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[PS3-PC] RPCS3 : Les "bons" jeux type arcade parfaitement "jouables"


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Posté(e)

Oui mais dans ce cas c'est carrément plus lent qu'avant donc autant rester aux versions précédentes pour ces jeux en attendant que le problème soit fixé.

Posté(e)
6 hours ago, Houb said:

Oui il y a eu des progrès en performances mais des régressions en compatibilité malheureusement.

Une bonne partie de mes jeux ne tournent plus du tout depuis la version 0.0.5-6675  SPU ASMJIT v2.0 #4422

Ultra Street Fighter IV, Under Night In-Birth Exe Late ST, Hard Corps Uprising plantent à l'écran de titre, Tekken 5 plante souvent aussi etc... et encore j'ai pas tout retesté ^^

 

Oui c'est pour cela que je garde les vieilles versions pour chaque truc, je n'upgrade que pour les jeux qui marchent pas.

Posté(e)

perso je l'ai téléchargé uniquement pour jouer à Pain, Gran turismo 4 et 5, drive club, et aucun ne passe convenablement...

 

Dommage.

Posté(e)
13 hours ago, Ryosuke said:

perso je l'ai téléchargé uniquement pour jouer à Pain, Gran turismo 4 et 5, drive club, et aucun ne passe convenablement...

 

Dommage.

 

Tu passes a cote de bons jeux exclusifs: After Burner, Virtua Fighter 5, Dengeki Bunko, et plein d'autres pepites.

Posté(e)

slt ducon lol ;-)

 

pour info jeux ps3 Dengeki Bunko, intro marche mais jeux non

test sur la derniere version WIP

 

aller jfile essayer autre jeux ;-)

Posté(e)
Il y a 3 heures, ducon2016 a dit :

 

Tu passes a cote de bons jeux exclusifs: After Burner, Virtua Fighter 5, Dengeki Bunko, et plein d'autres pepites.

Je sais, mais ce n'est pas du tout mon style de jeu, donc....

Posté(e)
il y a une heure, totoff28 a dit :

slt ducon lol ;-)

 

pour info jeux ps3 Dengeki Bunko, intro marche mais jeux non

test sur la derniere version WIP

 

aller jfile essayer autre jeux ;-)

 

Il marche mais avec les dernières versions il faut mettre 'SPU Decoder' en 'Interpreter (fast)' car le mode 'ASMJIT Recompiler' le fait effectivement planter (comme bien d'autres jeux depuis la version #4422)

Posté(e)
il y a 42 minutes, Ryosuke a dit :

Je sais, mais ce n'est pas du tout mon style de jeu, donc....

 

T'as justement une liste des jeux qui tournent très bien avec les réglages conseillés pour chaque en première page.

D'ailleurs c'Ă©tait le but de ce topic ;)

 

Sinon je suis pas certain qu'il faille encore tester les trop gros jeux qui poussaient la PS3 dans ses retranchements en ému, surtout que même si l'émulateur était capable de les faire tourner correctement (pas forcément bien loin pour certain) ça demanderait de toute façon un processeur surpuissant.

Posté(e)
il y a 28 minutes, Houb a dit :

 

T'as justement une liste des jeux qui tournent très bien avec les réglages conseillés pour chaque en première page.

D'ailleurs c'Ă©tait le but de ce topic ;)

 

Sinon je suis pas certain qu'il faille encore tester les trop gros jeux qui poussaient la PS3 dans ses retranchements en ému, surtout que même si l'émulateur était capable de les faire tourner correctement (pas forcément bien loin pour certain) ça demanderait de toute façon un processeur surpuissant.

Pain n'est pas un jeu de fou, juste un très bon moteur physique.

