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Haunted museum Tutorial touchmote 2 wiimotes and demulshooter in Hyperspin


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Posté(e) (modifié)

Hello ,

Here my tutorial to get haunted mansion 2 to work with 2 wiimotes .

What needed dolphin bar and 2 wiimotes offcourse .

Dolphin in mode 4 .

 

first step

Download touchmote and config like the printscreen . https://ibb.co/mHJnThh

The Alt - F4 you see is to exit the game . minus and plus together is exit game !!

And 1 , 2 and S is credit and start !!

See Hook to application , so profile load up auto when starting the game !

 

Next download demulshooter and copy to the gamefolder . https://ibb.co/PDLD1Bg

Open Demulshooter with ADMIN rights ( don't forget , otherwise it don't work )

Select your 2 wiimotes for player 1 and player 2 .

In my case its xinput 3 for player 1

and xinput 4 for player 2

Because i have also 2 xbox one controllers

Save this .

 

Now create a shortcut from demulshooter , and add this string   DemulShooter.exe -target=ttx -rom=hmuseum2

https://ibb.co/DCtnV8c

 

Next step create a bat file into your gamefolder to launch game together with demulshooter .

Open notepad , past and copy this in the notepad . change where your game is located . And save with extension .bat

 

@echo on
START DemulShooter.exe -target=ttx -rom=hmuseum2

cd "D:\Haunted museum 2"
START game.exe

exit

 

The rocketlauncher part https://ibb.co/j5J74py

Your application is then the bat file you created .

Don't forget appwaitexe to put demulshooter.exe from the gamefolder . Otherwise you will have fade error .

 

And voila both wiimotes working in hyperspin .

offcourse Touchmote must be running . But for me it start automatic when i start up my pc .

When haunted mansion 2 selected in hyperspin , it will load up touchmote profile and your demulshooter profile .

 

Hope this helps , because it can be difficult if you don't know how to do this .

And for me this config is perfect working .

 

 

 

 

 

 

 

 

Modifié par defre1976
  • 4 semaines après...
  • 4 mois après...
Posté(e)

for the teknoparrot shooters and for haunted museum it works for me .

For mame i create a mame profile in touchmote . No need for demulshooter . So when mame starts profile touchmote loads up . And config then your wiimote .

 

The biggest issue with dolphinbar and touchmote is the id's .

Dolphinbar give 4 mayflash id's . When you connect touchmote and your wiimotes are paired . it Will create another 2 xbox 360 profiles .

 

Problem is then when you also have 2 xbox one controllers . mame will mix the x-input if one of the xbox one controllers turn off .

Tried everyting devreorde , tur-game controllers . Nothing works .

 

My setup 2 xbox one controllers

1 wheel logitech

dolphinbar that have 4 mayflash id's and when you pair your wiimotes with touchmote it will create another 2 xbox 360 controllers id's .

 

That's the biggest issue for me .

 

Or there must be a way so the xbox one controllers don't turn off automatic after inactivity . I wonder if there could not be a ahk script for this .

Already asked this in the AHK forum but no answer .

Posté(e)
Le 16/09/2019 à 22:00, defre1976 a dit :

Hello ,

Here my tutorial to get haunted mansion 2 to work with 2 wiimotes .

What needed dolphin bar and 2 wiimotes offcourse .

Dolphin in mode 4 .

 

first step

Download touchmote and config like the printscreen . https://ibb.co/mHJnThh

The Alt - F4 you see is to exit the game . minus and plus together is exit game !!

And 1 , 2 and S is credit and start !!

See Hook to application , so profile load up auto when starting the game !

 

Next download demulshooter and copy to the gamefolder . https://ibb.co/PDLD1Bg

Open Demulshooter with ADMIN rights ( don't forget , otherwise it don't work )

Select your 2 wiimotes for player 1 and player 2 .

In my case its xinput 3 for player 1

and xinput 4 for player 2

Because i have also 2 xbox one controllers

Save this .

 

Now create a shortcut from demulshooter , and add this string   DemulShooter.exe -target=ttx -rom=hmuseum2

https://ibb.co/DCtnV8c

 

Next step create a bat file into your gamefolder to launch game together with demulshooter .

Open notepad , past and copy this in the notepad . change where your game is located . And save with extension .bat

 

@echo on
START DemulShooter.exe -target=ttx -rom=hmuseum2

cd "D:\Haunted museum 2"
START game.exe

exit

 

The rocketlauncher part https://ibb.co/j5J74py

Your application is then the bat file you created .

Don't forget appwaitexe to put demulshooter.exe from the gamefolder . Otherwise you will have fade error .

 

And voila both wiimotes working in hyperspin .

offcourse Touchmote must be running . But for me it start automatic when i start up my pc .

When haunted mansion 2 selected in hyperspin , it will load up touchmote profile and your demulshooter profile .

