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Posté(e)
On 9/7/2023 at 12:00 PM, lktk said:

I got KFC-2021083100 files fully set (including asphyxia, spicetools)
Game clearly worked well,


but after I overwrited KFC-2021083100-to-KFC-2023042500 files into contents folder,

 

game crashes without any error message after test.

 

 


Is there anything I have to do except overwritng files?


Have you also replace the old soundvoltex.dll, with the newer version that located in the /modules folder

Posté(e) (modifié)
2 hours ago, AssPiston said:

skill analyzer is working but its not saving afterwards! 

 

can you provide asphyxia logs?

also, what course did you play? is it in god mode?

 

it works fine on mine 🤔

 

image.png.88c18e8d937162c7f2228b649baf5eed.png

Modifié par ovv22
Posté(e) (modifié)
3 hours ago, ovv22 said:

 

can you provide asphyxia logs?

also, what course did you play? is it in god mode?

 

it works fine on mine 🤔

 

image.png.88c18e8d937162c7f2228b649baf5eed.png

I completed god course and change the god frame but it did't shown in my profile, plz fix it, other plugins can save and show it.

Modifié par Benito020
Posté(e) (modifié)
3 hours ago, Benito020 said:

I completed god course and change the god frame but it did't shown in my profile, plz fix it, other plugins can save and show it.

 

i can't believe i missed that lol. i think it's fixed now.

https://github.com/22vv0/asphyxia_plugins/commit/60d9c9c377d70d63d3bc3ca55ec77854c6f64922

 

image.png.3233238cd974780299bc5eaa7a268ec7.png

 

 

i've also updated some webui stuff that needs the latest asphyxia core.

UPDATE YOUR ASPHYXIA CORE TO 1.50c -> https://github.com/asphyxia-core/asphyxia-core.github.io/releases/tag/v1.50

Modifié par ovv22
Posté(e)
20 minutes ago, ovv22 said:

 

i can't believe i missed that lol. i think it's fixed now.

https://github.com/22vv0/asphyxia_plugins/commit/60d9c9c377d70d63d3bc3ca55ec77854c6f64922

 

image.png.3233238cd974780299bc5eaa7a268ec7.png

 

 

i've also updated some stuff that needs the latest asphyxia core.

UPDATE YOUR ASPHYXIA CORE TO 1.50c -> https://github.com/asphyxia-core/asphyxia-core.github.io/releases/tag/v1.50


Here's the updated data.json file, everything was renamed accordingly.

data.json

Posté(e)

Sorry to bother , but i wonder how to deal with fps over 120(ex 144,165)

I know the DLLpatcher have these options , i patched it but i had some weird feeling for frame while playing 

(Valk mode + 120 fps worked perfectly)

Does someone do fps over 120 and without any problem?

Posté(e)
8 hours ago, ZR147654 said:

Sorry to bother , but i wonder how to deal with fps over 120(ex 144,165)

I know the DLLpatcher have these options , i patched it but i had some weird feeling for frame while playing 

(Valk mode + 120 fps worked perfectly)

Does someone do fps over 120 and without any problem?

This is going to sound stupid but try getting into the game and then unplug your hdmi/display port cable wait a second and then plug it back in. This is how I fixed my screen tearing @ 144hz. It will reset back if you minimize and restore as well as on startup. Also I would turn off vsync as well as gync/vfr.

Posté(e) (modifié)

Hello, i am desperate to fix this because nothing works.. i read all of the replies.
image.png.166907aadde9d820ecc9b4436776822a.png
Capture.PNG.51a868c47e6432feab9f6321dd46cd8a.PNG
I already have latest spice2x (someone in the reply says to use this to fix), latest asphyxia (1.50c), updating it from 2021083100 to 2023042500 too
I also tried spice2x patches (Force bio2) and also use the Patcher from web (force bio2), tried A:F:A :A:G:A J:F:A all of them isnt working always BIO2 Cannot find and stuck on MAIN I/O.
Capture.PNG.c8bc181fe5c4d56d4111c11e4fd9e202.PNG

Thanks in advance if someone is helping me.. i really desperate

EDIT: I uploaded the log.txt for you guys to see
EDIT: I fixed it in spicex2 -> Advanced tab -> I/O Modules -> Enable All iO Modules
Capture.PNG.26c1f2721bf8ad16245afd1e3374c2ad.PNG

log.txt

Modifié par sl0zy
Posté(e)

I recently went from kfc0425 to kfc09 (latest version) and now i get this message when the game starts up and crashes:

NB0Gr9i.png

 

I have soundvoltex.dll in both the root and modules folder and it was working fine before this

Posté(e)
22 hours ago, ovv22 said:

god mode. need help with testing; let me know of any issues.

