speaker type , i didn't have this problem with my $90 old speaker , after i get my $330 new speaker this happens on me too.

 

but I am not so sure and don't know too much to solve this , just let you know this might be the reason. 

 

Thank you for the advice. I'll definitely try troubleshooting with another speaker. Still waiting for my controller to come in before i can really play seriously. Hopefully i figure it out by then.

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게임설치 방법

게임본편+Spice tool https://nyaa.si/view/1390987
asphyxia(이어뮤 서버 에뮬) https://asphyxia-core.github.io/
asphyxia 6볼용 플러그인 https://mega.nz/file/D10BwQQQ#6Iwx9I8HFfzOPET574N8AuP1eXHJRm1BumsWUvq8hOA

 

asphyxia 세팅은 홈피 들어가서 다운로드 받고
6볼용 플러그인을 plugins폴더에 넣으면 됨

 

ea3-config.xml은 이 부분을 수정하면 됨
http://localhost:8083
7f8208b75310924d.PNG

그리고 spicecfg.exe 실행해서 
Options 들어가서 Service URL 에 저 주소를 넣으면 됨

창 모드는 Windowed Mode 켜 주면 됨

cards에 가서 카드 설정해주고 게임에서 기본 num패드 + 누르면 인식 될꺼


그리고 기본 출력 장치 음질을 16bit 48000hz로 맞춰야됨

실행은 되도록 spice64로, bat로 실행하면 일부 명령어가 설정에 관계없어 실행됨

F: signal: end가 뜨면서 게임이 종료가 된다면 spicecfg 에서 SDVX Disable Cameras 체크 해보세요


틀린 거 있거나 질문 있으면 quote 하거나 메세지 주세요

 


 

Modifié par 1NGAN
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On 6/8/2021 at 12:13 PM, Eckzy said:

 

Thank you for the advice. I'll definitely try troubleshooting with another speaker. Still waiting for my controller to come in before i can really play seriously. Hopefully i figure it out by then.

 

The emulation doesn't play nice with any sort of external DAC other than running straight off the motherboard.

Good rule of thumb is that if any part of your audio is running via USB, such as your speakers or headphone, then it's going to have issues. No dongles, no wireless.

I run my speakers via optical toslink wired to my motherboard and it works flawlessly, but not all speakers and motherboard have toslink input so YMMV.

 

Other than that, remember to to run audio at 16bit 44100Hz.

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19 hours ago, 1NGAN said:

How to install the

game Main game + Spice tool  https://nyaa.si/view/1390987
asphyxia (Erumu server emulator)  https://asphyxia-core.github.io/
asphyxia 6-ball plug-in  https://mega.nz/ file/D10BwQQQ#6Iwx9I8HFfzOPET574N8AuP1eXHJRm1BumsWUvq8hOA

 

You can set asphyxia by going to the homepage, downloading
it, and putting the plug-in for 6 balls in the plugins folder.

 

ea3-config.xml can be edited here
http://localhost:8083
7f8208b75310924d.PNG

Then run spicecfg.exe, go to 
Options, and put that address in Service URL.

Windowed mode can be turned on

. Go to cards and set the card, and press the default num pad + in the game

.

If there are any mistakes or questions, please quote

 

I already did all of that, but this I/O check showed up

the left one is counting and then OK but the right one always 0

unknow.png

unknown.png

Modifié par kira2690
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Il y a 3 heures, kira2690 a dit :

I already did all of that, but this I/O check showed up

the left one is counting and then OK but the right one always 0

unknow.png

unknown.png

you must enter the service menu when you get this message.
then you have to follow the instructions to calibrate vol-L and vol-R

 

vol-L
- 3 anti-clockwise turns
- 3 clockwise turns

 

vol-R
- 3 anti-clockwise turns
- 3 clockwise turns

 

edit : your vol-R works ? do you see it moving during this calibration?

Modifié par Lesteph25
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9 hours ago, Lesteph25 said:

you must enter the service menu when you get this message.
then you have to follow the instructions to calibrate vol-L and vol-R

 

vol-L
- 3 anti-clockwise turns
- 3 clockwise turns

 

vol-R
- 3 anti-clockwise turns
- 3 clockwise turns

 

edit : your vol-R works ? do you see it moving during this calibration?

its moving but only the right side didnt count anything, how to  skip this?

Modifié par kira2690
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19 hours ago, astreaaa said:

is it impossible to play exceed gear on apu processors? i have a ryzen 3400g

Put the files in this compressed file into the contents folder, there is a chance to run it, but there may be graphical errors

https://mega.nz/file/g1gUkCSI#a1gdZNXsZl393_KRQk2ofQ4cURc98ixsLGGiAcGdQKk

Modifié par dragoonyuki
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11 hours ago, J0nny0 said:

Its not working on AMD APU/GPUS
Tho it should work on Intel so....
Not really possible to play now until someone finds out how the cuda related dlls are used in the game :gene:

Hey, the related DLL is here, it can be run in the contents, but there may be graphical errors, I use the ineel lris xe graphics card, he uses the related DLL to run perfectly!

https://mega.nz/file/g1gUkCSI#a1gdZNXsZl393_KRQk2ofQ4cURc98ixsLGGiAcGdQKk

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