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Posté(e)

Does anyone know anything about this?
I ran KFC-2024082700 to 2024091000 to 2024110500,
and 091000 had no problems and the game version was correct,
but when I updated to 110500 it went back to the original 082700.
Is bootstrap.xml corrupted?
I can't open bootstrap.xml with Notepad++.

Posté(e)
  Le 14/11/2024 à 09:52, ovv22 a dit :
Développer  

 hi hello for some reason the latest updates to the plugin dont get recognized by asphyxia, checking the logs it says its a index.ts problem? cant recognize (x thing) and ends up with no plugins installed   i have no idea if i fucked up somehow the installation sorry for the trouble!

Posté(e)
  Le 15/11/2024 à 10:36, MAMA1397 a dit :

Does anyone know anything about this?
I ran KFC-2024082700 to 2024091000 to 2024110500,
and 091000 had no problems and the game version was correct,
but when I updated to 110500 it went back to the original 082700.
Is bootstrap.xml corrupted?
I can't open bootstrap.xml with Notepad++.

Développer  


Looks like the bootstrap in my link wasn't decrypted, I updated it w/ a properly decrypted version & you can grab it standalone here:

bootstrap.xml - 2024110500
https://mega.nz/file/B1VVlQjC#s3V0vegQ0YxY417wB7CjXxMvc6yUHhKg5Zzegz-JJ5k

Posté(e)

I managed to get this working on my desktop PC with an nvidia card just fine, but when I transferred the files over to my handheld PC on an AMD chip, it's giving me the error of failed to insert camera error fix along with exception raised: exception_access_violation. Anybody else able to get this to run on their steam deck/rog ally/aya neo/etc? And yes the disable camera is checked in the options. And also yes I copied the nv****.dll files to the modules folder.

Posté(e)
  Le 20/11/2024 à 03:17, turtleshell64 a dit :

I managed to get this working on my desktop PC with an nvidia card just fine, but when I transferred the files over to my handheld PC on an AMD chip, it's giving me the error of failed to insert camera error fix along with exception raised: exception_access_violation. Anybody else able to get this to run on their steam deck/rog ally/aya neo/etc? And yes the disable camera is checked in the options. And also yes I copied the nv****.dll files to the modules folder.

Développer  

 

"failed to insert camera fix" can be ignored, it's not an issue.

 

Your game is crashing for another reason.

 

Post the log.txt.

 

Posté(e)
  Le 20/11/2024 à 07:35, bicarus a dit :

 

"failed to insert camera fix" can be ignored, it's not an issue.

 

Your game is crashing for another reason.

 

Post the log.txt.

 

Développer  

Looking a little closer in the log, near the bottom it says nvapi64.dll not found. I am running an AMD APU but that particular dll isn't found in the spice2x download I got, it has 3 other nv dll files though

log.txtRecherche des informations…

Posté(e) (modifié)
  Le 21/11/2024 à 00:42, turtleshell64 a dit :

Looking a little closer in the log, near the bottom it says nvapi64.dll not found. I am running an AMD APU but that particular dll isn't found in the spice2x download I got, it has 3 other nv dll files though

log.txt 23.21 kB · 3 downloads

Développer  

again, just because you see a message, doesn't mean it's an error.  spice is just saying that it knows you have an AMD GPU so it turned on a setting on your behalf.

 

Your log just ends here, before showing what the crash was:

 

[2024/11/20 16:27:48] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION
[2024/11/20 16:27:48] I:signal: printing callstack
 

 

do you have rest of the file, or does it really cut off there? Can you copy what you see in the CMD terminal maybe?

 

 

Modifié par bicarus
Posté(e)
  Le 21/11/2024 à 01:20, bicarus a dit :

again, just because you see a message, doesn't mean it's an error.  spice is just saying that it knows you have an AMD GPU so it turned on a setting on your behalf.

 

Your log just ends here, before showing what the crash was:

 

[2024/11/20 16:27:48] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION
[2024/11/20 16:27:48] I:signal: printing callstack
 

 

do you have rest of the file, or does it really cut off there? Can you copy what you see in the CMD terminal maybe?

