ducon2016 Posté(e) le 8 novembre 2019 Auteur Posté(e) le 8 novembre 2019 v13 added. HideDLL option to defeat DOA6 protection, and improved fastprox.dll hooking to eliminate failures. Working settings for DOA6: x64 / dinput8.dll / HookAllXInputDLLs=1 / BlockRawInput=1 / FilterOtherPads=1 / FakeXInputPads=1 / HookFastProx=1 / HideDLL=1 1
bojo5150 Posté(e) le 17 novembre 2019 Posté(e) le 17 novembre 2019 @Ducon2016 Is it possible to map an XBOX Analog stick to mouse movement? I'm looking to use a trackball in place of the left analog stick on a 360 controller for a game if possible. As always, thank you!
ducon2016 Posté(e) le 17 novembre 2019 Auteur Posté(e) le 17 novembre 2019 5 hours ago, bojo5150 said: @Ducon2016 Is it possible to map an XBOX Analog stick to mouse movement? I'm looking to use a trackball in place of the left analog stick on a 360 controller for a game if possible. As always, thank you! You want the computer to believe you use an analog stick, but in reality your trackball is the one determining the analog stick right? 1
bojo5150 Posté(e) le 17 novembre 2019 Posté(e) le 17 novembre 2019 7 hours ago, ducon2016 said: You want the computer to believe you use an analog stick, but in reality your trackball is the one determining the analog stick right? That’s correct, xinput only game that I want to use keyboard and mouse on. Specifically the left analog to mouse/trackball
bucksoverfame Posté(e) le 22 janvier 2020 Posté(e) le 22 janvier 2020 Has anyone got MKXL or MKX to work yet? I've tried every method online.
bucksoverfame Posté(e) le 27 janvier 2020 Posté(e) le 27 janvier 2020 How do I get rid of the beeping noise when I'm playing the game? Like Left Cntrl & Left Shift? Using X Arcade Tankstick?
bucksoverfame Posté(e) le 7 février 2020 Posté(e) le 7 février 2020 Got MKXL going. Is anyone able to get DOA 6 going? If so, which .dll did you use?
ducon2016 Posté(e) le 7 février 2020 Auteur Posté(e) le 7 février 2020 20 minutes ago, bucksoverfame said: Got MKXL going. Is anyone able to get DOA 6 going? If so, which .dll did you use? Read litteraly 8 posts above your post 😆 The version and all options are posted.
bucksoverfame Posté(e) le 7 février 2020 Posté(e) le 7 février 2020 14 minutes ago, ducon2016 said: Read litteraly 8 posts above your post 😆 The version and all options are posted. My bad, I see it now. I haven't looked at the updates!
ducon2016 Posté(e) le 7 février 2020 Auteur Posté(e) le 7 février 2020 31 minutes ago, bucksoverfame said: My bad, I see it now. I haven't looked at the updates! No problem
Bochi Posté(e) le 22 février 2020 Posté(e) le 22 février 2020 salut les gars quelqu'un a Guilty Gear xrd rev 2 fonctionne?
Bochi Posté(e) le 26 février 2020 Posté(e) le 26 février 2020 Hi anybody has Guilty Gear xrd rev 2 working?
ilikecheese9000 Posté(e) le 31 mai 2020 Posté(e) le 31 mai 2020 Street Fighter V isn't detecting player 2. What am I doing wrong?
ducon2016 Posté(e) le 31 mai 2020 Auteur Posté(e) le 31 mai 2020 17 hours ago, ilikecheese9000 said: Street Fighter V isn't detecting player 2. What am I doing wrong? Share your config file. Do you hear the beep when you launch SFV?
