JustinCredible81 Posté(e) le 22 octobre 2020 Posté(e) le 22 octobre 2020 11 minutes ago, cander19 said: Yes, MotorStorm works quite well. An occasional freeze but for the most part solid game play the entire time. Apocalypse was slower but recent updates have improved all three versions. Interesting so the compatibility list isn't necessarily accurate? What about Gran Turismo 5 or 6 they working?
JustinCredible81 Posté(e) le 23 octobre 2020 Posté(e) le 23 octobre 2020 (modifié) I have a Nvidia GTX 1650 and Pacific Rift is lagging. What settings are needed? Edit: Same Apocalypse. Constant sound skips. Modifié le 26 octobre 2020 par JustinCredible81
fwlr Posté(e) le 23 octobre 2020 Posté(e) le 23 octobre 2020 (modifié) 58 minutes ago, JustinCredible81 said: I have a Nvidia GTX 1650 and Pacific Rift is lagging. What settings are needed? Edit: Sami Apocalypse. Constant sound skips. The compatibility website is old. Look at the dates. RPCS3 is updated all the time, sometimes multiple times a day. Look at reddit or discord server, or sometimes you just have to try the game yourself. RPCS3 is more dependent on fast cpu with 4 cores or more, and not video card. For Pacific Rim Under CPU PPU & SPU decoder= Recompiler LLVM, Enable thread schedular, spu loop detection, spu cache. SPU Block Size Mega, Preferred SPU Threads Auto Under GPU Renderer= Vulkan, Framelimit may have to be adjusted, Default Resolution 1280x720, Resolution Scale (Reduce this if you have slowdown) Shader Mode=Async (multi threaded). Additional Settings= Write Color Buffers, Multithreaded RSX. Under Advanced Only select Load liblv2.sprx only These settings work for 99% of games. The Write Color Buffers is not needed most of the time but fixes quite a few games. Other games that might work for Arcade type setups if you like American football. Madden NFL Arcade Tecmo Bowl Throwback, There's also quite a few old games like Virtua Fighter 2, etc. But I prefer those under Mame Modifié le 23 octobre 2020 par fwlr 1
JustinCredible81 Posté(e) le 23 octobre 2020 Posté(e) le 23 octobre 2020 (modifié) 2 hours ago, fwlr said: The compatibility website is old. Look at the dates. RPCS3 is updated all the time, sometimes multiple times a day. Look at reddit or discord server, or sometimes you just have to try the game yourself. RPCS3 is more dependent on fast cpu with 4 cores or more, and not video card. For Pacific Rim Under CPU PPU & SPU decoder= Recompiler LLVM, Enable thread schedular, spu loop detection, spu cache. SPU Block Size Mega, Preferred SPU Threads Auto Under GPU Renderer= Vulkan, Framelimit may have to be adjusted, Default Resolution 1280x720, Resolution Scale (Reduce this if you have slowdown) Shader Mode=Async (multi threaded). Additional Settings= Write Color Buffers, Multithreaded RSX. Under Advanced Only select Load liblv2.sprx only These settings work for 99% of games. The Write Color Buffers is not needed most of the time but fixes quite a few games. Other games that might work for Arcade type setups if you like American football. Madden NFL Arcade Tecmo Bowl Throwback, There's also quite a few old games like Virtua Fighter 2, etc. But I prefer those under Mame I have 4 cores and a computer that can play 100% of all PC games that are currently out. I've been able to play quite a few games on rpcs3 already. It's probably just that it needs these settings you mentioned doesn't matter computer you have. Thanks for the info. Did everything you said, Motorstorm Pacific Rift and Apocalypse still running like hell :( I set Framelimit to 30 and reduced resolution scale. I mean I have a CFW PS3 and have these games on PS3 so it's not the end of the world, I'm just trying to get all arcade type racing/fighting/lightgun games on my PC and I can use my steering wheel with them. Edit: I think I solved it by maximizing audio buffer. Another Edit: No Pacific Rift still skips. Oh well. Modifié le 23 octobre 2020 par JustinCredible81
Invité Thornback Posté(e) le 25 octobre 2020 Posté(e) le 25 octobre 2020 Has anyone tried Medal of Honor Frontline on the latest build?
