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[Emu] Sega Model 3 : Supermodel GIT release (Arcade PC)


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Posté(e)
il y a 16 minutes, spindizzi a dit :

@Tomek.., your notice is posted on the official forum...Could you also post a savestate for Ian ?

 

@sonic323,

remove MOUSE_YAXIS_POS from here

 

and you could also try to edit games.xml in lostwga section


        <input type="analog_gun1" />
        <input type="analog_gun2" />

to


        <input type="gun1" />
        <input type="gun2" />

you should also do that for lostwsgo else,there is a mix between mouse player1 and player2

 

super

 

Thanks to spindizzi, the change works and the axis (Mouse) is working properly

  <input type = "gun1" />
  <input type = "gun2" />

:rolleyes:

(Thanks for the new svn765) I will test later

Posté(e)

New Game Lost World(Old Revision) difference  (lostwsgo.zip)

I want to share new discoveries

Differences in the new added game the lost world (original version)

There are big changes and little changes

It is a old revision, so many changes in the final version

1, it is not possible to select the level, the game starts at level 1,
2, the game works faster
3, the sound : shooting in the water (Deinosuchus) on the other sound
4, the graphics have many small changes,
first level, new character,mising barrel, iny tree ..
5,the test menu can be set to region
6,Level 3-2 (pterodaktyl) (differently attack) and are slightly different graphics
7,And the huge disappointment of Game is not complete.

End (Level 3-2) with a large" COMING SOON?"

The game is probably badly called revision, it's a prototype


If you notice any other differences, please write here :P 

New charakter 1.png

New charakter 2.png

Missing Barrel.png

Test menu.png

Posté(e)

Is there a way to do auto reload for Jurassic park or a cheat to infinite ammo, so you dont have to reload off screen so much? Just curious thanks 

Posté(e)

There is a problem when using the Lost World analog gun.
Moves left and right only.
Changing the gun1 in the xml file will fix it
but The analog gun effect is not expressed.

Posté(e)
Am 18.1.2019 um 14:40 schrieb spindizzi:

Is your games.xml file up to date ?

little check : for example, look at von2 section Inside your games.xml and if you have "<real3d_pci_id>0x16C311DB</real3d_pci_id>"  right after stepping part, your games.xml is OK otherwise, copy games.xml from your archive source

many changes have been made on this file, without it, games can't even boot, or not working very well

games.xml file size=150623, crc32=B2B7DA98

 

Works like a charm now, thanks @spindizziand @Tomek..

  • Team
Posté(e) (modifié)

r766



Composite the alpha layers at the end of rendering. To do this we need to mask the alpha pixels with the opaque pixels from the next priority layer. Fixes some overlapping shadows in vf3tb that have different priority layers. I assume that was a game bug, but it works on the real h/w.


Spin, t'utilises quoi comme compilateur, vc ou gcc?

Modifié par 7zxkv
Posté(e) (modifié)

Has anyone figured out how to play the newer version of Lost World with 2 aimtraks? It works perfectly with the other version.  Just not the newer one.  Below are my settings.  Again, these settings work perfect to get 2 aimtraks working for the older Lost World version.  I use MOUSE2 & MOUSE3 since I also have my regular mouse connected. I also got Ocean Hunter and LA Machineguns to work with 2 aimtraks 2 player. Thanks

 

; Light guns (Lost World)
InputGunLeft = "KEY_LEFT"               ; digital, move gun left
InputGunRight = "KEY_RIGHT"             ; digital, move gun right
InputGunUp = "KEY_UP"                   ; digital, move gun up
InputGunDown = "KEY_DOWN"               ; digital, move gun down
InputGunX = "MOUSE2_XAXIS,JOY1_XAXIS"    ; analog, full X axis
InputGunY = "MOUSE2_YAXIS,JOY1_YAXIS"    ; analog, full Y axis
InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE2_LEFT_BUTTON"
InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE2_RIGHT_BUTTON"    ; point off-screen
InputAutoTrigger = 1                    ; automatic reload when off-screen
InputGunLeft2 = "NONE"
InputGunRight2 = "NONE"
InputGunUp2 = "NONE"
InputGunDown2 = "NONE"
InputGunX2 = "MOUSE3_XAXIS,JOY4_XAXIS"    ; analog, full X axis
InputGunY2 = "MOUSE3_YAXIS,JOY4_YAXIS"    ; analog, full Y axis
InputTrigger2 = "KEY_B,JOY4_BUTTON1,MOUSE3_LEFT_BUTTON"
InputOffscreen2 = "KEY_D,JOY4_BUTTON2,MOUSE3_RIGHT_BUTTON"    ; point off-screen
InputAutoTrigger2 = 1  

