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[Emu] Sega Model 3 : Supermodel GIT release (Arcade PC)


7zxkv

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il y a 16 minutes, spindizzi a dit :

@Tomek.., your notice is posted on the official forum...Could you also post a savestate for Ian ?

 

@sonic323,

remove MOUSE_YAXIS_POS from here

 

and you could also try to edit games.xml in lostwga section


        <input type="analog_gun1" />
        <input type="analog_gun2" />

to


        <input type="gun1" />
        <input type="gun2" />

you should also do that for lostwsgo else,there is a mix between mouse player1 and player2

 

super

 

Thanks to spindizzi, the change works and the axis (Mouse) is working properly

  <input type = "gun1" />
  <input type = "gun2" />

:rolleyes:

(Thanks for the new svn765) I will test later

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Il y a 5 heures, spindizzi a dit :

@Tomek.., your notice is posted on the official forum...Could you also post a savestate for Ian ?

 

 

This file hosting has some problems. I will send this file later xd

 

https://www48.zippyshare.com/v/Ziho2YDv/file.html 
 

Modifié par Tomek..
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New Game Lost World(Old Revision) difference  (lostwsgo.zip)

I want to share new discoveries

Differences in the new added game the lost world (original version)

There are big changes and little changes

It is a old revision, so many changes in the final version

1, it is not possible to select the level, the game starts at level 1,
2, the game works faster
3, the sound : shooting in the water (Deinosuchus) on the other sound
4, the graphics have many small changes,
first level, new character,mising barrel, iny tree ..
5,the test menu can be set to region
6,Level 3-2 (pterodaktyl) (differently attack) and are slightly different graphics
7,And the huge disappointment of Game is not complete.

End (Level 3-2) with a large" COMING SOON?"

The game is probably badly called revision, it's a prototype


If you notice any other differences, please write here :P 

New charakter 1.png

New charakter 2.png

Missing Barrel.png

Test menu.png

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Am 18.1.2019 um 14:40 schrieb spindizzi:

Is your games.xml file up to date ?

little check : for example, look at von2 section Inside your games.xml and if you have "<real3d_pci_id>0x16C311DB</real3d_pci_id>"  right after stepping part, your games.xml is OK otherwise, copy games.xml from your archive source

many changes have been made on this file, without it, games can't even boot, or not working very well

games.xml file size=150623, crc32=B2B7DA98

 

Works like a charm now, thanks @spindizziand @Tomek..

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  • Team

r766



Composite the alpha layers at the end of rendering. To do this we need to mask the alpha pixels with the opaque pixels from the next priority layer. Fixes some overlapping shadows in vf3tb that have different priority layers. I assume that was a game bug, but it works on the real h/w.


Spin, t'utilises quoi comme compilateur, vc ou gcc?

Modifié par 7zxkv
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Has anyone figured out how to play the newer version of Lost World with 2 aimtraks? It works perfectly with the other version.  Just not the newer one.  Below are my settings.  Again, these settings work perfect to get 2 aimtraks working for the older Lost World version.  I use MOUSE2 & MOUSE3 since I also have my regular mouse connected. I also got Ocean Hunter and LA Machineguns to work with 2 aimtraks 2 player. Thanks

 

; Light guns (Lost World)
InputGunLeft = "KEY_LEFT"               ; digital, move gun left
InputGunRight = "KEY_RIGHT"             ; digital, move gun right
InputGunUp = "KEY_UP"                   ; digital, move gun up
InputGunDown = "KEY_DOWN"               ; digital, move gun down
InputGunX = "MOUSE2_XAXIS,JOY1_XAXIS"    ; analog, full X axis
InputGunY = "MOUSE2_YAXIS,JOY1_YAXIS"    ; analog, full Y axis
InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE2_LEFT_BUTTON"
InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE2_RIGHT_BUTTON"    ; point off-screen
InputAutoTrigger = 1                    ; automatic reload when off-screen
InputGunLeft2 = "NONE"
InputGunRight2 = "NONE"
InputGunUp2 = "NONE"
InputGunDown2 = "NONE"
InputGunX2 = "MOUSE3_XAXIS,JOY4_XAXIS"    ; analog, full X axis
InputGunY2 = "MOUSE3_YAXIS,JOY4_YAXIS"    ; analog, full Y axis
InputTrigger2 = "KEY_B,JOY4_BUTTON1,MOUSE3_LEFT_BUTTON"
InputOffscreen2 = "KEY_D,JOY4_BUTTON2,MOUSE3_RIGHT_BUTTON"    ; point off-screen
InputAutoTrigger2 = 1  

Modifié par dgrace
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Il y a 8 heures, dgrace a dit :

Has anyone figured out how to play the newer version of Lost World with 2 aimtraks? It works perfectly with the other version.  Just not the newer one.  Below are my settings.  Again, these settings work perfect to get 2 aimtraks working for the older Lost World version.  I use MOUSE2 & MOUSE3 since I also have my regular mouse connected. I also got Ocean Hunter and LA Machineguns to work with 2 aimtraks 2 player. Thanks

 

