sonic323 Posté(e) le 20 janvier 2019 Posté(e) le 20 janvier 2019 il y a 16 minutes, spindizzi a dit : @Tomek.., your notice is posted on the official forum...Could you also post a savestate for Ian ?  @sonic323, remove MOUSE_YAXIS_POS from here  and you could also try to edit games.xml in lostwga section <input type="analog_gun1" /> <input type="analog_gun2" /> to <input type="gun1" /> <input type="gun2" /> you should also do that for lostwsgo else,there is a mix between mouse player1 and player2  super  Thanks to spindizzi, the change works and the axis (Mouse) is working properly   <input type = "gun1" />   <input type = "gun2" /> (Thanks for the new svn765) I will test later 1
Tomek.. Posté(e) le 20 janvier 2019 Posté(e) le 20 janvier 2019 (modifié) Il y a 5 heures, spindizzi a dit : @Tomek.., your notice is posted on the official forum...Could you also post a savestate for Ian ?   This file hosting has some problems. I will send this file later xd  https://www48.zippyshare.com/v/Ziho2YDv/file.html  Modifié le 20 janvier 2019 par Tomek..
sonic323 Posté(e) le 20 janvier 2019 Posté(e) le 20 janvier 2019 New Game Lost World(Old Revision) difference (lostwsgo.zip)I want to share new discoveriesDifferences in the new added game the lost world (original version)There are big changes and little changesIt is a old revision, so many changes in the final version1, it is not possible to select the level, the game starts at level 1,2, the game works faster3, the sound : shooting in the water (Deinosuchus) on the other sound4, the graphics have many small changes,first level, new character,mising barrel, iny tree ..5,the test menu can be set to region6,Level 3-2 (pterodaktyl) (differently attack) and are slightly different graphics7,And the huge disappointment of Game is not complete.End (Level 3-2) with a large" COMING SOON?"The game is probably badly called revision, it's a prototypeIf you notice any other differences, please write here  1
Tomek.. Posté(e) le 20 janvier 2019 Posté(e) le 20 janvier 2019 SVN 765 - https://www117.zippyshare.com/v/X2c7fZTe/file.html version from ppxclub , sound ok "-Added support for specifying multiple sections simultaneously in INI files, e.g., [ daytona2, dayto2pe ] -Forgetfulness in 763" 2
Tomek.. PostĂ©(e) le 20 janvier 2019 PostĂ©(e) le 20 janvier 2019 Il y a 2 heures, sonic323 a dit :  (lostwsgo.zip)    Where can I find this version of the game?Â
dgrace PostĂ©(e) le 20 janvier 2019 PostĂ©(e) le 20 janvier 2019 Is there a way to do auto reload for Jurassic park or a cheat to infinite ammo, so you dont have to reload off screen so much? Just curious thanksÂ
sonic323 Posté(e) le 20 janvier 2019 Posté(e) le 20 janvier 2019 il y a 29 minutes, Tomek.. a dit :   Where can I find this version of the game? https://mega.nz/#F!qY8UUS7b!bLTVBOPaaRJQd3T-lyr1-g 1
Tomek.. Posté(e) le 20 janvier 2019 Posté(e) le 20 janvier 2019 (modifié) Thx  The Lost World - Prototype (lostwsgo.zip)   Modifié le 20 janvier 2019 par Tomek.. 1
YoYo09 Posté(e) le 21 janvier 2019 Posté(e) le 21 janvier 2019 There is a problem when using the Lost World analog gun. Moves left and right only. Changing the gun1 in the xml file will fix it but The analog gun effect is not expressed.
spindizzi PostĂ©(e) le 21 janvier 2019 PostĂ©(e) le 21 janvier 2019 All I know, the fix for analog gun (mouse P1 exchange with mouse P2 on Y axis if I remember well) has been removed by the devs Â
Scenix Posté(e) le 21 janvier 2019 Posté(e) le 21 janvier 2019 Am 18.1.2019 um 14:40 schrieb spindizzi: Is your games.xml file up to date ? little check : for example, look at von2 section Inside your games.xml and if you have "<real3d_pci_id>0x16C311DB</real3d_pci_id>" right after stepping part, your games.xml is OK otherwise, copy games.xml from your archive source many changes have been made on this file, without it, games can't even boot, or not working very well games.xml file size=150623, crc32=B2B7DA98  Works like a charm now, thanks @spindizziand @Tomek..