Modifié par dgrace
Posté(e) (modifié)
Il y a 8 heures, dgrace a dit :

Has anyone figured out how to play the newer version of Lost World with 2 aimtraks? It works perfectly with the other version.  Just not the newer one.  Below are my settings.  Again, these settings work perfect to get 2 aimtraks working for the older Lost World version.  I use MOUSE2 & MOUSE3 since I also have my regular mouse connected. I also got Ocean Hunter and LA Machineguns to work with 2 aimtraks 2 player. Thanks

 

; Light guns (Lost World)
InputGunLeft = "KEY_LEFT"               ; digital, move gun left
InputGunRight = "KEY_RIGHT"             ; digital, move gun right
InputGunUp = "KEY_UP"                   ; digital, move gun up
InputGunDown = "KEY_DOWN"               ; digital, move gun down
InputGunX = "MOUSE2_XAXIS,JOY1_XAXIS"    ; analog, full X axis
InputGunY = "MOUSE2_YAXIS,JOY1_YAXIS"    ; analog, full Y axis
InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE2_LEFT_BUTTON"
InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE2_RIGHT_BUTTON"    ; point off-screen
InputAutoTrigger = 1                    ; automatic reload when off-screen
InputGunLeft2 = "NONE"
InputGunRight2 = "NONE"
InputGunUp2 = "NONE"
InputGunDown2 = "NONE"
InputGunX2 = "MOUSE3_XAXIS,JOY4_XAXIS"    ; analog, full X axis
InputGunY2 = "MOUSE3_YAXIS,JOY4_YAXIS"    ; analog, full Y axis
InputTrigger2 = "KEY_B,JOY4_BUTTON1,MOUSE3_LEFT_BUTTON"
InputOffscreen2 = "KEY_D,JOY4_BUTTON2,MOUSE3_RIGHT_BUTTON"    ; point off-screen
InputAutoTrigger2 = 1  

 

-input-system=rawinput ( in this mode i launched the mouse 1 and the mouse 2)

 

InputGunX = MOUSE1_XAXIS
InputGunY = MOUSE1_YAXIS
InputTrigger = MOUSE1_LEFT_BUTTON
InputOffscreen = MOUSE1_RIGHT_BUTTON
InputAutoTrigger = 0                   
InputGunX2 = MOUSE2_XAXIS
InputGunY2 = MOUSE2_YAXIS
InputTrigger2 = MOUSE2_LEFT_BUTTON
InputOffscreen2 = MOUSE2_RIGHT_BUTTON
InputAutoTrigger2 = 0

 

Edit games.xml in lostwsga , lostwsgo section

        <input type="analog_gun1" />
        <input type="analog_gun2" />

change to

        <input type="gun1" />
        <input type="gun2" />
 

 

Version to test. Run through start.bat https://www65.zippyshare.com/v/nzCPxg7m/file.html
 

 

Modifié par Tomek..
Posté(e)
13 hours ago, Tomek.. said:

 

-input-system=rawinput ( in this mode i launched the mouse 1 and the mouse 2)

 

InputGunX = MOUSE1_XAXIS
InputGunY = MOUSE1_YAXIS
InputTrigger = MOUSE1_LEFT_BUTTON
InputOffscreen = MOUSE1_RIGHT_BUTTON
InputAutoTrigger = 0                   
InputGunX2 = MOUSE2_XAXIS
InputGunY2 = MOUSE2_YAXIS
InputTrigger2 = MOUSE2_LEFT_BUTTON
InputOffscreen2 = MOUSE2_RIGHT_BUTTON
InputAutoTrigger2 = 0

 

Edit games.xml in lostwsga , lostwsgo section

        <input type="analog_gun1" />
        <input type="analog_gun2" />

change to

        <input type="gun1" />
        <input type="gun2" />
 

 

Version to test. Run through start.bat https://www65.zippyshare.com/v/nzCPxg7m/file.html
 

 

That was my fault. I forgot to set to "rawinput" in my rocketlauncher settings.  Works great now.  Thank you supermodel team! Side question.  Is there a way to turn up the in game volume for Lost World? F10 and F12 don't do anything.  Just curious. 