 

Was unable to test cause I'm running into an issue I see with most custom plugins which is why the one I use right now is reprogrammed to get around the issue.

There just seems to be this issue with sending common objects where it either doesn't happen or sends like nothing because everything in SDVX becomes locked:

Can only pick Normal or Friend, can't change crew and also issues with songs.

 

Do you know the cause of this?

Posté(e) (modifié)
7 hours ago, beebop said:

I recently went from kfc0425 to kfc09 (latest version) and now i get this message when the game starts up and crashes:

NB0Gr9i.png

 

I have soundvoltex.dll in both the root and modules folder and it was working fine before this

You have the latest update?! 

 

Edit: it's on 1cc

KFC-008-2023042500-to-2023091200.7z

 https://mega.nz/file/93FFjJqB#n_I_3r5d0bi6HJAJAEqJwWvpdqKoRwQ0_6F1-2Jy2Fs

I haven't tested it yet but it looks legit and the songs are there, which is all I care about 

 

Edit: Can confirm its legit. Need to make an omnimix music_db but all the new songs and navigators seem to be there. 

Modifié par Killaham411
Posté(e)
16 hours ago, idkwhyiamhere1 said:

 

Was unable to test cause I'm running into an issue I see with most custom plugins which is why the one I use right now is reprogrammed to get around the issue.

There just seems to be this issue with sending common objects where it either doesn't happen or sends like nothing because everything in SDVX becomes locked:

Can only pick Normal or Friend, can't change crew and also issues with songs.

 

Do you know the cause of this?

 

Update: Removing the arena part of the common objects response fixes everything else.

Posté(e) (modifié)
On 9/17/2023 at 4:57 AM, idkwhyiamhere1 said:

 

Was unable to test cause I'm running into an issue I see with most custom plugins which is why the one I use right now is reprogrammed to get around the issue.

There just seems to be this issue with sending common objects where it either doesn't happen or sends like nothing because everything in SDVX becomes locked:

Can only pick Normal or Friend, can't change crew and also issues with songs.

 

Do you know the cause of this?

On 9/17/2023 at 9:11 PM, idkwhyiamhere1 said:

Update: Removing the arena part of the common objects response fixes everything else.

 

it's hard to tell because i really couldn't replicate it 100%. i believe (though i couldn't check it myself) some asphyxia setups take a little longer to finish and return data.

 

you can probably remove something else (like course data) and it would also work. i might need to optimize and rewrite stuff quick. my code is ass

 

anyway, if you could provide logs from the asphyxia console it would be very helpful

 

 

On 9/17/2023 at 10:15 PM, Melone01 said:

Also this appears in Asphyxia

image.png

 

oof i think it relates to stamp events. will fix.

update: fixed.

Modifié par ovv22
Posté(e)
On 9/16/2023 at 2:37 AM, ovv22 said:

 

i can't believe i missed that lol. i think it's fixed now.

https://github.com/22vv0/asphyxia_plugins/commit/60d9c9c377d70d63d3bc3ca55ec77854c6f64922

 

image.png.3233238cd974780299bc5eaa7a268ec7.png

 

 

i've also updated some webui stuff that needs the latest asphyxia core.

UPDATE YOUR ASPHYXIA CORE TO 1.50c -> https://github.com/asphyxia-core/asphyxia-core.github.io/releases/tag/v1.50

thank you so much!

is there a way to change back to other nameplates and keep current borders? (god frame halo w/ redbull or anything else)

Posté(e) (modifié)
1 hour ago, AssPiston said:

thank you so much!

is there a way to change back to other nameplates and keep current borders? (god frame halo w/ redbull or anything else)

 

i believe, right now there isn't (in the webui)

Modifié par ovv22
Posté(e)
8 hours ago, ovv22 said:

 

it's hard to tell because i really couldn't replicate it 100%. i believe (though i couldn't check it myself) some asphyxia setups take a little longer to finish and return data.