Team 7zxkv Posté(e) le 22 janvier 2019 Auteur Team Posté(e) le 22 janvier 2019 (modifié) r766 Composite the alpha layers at the end of rendering. To do this we need to mask the alpha pixels with the opaque pixels from the next priority layer. Fixes some overlapping shadows in vf3tb that have different priority layers. I assume that was a game bug, but it works on the real h/w. Spin, t'utilises quoi comme compilateur, vc ou gcc? Modifié le 22 janvier 2019 par 7zxkv
dgrace Posté(e) le 24 janvier 2019 Posté(e) le 24 janvier 2019 (modifié) Has anyone figured out how to play the newer version of Lost World with 2 aimtraks? It works perfectly with the other version. Just not the newer one. Below are my settings. Again, these settings work perfect to get 2 aimtraks working for the older Lost World version. I use MOUSE2 & MOUSE3 since I also have my regular mouse connected. I also got Ocean Hunter and LA Machineguns to work with 2 aimtraks 2 player. Thanks  ; Light guns (Lost World) InputGunLeft = "KEY_LEFT"        ; digital, move gun left InputGunRight = "KEY_RIGHT"       ; digital, move gun right InputGunUp = "KEY_UP"          ; digital, move gun up InputGunDown = "KEY_DOWN"        ; digital, move gun down InputGunX = "MOUSE2_XAXIS,JOY1_XAXIS"   ; analog, full X axis InputGunY = "MOUSE2_YAXIS,JOY1_YAXIS"   ; analog, full Y axis InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE2_LEFT_BUTTON" InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE2_RIGHT_BUTTON"   ; point off-screen InputAutoTrigger = 1           ; automatic reload when off-screen InputGunLeft2 = "NONE" InputGunRight2 = "NONE" InputGunUp2 = "NONE" InputGunDown2 = "NONE" InputGunX2 = "MOUSE3_XAXIS,JOY4_XAXIS"   ; analog, full X axis InputGunY2 = "MOUSE3_YAXIS,JOY4_YAXIS"   ; analog, full Y axis InputTrigger2 = "KEY_B,JOY4_BUTTON1,MOUSE3_LEFT_BUTTON" InputOffscreen2 = "KEY_D,JOY4_BUTTON2,MOUSE3_RIGHT_BUTTON"   ; point off-screen InputAutoTrigger2 = 1  Modifié le 24 janvier 2019 par dgrace
Tomek.. Posté(e) le 24 janvier 2019 Posté(e) le 24 janvier 2019 (modifié) Il y a 8 heures, dgrace a dit : Has anyone figured out how to play the newer version of Lost World with 2 aimtraks? It works perfectly with the other version. Just not the newer one. Below are my settings. Again, these settings work perfect to get 2 aimtraks working for the older Lost World version. I use MOUSE2 & MOUSE3 since I also have my regular mouse connected. I also got Ocean Hunter and LA Machineguns to work with 2 aimtraks 2 player. Thanks  ; Light guns (Lost World) InputGunLeft = "KEY_LEFT"        ; digital, move gun left InputGunRight = "KEY_RIGHT"       ; digital, move gun right InputGunUp = "KEY_UP"          ; digital, move gun up InputGunDown = "KEY_DOWN"        ; digital, move gun down InputGunX = "MOUSE2_XAXIS,JOY1_XAXIS"   ; analog, full X axis InputGunY = "MOUSE2_YAXIS,JOY1_YAXIS"   ; analog, full Y axis InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE2_LEFT_BUTTON" InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE2_RIGHT_BUTTON"   ; point off-screen InputAutoTrigger = 1           ; automatic reload when off-screen InputGunLeft2 = "NONE" InputGunRight2 = "NONE" InputGunUp2 = "NONE" InputGunDown2 = "NONE" InputGunX2 = "MOUSE3_XAXIS,JOY4_XAXIS"   ; analog, full X axis InputGunY2 = "MOUSE3_YAXIS,JOY4_YAXIS"   ; analog, full Y axis InputTrigger2 = "KEY_B,JOY4_BUTTON1,MOUSE3_LEFT_BUTTON" InputOffscreen2 = "KEY_D,JOY4_BUTTON2,MOUSE3_RIGHT_BUTTON"   ; point off-screen InputAutoTrigger2 = 1   -input-system=rawinput ( in this mode i launched the mouse 1 and the mouse 2)  InputGunX = MOUSE1_XAXIS InputGunY = MOUSE1_YAXIS InputTrigger = MOUSE1_LEFT_BUTTON InputOffscreen = MOUSE1_RIGHT_BUTTON InputAutoTrigger = 0           InputGunX2 = MOUSE2_XAXIS InputGunY2 = MOUSE2_YAXIS InputTrigger2 = MOUSE2_LEFT_BUTTON InputOffscreen2 = MOUSE2_RIGHT_BUTTON InputAutoTrigger2 = 0  Edit games.xml in lostwsga , lostwsgo section     <input type="analog_gun1" />     <input type="analog_gun2" /> change to     <input type="gun1" />     <input type="gun2" />   Version to test. Run through start.bat https://www65.zippyshare.com/v/nzCPxg7m/file.html   Modifié le 24 janvier 2019 par Tomek..