Posté(e)
il y a 51 minutes, Houb a dit :

 

Il marche mais avec les dernières versions il faut mettre 'SPU Decoder' en 'Interpreter (fast)' car le mode 'ASMJIT Recompiler' le fait effectivement planter (comme bien d'autres jeux depuis la version #4422)

 

cool merci , ca marche mais emulé pas top , bcp de shader non emuler , mais ds le jeu on peut faire qd meme des combats

merci pour ton aide en tout cas , jaurais pas chercher la dessus ;-)

Posté(e)

Il marche parfaitement sans aucun bug avec la configuration donnée dans le premier post :

Citation

Dengeki Bunko : Fighting Climax (BLJM61322) => GPU Texture Scaling OFF / Anisotropic Filter AUTO

 

Posté(e)
2 hours ago, cliowf1 said:

Comment tu fait ? chez moi ça plante a l’écran du menu.

config.yml

Posté(e)
Il y a 15 heures, rullo a dit :

pas réussi non plus de mon coté, même en utilisant ton fichier de config .yml (+ plusieurs modification de la config aussi)

en utilisant la version de rpcs3 que tu propose et avec la version que j'utilise (build 6696) , j'arrive parfois à l’écran du menu puis ça fige, j'entend les sons, mais l'image est figée...

Posté(e)

Peut-être à cause de la version du jeu utilisée

Ma version : Ridge Racer 7 Platinum Edition [BCES00009]

Posté(e)

I'm using Ridge Racer 7 3D (NPUB30457) with that build and I'm keep getting hangs after finishing the first race of a tour, and can't get any higher FPS than 30.

 

Happens on official build as well.

Posté(e)
Il y a 12 heures, rullo a dit :

Peut-être à cause de la version du jeu utilisée

Ma version : Ridge Racer 7 Platinum Edition [BCES00009]

Ok merci.

 

Ce n'est pas cette version que j'utilise il me semble.ça vient peut etre de là.

 

Posté(e)
Am 13.5.2018 um 09:57 schrieb pillemats:

Did anyone know why controls not work in Ridge Racer 7 ? I use an 360 controller ! 

 

In in all other games it will work but not in ridge Racer 

did anybody has this problem ?

Posté(e) (modifié)

Si jamais à quelques détails près on peut presque aujourd'hui ajouter à la liste ces jeux :

 

- Under Night In-Birth EXE:Late[st] : (dernière version très récente qui n'a pas été portée sur PC)

Marche très bien avec les tous derniers builds sauf écran de titre et quelques rares sous-titres de dialogues.

"Use GPU Texture Scaling" OFF / "Anisotropic Filter" AUTO

 

- SoulCalibur IV : gros boost (+50% de perf) et son fixé avec le nouveau recompiler SPU

(j'ai eu quelques plantages de temps en temps quand mĂŞme...)

"SPU Decoder : LLVM Recompiler"

 

-  The King of Fighters XII : (2 persos de plus que dans la version arcade) marche très bien aussi sauf la vidéo d'intro.

 

:very-good:

Modifié par Houb
  • 2 semaines après...
Posté(e)
On 5/6/2018 at 1:45 AM, rullo said:

What are your settings? I cannot get the game to load. I got the game from downloadps3games website.

My log file states:

RPCS3 v0.0.5-6885-39e3fb463 Alpha | HEAD

Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz | 8 Threads | 6.95 GiB RAM | AVX

S LDR: Updates found at /dev_hdd0/game/BCES00009/!

S LDR: Boot successful.

S {PPU[0x1000000] Thread (main_thread)} SPU: SPU Recompiler Runtime (ASMJIT) initialized...