Dante82 Posté(e) le 24 juin 2020 Posté(e) le 24 juin 2020 This program just does not work on any computer I try it on. I’ve tried using it with the Fast and Furious games cracked by Mohkerz, I hear the hook chime but no keys respond in game. Tried on Windows 7, 8.1 and 10. Tried downloading newest version, tried disabling the blocking of keys in the ini file, nothing works. I don’t understand. Clearly it’s something on my side as it cannot be that it doesn’t work on 3 different operating systems but I’ve even downloaded people’s pre configured X360kb I use. Nothing works.
ducon2016 Posté(e) le 24 juin 2020 Auteur Posté(e) le 24 juin 2020 (modifié) 3 hours ago, Dante82 said: This program just does not work on any computer I try it on. I’ve tried using it with the Fast and Furious games cracked by Mohkerz, I hear the hook chime but no keys respond in game. Tried on Windows 7, 8.1 and 10. Tried downloading newest version, tried disabling the blocking of keys in the ini file, nothing works. I don’t understand. Clearly it’s something on my side as it cannot be that it doesn’t work on 3 different operating systems but I’ve even downloaded people’s pre configured X360kb I use. Nothing works. Haha, it works for all my 300+ PC game collection, so it definitely works however you must try different combinations and options because every game behave differently. And I tested it only on Windows 7 and Windows 10, not sure for other versions of the game 1. You need to find which DLL to use. In general the way to do that is to load the game .exe in a debugger first to find out if your .exe is 32 or 64 bit. Then you look at the list of symbols to find if dinput/dinput8/xinput1_3/xinput1_4/xinput9_1_0/or in rare cases if none of the previous ones are loaded winmm (Blade Arcus if I remember correctly works like that) 2. When you found the right dll usually start with xinput ones if the game loads many, if it does not work go with dinput8 3. If the game loads many xinput dlls, make sure to enable the option to hook all the xinput dlls 4. If Dinput8, try to filter and fake xinput joysticks 5. Copy the dll in the game .exe folder If you have a specific game you want to try let me know I can help you give you one config. Modifié le 24 juin 2020 par ducon2016
Dante82 Posté(e) le 24 juin 2020 Posté(e) le 24 juin 2020 6 minutes ago, ducon2016 said: Haha, it works for all my 300+ PC game collection, so it definitely works however you must try different combinations and options because every game behave differently. 1. You need to find which DLL to use. In general the way to do that is to load the game .exe in a debugger first to find out if your .exe is 32 or 64 bit. Then you look at the list of symbols to find if dinput/dinput8/xinput1_3/xinput1_4/xinput9_1_0/or in rare cases if none of the previous ones are loaded winmm (Blade Arcus if I remember correctly works like that) 2. When you found the right dll usually start with xinput ones if the game loads many, if it does not work go with dinput8 3. If the game loads many xinput dlls, make sure to enable the option to hook all the xinput dlls 4. If Dinput8, try to filter and fake xinput joysticks If you have a specific game you want to try let me know I can help you give you one config. I got it working by downloading someone's ini file for Fast & Furious Supercars finally. The only thing I can't find out now is what keys shift up and down. I don't think Mohkerz cracked them, most people always choose automatic with arcade racers anyway.
Bochi Posté(e) le 27 juin 2020 Posté(e) le 27 juin 2020 salut les gars quelqu'un a fait travailler Skull Girls 2nd encore?
ducon2016 Posté(e) le 16 juillet 2020 Auteur Posté(e) le 16 juillet 2020 (modifié) x360kb-v14.7z Yeah Super Bomberman R is finally playable with 4 players!!! Added support for steam actions for the few crappy games that had the bad idea to only work with steam controllers: Fight Angel, Super Bomberman R, Vasara, etc. For Unity games make sure you move the steam dlls out of the plugins folder and put it in the same folder as the main game exe. Added option to reduce analog range to reduce cursor speed in some games like Missile Command: Recharged Replaced custom logging code by the excellent loguru library (https://github.com/emilk/loguru) Example config for Super Bomberman R ( x86 / xinput1_3.dll ) HookAllXInputDLLs=1 BlockRawInput=1 FilterOtherPads=1 FakeXInputPads=0 Steam=1 [Actions] A=A B=B X=X Y=Y LB=Left Shoulder RB=Right Shoulder START=Start BACK=Back UP=Left Analog Up DOWN=Left Analog Down LEFT=Left Analog Left RIGHT=Left Analog Right Move=Left Analog Example config for Fight Angel ( x64 / xinput1_3.dll ) HookAllXInputDLLs=1 BlockRawInput=3 FilterOtherPads=1 FakeXInputPads=1 Steam=1 [Actions] Move=Left Analog Camera=Right Analog attackA=A attackB=B attackE=X attackS=Y pauseMenu=Left Thumb camera_pan= Example config for Vasara ( x64 / xinput1_3.dll ) HookAllXInputDLLs=1 BlockRawInput=3 FilterOtherPads=1 FakeXInputPads=1 Steam=1 [Actions] menu_move=Left Analog menu_start=Start menu_select=A menu_cancel=B c_move=Left Analog c_shot=A c_bomb=B c_vasara=Y c_rapid_fire=X c_credit=D-Pad Left c_start=Start c_arcade_menu=Left Shoulder menu_prev=Left Analog Left menu_next=Left Analog Right t_move=Left Analog t_shot=A t_bomb=B t_vasara=Y t_rapid_fire=X t_dash=Left Trigger Modifié le 16 juillet 2020 par ducon2016
