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Posté(e)
7 hours ago, spiderzsoft said:

i am playing as an arcade...

 

 

lol...lol... loader not for 32 supported must have freamwork4.5 for loader...

 

Install Visual Studio and try to compile the code by yourself for windows XP. Sorry I cannot support XP.

Posté(e)
il y a une heure, ducon2016 a dit :

Update 0.4 is out! Added Operation Ghost. Enjoy!

Cool!

@ducon2016

Fullscreen et hd natif sur OG?

 

:rolleyes:

Posté(e)
8 minutes ago, ginzu said:

Cool!

@ducon2016

Fullscreen et hd natif sur OG?

 

:rolleyes:

 

Non, juste les controlles. Le code est parseme de 1024 et 600 donc tres difficile a faire. Peut etre dans le futur je ferai un wrapper comme pour FFD mais pour l'instant juste 1024x600.

Posté(e)
En 26/6/2018 a las 0:29, spiderzsoft dijo:

i am playing as an arcade...

 

 

lol...lol... loader not for 32 supported must have freamwork4.5 for loader...

Estos juegos funcionan perfectamente salvo los controles en xp 32 bits, por lo tanto no entiendo el porqué hacer un loader que solo funciona en 64bits, y menos cuando encima ya existe otro, el teknoparrot, que carga los mismos juegos.

Posté(e)
7 hours ago, joeplay said:

Estos juegos funcionan perfectamente salvo los controles en xp 32 bits, por lo tanto no entiendo el porqué hacer un loader que solo funciona en 64bits, y menos cuando encima ya existe otro, el teknoparrot, que carga los mismos juegos.

 

The loader works on 32 bits machines, just not XP yet. Will look into it someday, but again not sure what of the games can actually run on XP. The reason for this loader to exist is simple: other loaders are closed source, this one is open and provides and alternative to other loaders.

Posté(e)

For Operation Ghost, it looks like the only controls are for controller/pad. Anyway to use mouse with the loader on this game? Stuck using GL ALL RH to play the game in fullscreen with mouse (TeknoParrot doesn't support fullscreen).

 

Posté(e) (modifié)
8 hours ago, LEGEND80 said:

For Operation Ghost, it looks like the only controls are for controller/pad. Anyway to use mouse with the loader on this game? Stuck using GL ALL RH to play the game in fullscreen with mouse (TeknoParrot doesn't support fullscreen).

 

Right now Mohkerz Loaderz only supports two joypads. To play with the mouse you do not need any loader. Set EnableInputDevices=1 and use Enter for Start, CTRL+F1 for coin, and numpad keys for some of the in game actions not on mouse clicks. For now GL ALL RH might be your best choice.

Modifié par ducon2016
Posté(e) (modifié)
On 7/3/2018 at 7:05 AM, ducon2016 said:

 

Right now Mohkerz Loaderz only supports two joypads. To play with the mouse you do not need any loader. Set EnableInputDevices=1 and use Enter for Start, CTRL+F1 for coin, and numpad keys for some of the in game actions not on mouse clicks. For now GL ALL RH might be your best choice.

 

Cool, good to know. Thanks! Just tried it and it works but unfortunately you still need GL ALL RH for proper fullscreen.  :\

 

 

 

Modifié par LEGEND80
Posté(e)
21 hours ago, spiderzsoft said:

then give me your configured  x360kb.ini which support your loader 0.4

 

I have a different one for different games, but here is the one I used to test OG

 

[Options]
;Set to one to make a sound when the DLL is loaded by the game
UseInitBeep=1
;Set to 1 to output logs in the "x360kb logs" folder inside the game folder
Log=0
;Number of pads you want to simulate (up to 4)
PadCount=2
;Set to 1 to hide pressed keys from the game raw inputs
BlockRawInput=1
;Set to 1 to hide pressed keys from the game windows inputs
BlockKeys=1
;Set to 1 to enable terminating game by pressing a key
CloseProcess=1
;Key to terminate game
CloseKey=Esc
;If you have other dinput pads and only want to use the simulated ones set to 1
FilterOtherPads=0
;For games using both dinput and xinput to make sure only xinput pads are used set to 1
BlockDirectInput8=0
;0=Remap Dinput8 only, 1=Remap Dinput8+SendInput, 2=Remap Dinput8+Keyboard Events
RemapMethod=0

