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Posté(e)
Il y a 2 heures, J0nny0 a dit :

u need to change the Machine code in the ea3 xml and change the offsets in the dll with a hex edit to get it in valk

so the conclusion is no any way to fake the system and run into Valk mode to unlock songs like Chewingood if I do not upgrade my hardware?

Posté(e)

i having alredy soundvoltex.dll file

i can enjoyed it in my pc but it coudln't played in my laptop

tryed to install all vc++ and directx

please solve this problem ToT

sdvx error.png

Posté(e) (modifié)
1 hour ago, J0nny0 said:

well inside of the prop folder is the ea3 xml (change the cab-code from JFA to JGA/JHA) and for the dll...
open soundvoltex.dll in HxD or any hex-editor and change the offsets
edit them,save the changes and you should be up and running with EG valk

Quote

... and change the offsets

Which offsets are you referring to? 
HxD_ZzFAJ53zEp.png.6c4dee65e54788f083828071ebad6b34.png

 

 

Modifié par Winberhouls
Posté(e) (modifié)
38 minutes ago, J0nny0 said:

uh depends on the date code iirc
04 and 05 should be on the github page from bemanipatcher
dunno about 06 since i dont have that dll yet :gene:

Quote

...about 06 since i dont have that dll yet

Sounds like you want that dll to inspect it, (or guess i am the one who is misunderstanding)

Modifié par Winberhouls
Posté(e) (modifié)

I was trying to run the game in the valk mode but now it gives me error in the device check (I/O board ERROR, i haven't edited the dll, i just edited the ea3-config.xml to changue the cab code from JFA to JGA) (i just notice that the game in valk mode only "runs" in full screen mode and not in windowed, so if someone there knows how to "fix" this, it would be a good thing, it should be something with the soundvoltex.dll but i don't what to edit in the hex to make it work) (I also notice that now in valk mode, the spice64 now opens 2 windows instead of 1, guess thats how the real valk cab should work) (and i am not using a 120hz screen cuz i don't have one)
 evidence.png.974d0aba94d00dee3f79ca80016f9a63.pngCode_dquwnoDruJ.png.040d02ada1d014e29b8158c3bc15269e.png

Modifié par Winberhouls
Posté(e) (modifié)
10 minutes ago, J0nny0 said:

first for getting spice to work with valk u NEED to fix the code with the hex edit
and Valk shows 2 screens since it has the main 120hz one and the 60hz subscreen which is touch

 

I guess I will have to wait for them to update bemanipatcher with some patch for the dll, because I honestly have no idea what to edit in soundvoltex.dll since I don't know much about it, i only know it's a dynamic link library that's usually encrypted. (i also wonder how they know what to edit in that dll)

Modifié par Winberhouls
Posté(e)
8 hours ago, J0nny0 said:

04 and 05 should be on the github page from bemanipatcher

Does this mean 2021051802 version can access Valkyrie mode if I get its dll patched and ea3 xml edited? I'd like to try it out.

5 hours ago, J0nny0 said:

yeah but i noticed that the fx hold seems to be worse :gene:

I replaced the old dll but in-game version didn't change, so I edited the date version in the ea3 xml to fit the 0616 dll. It works fine for me now or the issue just doesn't have much to do with my noob gameplay (around ADV lv 11).

 

Posté(e) (modifié)
7 hours ago, Winberhouls said:

I guess I will have to wait for them to update bemanipatcher with some patch for the dll, because I honestly have no idea what to edit in soundvoltex.dll since I don't know much about it, i only know it's a dynamic link library that's usually encrypted. (i also wonder how they know what to edit in that dll)

I find out that in soundvoltex.dll, there's two parameters it will throw into this dll file, and the sentence in this dll file is "src: ea3-config-%c%c.xml", the %c will catch the character where throws from ea3-config.xml, that is, where the JFA is writed. That is, if you change the JFA to JGA in ea3-config.xml, it will automatically use the config where it is use in the valkyrie model, that is "src: ea3-config-jg.xml", and the log also shows that the screen refresh rate is change to 120Hz not 60Hz.