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+010200-25FFF7755E82938E-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+050C98-332F575A80A85709-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2-libsysmodule.sprx-E926430A8C1D5DCB-ivybridge.obj

U {PPU[0x1000000] Thread (main_thread) [0x000a3d8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libgcm_sys.sprx-92BB3C6B43076AD9-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libsre.sprx-7BD57B68D8CA8EBC-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libl10n.sprx-CF794CD12F0202AD-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libl10n.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libfs.sprx-BB8655E4C5C49381-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libfont.sprx-35F47B2DFBCFB2FC-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libfont.sprx

U {PPU[0x1000000] Thread (main_thread) [0x001f012c]} cellSysutil TODO: cellSysutil_E1EC7B6A(unk=*0xd0020a54)

E {PPU[0x1000000] Thread (main_thread) [0x001f01ac]} sys_mmapper: sys_mmapper_allocate_fixed_address()

E {PPU[0x1000000] Thread (main_thread) [0x001f01b0]} sys_mmapper: sys_mmapper_allocate_shared_memory_from_container(0xffff000000000000, size=0x400000, cid=0x0, flags=0x400, mem_id=*0x205290)

E {PPU[0x1000000] Thread (main_thread) [0x001f01b0]} 'sys_mmapper_allocate_memory_from_container' failed with 0x80010005 : CELL_ESRCH [1]

E {PPU[0x1000000] Thread (main_thread) [0x001f01e8]} sys_mmapper: sys_mmapper_free_address(addr=0xb0000000)

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libfreetype.sprx+000000-E5C9F46E152B589F-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libfreetype.sprx+03FF28-1CDC794AC4E995BA-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libfreetype.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libfontFT.sprx-F86FFF58F73FC6A9-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libfontFT.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libusbd.sprx-49EB9264EEF6490E-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libusbd.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-librtc.sprx-9CB190F178FA7E82-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/librtc.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libnet.sprx-FFB9AC229DA8A825-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libnet.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libjpgdec.sprx-97D377D2DA54D203-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libjpgdec.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libpngdec.sprx-7D85540A6475DE89-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libpngdec.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libhttp.sprx-9997813374F8ECA8-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libhttp.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libsmvd2.sprx-FFB2AC5120590192-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libsmvd2.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libavcdec.sprx-4EEBFE03EA0B9741-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libavcdec.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libadec.sprx-C1FA8E97F96CF507-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libadec.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libac3dec.sprx-59DFFFC9625469CF-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libac3dec.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libat3dec.sprx-CF7CA4764ADFE9E1-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libat3dec.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libatxdec.sprx-6D48FF4B62CB07E2-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libatxdec.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libvpost.sprx-27E5AF41D848B69F-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libvpost.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libresc.sprx-868A23FA3425D270-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libresc.sprx

S HLE: XInput device 0 reconnected

E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed

U {PPU[0x1000000] Thread (main_thread) [0x0002e69c]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd0020894, option=*0x0, waitForEvent=0)

S sys_process: Process finished -> /dev_hdd0/game/BCES00009/USRDIR/main.self

S {rsx::thread} RSX: New program compiled successfully

E LDR: SELF: Failed to decrypt metadata info!

E LDR: SELF: Failed to load SELF file metadata!

F LDR: class std::logic_error thrown: fs::file is null

 

Help needed!

Posté(e)
On 5/15/2018 at 2:33 AM, rullo said:

Maybe because of the version of the game used

My version: Ridge Racer 7 Platinum Edition [BCES00009]

Hey i am having problems in launching the game. Can you share your settings. Here is my log:

RPCS3 v0.0.5-6885-39e3fb463 Alpha | HEAD

Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz | 8 Threads | 6.95 GiB RAM | AVX

S LDR: Updates found at /dev_hdd0/game/BCES00009/!

S LDR: Boot successful.

S {PPU[0x1000000] Thread (main_thread)} SPU: SPU Recompiler Runtime (ASMJIT) initialized...