[PAD1]
Start=Space
Back=2
Wheel Left=
Wheel Right=
Left Analog Left=S
Left Analog Right=F
Left Analog Down=D
Left Analog Up=E
Right Analog Left=
Right Analog Down=
Right Analog Right=
Right Analog Up=
D-Pad Up=
D-Pad Down=
D-Pad Left=
D-Pad Right=
A=R
B=T
X=4
Y=5
Left Shoulder=
Right Shoulder=
Left Trigger=Q
Right Trigger=W

[PAD2]
Start=Return
Back=1
Wheel Left=
Wheel Right=
Left Analog Left=J
Left Analog Right=L
Left Analog Down=K
Left Analog Up=I
Right Analog Left=
Right Analog Down=
Right Analog Right=
Right Analog Up=
D-Pad Up=
D-Pad Down=
D-Pad Left=
D-Pad Right=
A=O
B=P
X=9
Y=0
Left Shoulder=
Right Shoulder=
Left Trigger=Y
Right Trigger=U

 

Posté(e) (modifié)

With this loader should the UI be in a small screen in the upper left? Game plays full screen fine.Thanks

Modifié par bryhud
Posté(e)
42 minutes ago, bryhud said:

With this loader should the UI be in a small screen in the upper left? Game plays full screen fine.Thanks

 

This loader does NOT fix UI and scaling yet. For FFD use my experimental fix, for OG/FR/SR3 wait for my upcoming fixes.

Posté(e) (modifié)

hey, i can start up the game ffd, but my xbox pad doesnt work, is there a thing i have to do or to add in the ini to make my pad work,

when i use sdaemon -joy without mohkers my pad works but in a fucked up way...

edit: was using other version of fast and furious; game works good now!!! thx

Modifié par oath
Posté(e)
2 hours ago, ninjakx said:

For Ghost Squad I am getting the 3005 error and it fails to initiate.  I tried three different ghost squad files and got the same error.

 

 

og error.png

 

Read the readme.txt, it tells you how to edit gs2.ini properly

  • 2 semaines après...
Posté(e)
1 hour ago, lirogames said:

very good, you have project to Super Bikers ?

Thanks and more.

 

Does SB1 requires a loader? If yes I can look into it.

There is no dump/crack of SB2. krizalid00 says he has one, we will see if he shares it.

Posté(e)
Il y a 22 heures, ducon2016 a dit :

 

Does SB1 requires a loader? If yes I can look into it.

There is no dump/crack of SB2. krizalid00 says he has one, we will see if he shares it.

 

so can be the super bikers 1 even, I did not find a configurator of commands, both for the need for speed arcade. beautiful work

  • 2 mois après...
Posté(e) (modifié)

Just updated new version 0.5 with support for Mario Kart Arcade GP DX 1.0. Do not ask for 1.1, I do not intend on supporting it for a couple of months. I should have released this a long time ago, but was very busy and got injured, so better late than never.

 

The reason why I added support for 1.0 is three fold: TP stopped supporting it in the UI recently and felt it could be useful to have it open sourced (this was before OpenParrot was created), 1.0 and save did not work great in TP before, and I just wanted to show that it is possible to make the game work including save and Banapass with very small and simple code. I know the purists will prefer emulation to patching, but I do not have access to the original hardware or anything that could help me reverse quicker, so patching can still be a decent approach. 20KB without any optimization for size for a loader is not too bad :D

 

I will rewrite my own JVS at some point to streamline inputs, but patching is fun so far :D

 

 

Modifié par ducon2016
Posté(e) (modifié)
2 hours ago, angelknight010 said:

A brand new loader:)

Thank you!!!

Is there any different from teknoparrot?

 

Yes, for example for MKDX1.0 the save is offline and located on your computer, not online. It is much smaller and requires less resources sitting at 20KB :D At the same time the loader is very early and small, so it only supports 5 games right now and it is not as configurable for now.

Just try it :D
 

Modifié par ducon2016
Posté(e)

angelknight010

🧨😉TOTALLY AGREE WITH YOU, we need a higher resolution for ABC   after burner climax''   3840x2160  is more to my liking

Posté(e)

Still with Sega Rally 3 i get the Out of Memory for Tex. when som graphic tries to load. the title screens without 3D works fine. and i can also select track but then i crashes after that.

