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Simulate X360 controllers when you just have a keyboard


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  • 2 semaines après...
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Question for the group, for whatever reason I've never been able to get Teknoparrot to work on my PC (Crashes when I try to configure DirectInput keys) but if I set the emulator setting to XInput, Games boot fine and I can easy map buttons from an XBOX One controller. I have an Cabinet and have no interest in using a XBOX controller though so I would like to emulate the controller with my keyboard. 

 

That said I placed the xinput9_1_0.dll and x360kb.ini files into the same directory as the "game.exe" but it doesn't work. (no beep, etc...) Should I place it in the Teknoparrot directory or is there a different setup I need to do to get this to work with Teknoparrot gameloader?

 

Thanks in advance!

  • 2 semaines après...
Posté(e)

@ducon2016

 

Ducon, I'm somewhat in a pickle now with my normal Teknoparrot issues (crashes if trying to use DirectInput) I just installed 1.93 and have been enjoying the Lindbergh games on Windows 7 however when using DemulShooter 8.5.4 for LGJ & HOTD4 x360kb and DemulShooter collide and more of less cancel each other out so I'm stuck with only 1 player. Any idea what settings I can use to allow demulshooter to hook and do its thing yet also assign the P1 & P2 start buttons to the keyboard using x360kb?

Posté(e)
1 hour ago, bojo5150 said:

@ducon2016

 

Ducon, I'm somewhat in a pickle now with my normal Teknoparrot issues (crashes if trying to use DirectInput) I just installed 1.93 and have been enjoying the Lindbergh games on Windows 7 however when using DemulShooter 8.5.4 for LGJ & HOTD4 x360kb and DemulShooter collide and more of less cancel each other out so I'm stuck with only 1 player. Any idea what settings I can use to allow demulshooter to hook and do its thing yet also assign the P1 & P2 start buttons to the keyboard using x360kb?

 

This is more a question for Argon le Fou. You can ask him on discord.

  • 2 semaines après...
Posté(e) (modifié)

@ducon2016 ... very cool little app to deal with xinput games an s replace many other apps used together ...great work my friend  ... is there a chance the functionality of something like UCR added which will allow using mouse controls to be binded like keyboard.

Modifié par mamefan2018
Posté(e)
13 hours ago, mamefan2018 said:

@ducon2016 ... very cool little app to deal with xinput games an s replace many other apps used together ...great work my friend  ... is there a chance the functionality of something like UCR added which will allow using mouse controls to be binded like keyboard.


Yes I could add it, I have been considering it before. Will look into it, but my todo list is pretty long right now so might take a while.

Posté(e)
5 hours ago, ducon2016 said:


Yes I could add it, I have been considering it before. Will look into it, but my todo list is pretty long right now so might take a while.

that is really great ... so you are aiming to make the ultimate application for any xinput game ... will keep checking for updates  :very-good:

  • 2 semaines après...
Posté(e)
salut les gars désolé si ma grammaire est bizarre ma langue maternelle est l'espagnol.
J'essaie d'obtenir la culpabilité de Gear Xrd rev 2 et du roi des combattants 14 mais rien ne se passe. 
Je l'ai utilisé pour Ultra Street Fighter 4 et Street Fighter x Tekken. mais ce n'est pas en quête d'un équipement 
coupable et du roi des combattants aucun conseil?
Posté(e)
2 hours ago, Bochi said:

salut les gars désolé si ma grammaire est bizarre ma langue maternelle est l'espagnol.
J'essaie d'obtenir la culpabilité de Gear Xrd rev 2 et du roi des combattants 14 mais rien ne se passe. 
Je l'ai utilisé pour Ultra Street Fighter 4 et Street Fighter x Tekken. mais ce n'est pas en quête d'un équipement 
coupable et du roi des combattants aucun conseil?