huntsman360 Posté(e) le 26 juillet 2020 Posté(e) le 26 juillet 2020 hi, i have a big problem In my arcade i have a usb keyboard + ipac With new versions of x360kb the dll activates and when i press keys emulated x360 controller responds with a very big delay and dpad o left analog doesn't return to center With original version i don't have this problem. I tested all combinations in the ini but no luck Any suggestions? best regards
ducon2016 Posté(e) le 26 juillet 2020 Auteur Posté(e) le 26 juillet 2020 2 hours ago, huntsman360 said: hi, i have a big problem In my arcade i have a usb keyboard + ipac With new versions of x360kb the dll activates and when i press keys emulated x360 controller responds with a very big delay and dpad o left analog doesn't return to center With original version i don't have this problem. I tested all combinations in the ini but no luck Any suggestions? best regards What game? What version of dll x86/x64? what dll? share your x360kb.ini
huntsman360 Posté(e) le 27 juillet 2020 Posté(e) le 27 juillet 2020 (modifié) hace 13 horas, ducon2016 dijo: What game? What version of dll x86/x64? what dll? share your x360kb.ini Any version 32/64 Always the same, controls response is very delayed. I've tried with sf5 win dll 1_3 64bit and a ini with only rawdata=1 and pad1 config and the same Control respond the first moment and after that big delay Modifié le 27 juillet 2020 par huntsman360
ducon2016 Posté(e) le 27 juillet 2020 Auteur Posté(e) le 27 juillet 2020 1 hour ago, huntsman360 said: Any version 32/64 Always the same, controls response is very delayed. I've tried with sf5 win dll 1_3 64bit and a ini with only rawdata=1 and pad1 config and the same Control respond the first moment and after that big delay Give me all the details please, I cannot help you if you do not provide all the details. Give me the complete config file. Did you turn log on by any chance? Make sure log=0
huntsman360 Posté(e) le 27 juillet 2020 Posté(e) le 27 juillet 2020 (modifié) hace 6 horas, ducon2016 dijo: Give me all the details please, I cannot help you if you do not provide all the details. Give me the complete config file. Did you turn log on by any chance? Make sure log=0 thanks for helping me The details are: S.O Retroos (windows 7), logitech usb keyboard and ipac for arcade controls If i change blockrawinput no difference. dll activates but i suppose any conflict that makes that response is with more delay and stucks in a direction, with buttons the same. I push a button and respond after 5 o 6 presses. And stucks With original x360kb no problem I tested on my regular pc with only one keyboard and all ok ini detail: [Options] UseInitBeep=1 Log=0 BackgroundMode=1 PadCount=2 BlockRawInput=0 BlockKeys=1 [PAD1] Start=1 Left Analog Left= Left Analog Down= Left Analog Right= Left Analog Up= Right Analog Left= Right Analog Down= Right Analog Right= Right Analog Up= D-Pad Up=Up D-Pad Down=Down D-Pad Left=Left D-Pad Right=Right A=v B=b X=z Y=x Left Shoulder=c Right Shoulder=n Left Trigger= Right Trigger= [PAD2] Start=2 Left Analog Left= Left Analog Down= Left Analog Right= Left Analog Up= Right Analog Left= Right Analog Down= Right Analog Right= Right Analog Up= D-Pad Up=r D-Pad Down=f D-Pad Left=d D-Pad Right=g A=s B=i X=q Y=w Left Shoulder=a Right Shoulder=k Left Trigger= Modifié le 27 juillet 2020 par huntsman360
ducon2016 Posté(e) le 27 juillet 2020 Auteur Posté(e) le 27 juillet 2020 8 hours ago, huntsman360 said: The details are: S.O Retroos (windows 7), logitech usb keyboard and ipac for arcade controls If i change blockrawinput no difference. dll activates but i suppose any conflict that makes that response is with more delay and stucks in a direction, with buttons the same. I push a button and respond after 5 o 6 presses. And stucks With original x360kb no problem I tested on my regular pc with only one keyboard and all ok ini detail: [Options] UseInitBeep=1 Log=0 BackgroundMode=1 PadCount=2 BlockRawInput=0 BlockKeys=1 Where do I find S.O Retroos? What dll do you use? what version x86 or x64? Seems like you are using an OLD version of x360kb BackgroundMode does not exist for a long time. Try the latest version I just uploaded.