 

you can probably remove something else (like course data) and it would also work. i might need to optimize and rewrite stuff quick. my code is ass

 

anyway, if you could provide logs from the asphyxia console it would be very helpful

 

 

 

oof i think it relates to stamp events. will fix.

update: fixed.

everything works perfectly now, cheers mate

Posté(e)
7 hours ago, ovv22 said:

 

i believe, right now there isn't (in the webui)


This can be done by checking the courses cleared and updating the skill_type field.
I don't know how this works on the official konami server and if they allow players to switch between the divine course badge and the regular course badge.

Posté(e)

Is anyone still have song like this one for example

I have it because i update it in web ui i think, but i can't play the song.
anyone still have link to Compilation of missing songs like this?

20230919_8.png

Posté(e)

I had the same issue, check out this post for the fix:

 

On 4/2/2022 at 6:41 AM, OneC said:

1804_likevampire_taka 
-->
1804_likeavampire_tata 
like ' a ' vampire_tata
rename

 

867.png

 

745.png.5d6ea41b19e0f74f736a8b73908e720e.png

Posté(e) (modifié)

in Asphyxia dev mode and the plugin does not load.
When not using dev mode, the plugin loads, but crashes on the results screen of the skill analyzer.
Is there a solution?

 

Resolved.
It seems that the crash was duplicated because Core was also unlocked with the All Songs Unlocked on the web patch.
By unchecking the web patch, it now works fine.

 

I'd like to ask you something else apart from that.

I forgot how to activate the main only without Subscreen out and enable S critical...
I know you can enable it by setting F to G in the ea3 config, but there must have been a way to start it without the sub-window appearing...
Can someone please tell me how to do this?

 

This was also resolved.
I changed F to G in the ea3 config and then from the web patcher.
Enable Disable subscreen in Valkyrie mode
In that case, Force BIO2 (KFC) IO in Valkyrie mode must be enabled for the numeric keypad to work.
In my environment (60Hz monitor), if I did not uncheck Valkyrie Mode 60Hz, the operation was like double speed and it was very difficult.

Sorry for the above.

Modifié par M1YAMURA
Posté(e) (modifié)
20 hours ago, strizzy said:

I had the same issue, check out this post for the fix:

 

i didnt really understand it, but i do it like this still doesnt work.... can you explain it a little bit?

folder renamed and  in the folder i rename everything too

Capture.PNG.3d944b373827d05b78da74f06f04e39e.PNG

 

My music_db.xml

333.PNG.3f525c2a4305a5d371b292a3d9f363ee.PNG

EDIT: Resolved, turns out i just need to add " a " in the middle of the like"a"vampire folder name and the content name too because the folder name was likevampire (no a)

thanks strizzy!!

Modifié par sl0zy
Posté(e)
4 hours ago, sl0zy said:

i didnt really understand it, but i do it like this still doesnt work.... can you explain it a little bit?

folder renamed and  in the folder i rename everything too

Capture.PNG.3d944b373827d05b78da74f06f04e39e.PNG

 

My music_db.xml

333.PNG.3f525c2a4305a5d371b292a3d9f363ee.PNG

EDIT: Resolved, turns out i just need to add " a " in the middle of the like"a"vampire folder name and the content name too because the folder name was likevampire (no a)

thanks strizzy!!

 

so just rename the name to likeavampire and it will work?

Posté(e) (modifié)
9 hours ago, M1YAMURA said:

in Asphyxia dev mode and the plugin does not load.
When not using dev mode, the plugin loads, but crashes on the results screen of the skill analyzer.
Is there a solution?

 

Resolved.
It seems that the crash was duplicated because Core was also unlocked with the All Songs Unlocked on the web patch.
By unchecking the web patch, it now works fine.

 

I'd like to ask you something else apart from that.

I forgot how to activate the main only without Subscreen out and enable S critical...
I know you can enable it by setting F to G in the ea3 config, but there must have been a way to start it without the sub-window appearing...
Can someone please tell me how to do this?