dgrace PostĂ©(e) le 25 janvier 2019 PostĂ©(e) le 25 janvier 2019 13 hours ago, Tomek.. said:  -input-system=rawinput ( in this mode i launched the mouse 1 and the mouse 2)  InputGunX = MOUSE1_XAXIS InputGunY = MOUSE1_YAXIS InputTrigger = MOUSE1_LEFT_BUTTON InputOffscreen = MOUSE1_RIGHT_BUTTON InputAutoTrigger = 0           InputGunX2 = MOUSE2_XAXIS InputGunY2 = MOUSE2_YAXIS InputTrigger2 = MOUSE2_LEFT_BUTTON InputOffscreen2 = MOUSE2_RIGHT_BUTTON InputAutoTrigger2 = 0  Edit games.xml in lostwsga , lostwsgo section     <input type="analog_gun1" />     <input type="analog_gun2" /> change to     <input type="gun1" />     <input type="gun2" />   Version to test. Run through start.bat https://www65.zippyshare.com/v/nzCPxg7m/file.html   That was my fault. I forgot to set to "rawinput" in my rocketlauncher settings. Works great now. Thank you supermodel team! Side question. Is there a way to turn up the in game volume for Lost World? F10 and F12 don't do anything. Just curious.Â
spindizzi Posté(e) le 25 janvier 2019 Posté(e) le 25 janvier 2019 (modifié) yep A jour en 767 Apparemment, il y avait des soucis au niveau des shaders pour les cartes graphiques autre que nvidia  @dgrace, according to lostworld manual, volume is hardware only  you can use that to change system volume in a batch file or rocketlauncher for example http://www.nirsoft.net/utils/nircmd.html  Modifié le 25 janvier 2019 par 7zxkv
Invité trouby Posté(e) le 27 janvier 2019 Posté(e) le 27 janvier 2019 (modifié) On 22/12/2018 at 11:57 PM, Tomek.. said: SVN 759 - https://www55.zippyshare.com/v/ACAT0nXW/file.html  version from f.ppxclub , the sound works properly    On 07/01/2019 at 3:41 AM, Tomek.. said:  Thanks! I have a question about srally2 Do I have the correct version of the game? Or maybe it's an error in the file names you wrote?   The game works, but sometimes it slows down   new SVN  r767 below latest results tomek lookin good in 4k ,  for awhile theres was only 1 back break light showing , but been ok for awhile now. Modifié le 27 janvier 2019 par trouby
Tomek.. Posté(e) le 27 janvier 2019 Posté(e) le 27 janvier 2019 il y a 54 minutes, trouby a dit :  latest results tomek lookin good in 4k ,  for awhile theres was only 1 back break light showing , but been ok for awhile now.  This version you use has a broken sound
punkdark2000 Posté(e) le 27 janvier 2019 Posté(e) le 27 janvier 2019 (modifié) I updated the supermodel for its last version 767, but many games here stopped running I use it with a frontend and call the games through the command line. Do the roms have to be updated too? could you tell me where I can download the new roms? Modifié le 27 janvier 2019 par punkdark2000
Invité trouby Posté(e) le 27 janvier 2019 Posté(e) le 27 janvier 2019 no not at all.  if u have problems u can see if clearing out your nvrams and starting again helps. but i haven't had to? i use the supermodel UI , i dont tend to clear out my nvrams cos then it messes up your settings be it english or other thing.