huntsman360 Posté(e) le 27 juillet 2020 Posté(e) le 27 juillet 2020 hace 24 minutos, ducon2016 dijo: Where do I find S.O Retroos? What dll do you use? what version x86 or x64? Seems like you are using an OLD version of x360kb BackgroundMode does not exist for a long time. Try the latest version I just uploaded. forget background I'm using v14 and with x86 and x64 the same. But if i use the original 32bit x360kb no problem Something is interfering with the new dll any i use, 32 or 64 , 1_3 or 1_4 allways the same With vjoy and x360ce no problem and with x360kb original all ok, but with original version 64bit games doesn't work and i have to use vjoy and x360ce I don't know where is the conflict or how to solve it, when i see the log, seems that is responding but much lag and controls tends to lock pressed for a while Thanks for trying to help me
ducon2016 Posté(e) le 27 juillet 2020 Auteur Posté(e) le 27 juillet 2020 (modifié) 5 hours ago, huntsman360 said: forget background I'm using v14 and with x86 and x64 the same. But if i use the original 32bit x360kb no problem Something is interfering with the new dll any i use, 32 or 64 , 1_3 or 1_4 allways the same With vjoy and x360ce no problem and with x360kb original all ok, but with original version 64bit games doesn't work and i have to use vjoy and x360ce I don't know where is the conflict or how to solve it, when i see the log, seems that is responding but much lag and controls tends to lock pressed for a while Thanks for trying to help me I use the new version on all my games. No issue whatsoever so give me the exact game you use, and the exact version of dll. I cannot help you if you cannot provide specific information. Modifié le 27 juillet 2020 par ducon2016
huntsman360 Posté(e) le 28 juillet 2020 Posté(e) le 28 juillet 2020 (modifié) hace 9 horas, ducon2016 dijo: I use the new version on all my games. No issue whatsoever so give me the exact game you use, and the exact version of dll. I cannot help you if you cannot provide specific information. The ini i send you is for sf5 The test i making is with 1_3 dll 32 bit and program xinput test, here i can see the controls responding laggy and been stocked all the time. In another pc all ok with your dll, the problem is only on my arcade cabinet. But in the cabinet original x360kb has no problem and vjoy and x360ce have not eather Thanks Modifié le 28 juillet 2020 par huntsman360
ducon2016 Posté(e) le 28 juillet 2020 Auteur Posté(e) le 28 juillet 2020 10 hours ago, huntsman360 said: The ini i send you is for sf5 The test i making is with 1_3 dll 32 bit and program xinput test, here i can see the controls responding laggy and been stocked all the time. In another pc all ok with your dll, the problem is only on my arcade cabinet. But in the cabinet original x360kb has no problem and vjoy and x360ce have not eather Thanks SFV the PC version or the Arcade version with JConfig?
