ssphaneuf Posté(e) le 5 décembre 2019 Posté(e) le 5 décembre 2019 (modifié) CHECK (AND THANKS ONLY) ON POST #2 Modifié le 13 décembre 2019 par 7zxkv fusion inter-post fail, check post 2 for original author 2
famawizard Posté(e) le 10 décembre 2019 Posté(e) le 10 décembre 2019 (modifié) Coming NOW to your screens.... with video restored (but bad quality) and all six levels, never completed as the game was a prototype, but recorded on LASERDISC and now... all playables :-) Plus, and playables, three more levels not planned for release but recorded on LD ;-) There are three versions: platoon_skey game with one key per event platoon_mkeys game with multiple keys per event (only from HIGH difficulty) platoon_mouse game with mouse/light gun (only from HIGH difficulty) --RELOAD by shooting the lower part of screen --- pay attention to timing ;-) https://mega.nz/#!Jo12XAhD!OXXxeQ4BsIvAfhhjeFSvlagw_p8A54k0hzmYxSqV0Dk Good playing ;-) Modifié le 21 décembre 2019 par famawizard 17
Invité Hot buttered poodle Posté(e) le 10 décembre 2019 Posté(e) le 10 décembre 2019 3 hours ago, famawizard said: VIDEO TEASER Coming soon to your screens.... with video restored and all six levels, never completed as the game was a prototype, but recorded on LASERDISC and now... all playables :-) Plus, and playables, three more levels not planned for release but recorded on LD ;-) https://mega.nz/#!N1dnkAQB!tZoxiX_WBM1FuiQbP3ECx8B7Z_OZpich2ip0bKREMWM first without mouse use, than, according my spare time, as the original ;-) Where did you get this at? I thought this was a unrealesed prototype.
stuart2773 Posté(e) le 10 décembre 2019 Posté(e) le 10 décembre 2019 Cant wait for this too. So funny at 01:14 in the video the soldier on the left has ripped his trousers and he checks his ass !!! Lol 1
famawizard Posté(e) le 10 décembre 2019 Posté(e) le 10 décembre 2019 1 ora fa, Hot buttered poodle ha scritto: Where did you get this at? I thought this was a unrealesed prototype. Yes, it was, but it tells a story and it's complete in the LD, so it was fairly easy to reconstruct the full game. Indeed, there were six planned levels, but in the LD there are nine, completed ones, so I put them in the game. :-) 1
Manson976 Posté(e) le 10 décembre 2019 Posté(e) le 10 décembre 2019 5 hours ago, famawizard said: VIDEO TEASER Coming soon to your screens.... with video restored and all six levels, never completed as the game was a prototype, but recorded on LASERDISC and now... all playables :-) Plus, and playables, three more levels not planned for release but recorded on LD ;-) https://mega.nz/#!N1dnkAQB!tZoxiX_WBM1FuiQbP3ECx8B7Z_OZpich2ip0bKREMWM first without mouse use, than, according my spare time, as the original ;-) Awesome I was always hoping that some kind dude would give the public a chance to play this thanks fella 2
pablitox70 Posté(e) le 11 décembre 2019 Posté(e) le 11 décembre 2019 thank you famawizard, expecially to share your work 1
poiu Posté(e) le 11 décembre 2019 Posté(e) le 11 décembre 2019 congratulations for the commitment But if you don't implement a light gun, it doesn't make much sense 2
eproxy Posté(e) le 12 décembre 2019 Posté(e) le 12 décembre 2019 (modifié) .. Modifié le 14 décembre 2019 par eproxy 1
