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Posté(e) (modifié)
Coming NOW to your screens....

with video restored (but bad quality) and all six levels, never completed as the game was a prototype, but recorded on LASERDISC and now... all playables :-)

 

Plus, and playables, three more levels not planned for release but recorded on LD ;-)

 

There are three versions:

  platoon_skey                    game with one key per event

  platoon_mkeys                 game with multiple keys per event (only from HIGH difficulty)

  platoon_mouse                 game with mouse/light gun (only from HIGH difficulty) --RELOAD by shooting the lower part of screen --- pay attention to timing ;-)

 

 

 

Good playing ;-)

Modifié par famawizard
Invité Hot buttered poodle
Posté(e)
3 hours ago, famawizard said:

VIDEO TEASER

Coming soon to your screens....

with video restored and all six levels, never completed as the game was a prototype, but recorded on LASERDISC and now... all playables :-)

 

Plus, and playables, three more levels not planned for release but recorded on LD ;-)

 

 

first without mouse use, than, according my spare time, as the original ;-)

Where did you get this at? I thought this was a unrealesed prototype.

Posté(e)
1 ora fa, Hot buttered poodle ha scritto:

Where did you get this at? I thought this was a unrealesed prototype.

Yes, it was, but it tells a story and it's complete in the LD, so it was fairly easy to reconstruct the full game.

 

Indeed, there were six planned levels, but in the LD there are nine, completed ones, so I put them in the game. :-)

 

 

Posté(e)
5 hours ago, famawizard said:

VIDEO TEASER

Coming soon to your screens....

with video restored and all six levels, never completed as the game was a prototype, but recorded on LASERDISC and now... all playables :-)

 

Plus, and playables, three more levels not planned for release but recorded on LD ;-)

 

 

first without mouse use, than, according my spare time, as the original ;-)

Awesome I was always hoping that some kind dude would give the public a chance to play this thanks fella :)

Posté(e)

Amazing famawizard! I never thought this would ever be possible !

 

Thankyou so much for this! Your a hero, a gentleman and a legend for doing this!

 

Do you have anymore previously unleased ALG/Daphne/singe/laserdisc/ games coming soon in the future?

 

 

Posté(e) (modifié)

How do you aim without a gun and sensor to play can you configure it?

 

Can you turn on crosshairs for mouse play like Mad Odg Mcree?

 

thanks again!

Modifié par melodical
Posté(e) (modifié)

As I already wrote, adding mouse support is fairly easy (in fact, I already did it in my private versions, but only for little game's sections), the problem is the identification of target zones, which is really a time comsuming process.

 

There are three different ways to identify targets:

1) with static or semi-static targets, define a rectangle containing the target and check if fire is pressed into the right coordinates (used in mad dog...);

2) with static or semi-static targets, superimpose a bright semi-transparent zone, then check if the location of mouse coordinates whithin fire is pressed correspond to a very bright pixel (used in ActionMax and Freedom Fighter);

3) with targets in motion, use a tracking target function (ie in Adobe Premiere) and procede with metod 1 (used in Star Blazers) or metod 2

 

I am programming some tools for speeding up the first two methods, the third is something that I am able to do but is very time consuming.

 

Croos your fingers and let me use my (few) spare time...

 

Oh, the processes are divisible among many peoples (one per level, or one per segment) without  coding abilities ;-)

Modifié par famawizard
Posté(e)

Not sure why it says that i started this thread, did not. Maybe an admin can fix. i don't want to take false credit for some one elses work. I have nothing to do with this project.

  • Team
Posté(e)
Il y a 2 heures, ssphaneuf a dit :

Not sure why it says that i started this thread, did not. Maybe an admin can fix. i don't want to take false credit for some one elses work. I have nothing to do with this project.


impossible sinon on le ferait,, je pense que ce qu'il y a d'indiqué est très clair.

Invité Hot buttered poodle
Posté(e)

Awesome job!! The picture is MASSIVE on my screen and i can only see the top left corner of the game because it is so big. How do you make it fit the screen like regular?? Thanks.

Posté(e)
1 ora fa, Hot buttered poodle ha scritto:

Awesome job!! The picture is MASSIVE on my screen and i can only see the top left corner of the game because it is so big. How do you make it fit the screen like regular?? Thanks.