 

This was also resolved.
I changed F to G in the ea3 config and then from the web patcher.
Enable Disable subscreen in Valkyrie mode
In that case, Force BIO2 (KFC) IO in Valkyrie mode must be enabled for the numeric keypad to work.
In my environment (60Hz monitor), if I did not uncheck Valkyrie Mode 60Hz, the operation was like double speed and it was very difficult.

Sorry for the above.


I think it's because the FPS is above 120 / no frame rate lock
Do you use NVIDIA? try to lock the framerate to your Hz Monitor with Max Frame Rate in NVIDIA Control Panel
for example i have 120hz monitor it would be like this:
Capture.PNG.9e1ec9c94c8c8bce90a991f3575f2350.PNG

 

I played SDVX last time with borderless windowed mode it will locked in 120 fps in valkyrie mode but if you FULLSCREEN MODE portrait then the fps will be unlocked

also try to use force note fps target too in Patcher dll

 

2 minutes ago, mikaelr said:

 

so just rename the name to likeavampire and it will work?

yes just rename the folder and its content to likeavampire
like this:
Capture.PNG.b73f012f132484c4feb5b9fa54b04dc8.PNG
no need to change anything on music_db
the reason it doesnt work because missing " a "

Modifié par sl0zy
Posté(e) (modifié)

Now I just need to tackle the final issue, after completing a skill analyzer run the game crashes during the screen where your three plays are displayed due to an access violation.

Last time I had an access violation issue was from trying to enter song select and it was caused by the server so I figured I could post a bit of the log:

 

[2023/09/20 14:20:37] I:CPJOBaseScene: LoadThread end.
[2023/09/20 14:20:37] M:GraphicUtility: LoadingIFS start @Thread: ver06/arena_rankup_window.ifs
[2023/09/20 14:20:37] I:GraphicUtility: LoadingIFS finish @Thread: ver06/arena_rankup_window.ifs
[2023/09/20 14:20:37] M:TexLoader: Loading /data/graphics/ap_card/ap_03_R0106.png...
[2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 0, 2069722 / 517
[2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 1, 3052342 / 763
[2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 2, 2909150 / 727
[2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 3, 1126830 / 281
[2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 4, 771132 / 192
[2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 5, 36800 / 9
[2023/09/20 14:20:37] W:afp-access: pw_get_label_frame MovieClip[(root)] no label[loop_end] in stream[0x30fe036e:pb_bar] layer[0x1dc60049:pb_bar]
[2023/09/20 14:20:37] M:GraphicUtility: LoadingIFS start @Thread: ver05/goodscampaign_vpget.ifs
[2023/09/20 14:20:37] I:GraphicUtility: LoadingIFS finish @Thread: ver05/goodscampaign_vpget.ifs
[2023/09/20 14:20:37] M:GraphicUtility: LoadingIFS start @Thread: ver05/goodscampaign_touhou.ifs
[2023/09/20 14:20:37] I:GraphicUtility: LoadingIFS finish @Thread: ver05/goodscampaign_touhou.ifs
[2023/09/20 14:20:37] W:afp-access: pw_get_label_frame MovieClip[gauge_usr] no label[100_per] in stream[0x315c039d:skill_total_info] layer[0x12fa0034:skill_tota
[2023/09/20 14:20:37] W:afp-access: pw_get_label_frame MovieClip[gauge_usr] no label[0_per] in stream[0x315c039d:skill_total_info] layer[0x12fa0034:skill_tota
[2023/09/20 22:20:46] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION
[2023/09/20 22:20:46] I:signal: printing callstack
[2023/09/20 22:20:46] I:stackwalker: 0000000180561FC6 (soundvoltex): (unknown): dll_entry_main
[2023/09/20 22:20:46] I:stackwalker: 00000001801DE990 (soundvoltex): (unknown): (unknown)
[2023/09/20 22:20:46] I:stackwalker: 00000001801DE23C (soundvoltex): (unknown): (unknown)
[2023/09/20 22:20:46] I:stackwalker: 00000001804BBEEE (soundvoltex): (unknown): dll_entry_main
[2023/09/20 22:20:46] I:stackwalker: 0000000180540FA1 (soundvoltex): (unknown): dll_entry_main
[2023/09/20 22:20:46] I:stackwalker: 0000000180543D7F (soundvoltex): (unknown): dll_entry_main
[2023/09/20 22:20:46] I:stackwalker: 0000000180541F7A (soundvoltex): (unknown): dll_entry_main
[2023/09/20 22:20:46] I:stackwalker: 00000001804C6261 (soundvoltex): (unknown): dll_entry_main
[2023/09/20 22:20:46] I:stackwalker: 00000001804C57F4 (soundvoltex): (unknown): dll_entry_main
[2023/09/20 22:20:46] I:stackwalker: 00000001802C23F0 (soundvoltex): (unknown): dll_entry_main
[2023/09/20 22:20:46] I:stackwalker: 00000001802C238D (soundvoltex): (unknown): dll_entry_main
[2023/09/20 22:20:46] I:stackwalker: 00000001802C2295 (soundvoltex): (unknown): dll_entry_main
[2023/09/20 22:20:46] I:stackwalker: 00007FF787AF9850 (spice64): (unknown): (unknown)
[2023/09/20 22:20:46] I:stackwalker: 00007FF787AB13B1 (spice64): (unknown): (unknown)
[2023/09/20 22:20:46] I:stackwalker: 00007FF787AB14E6 (spice64): (unknown): (unknown)
[2023/09/20 22:20:46] I:stackwalker: 00007FF90A2626AD (KERNEL32): (unknown): BaseThreadInitThunk
[2023/09/20 22:20:46] I:stackwalker: 00007FF90BCAA9F8 (ntdll): (unknown): RtlUserThreadStart
[2023/09/20 22:20:47] F:signal: end
[2023/09/20 22:20:47] I:launcher: stopping subsystems
[2023/09/20 22:20:47] I:logger: stop