 

Guilty Gear X2 - dinput8.dll 32 bits -  BlockRawInput=1, FilterOtherPads=1

Guilty Gear Xrd Sign - xinput1_3.dll 32 bits -  BlockRawInput=1, HookAllXInputDLLs=1 

Guilty Gear Xrd Revelator - xinput1_3.dll 32 bits -  BlockRawInput=1

King of Fighterx XIV - xinput1_4.dll 64 bits -  BlockRawInput=1

Posté(e)
salut merci roi des combattants 14 fonctionne correctement,
mais Guilty Gear Xrd Rev 2 se bloque dès son ouverture aussi si aussi possible 
je peux aussi m'aider avec Dead or Alive 5 Last Round. Merci.
Posté(e)
6 hours ago, Bochi said:

salut merci roi des combattants 14 fonctionne correctement,
mais Guilty Gear Xrd Rev 2 se bloque dès son ouverture aussi si aussi possible 
je peux aussi m'aider avec Dead or Alive 5 Last Round. Merci.

 

DOA5 - dinput8.dll 32 bits -  FilterOtherPads=1, FakeXInputPads=1, HookFastProx=1, SetPropertySuccess=1, DisableDI8Keyboard=1

  • 3 mois après...
Posté(e)
6 hours ago, bucksoverfame said:

Anyone have MKXL running on there's? Need help with that one

 

I think this is an unreal game (sorry I do not have it and not a fan of the MK series). So find the real .exe in the folders (not the one at the root), then put the x64 version for xinput1_3.dll and the x360kb.ini in the same folder. Launch that .exe directly. Works for me on all Unreal games. You might have to remove the keys assigned to the dpad if not in the menus when you go up or down it goes down by 2 instead of 1.

Posté(e)
18 minutes ago, ducon2016 said:

 

I think this is an unreal game (sorry I do not have it and not a fan of the MK series). So find the real .exe in the folders (not the one at the root), then put the x64 version for xinput1_3.dll and the x360kb.ini in the same folder. Launch that .exe directly. Works for me on all Unreal games. You might have to remove the keys assigned to the dpad if not in the menus when you go up or down it goes down by 2 instead of 1.

So if it's 32bit, use the 32bit .dll, 64bit go inside 64bit folder., correct?

Posté(e)
On 1/19/2019 at 11:11 AM, ducon2016 said:

The v12 is online. It finally allows to run games that need winmm.dll like Blade Arcus or Death Rally. It also allows to force the compatibility of dinput8 for games like Dead or Alive 5 thanks to the option SetPropertySuccess = 1

 

Finally my whole game collection works with x360kb, no need for x360ce or vjoy: D

How did you get Blade Arcus to run? What .dll did you use? 

 

Posté(e)

Im looking to play a few PC fighting games on my rec room masters 4 player edition controller ( I m just looking to play with player 1 and player 2 ) but most of the game controls are based off the xbox 360 controller and my controller is based off the keyboard....Im trying to play new games like MK, marvel , tekken and streetfighter etc Thanks!

Posté(e)
2 hours ago, atrain9 said:

Im looking to play a few PC fighting games on my rec room masters 4 player edition controller ( I m just looking to play with player 1 and player 2 ) but most of the game controls are based off the xbox 360 controller and my controller is based off the keyboard....Im trying to play new games like MK, marvel , tekken and streetfighter etc Thanks!

Or read the 1st post. Download the file and read the read me in the file you downloaded. 

Posté(e)
9 hours ago, ducon2016 said:

Do you hear a beep when the game starts? If not Remove the xinput dll and put the x64 version of xinput9_1.dll

With Xinput1.3 beeps but doesn't load. With xinput9_1.dll no ding can move up and down but no button control. 

  • 2 mois après...
Posté(e)

@ducon2016 Is there a way to map the L/R Analog to an Ultimarc UltraStik Analog joystick? It’s a direct input device that I would like to remap analog from x360 controller to. If its supported what name/data to I type into the .ini file? If it’s not supported would there be any hope that you could add it?

 

thank you!

Posté(e)
On 10/3/2019 at 10:05 PM, bojo5150 said:

@ducon2016 Is there a way to map the L/R Analog to an Ultimarc UltraStik Analog joystick? It’s a direct input device that I would like to remap analog from x360 controller to. If its supported what name/data to I type into the .ini file? If it’s not supported would there be any hope that you could add it?

 

thank you!

 

You need to use X360ce to map to a joystick. x360kb is just for the keyboard

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