However, it cannot pass the Main I/O in the beginning, thus, I think is that spicetools need to update, to make sure that the game can catch the device in your PC.

And also, I don't have any method to update the spicetools though.....

Modifié par Revrs01
Posté(e)
27 minutes ago, Revrs01 said:

I find out that in soundvoltex.dll, there's two parameters it will throw into this dll file, and the sentence in this dll file is "src: ea3-config-%c%c.xml", the %c will catch the character where throws from ea3-config.xml, that is, where the JFA is writed. That is, if you change the JFA to JGA in ea3-config.xml, it will automatically use the config where it is use in the valkyrie model, that is "src: ea3-config-jg.xml", and the log also shows that the screen refresh rate is change to 120Hz not 60Hz.

However, it cannot pass the Main I/O in the beginning, thus, I think is that spicetools need to update, to make sure that the game can catch the device in your PC.

And also, I don't have any method to update the spicetools though.....

Thanks for the reply but I somehow managed to realize that the game runs pretty decent in the current version, maybe they will have to fix some details later.

Posté(e)
3 hours ago, Revrs01 said:

I find out that in soundvoltex.dll, there's two parameters it will throw into this dll file, and the sentence in this dll file is "src: ea3-config-%c%c.xml", the %c will catch the character where throws from ea3-config.xml, that is, where the JFA is writed. That is, if you change the JFA to JGA in ea3-config.xml, it will automatically use the config where it is use in the valkyrie model, that is "src: ea3-config-jg.xml", and the log also shows that the screen refresh rate is change to 120Hz not 60Hz.

However, it cannot pass the Main I/O in the beginning, thus, I think is that spicetools need to update, to make sure that the game can catch the device in your PC.

And also, I don't have any method to update the spicetools though.....

60d046ec4ef78_@DVO2W4E9WHCRCIL.png.81c1f1ad755d799209d01a52389281ea.pngYou also need to patch the DLL to access Valkyrie,it can pass main i/o

Posté(e) (modifié)
9 minutes ago, mops said:

60d046ec4ef78_@DVO2W4E9WHCRCIL.png.81c1f1ad755d799209d01a52389281ea.pngYou also need to patch the DLL to access Valkyrie,it can pass main i/o

which DLL modder are you using? mine have only these options.

1.jpg

Modifié par ZR147654
Posté(e) (modifié)
15 minutes ago, J0nny0 said:

Just use this removed github code, should have valk and 120hz offset

https://github.com/mon/BemaniPatcher/commit/3ebf14a28706d7a3972a3109d076133f543c9db0

 

Thanks you very much,I did it successfully, S-Critical and Valkyrie effect appeared, only have to do is go get a 120hz monitor lol

BTW, though this won't affect play because we are using offline server , but I don't have MEGAMIX BATTLE and ARENA Battle mode , these should be appeared on Valkyrie Model right?

 

Edit: NVM , I suddenly awared that this problem might cause of asphyxia-core plugin since i am using the Changed Vivid wave plugin to run Exceed gear.

Modifié par ZR147654
Posté(e)
1 minute ago, Revrs01 said:

I'm sorry, can you teach me how to use this github code exactly??

How to let the website show the offset

use online hexcode editor

 

Posté(e)

In the first time, I can run the game normally.

I tried to use spicetools and bemanitools to run SDVX later on, both failed.

for spicetools,libavs-win64.dll' couldn't be loaded;

and bemanitools avs2-ea3.dll and avs2-core.dll couldn't be found

both visual C++ and DX have been reinstalled.

 

Posté(e)

Valkyrie mode was successful with dll, xml modification, but the internal output frame is estimated to be 60 fps (animation, etc. is 2x slower than normal)

also the note speed is regular, but it is also show to 60fps.

is there any solution about this problem?

 

the main screen is set to 120fps, and sub screen is 60fps

Posté(e) (modifié)
Il y a 3 heures, runel_as a dit :

Valkyrie mode was successful with dll, xml modification, but the internal output frame is estimated to be 60 fps (animation, etc. is 2x slower than normal)

also the note speed is regular, but it is also show to 60fps.

is there any solution about this problem?

