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[Arcade PC] Lost Land Adventure (Namco System ES3)


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En 13/2/2020 a las 9:49, sonic323 dijo:

Thank You (Ducon2016):very-good::very-good:


The fix Works on this Game update

 

(I have not found any changes yet, the menu is the same, etc .. If I find differences - Dam know)

 

If someone wants a modified Update exe:

 

http://www.mediafire.com/file/0hr30q4otewggvk/Lost_Land_Adventure_Update_.rar/file

No puedo acceder a este enlace¿enlace podrías poner otro?solo me dale propaganda,gracias 

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il y a 33 minutes, Abeldc a dit :

No puedo acceder a este enlace¿enlace podrías poner otro?solo me dale propaganda,gracias 

I don't have this update anymore, I just tried it and then deleted it. There were no changes in the game in this game update.
Teknoparrot is working on the US version, maybe someone will share a link to this game:triste:

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13 minutes ago, sonic323 said:

I don't have this update anymore, I just tried it and then deleted it. There were no changes in the game in this game update.
Teknoparrot is working on the US version, maybe someone will share a link to this game:triste:

Yes, we need the version Lost Land Adventure PAL (English)

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  • 3 semaines après...
  • 1 mois après...

Bonjour,

 

J'ai presque tout d'OK sans le loader (avec loader Mouse NOK): Anglais, Full Screen, Mouse et bouton ESC ... Ne me manque que le Start avec le bouton Middle de la souris.

Quelqu'un sait quoi modifier dans l'un des .ini pour que cela fonctionne ?

J'ai essayé plusieurs modif mais sans succes.

 

Merci d'avance

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11 hours ago, terryhouse82 said:

Any fix to make the dome 2d normal full screen for Lost Land Adventure. I knew of a fix for Starwars Battle Pod and hoping for a fix for this game also. 🙏

First post on first page of this thread

(Reveal hidden contents)

Modifié par petje
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10 minutes ago, bojo5150 said:

I know a few of you figured out how to get this game to work with a light gun and I’ve never been able to figure it out. Could someone whom has this working please share your ini files?


We are waiting for another version, which already has support in TP for 2 guns. This version is already available in some private forums, hope you get here soon

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37 minutes ago, terryhouse82 said:

Anyone know if Lost Land Adventure is standalone executable only or does it integrate into Teknoparrot? Not seeing an option to add that game. Also does anyone have a AHK script to make the Escape button close the game?

This version that we have available does not work with TP. We need the other version that is not yet public. Inside the "GameProfiles" folder already in LostLand's xml. I hope they release soon.

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On 2/8/2020 at 9:40 PM, mamefan2018 said:

so i tested the game for the first time today ... after going through the whole thread ...

i'll list what i did and hopefully that can help anyone still having a problem with this game

 

- downloaded the original version ... than downloaded the fullscreen patched exe and replaced the original exe ..

- downloaded the dome fix ... patched the files and replaced the original ones (always back up any file before patching)

- this is a very important step for anyone having the instant crash to the desktop ... in " LLA\Engine\Config\BaseEngine.ini"  set "AutoReloadChangedShaders=False"  by default its True ..

- at this point the game started perfectly fine directly with the patched exe ,no crashes ...and the dome fix running fine and the voices r in english and most text in english ... starts with "1" and by default the controller works as the gun.

-for mouse " \LLA\DomeShooterGame\Config\DefaultGame.ini "  set "FallbackInputPeripheral_FinalRelease= IPT_Mouse" instead of  IPT_JoyPadRight

- and i created a simple script to run game and on esc to exit ...if anyone wants it i can upload it .

- i tested latest game loader all rh to run the game too ... which gives a bunch of easy to use options in loader settings like using the mouse and setting sensitivity /unlock stage 5 right away and more  and of course it exits on esc  .. the most important thing to set is to check " patched exe" so it works with the fullscreen patched exe ...but yea thats all ...  and yea the dome fix isn't perfect yet like the star wars one ... but still great work.

 

thanks to @ducon2016  and @djexpert     and the rest of the guys that helped make that game work :very-good:

I confirmed my DefaultGame.ini file matches the IPT_Mouse but trying to use a WiiMote and the cursor jumps everywhere. Any way to make a WiiMote work as a mouse with different input in the INI?

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59 minutes ago, terryhouse82 said:

I confirmed my DefaultGame.ini file matches the IPT_Mouse but trying to use a WiiMote and the cursor jumps everywhere. Any way to make a WiiMote work as a mouse with different input in the INI?


this is what I was asking above. When Time Crisis 5 was released several posted that they updated the LLA ini’s similar to what worked in TC5 and could use AimTraks to play vs just regular mouse movement. I was never successful getting this to work although it worked fine for me in TC5.

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13 hours ago, bojo5150 said:


this is what I was asking above. When Time Crisis 5 was released several posted that they updated the LLA ini’s similar to what worked in TC5 and could use AimTraks to play vs just regular mouse movement. I was never successful getting this to work although it worked fine for me in TC5.