melodical Posté(e) le 12 décembre 2019 Posté(e) le 12 décembre 2019 Amazing famawizard! I never thought this would ever be possible ! Thankyou so much for this! Your a hero, a gentleman and a legend for doing this! Do you have anymore previously unleased ALG/Daphne/singe/laserdisc/ games coming soon in the future? 1
emulor Posté(e) le 12 décembre 2019 Posté(e) le 12 décembre 2019 One more gem to put together the best Guns collection with ALG.THANK YOU! 1
melodical Posté(e) le 13 décembre 2019 Posté(e) le 13 décembre 2019 (modifié) How do you aim without a gun and sensor to play can you configure it? Can you turn on crosshairs for mouse play like Mad Odg Mcree? thanks again! Modifié le 13 décembre 2019 par melodical
torostanco Posté(e) le 13 décembre 2019 Posté(e) le 13 décembre 2019 beautiful melodical observation with viewfinder and mouse and more arcade famawizard will know how to modify it for sure
famawizard Posté(e) le 13 décembre 2019 Posté(e) le 13 décembre 2019 (modifié) As I already wrote, adding mouse support is fairly easy (in fact, I already did it in my private versions, but only for little game's sections), the problem is the identification of target zones, which is really a time comsuming process. There are three different ways to identify targets: 1) with static or semi-static targets, define a rectangle containing the target and check if fire is pressed into the right coordinates (used in mad dog...); 2) with static or semi-static targets, superimpose a bright semi-transparent zone, then check if the location of mouse coordinates whithin fire is pressed correspond to a very bright pixel (used in ActionMax and Freedom Fighter); 3) with targets in motion, use a tracking target function (ie in Adobe Premiere) and procede with metod 1 (used in Star Blazers) or metod 2 I am programming some tools for speeding up the first two methods, the third is something that I am able to do but is very time consuming. Croos your fingers and let me use my (few) spare time... Oh, the processes are divisible among many peoples (one per level, or one per segment) without coding abilities ;-) Modifié le 13 décembre 2019 par famawizard
torostanco Posté(e) le 13 décembre 2019 Posté(e) le 13 décembre 2019 thank you famawizard for your commitment in laser games arcade
ssphaneuf Posté(e) le 14 décembre 2019 Auteur Posté(e) le 14 décembre 2019 Not sure why it says that i started this thread, did not. Maybe an admin can fix. i don't want to take false credit for some one elses work. I have nothing to do with this project.
Team 7zxkv Posté(e) le 14 décembre 2019 Team Posté(e) le 14 décembre 2019 Il y a 2 heures, ssphaneuf a dit : Not sure why it says that i started this thread, did not. Maybe an admin can fix. i don't want to take false credit for some one elses work. I have nothing to do with this project. impossible sinon on le ferait,, je pense que ce qu'il y a d'indiqué est très clair.
ssphaneuf Posté(e) le 14 décembre 2019 Auteur Posté(e) le 14 décembre 2019 19 minutes ago, 7zxkv said: impossible sinon on le ferait,, je pense que ce qu'il y a d'indiqué est très clair. Understood.
juice Posté(e) le 14 décembre 2019 Posté(e) le 14 décembre 2019 wow thanalot for your time mate cant wait for the future bits and pieces ,platoon wow 1
Invité Hot buttered poodle Posté(e) le 15 décembre 2019 Posté(e) le 15 décembre 2019 Awesome job!! The picture is MASSIVE on my screen and i can only see the top left corner of the game because it is so big. How do you make it fit the screen like regular?? Thanks.