 

i run on Windows 10 X64

Core I9 X7900 and Titan X.

Once i have been able to play Sega Rally 3 under TeknoParrot, but then after a reboot it stopped working.

Posté(e)
6 hours ago, Mock said:

Still with Sega Rally 3 i get the Out of Memory for Tex. when som graphic tries to load. the title screens without 3D works fine. and i can also select track but then i crashes after that.

 

i run on Windows 10 X64

Core I9 X7900 and Titan X.

Once i have been able to play Sega Rally 3 under TeknoParrot, but then after a reboot it stopped working.

 

Do you have a log or any screenshot of the error you can share?

Posté(e) (modifié)
Le 27/10/2018 à 15:37, Mock a dit :

Still with Sega Rally 3 i get the Out of Memory for Tex. when som graphic tries to load. the title screens without 3D works fine. and i can also select track but then i crashes after that.

 

i run on Windows 10 X64

Core I9 X7900 and Titan X.

Once i have been able to play Sega Rally 3 under TeknoParrot, but then after a reboot it stopped working.

I had the same problem after the windows 10 october update (1809). I have downgrade with 1803 version of windows 10 (april 2018 version) and now sega rally work fine. (windows 10 64bits i3 8go ddr3 ssd) (sorry for my bad english)

Modifié par titf650
  • The title was changed to Mohkerz Loaderz v0.5.2
  • 2 semaines après...
Posté(e)
On 28/10/2018 at 3:11 PM, titf650 said:

I had the same problem after the windows 10 october update (1809). I have downgrade with 1803 version of windows 10 (april 2018 version) and now sega rally work fine. (windows 10 64bits i3 8go ddr3 ssd) (sorry for my bad english)

i could fear it had to do with a windows update. since it was working once before. i have the insider updates. and maybe things has changed after they updated dx12 for this raytracing. i did try with a new RTX card but it was same issue

Posté(e) (modifié)
il y a une heure, Mock a dit :

i could fear it had to do with a windows update. since it was working once before. i have the insider updates. and maybe things has changed after they updated dx12 for this raytracing. i did try with a new RTX card but it was same issue

 

I try to help you but my english is not very good. My current version is

 

Current build 17134

Current version 6.3

Product name Windows 10 Pro

ReleaseId 1803

 

 

 

Can you compare with your version ?

 

you can find this information in regedit

 

execute windows ->regedit

 

HKEY_Local_Machine-> SOFTWARE->Microsoft-> windows NT->CurrentVersion

 

I launch sega rally with teknoparrot 1.69 (but i think that it's ok with 1.80 version) Can you try with teknoparrot ?

 

 

current_version.jpg

 

When i have the problem, i have reinstall windows 10 with this version 1803 but with conservation personal files. I haven't use the downgrade in windows update option.

 

Modifié par titf650
Posté(e) (modifié)
On 11/17/2018 at 3:21 AM, titf650 said:

I launch sega rally with teknoparrot 1.69 (but i think that it's ok with 1.80 version) Can you try with teknoparrot ?

 

I recommend you move your question to the TeknoParrot thread. I just tried with Mohkerz Loaderz on latest version of Windows 10 fully upgraded and SR3 works fine.

 

Same values for me

 

Current build 17134

Current version 6.3

Product name Windows 10 Pro

ReleaseId 1803

Modifié par ducon2016
Posté(e)
il y a 43 minutes, ducon2016 a dit :

 

I recommend you move your question to the TeknoParrot thread. I just tried with Mohkerz Loaderz on latest version of Windows 10 fully upgraded and SR3 works fine.

 

Désolé je lui ai proposé ce test pour vérifier que cela ne vient pas de son installation Mohkerz, si cela s'oriente vers teknoparrot je migre sur le thread teknoparrot.

Posté(e)
9 hours ago, titf650 said:

 

Désolé je lui ai proposé ce test pour vérifier que cela ne vient pas de son installation Mohkerz, si cela s'oriente vers teknoparrot je migre sur le thread teknoparrot.

 

Ah ok pas de probleme.

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