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[Emu] Sega Model 3 : Supermodel GIT release (Arcade PC)


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I have a small issuu with ithe Sega Model 3 UI when i run it on my tv with HDMI cable, all the games run slow.

 

When i play it on laptop the all the games run fine but on my with tv with hdmi cable it runs slow.

 

Sega Model 2 UI games  works perfect on tv and laptop with hdmi cable.

 

Any one to that have this issuu ?

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Il y a 1 heure, Teuniesega a dit :

I have a small issuu with ithe Sega Model 3 UI when i run it on my tv with HDMI cable, all the games run slow.

 

When i play it on laptop the all the games run fine but on my with tv with hdmi cable it runs slow.

 

Sega Model 2 UI games  works perfect on tv and laptop with hdmi cable.

 

Any one to that have this issuu ?

 

What is the native resolution of this TV? Set the same resolution in the emulator.

Check if the problem persists after changing the resolution, set e.g. 1280x720 and check

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3 minuti fa, Tomek.. ha scritto:

For (Sega Bass Fishing - Bass.zip). Copy this file to the nvram folder if you are using an Xbox 360 controller https://www17.zippyshare.com/v/RmjxTKRX/file.html 
 

 

Thanks a lot! I will try later :very-good:

 

Edit: link is not working "403 Forbidden" :(:

 

Modifié par SuperMagoAlex
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En 9/10/2019 a las 6:13 PM, Teuniesega dijo:

I have a small issuu with ithe Sega Model 3 UI when i run it on my tv with HDMI cable, all the games run slow.

 

When i play it on laptop the all the games run fine but on my with tv with hdmi cable it runs slow.

 

Sega Model 2 UI games  works perfect on tv and laptop with hdmi cable.

 

Any one to that have this issuu ?

 

that if that is strange friend, I would instead look at the configuration of khz is the emulator or supermodelUI problem ??

Modifié par nuexzz..
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Invité linglang
On 10/9/2019 at 8:13 PM, Teuniesega said:

all the games run slow.

How do you mean slow, like half frame rate, or more like a slideshow ?

A bit more information, could be helpful.

You connect the laptop (which works fine ?) to the TV and the HDMI output of it works "slow"" ?

 

Modifié par linglang
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1 hour ago, linglang said:

How do you mean slow, like half frame rate, or more like a slideshow ?

A bit more information, could be helpful.

You connect the laptop (which works fine ?) to the TV and the HDMI output of it works "slow"" ?

 

 

When i run the UI on my laptop it runs fine, but when i connect the laptop to my tv with HDMI. the games runs in slow motion.

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Invité linglang

@Teuniesega 

What is the resolution of the laptop monitor, tv panel ?

I guess your TV has a higher resolution ?

Looks nicer but uses a hell of a lot more GPU.

 

You need to make the TV as a primary monitor and not duplicate, this will allow the TV to take control and the proper res to be set, this is definitely why you are having issues, right click desktop > display settings > make the TV primary monitor, disconnect any other displays, laptops usually have a button for this, if you can see anything on your laptop you have done it wrong, the TV should be the only thing showing signal

 

Modifié par linglang
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Hoping someone can help... running svn777 I am trying to calibrate guns for lost world. I believe I have the ini file correct as I get 2 crosshairs moving with 2 aimtrak lightguns. However when I go into service mode I don't get the correct config screen as it is only showing input for 'center' and not left, right, top, and bottom. Also the screen is blue when I think it should be black. Anyone know what the deal is on this?

 

20191020001034.png.985352a918a0be618eb020d3098bca53.png

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On 10/22/2019 at 3:50 AM, Tomek.. said:

Gun Settings - Mouse adjustment SVN 740

 

 

Gun Settings - Mouse adjustment SVN 775/777

 

 

In newer versions of SVN 7xx the calibration screen has changed but is working correctly..

 

 

Not sure what I am doing wrong.. when I point my aimtraks dead center the crosshairs wont reposition themselves to the red and green indicators.... as you can see in the video its wayyyy off. Do I have to have a specific resolution set maybe or??

 

 

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New svn778

 

My assembly, actually, with no crackling sound


64 bit build


FIX: Ian

 

Ocean hunter in the middle of the game is passing a few matrices with FLT_MAX inside them, which blows apart our near / far calculation. The hardware must have some method to sanitize near / far for instance if you render something extremely close to the origin you will also blow apart near / far calc.

Supermodel 778.rar

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Il y a 5 heures, GeraBlackHnd a dit :

I was testing svn778 and the gun stopped to works in this version.I dont know what happened, i tried the lost world, someone do knows a solution for this problem?

 

What I compiled is a clean version without customization

just had it compiled

 

All gun games work for me ..

 

Ian (Developer Supermodel) only made changes to the correction distance calculation ..