???

The video is 720x480, the script render the screen in 1600x1200

Invité Hot buttered poodle
Posté(e) (modifié)
4 hours ago, famawizard said:

???

The video is 720x480, the script render the screen in 1600x1200

Figured it out...nevermind.

Modifié par Hot buttered poodle
Posté(e)

Sorry if i'm asking a stupid questions here farmawizard but do you have a version to share with us that includes either

 

* mouse controls

*  gun controllers

* controls for either 4:3, 16:9 ratio

* crosshairs

 

You prevously said:

 

On 13/12/2019 at 6:02 PM, famawizard said:

As I already wrote, adding mouse support is fairly easy (in fact, I already did it in my private versions, but only for little game's sections), the problem is the identification of target zones, which is really a time comsuming process.

 

There are three different ways to identify targets:

1) with static or semi-static targets, define a rectangle containing the target and check if fire is pressed into the right coordinates (used in mad dog...);

2) with static or semi-static targets, superimpose a bright semi-transparent zone, then check if the location of mouse coordinates whithin fire is pressed correspond to a very bright pixel (used in ActionMax and Freedom Fighter);

3) with targets in motion, use a tracking target function (ie in Adobe Premiere) and procede with metod 1 (used in Star Blazers) or metod 2

 

I am programming some tools for speeding up the first two methods, the third is something that I am able to do but is very time consuming.

 

Croos your fingers and let me use my (few) spare time...

 

Oh, the processes are divisible among many peoples (one per level, or one per segment) without  coding abilities ;-)

 

For idiots like me could you explain how i can do the above?

 

Thanks again for the release, much appreciated :)

 

Posté(e)
50 minuti fa, melodical ha scritto:

Sorry if i'm asking a stupid questions here farmawizard but do you have a version to share with us that includes either

 

* mouse controls

*  gun controllers

* controls for either 4:3, 16:9 ratio

* crosshairs

 

You prevously said:

 

 

For idiots like me could you explain how i can do the above?

 

Thanks again for the release, much appreciated :)

 

You can only wait some programmer (like me) has the time to implement mouse control (which is equivalent to light gun). 👍😁

Posté(e)

wow incredible graphics it has, life like almost as if i was back in the 1980's though.😅

Posté(e)

Utilities finalized and mouse/light gun implemented.

 

I finished coding/modifying level1... a bit of patience for the full game ;-)

Posté(e) (modifié)
Il 12/12/2019 Alle 03:12, melodical ha scritto:

Amazing famawizard! I never thought this would ever be possible !

 

Thankyou so much for this! Your a hero, a gentleman and a legend for doing this!

 

Do you have anymore previously unleased ALG/Daphne/singe/laserdisc/ games coming soon in the future?

 

 

Yes, five or six ;-) ... in the meanwhile, wait same days for full platoon with mouse/light gun implemeted

Modifié par famawizard
Posté(e)
14 minuti fa, maabus ha scritto:

just curious famawizard... where are you getting the videos from? I've searched for videos for a long time, and haven't come across these. It took me forever to find the ALG games.

Extensive web search.... forum lurking.... etc etc ;-)

Posté(e)

Great release! I do have a question... I do not see any crosshairs but hear the gunshot when pressing mouse button. How do I enable crosshair... I did notice a crosshair pic in the platoon folder named starblazers_cross.png

 

 

Posté(e) (modifié)

Hi,

finally the Platoon game is completed.

 

There are three versions:

  platoon_skey                    game with one key per event

  platoon_mkeys                 game with multiple keys per event (only from HIGH difficulty)

  platoon_mouse                 game with mouse/light gun (only from HIGH difficulty) --RELOAD by shooting the lower part of screen --- pay attention to timing ;-)

 

new game link, in a few minutes, in the second post
Modifié par famawizard
Posté(e) (modifié)
5 ore fa, juice ha scritto:

can you please tell me how to run this game, i downloed all 3 parts then ? where dose the update go .thanks cant wait to play

Unpack first archive. Merge the second archive into the first, then merge the third. Double click the desired bat file, according to the type of game you want to play.

Modifié par famawizard

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