punkdark2000 Posté(e) le 27 janvier 2019 Posté(e) le 27 janvier 2019 4 minutes ago, trouby said: no not at all.  if u have problems u can see if clearing out your nvrams and starting again helps. but i haven't had to? i use the supermodel UI , i dont tend to clear out my nvrams cos then it messes up your settings be it english or other thing. Thanks, i try
dgrace Posté(e) le 28 janvier 2019 Posté(e) le 28 janvier 2019 I'm in the process of purchasing a Thrustmaster Hotas X flight stick and am looking forward to play Star Wars Trilogy with a flight stick. Any suggestions on the controller settings for that and do you recommend dinput or xinput for flight sticks? Thanks
punkdark2000 Posté(e) le 29 janvier 2019 Posté(e) le 29 janvier 2019  I managed to solve most of the games, but some of them are on the black screen, is it the same with you? The games are: Dirt Devils, L.A. Machineguns, Virtua On 2, Sega Bass Fishing. I got the last 767 version and it does not work in those games, but in version 763 they are working normally.
Tomek.. Posté(e) le 29 janvier 2019 Posté(e) le 29 janvier 2019 Why are not you using the version 767 that spindizzi did? Is on the first page of this topic. The version from emucr.com is broken.
punkdark2000 Posté(e) le 29 janvier 2019 Posté(e) le 29 janvier 2019 1 hour ago, Tomek.. said: Why are not you using the version 767 that spindizzi did? Is on the first page of this topic. The version from emucr.com is broken.  Dude, thanks a lot I was using exactly the emucr version.
Backgamon Posté(e) le 1 février 2019 Posté(e) le 1 février 2019 Il y a 3 heures, andres2008ar a dit : gui? Try Emuloader. It work for me  https://emuloader.mameworld.info 1
spindizzi Posté(e) le 2 février 2019 Posté(e) le 2 février 2019 bah, rien à faire, c'est la partie de code que je compile depuis 2 ans qui enfin incluse officiellement donc ma 767=768
Team 7zxkv Posté(e) le 2 février 2019 Auteur Team Posté(e) le 2 février 2019 Il en aura fallut du temps pour intégré ca, ca fait bien 2 ans que tu proposais ce patch !
juice Posté(e) le 3 février 2019 Posté(e) le 3 février 2019 bonjour tout le monde, quelqu'un a-t-il ou sait-il trouver l'ensemble complet du modèle 3 rom, j'ai googlé mais rien ne vaut ce jour. Merci
anthologie Posté(e) le 3 février 2019 Posté(e) le 3 février 2019 Il y a 3 heures, juice a dit : bonjour tout le monde, quelqu'un a-t-il ou sait-il trouver l'ensemble complet du modèle 3 rom, j'ai googlé mais rien ne vaut ce jour. Merci Si je ne dis pas de conneries, sur Retroroms ou sur Pleasurdome ça doit se trouver
mamefan2018 Posté(e) le 3 février 2019 Posté(e) le 3 février 2019 3 hours ago, juice said: bonjour tout le monde, quelqu'un a-t-il ou sait-il trouver l'ensemble complet du modèle 3 rom, j'ai googlé mais rien ne vaut ce jour. Merci a good place to get them other than the 2 recommended by anthologie is edgeemu u don't even have to register .
lonw PostĂ©(e) le 4 fĂ©vrier 2019 PostĂ©(e) le 4 fĂ©vrier 2019 bonsoir a tous , j ai un petit souci avec la derniere version de Supermodel la r768 , mon hyperspin avec rocketlauncher ne veut plus lancer les jeux . des que je repasse avec une ancienne version , les jeux se relance direct  je pense que le module Ahk de rocketlaucher doit etre modifier mais je ne sais pas du tout ou et quoi .. quelqu'un a eu le probleme ou corriger le module ??? d avance merci Â
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