 

You may have a badly set file (Games.xml)

 

I do not know in which revision (r7 ??) supermodel were changed controls in the game (Lost World) from analog to Lightgun 

Try Change in Games.xml

 

 <game name = "lostwsga">
    <Identity>
      <title> The Lost World </title>
      <version> Japan, Revision A </version>
      <Manufacturer> Sega </ manufacturer>
      <Year> 1997 </ year>
    </ Identity>
    <Hardware>
      <platform> Sega Model 3 </platform>
      <Stepping> 1.5 </ stepping>
      <Inputs>
        <input type = "common" />
        <input type = "gun1" />
        <input type = "gun2" />
 

-------------------------------------------------------------------------------------------------

If  you use (Demulshoter, PPjoy and Vjoy, Aimtrack as Gun)


So these programs use anologian input

 

Actually - Gamepad controls Mouse using IR sensor


Inputs must be set to:

 

analog_gun1
analog_gun2

 

Modifié par sonic323
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Il y a 5 heures, sonic323 a dit :

 

What I compiled is a clean version without customization

just had it compiled

 

All gun games work for me ..

 

Ian (Developer Supermodel) only made changes to the correction distance calculation ..

 

You may have a badly set file (Games.xml)

 

I do not know in which revision (r7 ??) supermodel were changed controls in the game (Lost World) from analog to Lightgun 

Try Change in Games.xml

 

 <game name = "lostwsga">
    <Identity>
      <title> The Lost World </title>
      <version> Japan, Revision A </version>
      <Manufacturer> Sega </ manufacturer>
      <Year> 1997 </ year>
    </ Identity>
    <Hardware>
      <platform> Sega Model 3 </platform>
      <Stepping> 1.5 </ stepping>
      <Inputs>
        <input type = "common" />
        <input type = "gun1" />
        <input type = "gun2" />
 

-------------------------------------------------------------------------------------------------

If  you use (Demulshoter, PPjoy and Vjoy, Aimtrack as Gun)


So these programs use anologian input

 

Actually - Gamepad controls Mouse using IR sensor


Inputs must be set to:

 

analog_gun1
analog_gun2

 

Thanks! Works nice!!!

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New svn779

 

My assembly, actually, with no crackling sound


64 bit build


FIX: Ian

 

 

Thanks to our anonymous contributor who managed to patch a model 3 game and run it on real h/w, we were able to obtain some timing values we had been long been missing for correct emulation. The h/w polls something called the ping_pong bit at start-up to sync the GPU with the CPU. Unfortunately we didn't have the correct values and just manually used some per game hacks to get games to run. This mostly worked, but some games were writing more or less frames than they should have been for a given time period. When the ping_pong bit flips at 66% of the frame time, games were writing data for a new frame, which meant writes were often straddling 2 separate frames. We aren't 100% sure if IRQ2 or the ping_pong bit is vblan

 

 

http://www.mediafire.com/file/jrvs1crm30k8cha/Supermodel_svn_779.rar/file

Modifié par sonic323
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New SVN 781
 
64 bit build
 
 
 
Ian committed [r780]
Optimise Games.xml (Krom)
 
Ian committed [r781]
Stretch the time the ping_pong bit flips a bit to bump writes into correct frame. Otherwise they end up getting written at like 99.8% of the frame and overlapping with...
 
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49 minutes ago, sonic323 said:
New SVN 781
 
64 bit build
 
 
 
Ian committed [r780]
Optimise Games.xml (Krom)
 
Ian committed [r781]
Stretch the time the ping_pong bit flips a bit to bump writes into correct frame. Otherwise they end up getting written at like 99.8% of the frame and overlapping with...
 

Sega Bass Fishing and Virtual On Oratorio Tangram no longer work since svn 779 t up to present svn 781hey just black screen and do nothing.

 

Modifié par eathearty1
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Il y a 7 heures, eathearty1 a dit :

Sega Bass Fishing and Virtual On Oratorio Tangram no longer work since svn 779 t up to present svn 781hey just black screen and do nothing.

 

 

These games work. I use the compiled version by sonic323 , if you delete old files "von2.nv , von254g.nv " from the nvram folder the game will start sooner

Maybe you do not have the correct Games.xml file?

 

 

Modifié par Tomek..
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Il y a 4 heures, Tomek.. a dit :

 

These games work. I use the compiled version by sonic323 , if you delete old files "von2.nv , von254g.nv " from the nvram folder the game will start sooner

Maybe you do not have the correct Games.xml file?

 

 

Where can you find the correct Games.xml file?

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The question which (Games.xml) is up to date is difficult to answer.

More versions (Games.xml)

 

1.Games.xml - Spindizzi added forcefedbeack for all racing games

Attention is necessary to edit rom, insert rom from Model 2 Emulator etc ..
Because it starts to announce - missing rom etc ..

 

----------------------------------------------
2.Games.xml - Bart Corrected Correct Input (Lightgun)

 

----------------------------------------------

3.Games.xml - I do not know exactly but it has been repaired Game Star wars prototype

 

-----------------------------------------------------------

Etc ..

 

Games work like Tomek wrote, just delete the necessary NVRAM

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