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idMacX + J/Rconfig + JVSemu + SpiceTools + BemaniTools + SegaTools + etc.


Messages recommandés

Posté(e) (modifié)

For people who stole the JConfigWM6 and without my permission published a prototype
the bargain is over to use as a bargaining chip
I hope i never work with these people again
 

Wangan Midnight Maximum Tune 6 Emulated!

Special Thanks,
[ PEON ] - By total mileage source code

- Save profile 100% functional
- Total mileage repaired
- FFB for xinput is now fixed

NOTE:
In some cases of incompatibility in windows10
leave the .exe in windows8 compatibility mode 

Enjoy!

 

BY FLYBIT

 

https://www.mediafire.com/file/fjv9py806g7x3ov/WMMT6_2021_05_28.rar/file

Modifié par 7zxkv
added to #1
Posté(e) (modifié)
il y a une heure, punkdark2000 a dit :

For people who stole the JConfigWM6 and without my permission published a prototype
the bargain is over to use as a bargaining chip
I hope i never work with these people again
 

Wangan Midnight Maximum Tune 6 Emulated!

Special Thanks,
[ PEON ] - By total mileage source code

- Save profile 100% functional
- Total mileage repaired
- FFB for xinput is now fixed

NOTE:
In some cases of incompatibility in windows10
leave the .exe in windows8 compatibility mode 

Enjoy!

 

BY FLYBIT

 

https://www.mediafire.com/file/fjv9py806g7x3ov/WMMT6_2021_05_28.rar/file

there a problem with XBOX ONE GAMEPAD
LT is recognize as button 4 ( if is normal its ok)
RT is recognize as button 5  ( if is normal its ok)
and its not working when you run the game. 
i can't brake or accelerate.
also i notice when you insert credits before the title screen , start button won't work
help plz

Modifié par strider973
Posté(e)
26 minutes ago, strider973 said:

there a problem with XBOX ONE GAMEPAD
LT is recognize as button 4 ( if is normal its ok)
RT is recognize as button 5  ( if is normal its ok)
and its not working when you run the game. 
i can't brake or accelerate.
also i notice when you insert credits before the title screen , start button won't work
help plz

Go in the game menus and make the sequence as in the images ...

 

Sem_t%C3%ADtulo.png?1622383667

 

Sem_t%C3%ADtulo1.png?1622383768

 

Sem_t%C3%ADtulo2.png?1622383808

 

 

When you get here, move all the buttons on the controller and get back to the game.

Sem_t%C3%ADtulo3.png?1622383840

Posté(e)

EMU47qu.png

JConfig D1GP Arcade

DOWNLOAD

 

D1GP Professional Drift Game Arcade Emulated!

More than Special Thanks!!!
[ Atr & PEON ] - For helping to make all the bypass necessary for the game to work! All credits !!!

Thanks guys!!

 

special thanks to FlyBit (JConfig developer)

Posté(e)

hi, how do i go about building the source for spicetools for macos? it says it has gnu/linux build scripts and their build script doesnt work as it looks for a .git folder that doesnt exist

Posté(e)
Il 30/5/2021 Alle 20:13, CiTrON ha scritto:

 

 

Excuse me but the dx edition of Wangan5 Is included in Parrot?

Posté(e)

QzHWi1h.jpg

 

JConfig WMMT6 v1.1 Updated!!!

 

DOWNLOAD

 

- A small error in the save profile corrected
- Time Attack now working perfectly
- Error 1911 apparently corrected (any instability report the error ) (Thanks PEON for this)

 

special thanks to FlyBit (JConfig developer)

Posté(e) (modifié)
On 6/1/2021 at 1:51 PM, CiTrON said:

JConfig WMMT6 v1.1 Updated!!!

Anyone having issues with Keyboard controls? Able to enter coins, but the acceleration and start is not working.

Got it working, had to sv folder and redo the config

Modifié par Jasper
Invité petje
Posté(e)
1 minute ago, Jasper said:

Anyone having issues with Keyboard controls? Able to enter coins, but the acceleration and start is not working.