 

Modifié par idkwhyiamhere1
Posté(e)
41 minutes ago, idkwhyiamhere1 said:

Now I just need to tackle the final issue, after completing a skill analyzer run the game crashes during the screen where your three plays are displayed due to an access violation.

Last time I had an access violation issue was from trying to enter song select and it was caused by the server so I figured I could post a bit of the log:

 

[2023/09/20 14:20:37] I:CPJOBaseScene: LoadThread end.
[2023/09/20 14:20:37] M:GraphicUtility: LoadingIFS start @Thread: ver06/arena_rankup_window.ifs
[2023/09/20 14:20:37] I:GraphicUtility: LoadingIFS finish @Thread: ver06/arena_rankup_window.ifs
[2023/09/20 14:20:37] M:TexLoader: Loading /data/graphics/ap_card/ap_03_R0106.png...
[2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 0, 2069722 / 517
[2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 1, 3052342 / 763
[2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 2, 2909150 / 727
[2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 3, 1126830 / 281
[2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 4, 771132 / 192
[2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 5, 36800 / 9
[2023/09/20 14:20:37] W:afp-access: pw_get_label_frame MovieClip[(root)] no label[loop_end] in stream[0x30fe036e:pb_bar] layer[0x1dc60049:pb_bar]
[2023/09/20 14:20:37] M:GraphicUtility: LoadingIFS start @Thread: ver05/goodscampaign_vpget.ifs
[2023/09/20 14:20:37] I:GraphicUtility: LoadingIFS finish @Thread: ver05/goodscampaign_vpget.ifs
[2023/09/20 14:20:37] M:GraphicUtility: LoadingIFS start @Thread: ver05/goodscampaign_touhou.ifs
[2023/09/20 14:20:37] I:GraphicUtility: LoadingIFS finish @Thread: ver05/goodscampaign_touhou.ifs
[2023/09/20 14:20:37] W:afp-access: pw_get_label_frame MovieClip[gauge_usr] no label[100_per] in stream[0x315c039d:skill_total_info] layer[0x12fa0034:skill_tota
[2023/09/20 14:20:37] W:afp-access: pw_get_label_frame MovieClip[gauge_usr] no label[0_per] in stream[0x315c039d:skill_total_info] layer[0x12fa0034:skill_tota
[2023/09/20 22:20:46] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION
[2023/09/20 22:20:46] I:signal: printing callstack
[2023/09/20 22:20:46] I:stackwalker: 0000000180561FC6 (soundvoltex): (unknown): dll_entry_main
[2023/09/20 22:20:46] I:stackwalker: 00000001801DE990 (soundvoltex): (unknown): (unknown)
[2023/09/20 22:20:46] I:stackwalker: 00000001801DE23C (soundvoltex): (unknown): (unknown)
[2023/09/20 22:20:46] I:stackwalker: 00000001804BBEEE (soundvoltex): (unknown): dll_entry_main
[2023/09/20 22:20:46] I:stackwalker: 0000000180540FA1 (soundvoltex): (unknown): dll_entry_main
[2023/09/20 22:20:46] I:stackwalker: 0000000180543D7F (soundvoltex): (unknown): dll_entry_main