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+010200-25FFF7755E82938E-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+050C98-332F575A80A85709-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2-libsysmodule.sprx-E926430A8C1D5DCB-ivybridge.obj

U {PPU[0x1000000] Thread (main_thread) [0x000a3d8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libgcm_sys.sprx-92BB3C6B43076AD9-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libsre.sprx-7BD57B68D8CA8EBC-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libl10n.sprx-CF794CD12F0202AD-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libl10n.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libfs.sprx-BB8655E4C5C49381-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libfont.sprx-35F47B2DFBCFB2FC-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libfont.sprx

U {PPU[0x1000000] Thread (main_thread) [0x001f012c]} cellSysutil TODO: cellSysutil_E1EC7B6A(unk=*0xd0020a54)

E {PPU[0x1000000] Thread (main_thread) [0x001f01ac]} sys_mmapper: sys_mmapper_allocate_fixed_address()

E {PPU[0x1000000] Thread (main_thread) [0x001f01b0]} sys_mmapper: sys_mmapper_allocate_shared_memory_from_container(0xffff000000000000, size=0x400000, cid=0x0, flags=0x400, mem_id=*0x205290)

E {PPU[0x1000000] Thread (main_thread) [0x001f01b0]} 'sys_mmapper_allocate_memory_from_container' failed with 0x80010005 : CELL_ESRCH [1]

E {PPU[0x1000000] Thread (main_thread) [0x001f01e8]} sys_mmapper: sys_mmapper_free_address(addr=0xb0000000)

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libfreetype.sprx+000000-E5C9F46E152B589F-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libfreetype.sprx+03FF28-1CDC794AC4E995BA-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libfreetype.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libfontFT.sprx-F86FFF58F73FC6A9-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libfontFT.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libusbd.sprx-49EB9264EEF6490E-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libusbd.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-librtc.sprx-9CB190F178FA7E82-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/librtc.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libnet.sprx-FFB9AC229DA8A825-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libnet.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libjpgdec.sprx-97D377D2DA54D203-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libjpgdec.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libpngdec.sprx-7D85540A6475DE89-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libpngdec.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libhttp.sprx-9997813374F8ECA8-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libhttp.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libsmvd2.sprx-FFB2AC5120590192-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libsmvd2.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libavcdec.sprx-4EEBFE03EA0B9741-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libavcdec.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libadec.sprx-C1FA8E97F96CF507-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libadec.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libac3dec.sprx-59DFFFC9625469CF-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libac3dec.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libat3dec.sprx-CF7CA4764ADFE9E1-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libat3dec.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libatxdec.sprx-6D48FF4B62CB07E2-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libatxdec.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libvpost.sprx-27E5AF41D848B69F-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libvpost.sprx

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libresc.sprx-868A23FA3425D270-ivybridge.obj

S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libresc.sprx

S HLE: XInput device 0 reconnected

E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed

U {PPU[0x1000000] Thread (main_thread) [0x0002e69c]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd0020894, option=*0x0, waitForEvent=0)

S sys_process: Process finished -> /dev_hdd0/game/BCES00009/USRDIR/main.self

S {rsx::thread} RSX: New program compiled successfully

E LDR: SELF: Failed to decrypt metadata info!

E LDR: SELF: Failed to load SELF file metadata!

F LDR: class std::logic_error thrown: fs::file is null

 

 

Posté(e) (modifié)

Sega Full Auto 2 Battlelines RPCS3

 

https://docs.google.com/uc?id=0B4xSEm-QeH54OU54WXRmLTJOM2s&export=download

https://docs.google.com/uc?id=0B4xSEm-QeH54WmZzdG9NWWxSa2c&export=download

 

setting 'Strict Rendering Mode' to true

 

Modifié par djd
Posté(e)

Salut, voilĂ  quelques ajouts du jour (1st post updated)

 

The King of Fighters XII (BLES00610) (Pbm: videos)

Under Night In-Birth EXE:Late[st] (NPUB31868) => GPU Texture Scaling OFF / Anisotropic Filter AUTO (Pbm: title screen) 

Persona 4 Arena Ultimax (BLUS31469) => Anisotropic Filter AUTO (SPU Decoder : Interpreter)

Ketsui: Kizuna Jigoku Tachi Extra (BLJM61060) => GPU Texture Scaling OFF / Anisotropic Filter AUTO / Resolution Scale 100% (Pbm: intro crash)

 

Bon dimanche!