Inside of DefaultGame.ini I saw some code that seemed interesting. (see below)

 

The Z coordinates indicates center of screen and the Y is up and down and X is left and right. I haven't tried this yet but I wonder if modifying these parameters using a measuring tool inside of the Dolphin emulator would allow me to provide the proper IR Tracking Coordinates to use a WiiMote with this game. I know by default without setting any parameters that I can run Transformers Human Alliance automatically without the recital jumping around the screen as it just plain works. I would have to look into the code of that game to see if it has any similar ini files that I could look at. Either Teknoparrot helps control IR tracking via the emulator or the game executable itself helps control this. I am not sure yet, still digging. I can totally play Lost Land Adventure in Full screen with dome fix but only with a mouse and not any type of IR blaster like with a dolphin bar or wiimote. Hopefully someone will crack this and get it working with light guns instead of a mouse. I suspect the dome effect messes with the tracking and that is why this game behaves this way.


[RailsShooterGame.RailsShooterPlayerWeaponGun]
ScreenSpaceOffsetX=1150
ScreenSpaceOffsetY=700
WorldSpaceOffsetZ=100
bDisplayGunCrosshairs=true

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Am 12.2.2021 um 18:03 schrieb DarkVoid666:

Thanx to all for making this work, nice game.
Game is running fine so far, fullscreen and 4k, looks cool.B)
There is just one little problem, after Stage 1 is cleared, it won't load the next Stage and just remains at the end of the first.
Anyone knows what the problem could be, thx?

Ok, it is working now, somehow the english mod posted on page 4 didn't work properly for me.
I used the original from page 1 and applied all the necessary patches myself, now the game is worling properly.
Thanx to all involved!;)
EDIT:
Is it possible to save?,
It just says please wait, after entering the pin and nothing happens.
 

Modifié par DarkVoid666
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  • 3 semaines après...
  • 2 mois après...
On 01/03/2021 at 9:34 PM, Nellino said:

Hi I have your same problem with aimtrak, were you able to solve?

 

Ok ladies and gents, I have been messing around with this using my GUN4IR guns. So far, I have it in a playable state (although not perfect) so that you can use the gun and actually shoot things with it.

 

First, go to LLA\Engine\Config and open BaseInput.ini.

 

Edit the following lines:

bEnableMouseSmoothing=true

Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")

 

Change them to this:

EnableMouseSmoothing=true  

Bindings=(Name="MouseX",Command="Count XAxis | Axis aMouseX Speed=0.03")
Bindings=(Name="MouseY",Command="Count YAxis | Axis aMouseY Speed=0.03")

 

The number after Speed= changes your sensitivity so change this to a value that suits you.

 

I have attached an AHK file that will run the correct file to start the game and allow the Esc button to exit the game. To use it, make sure that you change the directory path for your location of DomeShooterGame-Win64-Shipping.exe file to run the game. Edit the file and replace:

 

ENTER_YOUR_DIRECTORY_PATH_HERE\DomeShooterGame-Win64-Shipping.exe

 

with your directory path and then save. To start the game just run lla.ahk.


I tried using Demulshooter to get 2 player working but it didn't seem to do anything for me.

 

Hopefully, this will help anybody that has lightguns with the over-sensitive mouse. 

 

lla.ahk

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Invité kimsama

The way the mouse works with LLA is the same as Time Crisis 5. If Demulshooter can support Time Crisis 5, then it can support LLA too

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On 1/30/2020 at 11:03 AM, Gwyllion said:

 

Directory ENGINE into LLA directory

Directory JAPANESE into LLA\DomeShooterGame\CookedPC

Directory LOCALIZATION into LLA\DomeShooterGame

 

Left .BAT option languaje as language=JPN as @fire10 said

 

I hope this help

 

I added this english download and it boots but then it says FATAL ERROR. 

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14 minutes ago, kimsama said:

The way the mouse works with LLA is the same as Time Crisis 5. If Demulshooter can support Time Crisis 5, then it can support LLA too

 

You may well be correct. I have no way of testing because, in order to test Time Crisis 5 with 2 player you need two "cabinets". I don't have access to that to check. I have both guns working on it independently but I cannot tell if it would work with them both at the same time. 

 

On LLA it does not (or, at least, it doesn't with the script that I uploaded here). When I start two player both guns move player one cursor and both triggers cause player one to fire. I'll keep tinkering to see if I can get it to work but I haven't managed to do it yet on my copy.

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Anyone using a lightgun or mouse try this script and let me know what you think just double click it to start the game. Just extract and put it in the same location as the game's exe \Lost Land Adventure\LLA\Binaries\Win64

 

lla.zip

 

With the editing the input it was very shaky for me but I came up with this based off the RPCS3's games like Time Crisis 4 and Deadstorm Pirates.  It's still not perfect like if we had Demulshooter support but better. 

Modifié par JustinCredible81
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  • 2 semaines après...
20 hours ago, chrisino said:

Hi. Can you upload it somewhere for others?

 

im not familiar with uploading huge files the file is 5 gb  , give me a site where i can upload such a huge file

I grabbed the Lost Land Adventure ENG.ISO and the right exe is on this site 

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