[2023/09/20 22:20:46] I:stackwalker: 0000000180541F7A (soundvoltex): (unknown): dll_entry_main
[2023/09/20 22:20:46] I:stackwalker: 00000001804C6261 (soundvoltex): (unknown): dll_entry_main
[2023/09/20 22:20:46] I:stackwalker: 00000001804C57F4 (soundvoltex): (unknown): dll_entry_main
[2023/09/20 22:20:46] I:stackwalker: 00000001802C23F0 (soundvoltex): (unknown): dll_entry_main
[2023/09/20 22:20:46] I:stackwalker: 00000001802C238D (soundvoltex): (unknown): dll_entry_main
[2023/09/20 22:20:46] I:stackwalker: 00000001802C2295 (soundvoltex): (unknown): dll_entry_main
[2023/09/20 22:20:46] I:stackwalker: 00007FF787AF9850 (spice64): (unknown): (unknown)
[2023/09/20 22:20:46] I:stackwalker: 00007FF787AB13B1 (spice64): (unknown): (unknown)
[2023/09/20 22:20:46] I:stackwalker: 00007FF787AB14E6 (spice64): (unknown): (unknown)
[2023/09/20 22:20:46] I:stackwalker: 00007FF90A2626AD (KERNEL32): (unknown): BaseThreadInitThunk
[2023/09/20 22:20:46] I:stackwalker: 00007FF90BCAA9F8 (ntdll): (unknown): RtlUserThreadStart
[2023/09/20 22:20:47] F:signal: end
[2023/09/20 22:20:47] I:launcher: stopping subsystems
[2023/09/20 22:20:47] I:logger: stop

 

 

I thought this was already a known issue smh.
Just don't patch the unlock all in DLL, no point in doing the unlock on DLL when the unlocking is already done on the server end.

Posté(e) (modifié)
10 hours ago, mikaelr said:

 

I thought this was already a known issue smh.
Just don't patch the unlock all in DLL, no point in doing the unlock on DLL when the unlocking is already done on the server end.

 

Noted, will test this soon.

UPDATE: Works, thanks!

Modifié par idkwhyiamhere1
Posté(e)

 

On 9/16/2023 at 2:37 AM, ovv22 said:

 

i can't believe i missed that lol. i think it's fixed now.

https://github.com/22vv0/asphyxia_plugins/commit/60d9c9c377d70d63d3bc3ca55ec77854c6f64922

 

image.png.3233238cd974780299bc5eaa7a268ec7.png

 

 

i've also updated some webui stuff that needs the latest asphyxia core.

UPDATE YOUR ASPHYXIA CORE TO 1.50c -> https://github.com/asphyxia-core/asphyxia-core.github.io/releases/tag/v1.50

 

 

hey there sorry to bother you again regarding the skill analyzer!

 

looks like one of the courses has the wrong difficulty. anyway to fix?

6fe1c3b314e3716686b384cab8ea61ff.png

Posté(e) (modifié)
On 9/16/2023 at 10:01 AM, ovv22 said:

https://github.com/22vv0/asphyxia_plugins/commit/24d5884caa9fd7d270807efb9f52b2ce88956fe2

 

god mode. need help with testing; let me know of any issues.

also back up your saves, in case.

 

20230914_4.png.1a5d8bf04fe4eab6445edf3923eded5e.png    20230915_0.png.73ad59161944da31afaacf083c0a3c10.png

Hi ovv22, I found out that with the new plugin update, Skill Analyzer results are not affecting volforce anymore and the songs are not counting as B50.