 

Hope this helps , because it can be difficult if you don't know how to do this .

And for me this config is perfect working .

 

 

 

 

 

 

 

 

Hello @defre1976,

 

As a user of wiimote lightgun, I would like to share my opinion and a little knowledge on the configuration of wiimotes with emulators.

It would be a good idea to combine our experiences on this subject to improve our overall knowledge on this subject.

What do you think of that?

I have used touchmote in the past in conjunction with demulshooter.

I managed to get them all to work together ...

But I also had a lot of trouble adjusting all my emulators and if I gave up touchmote, it's for 2 reasons:

My pc is running Windows 10.

- I frequently crashed touchmote (1/2) ...
Touchmote had been developed for windows 7 and has not been maintained for several years now. I think that’s the reason why it crashes so often on my config ..

The second reason is that emulators are generally programmed to use a mouse in lightgun games
(I say well in general because, a good number of arcade games work with an analog lightgun which has nothing to do with a mouse).

In short, I decided to make my life easier this way:

I use a mayflash dolphin bar in mode 2.
The wiimote is recognized by my pc as being a mouse.

As a result, I no longer need a touchmote.

And the configuration of the games is greatly simplified.

I have not yet finished configuring all my emulators but I already play perfectly with:

The lindbergh, ringedge, ringwide, pcsx2, model2, demul, mame and wii games.
For wii games, the only obligation is to switch the dolphin bar to mode 4.

And for the problem that you have to meet with the id of the controllers, it is relative to Windows which assigns a new id to each controller. And even that adapts to each change if you remove a controller.

What I do with mame: I configure mame and when I have assigned the keys of my wiimote I put the default.cfg file (within the cfg folder in mame) in read only, so that my config does not jump every time.

To summarize:
My configuration is simpler and above all more stable because I no longer use touchmote.

On the other hand, I cannot play in 2players because I no longer use the demulshooter which I cannot manage to operate if we have mice rather than pads... 

 

At the moment, I am concentrate on playing perfectly with one player. 

 

We'll see later for another headache on how to play two wiimotes perfectly. 

 

Maybe I will do some videos if I can. 

 

 

Posté(e) (modifié)

Ok , my problem with xbox one controllers turning of after 15 min is solved . I bought 2 new cables i now they don't turn off anymore . Maybe the cable that i used before where bad .

 

First thing i do before i turn on hyperspin is turning my xbox one controllers on . After that i start up touchmote and i am good to go .

Everything in mode 4 . Why i don't like to everytime  change the modes on the dolphinbar .

Hmmmm my touchmote don't crash at all for me .

 

for mame i do this like in following video , works perfect .

and my controllers stay in place . And like you said in Config folder mame make all the files only read after config your controllers .

Only problem i had before was when 1 xbox controller turns off because no inactivity . mame would mix my x-inputs . Thats now solved with cable in the xbox controllers .

I also can remove the cable an continue play wirelless . id's stay in place . After that i plug the cable back in .

Untill now mame works flawless with 2 xbox one controllers , G25 wheel and touchmote that creates 2 xbox 360 controllers .

 

With retroarch i start up , megadrive , nintendo 8bit , super nintendo , sega mastersystem . And in use Devreorder . For those system i don't need a wheel or lightguns .

 

for teknoparrot i also use touchmote , demulshooter also this works flawless . But i also put a tutorial on this forum .

 

mame is perfect with 2 wiimotes ,

teknoparrot same perfect with 2 wiimotes .

 

 

Modifié par defre1976
Posté(e)
Le 16/09/2019 à 22:00, defre1976 a dit :

 

Hello @defre1976

 

Which Is windows are you using? Which version of windows are you using?

 

If I remember correctly, touchmote was done for win7, win8.. 

I am on win10... 

Posté(e) (modifié)
12 minutes ago, ginzu said:

Hello @defre1976

 

Which Is windows are you using? Which version of windows are you using?

 

If I remember correctly, touchmote was done for win7, win8.. 

I am on win10... 

 

Windows 10 pro

version 1909

 

I also tried WiiUpro or Wiiusoft . But there the IR is working bad . Don't know why .

Modifié par defre1976
  • 1 an après...
Posté(e) (modifié)

Hi guys, I saw some tutorials where one could configure the Mouse to work as a Light gun in MAME. 

 

If one can then use the Wiimote as a Mouse with Touchmote, I think it could just work with MAME couldn't it? ie, what is the purpose of Demulshooter software in these setups?

 

Is it not enough to use Touchmote only? 

Modifié par mickael28
  • 4 semaines après...
Posté(e) (modifié)

Hello,

My setup consists of two Xbox One controllers.

1 Logitech wheel

Dolphinbar has four mayflash ids, and when you link your wiimotes with the touchmote, it adds two more xbox 360 controller ids to the mix. 

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Modifié par alidonkaka

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