Posté(e) (modifié)
On 22/12/2018 at 11:57 PM, Tomek.. said:

SVN 759 - https://www55.zippyshare.com/v/ACAT0nXW/file.html  version from f.ppxclub , the sound works properly

 

 

 

On 07/01/2019 at 3:41 AM, Tomek.. said:

 

Thanks! I have a question about srally2

Do I have the correct version of the game? 

Or maybe it's an error in the file names you wrote? 

 

24w8t1k.jpg

 

The game works, but sometimes it slows down

 

 

new SVN  r767 below

latest results tomek  lookin good in 4k ,   for awhile theres was only 1 back break light showing , but been ok for awhile now.

Modifié par trouby
Posté(e)
il y a 54 minutes, trouby a dit :

 

latest results tomek  lookin good in 4k ,   for awhile theres was only 1 back break light showing , but been ok for awhile now.

 

This version you use has a broken sound ;)

Posté(e) (modifié)

I updated the supermodel for its last version 767, but many games here stopped running I use it with a frontend and call the games through the command line. Do the roms have to be updated too? could you tell me where I can download the new roms?

Modifié par punkdark2000
Posté(e)

no not at all.   if u have problems  u can see if clearing out your nvrams  and starting again helps. but i haven't had to?

i use the supermodel UI , i dont tend to clear out my nvrams cos then it messes up your settings be it english or other thing.

Posté(e)
4 minutes ago, trouby said:

no not at all.   if u have problems  u can see if clearing out your nvrams  and starting again helps. but i haven't had to?

i use the supermodel UI , i dont tend to clear out my nvrams cos then it messes up your settings be it english or other thing.

Thanks, i try

Posté(e)

I'm in the process of purchasing a Thrustmaster Hotas X flight stick and am looking forward to play Star Wars Trilogy with a flight stick. Any suggestions on the controller settings for that and do you recommend dinput or xinput for flight sticks? Thanks

Posté(e)

 

I managed to solve most of the games, but some of them are on the black screen, is it the same with you? The games are: Dirt Devils, L.A. Machineguns, Virtua On 2, Sega Bass Fishing. I got the last 767 version and it does not work in those games, but in version 763 they are working normally.

Posté(e)
1 hour ago, Tomek.. said:

Why are not you using the version 767 that spindizzi did? Is on the first page of this topic. The version from emucr.com is broken.

 

Dude, thanks a lot I was using exactly the emucr version.

Posté(e)
Il y a 3 heures, juice a dit :

bonjour tout le monde, quelqu'un a-t-il ou sait-il trouver l'ensemble complet du modèle 3 rom, j'ai googlé mais rien ne vaut ce jour. Merci

Si je ne dis pas de conneries, sur Retroroms ou sur Pleasurdome ça doit se trouver ;)

Posté(e)
3 hours ago, juice said:

bonjour tout le monde, quelqu'un a-t-il ou sait-il trouver l'ensemble complet du modèle 3 rom, j'ai googlé mais rien ne vaut ce jour. Merci

a good place to get them other than the 2 recommended by anthologie  is edgeemu u don't even have to register .

Posté(e)

bonsoir a tous ,  j ai un petit souci avec la derniere version de Supermodel la r768  ,  mon hyperspin avec rocketlauncher  ne veut plus lancer les jeux .

des que je repasse avec une ancienne version  , les jeux se relance direct

 

je pense que le module Ahk de rocketlaucher doit etre modifier mais je ne sais pas du tout ou  et quoi .. quelqu'un a eu le probleme ou corriger le module ???

d avance merci

 

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