 

the main screen is set to 120fps, and sub screen is 60fps

it solved. you have to turn off the g-sync option. the vm is perfectly work at 2021061600 version

Modifié par runel_as
Posté(e)
3 hours ago, runel_as said:

it solved. you have to turn off the g-sync option. the vm is perfectly work at 2021061600 version

do you have bemanipatcher for 2021061600 's dll file?

Posté(e)
On 2021/6/21 at 4:14 PM, J0nny0 said:

Just use this removed github code, should have valk and 120hz offset

https://github.com/mon/BemaniPatcher/commit/3ebf14a28706d7a3972a3109d076133f543c9db0

 

accessed valkyrie mode and 120hz in 0518 version after editing dll and ea3 xml. megamix and arena mode are accessible too using the offical asphyxia core plugin.

 

But two new issues appears:

 

1. lasers are sometimes invisible if valkyrie effect is on, everthing works fine when it's off. wonder if others have this issue too

 

2. the sub screen doesn't show up, spice only opens one window as it did before, the key bind to toggle sub screen doesn't work neither. I tried using both the laptop screen and a monitor but can't work it out. Is there any special steps to take to have sub screen? ( I noticed there's touch emulation option in spice, guess it's for the sub screen function maybe)

Posté(e)

I have a problem about the Asphyxia and update the game.
how can i fix the problem like this 
[db] Database loaded: bst@asphyxia.db
  [db] Database loaded: sdvx@asphyxia.db
  [core] error: no card
Error: no card
    at cardSanitizer (D:\snapshot\build-env\index.js:0)
    at sanitization (D:\snapshot\build-env\index.js:0)
    at processTicksAndRejections (internal/process/task_queues.js:97:5)
    at sanitization (D:\snapshot\build-env\index.js:0)
    at EamusePlugin.run (D:\snapshot\build-env\index.js:0)
    at EamuseRootRouter.run (D:\snapshot\build-env\index.js:0)
    at route (D:\snapshot\build-env\index.js:0)

And I am using KFC-2020011500 Ver. I want know the most updata Ver and how to update it?

Posté(e)
1 hour ago, J0nny0 said:

Nah the spice build can be wacky since for me it shows both but subscreen is just white
and idk with the laser tbh

I have two 60Hz monitors and the spice works fine for me in full screen using valk mode, the subscreen even emulates the touch feature using the mouse. (i have disabled the win touch in the spice config, It seems that it was not necessary to have it enabled, i just enabled the force touch emulation, I don't know if it really works, or if it was already emulated regardless of this option). About other things I noticed, regardless of having a 60Hz monitor, I noticed that the game instead of running at 120hz, is actually running at 240hz for some reason, I tried to force it to run at 120hz but the interface and almost everything runs slower, so I better leave it without limits.

Posté(e) (modifié)

Found a way to change language 
go to ea3-config.xml
and fix this to

 

<?xml version='1.0' encoding='UTF-8'?>
<ea3>
    <id>
        <pcbid __type="str">00010203040506070809</pcbid>
        <hardid __type="str">00010203040506070809</hardid>
    </id>
    <soft>
        <model __type="str">KFC</model>
        <dest __type="str">J</dest>  replace J with other letters 
        <spec __type="str">A</spec>
        <rev __type="str">A</rev>
        <ext __type="str">2021060802</ext>

 

J = Japanese (Japan)
K = Korean (Korea)

A = English (Asia)
Y = English (Asia) 

unknown.png

Modifié par 1NGAN
Posté(e)
1 hour ago, timtimjk9 said:

I have a problem about the Asphyxia and update the game.
how can i fix the problem like this 
[db] Database loaded: bst@asphyxia.db
  [db] Database loaded: sdvx@asphyxia.db
  [core] error: no card
Error: no card
    at cardSanitizer (D:\snapshot\build-env\index.js:0)
    at sanitization (D:\snapshot\build-env\index.js:0)
    at processTicksAndRejections (internal/process/task_queues.js:97:5)
    at sanitization (D:\snapshot\build-env\index.js:0)
    at EamusePlugin.run (D:\snapshot\build-env\index.js:0)
    at EamuseRootRouter.run (D:\snapshot\build-env\index.js:0)
    at route (D:\snapshot\build-env\index.js:0)

And I am using KFC-2020011500 Ver. I want know the most updata Ver and how to update it?