 

In 2023042500, Skill Analyzer result seem to affect volforce.

 

Screenshot 1 was taken when I was doing Skill Analyzer. I have not played this song before I do this course and my B50 contains Lvl. 7 songs.

 

As the screenshot 2 showed, Skill Analyzer saved my previous best result successfully, but my volforce is only affected after I played the song again in Premium Time. Even though I had a lower score on my 2nd attempt, the volforce increased.

 

It would probably due to a client-side update but still, would you like to check it out whenever you have time please?

 

Thank you very much in advance!

image.png

image.png

Modifié par ArmyStriker27
Posté(e) (modifié)

i've moved everything to stable:

Link: GitHub release

 

and i've added some stuff:

  • added the new KAC skill analyzer course
  • added stylus & QQ stamp events
  • updated megamix songs list (though i couldn't make most of the songs show up...... help)
    •  special thanks to this tweet for the list of megamix songs. if only there's an easier way to add the songs... i had to cross-check which songs are and aren't added yet... manually.....

 

4 hours ago, AssPiston said:

hey there sorry to bother you again regarding the skill analyzer!

 

looks like one of the courses has the wrong difficulty. anyway to fix?

 

fixed. thank you

 

4 hours ago, ArmyStriker27 said:

Hi ovv22, I found out that with the new plugin update, Skill Analyzer results are not affecting volforce anymore and the songs are not counting as B50.

 

In 2023042500, Skill Analyzer result seem to affect volforce.

 

Screenshot 1 was taken when I was doing Skill Analyzer. I have not played this song before I do this course and my B50 contains Lvl. 7 songs.

 

As the screenshot 2 showed, Skill Analyzer saved my previous best result successfully, but my volforce is only affected after I played the song again in Premium Time. Even though I had a lower score on my 2nd attempt, the volforce increased.

 

It would probably due to a client-side update but still, would you like to check it out whenever you have time please?

 

Thank you very much in advance!

 

i don't believe skill analyzer affects volforce.... but i might be misremembering. can somebody else confirm this?

Modifié par ovv22
Posté(e) (modifié)
8 hours ago, ArmyStriker27 said:

Hi ovv22, I found out that with the new plugin update, Skill Analyzer results are not affecting volforce anymore and the songs are not counting as B50.

 

In 2023042500, Skill Analyzer result seem to affect volforce.

 

Screenshot 1 was taken when I was doing Skill Analyzer. I have not played this song before I do this course and my B50 contains Lvl. 7 songs.

 

As the screenshot 2 showed, Skill Analyzer saved my previous best result successfully, but my volforce is only affected after I played the song again in Premium Time. Even though I had a lower score on my 2nd attempt, the volforce increased.

 

It would probably due to a client-side update but still, would you like to check it out whenever you have time please?

 

Thank you very much in advance!

image.png

image.png

not bug , just how system does

sdvx volforce also calculate clear mark , so if you got 975 on it at skill analyzer , your result was 975 + not clear , because skill analyzer won't give you clear mark , and "975 + not clear" gained really low volforce

after you cleared it at other mode , you gained clear mark for this song , so the result became 975 + clear , which makes your volforce up

Modifié par ZR147654
Posté(e) (modifié)
14 hours ago, ovv22 said:

i've moved everything to stable:

Link: GitHub release

 

and i've added some stuff:

  • added the new KAC skill analyzer course
  • added stylus & QQ stamp events
  • updated megamix songs list (though i couldn't make most of the songs show up...... help)
    •  special thanks to this tweet for the list of megamix songs. if only there's an easier way to add the songs... i had to cross-check which songs are and aren't added yet... manually.....

 

 

fixed. thank you

 

 

i don't believe skill analyzer affects volforce.... but i might be misremembering. can somebody else confirm this?

 

Make sure your joined string isn't too long, there's a length limit in every str param. There's a reason I spitted into two arrays.

Modifié par dannylin0711
Posté(e)
3 hours ago, dannylin0711 said:

Make sure your joined string isn't too long, there's a length limit in every str param. There's a reason I spitted into two arrays.

 

string length seems to cap at [around] 1024, nice. thanks for the helpful tip!

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