Calibrate in service / test menu

A few posts back by xtremebuga

Posté(e)

zFN4BrP.png

 

mS2g92s.jpg

 

JConfig Tekken 7 Round 2 emulated!!!


DOWNLOAD

 

 

Special thanks to FlyBit (JConfig developer)

  • Team
Posté(e)

C'est toujours pas de l'Ă©mulation (sauf les input) mais c'est pas grave, en gros le loader (hack) fonctionne et c'est bien l'essentiel :)

Invité R.R.Z.
Posté(e)
5 minutes ago, Rex2573 said:

Excuse me what is Tekken7round2 and where i find it? Thanks

Better version and more characters its on

vm website 

Posté(e)
4 minuti fa, R.R.Z. ha scritto:

Better version and more characters its on

vm website 

More updated then FatedRetribution?

Invité R.R.Z.
Posté(e)
1 minute ago, Rex2573 said:

More updated then FatedRetribution?

Yes my friend enjoy!

Posté(e)
6 minuti fa, R.R.Z. ha scritto:

Yes my friend enjoy!

Wow..thanks a lot amazing friend..Forvige me no news instead about an update for MarioKartDx and a playable version on-Parrot of Wangan5dx?

Posté(e)
2 ore fa, arandomemail ha scritto:

Is it possible to use the wangan 5 terminal project with Jconfig or does that only work with TeknoParrot?

Is possible bit sometimes it gives problems about connection and crashes

Posté(e) (modifié)

Do Groove Coaster and Tekken 7 (vanilla, not FR) work with JConfig? 

When running GigaWing Generations using JVSEmu, the screen is always rotated, even though Tate Mode is disabled. Is there a fix for this?

Modifié par arandomemail
Posté(e)

J/RConfig users --- has anyone found a way to suppress the white window that pops up before games switch to fullscreen?

 

This window flashes when I use the D3D9Wrapper with Virtua Tennis 4 (RConfig) and Super Street Fighter IV (JConfig + JVSEmu). The problem goes away if I turn off the wrapper, but then I can't set a custom resolution.

Posté(e)
Il 12/6/2021 Alle 08:57, ercolino2004 ha scritto:

Jconfig for Trasformers Human Alliance compatibility whit lightgun (Aimtrak)???????

jconfig loader ok for crt monitor 640x480

Thanks

Solved

Rconfig 

Posté(e) (modifié)
1 hour ago, arandomemail said:

Trying to run Sound Voltex Exceed Gear. Anybody know how to get past this screen? I've tried tweaking the controls and saving, but it didn't work. 

screencap01.png

you need to turn the left knob anticlockwise for 3 rounds, press start when count=ok. 

then turn it clockwise for 3 rounds and press start.

then do the same to right knob.

using a translate app can be helpful.

Modifié par HammerKS
Posté(e) (modifié)

I will correct you a bit here,

 

You copied open parrot code which is open source and uses the GPL 3 License. 

 

Please follow the gpl license,

Thanks.

 

 

Modifié par 7zxkv
Posté(e) (modifié)
Le 21/06/2021 à 06:41, Boomslangnz a dit :

I will correct you a bit here,

 

You copied open parrot code which is open source and uses the GPL 3 License. 

 

Please follow the gpl license,

Thanks.

 

 

hello Boomslangnz, so I didn't copy their code because mine I use autoit I studied how it's done by 
them and I did mine I'll post my code anyone can see that I use the same methods but it's not a copy

 

 

 

the code:

$ID=_MemoryOpen(ProcessExists("sdaemon.exe"))

;BASE DE ENDEREÇOS PARA CHAMAR O PIN KEYPAD
$Address=0x004203A2
$Address1=0x004203A3
$Address2=0x004203AC
$Address3=0x004203AD
$Address4=0x00421F74
$Address5=0x00421F75
$Address6=0x00421F83
$Address7=0x00421F84
$Address8=0x0042309B
$Address9=0x0042309C
$Address10=0x004230A5
$Address11=0x004230A6