famawizard Posté(e) le 15 décembre 2019 Posté(e) le 15 décembre 2019 1 ora fa, Hot buttered poodle ha scritto: Awesome job!! The picture is MASSIVE on my screen and i can only see the top left corner of the game because it is so big. How do you make it fit the screen like regular?? Thanks. ??? The video is 720x480, the script render the screen in 1600x1200
Invité Hot buttered poodle Posté(e) le 15 décembre 2019 Posté(e) le 15 décembre 2019 (modifié) 4 hours ago, famawizard said: ??? The video is 720x480, the script render the screen in 1600x1200 Figured it out...nevermind. Modifié le 16 décembre 2019 par Hot buttered poodle
melodical Posté(e) le 16 décembre 2019 Posté(e) le 16 décembre 2019 Sorry if i'm asking a stupid questions here farmawizard but do you have a version to share with us that includes either * mouse controls * gun controllers * controls for either 4:3, 16:9 ratio * crosshairs You prevously said: On 13/12/2019 at 6:02 PM, famawizard said: As I already wrote, adding mouse support is fairly easy (in fact, I already did it in my private versions, but only for little game's sections), the problem is the identification of target zones, which is really a time comsuming process. There are three different ways to identify targets: 1) with static or semi-static targets, define a rectangle containing the target and check if fire is pressed into the right coordinates (used in mad dog...); 2) with static or semi-static targets, superimpose a bright semi-transparent zone, then check if the location of mouse coordinates whithin fire is pressed correspond to a very bright pixel (used in ActionMax and Freedom Fighter); 3) with targets in motion, use a tracking target function (ie in Adobe Premiere) and procede with metod 1 (used in Star Blazers) or metod 2 I am programming some tools for speeding up the first two methods, the third is something that I am able to do but is very time consuming. Croos your fingers and let me use my (few) spare time... Oh, the processes are divisible among many peoples (one per level, or one per segment) without coding abilities ;-) For idiots like me could you explain how i can do the above? Thanks again for the release, much appreciated
famawizard Posté(e) le 16 décembre 2019 Posté(e) le 16 décembre 2019 50 minuti fa, melodical ha scritto: Sorry if i'm asking a stupid questions here farmawizard but do you have a version to share with us that includes either * mouse controls * gun controllers * controls for either 4:3, 16:9 ratio * crosshairs You prevously said: For idiots like me could you explain how i can do the above? Thanks again for the release, much appreciated You can only wait some programmer (like me) has the time to implement mouse control (which is equivalent to light gun). 👍😁 2
Invité trouby Posté(e) le 17 décembre 2019 Posté(e) le 17 décembre 2019 wow incredible graphics it has, life like almost as if i was back in the 1980's though.😅
famawizard Posté(e) le 18 décembre 2019 Posté(e) le 18 décembre 2019 Utilities finalized and mouse/light gun implemented. I finished coding/modifying level1... a bit of patience for the full game ;-) 2
famawizard Posté(e) le 18 décembre 2019 Posté(e) le 18 décembre 2019 (modifié) Il 12/12/2019 Alle 03:12, melodical ha scritto: Amazing famawizard! I never thought this would ever be possible ! Thankyou so much for this! Your a hero, a gentleman and a legend for doing this! Do you have anymore previously unleased ALG/Daphne/singe/laserdisc/ games coming soon in the future? Yes, five or six ;-) ... in the meanwhile, wait same days for full platoon with mouse/light gun implemeted Modifié le 18 décembre 2019 par famawizard
famawizard Posté(e) le 18 décembre 2019 Posté(e) le 18 décembre 2019 14 minuti fa, maabus ha scritto: just curious famawizard... where are you getting the videos from? I've searched for videos for a long time, and haven't come across these. It took me forever to find the ALG games. Extensive web search.... forum lurking.... etc etc ;-)
BFriedt Posté(e) le 20 décembre 2019 Posté(e) le 20 décembre 2019 Great release! I do have a question... I do not see any crosshairs but hear the gunshot when pressing mouse button. How do I enable crosshair... I did notice a crosshair pic in the platoon folder named starblazers_cross.png
famawizard Posté(e) le 20 décembre 2019 Posté(e) le 20 décembre 2019 (modifié) Hi, finally the Platoon game is completed. There are three versions: platoon_skey game with one key per event platoon_mkeys game with multiple keys per event (only from HIGH difficulty) platoon_mouse game with mouse/light gun (only from HIGH difficulty) --RELOAD by shooting the lower part of screen --- pay attention to timing ;-) new game link, in a few minutes, in the second post Modifié le 21 décembre 2019 par famawizard 2
juice Posté(e) le 21 décembre 2019 Posté(e) le 21 décembre 2019 can you please tell me how to run this game, i downloed all 3 parts then ? where dose the update go .thanks cant wait to play
famawizard Posté(e) le 21 décembre 2019 Posté(e) le 21 décembre 2019 (modifié) 5 ore fa, juice ha scritto: can you please tell me how to run this game, i downloed all 3 parts then ? where dose the update go .thanks cant wait to play Unpack first archive. Merge the second archive into the first, then merge the third. Double click the desired bat file, according to the type of game you want to play. Modifié le 21 décembre 2019 par famawizard
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