huntsman360 Posté(e) le 28 juillet 2020 Posté(e) le 28 juillet 2020 (modifié) hace 1 hora, ducon2016 dijo: SFV the PC version or the Arcade version with JConfig? pc version. In my regular pc all ok, any game with the correct of your dll (32/64 bit). And "xinput test.exe" with your 1_3.dll 32bit all ok But in my arcade cabinet, your dll loads and capture inputs from keyboard logitech connected and ipac (arcade control connected like another keyboard) but with insane delay and controls tends to stuck. In this same arcade with original x360kb and with vjoy + x360ce no problems Is somenthing in this new dlls that enters in conflict with somthing, dll activates and capture inputs but useless due to lag and stock problem Thanks for the help Modifié le 28 juillet 2020 par huntsman360
ducon2016 Posté(e) le 28 juillet 2020 Auteur Posté(e) le 28 juillet 2020 (modifié) 1. Which version of the dll did you use for SFV x86 or x64? 2. In which folder did you put the dll and x360kb.ini? I just tested and it works here, I also have an ipac and a keyboard connected with no lag. Did you make sure that vjoy is disabled? double click the vjoy icon and untick the enabled box Modifié le 28 juillet 2020 par ducon2016
huntsman360 Posté(e) le 29 juillet 2020 Posté(e) le 29 juillet 2020 (modifié) hace 6 horas, ducon2016 dijo: 1. Which version of the dll did you use for SFV x86 or x64? 2. In which folder did you put the dll and x360kb.ini? I just tested and it works here, I also have an ipac and a keyboard connected with no lag. Did you make sure that vjoy is disabled? double click the vjoy icon and untick the enabled box Yes, dll works. I put 64 version of 1_3 The problem is not that dll not work, it does and captures the input keys but...... with a lot of delay and controls stuck in a position or button pressed Dll is operative but for some reason on my arcade cabinet with 2 keyboards (1 normal + ipac) response is with much delay and stuck problem Original dll and vjoy+x360ce not have this problem I already have disabled vjoy and no luck Modifié le 29 juillet 2020 par huntsman360
ducon2016 Posté(e) le 29 juillet 2020 Auteur Posté(e) le 29 juillet 2020 13 minutes ago, huntsman360 said: Yes, dll works. I put 64 version of 1_3 The problem is not that dll not work, it does and captures the input keys but...... with a lot of delay and controls stuck in a position or button pressed Dll is operative but for some reason on my arcade cabinet with 2 keyboards (1 normal + ipac) response is with much delay and stuck problem Original dll and vjoy+x360ce not have this problem I already have disabled vjoy and no luck I understand the problem, just trying to find out what it could be. Where did you put the dll and config file? Which folder?
huntsman360 Posté(e) le 29 juillet 2020 Posté(e) le 29 juillet 2020 hace 3 horas, ducon2016 dijo: I understand the problem, just trying to find out what it could be. Where did you put the dll and config file? Which folder? Hi, is not a folder problem. I'm testin with xinputtest.exe and in my regular pc all ok, but lag and stuck in arcade cabinet I uploaded a zip with the files, if you launch xinputtest.exe you can move left analog with arrow keys and all ok, but in my arcade the problem mentioned test.zip
coolspot Posté(e) le 29 juillet 2020 Posté(e) le 29 juillet 2020 (modifié) Hi all, Great little utility, I had to make a few changes to prevent Injustice 2 from displaying "Debugging tools and cheat engines are not allowed on Injustice 2". Here are the specific settings: X64 XInput9.DLL HIdeDLL = 0 (Not Necessary) Steam = 0 (Key setting, when this is enabled, Injustice 2 detects a cheat engine) Modifié le 30 juillet 2020 par coolspot
ducon2016 Posté(e) le 29 juillet 2020 Auteur Posté(e) le 29 juillet 2020 (modifié) 7 hours ago, huntsman360 said: Hi, is not a folder problem. I'm testin with xinputtest.exe and in my regular pc all ok, but lag and stuck in arcade cabinet I uploaded a zip with the files, if you launch xinputtest.exe you can move left analog with arrow keys and all ok, but in my arcade the problem mentioned test.zip Your config has log=1 and padcount=2 when you only have one defined. Try to set log=0 and padcount=1. I tested your files and everything works fine. Also try with all the options to see if it makes a difference [Options] UseInitBeep=1 Log=0 PadCount=1 HookAllXInputDLLs=0 BlockRawInput=1 BlockKeys=1 BlockKeysDelay=0 CloseProcess=1 CloseWindow=0 CloseKey=Esc FilterOtherPads=0 FakeXInputPads=0 HookFastProx=0 SetPropertySuccess=0 DisableDI8Keyboard=0 DI8Range=0 RemapMethod=0 HideMouse=0 HideTaskBar=0 HideDLL=0 Steam=0 AnalogRange=1.0 Modifié le 29 juillet 2020 par ducon2016
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