  • 3 semaines après...
Posté(e)
On 6/17/2018 at 5:54 PM, Houb said:

Ketsui: Kizuna Jigoku Tachi Extra (BLJM61060) => GPU Texture Scaling OFF / Anisotropic Filter AUTO / Resolution Scale 100% (Pbm: intro crash)

 

Merci le houb. Ketsui quoi de different avec la version arcade/mame?

Posté(e)

pour info

 

afro samurai jouable sur la derniere W.I.P

 

aller messieurs les devs , on continuent comme ca !! cool

 

RPCS3 For Ever :very-good:

Posté(e)
18 hours ago, totoff28 said:

for information

 

afro samurai playable on the last WIP

 

go gentlemen the devs, we continue like that !! cool

 

RPCS3 For Ever :very-good:

link for the latest wip build?

Posté(e)

hey guys so i have been using RPCS3 for sometime testing all the ps3 games i have ... i see no one listed "Scott Pilgrim Vs the world " pretty nice beat em up and one of the few good modern ones would be a great addition to anyones arcade setup

and it runs really well

Posté(e)
1 hour ago, mamefan2018 said:

hey guys so i have been using RPCS3 for sometime testing all the ps3 games i have ... i see no one listed "Scott Pilgrim Vs the world " pretty nice beat em up and one of the few good modern ones would be a great addition to anyones arcade setup

and it runs really well

 

It is listed on the first page at the bottom of the first post

 

Raystorm HD (NPJB00034) => Resolution 1920x1080 / GPU Texture Scaling OFF / Strict Rendering Mode

Scott Pilgrim vs. The World : The Game (NPEB00258) => Resolution 1920x1080 / Disable Vertex Cache

Short Peace : Ranko Tsukigime's Longest Day (BLES02007) => PPU Decoder : Interpreter (fast)

Posté(e)
On 7/14/2018 at 10:55 PM, totoff28 said:

pour info

 

afro samurai jouable sur la derniere W.I.P

 

aller messieurs les devs , on continuent comme ca !! cool

 

RPCS3 For Ever :very-good:

Tried Afro Samurai, the 1st stage works mostly fine, but major performance issues in the 2nd stage/chapter.

Posté(e) (modifié)
3 hours ago, ducon2016 said:

 

It is listed on the first page at the bottom of the first post

 

Raystorm HD (NPJB00034) => Resolution 1920x1080 / GPU Texture Scaling OFF / Strict Rendering Mode

Scott Pilgrim vs. The World : The Game (NPEB00258) => Resolution 1920x1080 / Disable Vertex Cache

Short Peace : Ranko Tsukigime's Longest Day (BLES02007) => PPU Decoder : Interpreter (fast)

whoops yea i missed it ...i thought that section was for games not working correctly so i didn't check it out  ... but yea translating that part yea its the games that need specific settings ..

and yep with those settings the game runs flawlessly ... another game u can add is nba jam on fire edition runs well but it does use a lot of cpu power..

 

Modifié par mamefan2018
Posté(e)

Guys i want to run AfterBurner Climax on the latest RPCS3 build, but it's not running. Can you share your settings?

I got hold of 2 AfterBurner Climax files, one is the game and other is the crack. I have installed them via pkg in the settings. Have i missed anything out?

Posté(e) (modifié)
56 minutes ago, totoff28 said:

@ark216

 

no special setting for after burner Climax

just my test in After Burner Climax [NPUB30151]

good game

Ok but game is not running on my end. I installed 2 PKG one is the main game and 2nd i had a crack file pkg from a previous download. Still no effect. Am i missing anything. The game does not launch (doesn't compile shaders) to begin with.It previously ran on my RPCS3 0.03.

Modifié par ark216

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