; Light guns (Lost World)
InputGunLeft = "KEY_LEFT"               ; digital, move gun left
InputGunRight = "KEY_RIGHT"             ; digital, move gun right
InputGunUp = "KEY_UP"                   ; digital, move gun up
InputGunDown = "KEY_DOWN"               ; digital, move gun down
InputGunX = "MOUSE2_XAXIS,JOY1_XAXIS"    ; analog, full X axis
InputGunY = "MOUSE2_YAXIS,JOY1_YAXIS"    ; analog, full Y axis
InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE2_LEFT_BUTTON"
InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE2_RIGHT_BUTTON"    ; point off-screen
InputAutoTrigger = 1                    ; automatic reload when off-screen
InputGunLeft2 = "NONE"
InputGunRight2 = "NONE"
InputGunUp2 = "NONE"
InputGunDown2 = "NONE"
InputGunX2 = "MOUSE3_XAXIS,JOY4_XAXIS"    ; analog, full X axis
InputGunY2 = "MOUSE3_YAXIS,JOY4_YAXIS"    ; analog, full Y axis
InputTrigger2 = "KEY_B,JOY4_BUTTON1,MOUSE3_LEFT_BUTTON"
InputOffscreen2 = "KEY_D,JOY4_BUTTON2,MOUSE3_RIGHT_BUTTON"    ; point off-screen
InputAutoTrigger2 = 1  

 

-input-system=rawinput ( in this mode i launched the mouse 1 and the mouse 2)

 

InputGunX = MOUSE1_XAXIS
InputGunY = MOUSE1_YAXIS
InputTrigger = MOUSE1_LEFT_BUTTON
InputOffscreen = MOUSE1_RIGHT_BUTTON
InputAutoTrigger = 0                   
InputGunX2 = MOUSE2_XAXIS
InputGunY2 = MOUSE2_YAXIS
InputTrigger2 = MOUSE2_LEFT_BUTTON
InputOffscreen2 = MOUSE2_RIGHT_BUTTON
InputAutoTrigger2 = 0

 

Edit games.xml in lostwsga , lostwsgo section

        <input type="analog_gun1" />
        <input type="analog_gun2" />

change to

        <input type="gun1" />
        <input type="gun2" />
 

 

Version to test. Run through start.bat https://www65.zippyshare.com/v/nzCPxg7m/file.html
 

 

Modifié par Tomek..
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13 hours ago, Tomek.. said:

 

-input-system=rawinput ( in this mode i launched the mouse 1 and the mouse 2)

 

InputGunX = MOUSE1_XAXIS
InputGunY = MOUSE1_YAXIS
InputTrigger = MOUSE1_LEFT_BUTTON
InputOffscreen = MOUSE1_RIGHT_BUTTON
InputAutoTrigger = 0                   
InputGunX2 = MOUSE2_XAXIS
InputGunY2 = MOUSE2_YAXIS
InputTrigger2 = MOUSE2_LEFT_BUTTON
InputOffscreen2 = MOUSE2_RIGHT_BUTTON
InputAutoTrigger2 = 0

 

Edit games.xml in lostwsga , lostwsgo section

        <input type="analog_gun1" />
        <input type="analog_gun2" />

change to

        <input type="gun1" />
        <input type="gun2" />
 

 

Version to test. Run through start.bat https://www65.zippyshare.com/v/nzCPxg7m/file.html
 

 

That was my fault. I forgot to set to "rawinput" in my rocketlauncher settings.  Works great now.  Thank you supermodel team! Side question.  Is there a way to turn up the in game volume for Lost World? F10 and F12 don't do anything.  Just curious. 

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yep

A jour en 767

Apparemment, il y avait des soucis au niveau des shaders pour les cartes graphiques autre que nvidia

 

@dgrace, according to lostworld manual, volume is hardware only

 

you can use that to change system volume in a batch file or rocketlauncher for example

http://www.nirsoft.net/utils/nircmd.html

 

lostworldvolume.jpg

Modifié par 7zxkv
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On 22/12/2018 at 11:57 PM, Tomek.. said:

SVN 759 - https://www55.zippyshare.com/v/ACAT0nXW/file.html  version from f.ppxclub , the sound works properly

 

 

 

On 07/01/2019 at 3:41 AM, Tomek.. said:

 

Thanks! I have a question about srally2

Do I have the correct version of the game? 

Or maybe it's an error in the file names you wrote? 

 

24w8t1k.jpg

 

The game works, but sometimes it slows down

 

 

new SVN  r767 below

latest results tomek  lookin good in 4k ,   for awhile theres was only 1 back break light showing , but been ok for awhile now.

Modifié par trouby
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I updated the supermodel for its last version 767, but many games here stopped running I use it with a frontend and call the games through the command line. Do the roms have to be updated too? could you tell me where I can download the new roms?

Modifié par punkdark2000
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no not at all.   if u have problems  u can see if clearing out your nvrams  and starting again helps. but i haven't had to?

i use the supermodel UI , i dont tend to clear out my nvrams cos then it messes up your settings be it english or other thing.

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4 minutes ago, trouby said:

no not at all.   if u have problems  u can see if clearing out your nvrams  and starting again helps. but i haven't had to?

i use the supermodel UI , i dont tend to clear out my nvrams cos then it messes up your settings be it english or other thing.

Thanks, i try

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Il y a 3 heures, andres2008ar a dit :

gui?

Try Emuloader.

It work for me :)

 

https://emuloader.mameworld.info

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Il y a 3 heures, juice a dit :

bonjour tout le monde, quelqu'un a-t-il ou sait-il trouver l'ensemble complet du modèle 3 rom, j'ai googlé mais rien ne vaut ce jour. Merci

Si je ne dis pas de conneries, sur Retroroms ou sur Pleasurdome ça doit se trouver ;)

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bonsoir a tous ,  j ai un petit souci avec la derniere version de Supermodel la r768  ,  mon hyperspin avec rocketlauncher  ne veut plus lancer les jeux .

des que je repasse avec une ancienne version  , les jeux se relance direct

 

je pense que le module Ahk de rocketlaucher doit etre modifier mais je ne sais pas du tout ou  et quoi .. quelqu'un a eu le probleme ou corriger le module ???

d avance merci

 

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