Are you using asphyxia core v1.40c? I met the same problem using that version. somehow fixed by using a previous version and a customized plugin provided in this thread.

As for update, check Nyaa for what you want.

Posté(e)
il y a 10 minutes, HammerKS a dit :

您使用的是窒息核心 v1.40c 嗎?我使用那個版本提出了同樣的問題。通過使用此線程中提供的先前版本和自定義插件以某種方式修復。

至於更新,請檢查 Nyaa 是否有您想要的。

It work now, thx so much

Posté(e)
20 hours ago, Winberhouls said:

I have two 60Hz monitors and the spice works fine for me in full screen using valk mode, the subscreen even emulates the touch feature using the mouse. (i have disabled the win touch in the spice config, It seems that it was not necessary to have it enabled, i just enabled the force touch emulation, I don't know if it really works, or if it was already emulated regardless of this option). About other things I noticed, regardless of having a 60Hz monitor, I noticed that the game instead of running at 120hz, is actually running at 240hz for some reason, I tried to force it to run at 120hz but the interface and almost everything runs slower, so I better leave it without limits.

so you can show the subscreen, why I enable "force touch emulation" in spicetools, I still cannot see the subscreen pop out??

And also you need to match the hz between the game and your monitor, that is, the game is 120Hz and your monitor also need to switch to 120Hz, or the game will be laggy, and you need to turn on vertical sync.

Posté(e) (modifié)
1 hour ago, Revrs01 said:

so you can show the subscreen, why I enable "force touch emulation" in spicetools, I still cannot see the subscreen pop out??

It can be two things, either you are not playing in valk mode, or you just missed something to make it work (which I don't know what it can be), you could try to play in valk in windowed mode to see if two windows are opened instead of one (the spicetools will crash but at least you can see that, check if two windows were opened, with that you should know if you are playing in valk mode or not).

 

1 hour ago, Revrs01 said:

And also you need to match the hz between the game and your monitor, that is, the game is 120Hz and your monitor also need to switch to 120Hz, or the game will be laggy, and you need to turn on vertical sync.

At this point I noticed that the game, despite running at 240hz, runs quite well, with no problems so far.

 

1 hour ago, Revrs01 said:

or the game will be laggy, and you need to turn on vertical sync.

The vertical sync the only thing it does in my case is to force the game to run at 60hz but that makes the animations and interface slower (it's funny because even though it is at 60hz it looks like everything is in slow motion)

Modifié par Winberhouls
Posté(e) (modifié)

 

 

Is there a way to enable valkyrie mode and 120hz in a DLL file? Or where can I get the activated DLL file?
 
I got the DLL file from https://nyaa.si/view/1399619 and am using it.
 

I don't know how to use the online hex editor


Any help would be appreciated.

Modifié par emuemuring
Posté(e)

 

1 hour ago, emuemuring said:

 

 

Is there a way to enable valkyrie mode and 120hz in a DLL file? Or where can I get the activated DLL file?
 
I got the DLL file from https://nyaa.si/view/1399619 and am using it.
 

I don't know how to use the online hex editor


Any help would be appreciated.

Google "Bemani Patcher". Select the game. Drag and Drop the dll file the website tells you to into the little box, select the right options, and click on Save. A new file will be generated. Drop it into your contents folder to replace the old DLL file (backup the old one if you're paranoid). That should do it.

Posté(e)
39 minutes ago, J0nny0 said:

i hope you know that he is using the June 16th DLL which is NOT on bemanipatcher
so uhh not really a possibility atm

Damn, I didn't even know there was a new leak... wtf is going on? Lol Just when I thought all my machines were up to date.

Posté(e)
Le 2021. 6. 21. à 6:28 PM, Revrs01 a dit :

I'm sorry, can you teach me how to use this github code exactly??

How to let the website show the offset

1.jpg

 

Did you solve the problem? Same as you, there is no Valkyrie and 120hz menu.

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