 

 

Développer  

That's the entire unedited log file, doesn't help for me to remove anything. Here's a screenshot of the terminal before it auto closes on its own

sv.png

Posté(e) (modifié)
  Le 21/11/2024 à 01:43, turtleshell64 a dit :

That's the entire unedited log file, doesn't help for me to remove anything. Here's a screenshot of the terminal before it auto closes on its own

sv.png

Développer  

 

 

soundvoltex.dll loading at very high address (0x1b7940d0000) is very suspicious and a sign that you have weird antivirus or whatever interefering with it. Very odd.

 

People ran this on Asus Rog Ally just fine in the past, minus some audio issues.

 

 

Modifié par bicarus
Posté(e)
  Le 21/11/2024 à 01:49, bicarus a dit :

 

 

soundvoltex.dll loading at very high address (0x1b7940d0000) is very suspicious and a sign that you have weird antivirus or whatever interefering with it. Very odd.

 

People ran this on Asus Rog Ally just fine in the past, minus some audio issues.

 

 

Développer  

I set an exception to the game folder through windows defender to rule that out. I don't see that high address anymore next to the soundvoltex.dll loading. But still exhibiting the same behavior. Could it be some sort of windows visual c or whatever I didn't install? It plays all my other games just fine

Posté(e)

since update 2024110500, the lights no longer work (RGB SW28)
someone to help please

Posté(e)
  Le 23/11/2024 à 17:49, Lesteph25 a dit :

since update 2024110500, the lights no longer work (RGB SW28)
someone to help please

Développer  

the most recent version that works with the lights is 2024082700

the management of the button lights works, but not the managed RGB SW28 LEDs that I have on my wings and my controller

 

anyone uses SW28 managed LEDs ? does this work for you ?

 

thank you

Posté(e) (modifié)
  Le 26/11/2024 à 19:52, Lesteph25 a dit :

the most recent version that works with the lights is 2024082700

the management of the button lights works, but not the managed RGB SW28 LEDs that I have on my wings and my controller

 

anyone uses SW28 managed LEDs ? does this work for you ?

 

thank you

Développer  

 

Are you booting into valkyrie cab mode with KFC I/O patch?

 

 

Modifié par bicarus
Posté(e)
  Le 27/11/2024 à 01:05, bicarus a dit :

 

Are you booting into valkyrie cab mode with KFC I/O patch?

 

 

Développer  

Thank you for taking the time to answer me.
I don't know if this is what you wanted to tell me, but I just solved this problem:


in space2x > patches : I checked "force BIO2 in valyrie mode" !

the lights work again ouuuuufff   :)

Posté(e)

NEVERMIND the 2nd question, it works again, i need to re enable the force single monitor. I always have that enabled, and never had any problem when turned off in 2024082700 and before, so i turned it off after one of the early errors, but not it works again
but the web gui problem still persists

  Le 02/12/2024 à 13:03, PrinzEugen39 a dit :

Can someone help me why i got this error when updating the web ui assets?
and also i cant launch the game now, got the error log similar to few posts above, the W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION thingy, it was fine in 2024082700

appreciate for the help

 

image.png.fb4b8a7716aadd314e127c87133c8c3d.png

log.txt 254.74 kB · 0 downloads

Développer  
  • 2 semaines après...
Posté(e)

When transferring the game to another computer, how do you transfer all progress? The card.txt file doesn't contain your progress and copying the game folder over ends up having to create a new save so I suspect the actual progress is saved in Documents/AppData/etc somewhere

Posté(e)
  Le 24/12/2024 à 21:19, turtleshell64 a dit :

When transferring the game to another computer, how do you transfer all progress? The card.txt file doesn't contain your progress and copying the game folder over ends up having to create a new save so I suspect the actual progress is saved in Documents/AppData/etc somewhere

Développer  

 

If you are using asphyxia, then it's stored in asphyxia\savedata. You can just copy the whole asphyxia directory if you want.

 

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