;BASE DE ENDEREÇOS DE ESTADO DO JOGO
$nomenu=0x008BFE2F

;BASE DE ENDEREÇOS PARA AS TECLAS DO KEYPAD
$ed1=0x004179A7
$ed2=0x004179A8
$ed3=0x004179A9
$ed4=0x004179AA
$ed5=0x004179AB
$ed6=0x004179AC
$ed7=0x00417B61
$ed8=0x00417B62


While 1
HotKeySet("{ESC}", "Quit")

   $value=_MemoryRead($nomenu,$ID ,"byte")
if $value > 0 Then

HotKeySet("{NUMPAD1}", "ABREPINKEY")
HotKeySet("{NUMPAD2}", "ABREPINKEY")
HotKeySet("{NUMPAD3}", "ABREPINKEY")
HotKeySet("{NUMPAD4}", "ABREPINKEY")
HotKeySet("{NUMPAD5}", "ABREPINKEY")
HotKeySet("{NUMPAD6}", "ABREPINKEY")
HotKeySet("{NUMPAD7}", "ABREPINKEY")
HotKeySet("{NUMPAD8}", "ABREPINKEY")
HotKeySet("{NUMPAD9}", "ABREPINKEY")
HotKeySet("{NUMPAD0}", "ABREPINKEY")
EndIf
if $value = 0 Then
HotKeySet("{NUMPAD1}", "KEY1")
HotKeySet("{NUMPAD2}", "KEY2")
HotKeySet("{NUMPAD3}", "KEY3")
HotKeySet("{NUMPAD4}", "KEY4")
HotKeySet("{NUMPAD5}", "KEY5")
HotKeySet("{NUMPAD6}", "KEY6")
HotKeySet("{NUMPAD7}", "KEY7")
HotKeySet("{NUMPAD8}", "KEY8")
HotKeySet("{NUMPAD9}", "KEY9")
HotKeySet("{NUMPAD0}", "KEY0")
HotKeySet("{NUMPADDIV}", "KEYSHAR")
HotKeySet("{NUMPADMULT}", "KEYAST")

EndIf
ConsoleWrite($ct & @CRLF)

Sleep(16)

if $ct > 1 Then
   $conta = $conta + 1
    _CommSendString("1")

EndIf
if $conta = 50 Then
     _CommSendString("0")

   _MemoryWrite($Address,$ID ,116,"byte")
_MemoryWrite($Address1,$ID ,27,"byte")
_MemoryWrite($Address2,$ID ,117,"byte")
_MemoryWrite($Address3,$ID ,7,"byte")
_MemoryWrite($Address4,$ID ,116,"byte")
_MemoryWrite($Address5,$ID ,32,"byte")
_MemoryWrite($Address6,$ID ,117,"byte")
_MemoryWrite($Address7,$ID ,7,"byte")
_MemoryWrite($Address8,$ID ,116,"byte")
_MemoryWrite($Address9,$ID ,27,"byte")
_MemoryWrite($Address10,$ID ,117,"byte")
_MemoryWrite($Address11,$ID ,7,"byte")
 $ct = 0
 $conta = 0
EndIf

WEnd
Func ABREPINKEY()
if $ct < 1 Then
        $ct = $ct + 1
        EndIf
   If $ct = 1 Then
_MemoryWrite($Address,$ID ,144,"byte")
_MemoryWrite($Address1,$ID ,144,"byte")
_MemoryWrite($Address2,$ID ,144,"byte")
_MemoryWrite($Address3,$ID ,144,"byte")
_MemoryWrite($Address4,$ID ,144,"byte")
_MemoryWrite($Address5,$ID ,144,"byte")
_MemoryWrite($Address6,$ID ,144,"byte")
_MemoryWrite($Address7,$ID ,144,"byte")
_MemoryWrite($Address8,$ID ,144,"byte")
_MemoryWrite($Address9,$ID ,144,"byte")
_MemoryWrite($Address10,$ID ,144,"byte")
_MemoryWrite($Address11,$ID ,144,"byte")
$ct = $ct + 1


EndIf
EndFunc
Func KEY1()

$change = 1
CHANGEM()
Sleep($tempo)
STORI()

EndFunc
Func KEY2()

$change = 2
CHANGEM()
Sleep($tempo)
STORI()

EndFunc
Func KEY3()

$change = 3
CHANGEM()
Sleep($tempo)
STORI()

EndFunc
Func KEY4()

$change = 4
CHANGEM()
Sleep($tempo)
STORI()

EndFunc
Func KEY5()

$change = 5
CHANGEM()
Sleep($tempo)
STORI()

EndFunc
Func KEY6()

$change = 6
CHANGEM()
Sleep($tempo)
STORI()

EndFunc
Func KEY7()

$change = 7
CHANGEM()
Sleep($tempo)
STORI()

EndFunc
Func KEY8()

$change = 8
CHANGEM()
Sleep($tempo)
STORI()

EndFunc
Func KEY9()

$change = 9
CHANGEM()
Sleep($tempo)
STORI()

EndFunc
Func KEY0()

$change = 0
CHANGEM()
Sleep($tempo)
STORI()

EndFunc
Func KEYSHAR()

$change = 10
CHANGEMshar()
Sleep($tempo)
STORI()


EndFunc
Func KEYAST()

_MemoryWrite($ed1,$ID ,184,"byte")
_MemoryWrite($ed2,$ID ,11,"byte")
_MemoryWrite($ed3,$ID ,0,"byte")
_MemoryWrite($ed4,$ID ,0,"byte")
_MemoryWrite($ed5,$ID ,0,"byte")
_MemoryWrite($ed6,$ID ,144,"byte")
Sleep($tempo)
STORI()

EndFunc
Func STORI()
_MemoryWrite($ed1,$ID ,141,"byte")
_MemoryWrite($ed2,$ID ,133,"byte")
_MemoryWrite($ed3,$ID ,128,"byte")
_MemoryWrite($ed4,$ID ,255,"byte")
_MemoryWrite($ed5,$ID ,254,"byte")
_MemoryWrite($ed6,$ID ,255,"byte")
_MemoryWrite($ed7,$ID ,124,"byte")
_MemoryWrite($ed8,$ID ,30,"byte")
   EndFunc
   Func CHANGEM()
_MemoryWrite($ed1,$ID ,184,"byte")
_MemoryWrite($ed2,$ID ,$change,"byte")
_MemoryWrite($ed3,$ID ,0,"byte")
_MemoryWrite($ed4,$ID ,0,"byte")
_MemoryWrite($ed5,$ID ,0,"byte")
_MemoryWrite($ed6,$ID ,144,"byte")
   EndFunc
      Func CHANGEMshar()
_MemoryWrite($ed1,$ID ,184,"byte")
_MemoryWrite($ed2,$ID ,$change,"byte")
_MemoryWrite($ed3,$ID ,0,"byte")
_MemoryWrite($ed4,$ID ,0,"byte")
_MemoryWrite($ed5,$ID ,0,"byte")
_MemoryWrite($ed6,$ID ,144,"byte")
_MemoryWrite($ed7,$ID ,144,"byte")
_MemoryWrite($ed8,$ID ,144,"byte")
   EndFunc

Func Quit()
    Exit
 EndFunc

 

Modifié par 7zxkv
Posté(e) (modifié)
Il y a 7 heures, Coding a dit :

hello Boomslangnz, so I didn't copy their code because mine I use autoit I studied how it's done by 
them and I did mine I'll post my code anyone can see that I use the same methods but it's not a copy

 

 

Hello,

 

Ok i apologize and well done. Happy that you have proven it as unique code. I don't recognize the language but if it works then that's all that matters.

Modifié par 7zxkv
Posté(e)

I want to know : Does Segatools currently support FGO Arcade? I want to try the game but unsure if Segatools got FGO Arcade support already.

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