JustinCredible81 Posté(e) le 26 octobre 2020 Posté(e) le 26 octobre 2020 (modifié) When I play Motorstorm Pacific Rift with the settings recommended above the screen looks like this Nevermind looked at the rpcs3 forum and got it working (with tiny skips) with these settings Core: PPU Decoder: Recompiler (LLVM) PPU Threads: 2 PPU Debug: false Save LLVM logs: false Use LLVM CPU: "" Max LLVM Compile Threads: 0 Enable thread scheduler: true Set DAZ and FTZ: false SPU Decoder: Recompiler (LLVM) Lower SPU thread priority: false SPU Debug: false Preferred SPU Threads: 0 SPU delay penalty: 3 SPU loop detection: true Max SPURS Threads: 6 SPU Block Size: Safe Accurate GETLLAR: false Accurate PUTLLUC: false Accurate RSX reservation access: false SPU Verification: true SPU Cache: true SPU Profiler: false Enable TSX: Enabled Accurate xfloat: false Approximate xfloat: true Debug Console Mode: false Lib Loader: Load liblv2.sprx only Hook static functions: false Load libraries: [] HLE lwmutex: false Clocks scale: 100 Sleep Timers Accuracy: Usleep Only VFS: $(EmulatorDir): "" /dev_hdd0/: $(EmulatorDir)dev_hdd0/ /dev_hdd1/: $(EmulatorDir)dev_hdd1/ /dev_flash/: "" /dev_usb000/: $(EmulatorDir)dev_usb000/ /dev_bdvd/: "" /app_home/: "" Enable /host_root/: false Initialize Directories: true Limit disk cache size: false Disk cache maximum size (MB): 5120 Video: Renderer: Vulkan Resolution: 1280x720 Aspect ratio: 16:9 Frame limit: Auto MSAA: Auto Write Color Buffers: true Write Depth Buffer: false Read Color Buffers: false Read Depth Buffer: false Log shader programs: false VSync: true Debug output: false Debug overlay: false Use Legacy OpenGL Buffers: false Use GPU texture scaling: false Stretch To Display Area: false Force High Precision Z buffer: false Strict Rendering Mode: false Disable ZCull Occlusion Queries: false Disable Vertex Cache: false Disable FIFO Reordering: false Enable Frame Skip: false Force CPU Blit: false Disable On-Disk Shader Cache: false Disable Vulkan Memory Allocator: false Use full RGB output range: true Disable Asynchronous Shader Compiler: false Strict Texture Flushing: false Disable native float16 support: false Multithreaded RSX: false Relaxed ZCULL Sync: false Enable 3D: false Consecutive Frames To Draw: 1 Consecutive Frames To Skip: 1 Resolution Scale: 100 Anisotropic Filter Override: 16 Minimum Scalable Dimension: 16 Driver Recovery Timeout: 1000000 Driver Wake-Up Delay: 1 Vblank Rate: 60 Vulkan: Adapter: GeForce RTX 2060 Force FIFO present mode: false Force primitive restart flag: false Performance Overlay: Enabled: false Enable Framerate Graph: false Enable Frametime Graph: false Detail level: High Metrics update interval (ms): 350 Font size (px): 8 Position: Top Left Font: n023055ms.ttf Horizontal Margin (px): 50 Vertical Margin (px): 50 Center Horizontally: false Center Vertically: false Opacity (%): 70 Body Color (hex): "#FFE138FF" Body Background (hex): "#002339FF" Title Color (hex): "#F26C24FF" Title Background (hex): "#00000000" Shader Compilation Hint: Position X (px): 20 Position Y (px): 690 Shader Loading Dialog: Allow custom background: true Darkening effect strength: 30 Blur effect strength: 0 Audio: Renderer: XAudio2 Dump to file: false Convert to 16 bit: false Downmix to Stereo: true Start Threshold: 1 Master Volume: 100 Enable Buffering: true Desired Audio Buffer Duration: 100 Sampling Period Multiplier: 100 Enable Time Stretching: false Time Stretching Threshold: 75 Microphone Type: "Null" Appreciate the help I thought the compatibility list was the only thing to go by but I guess not. They still don't feel as smooth as the real PS3 versions for some reason though can't explain why. Probably not getting solid 30 fps. Modifié le 27 octobre 2020 par JustinCredible81
cander19 Posté(e) le 27 octobre 2020 Posté(e) le 27 octobre 2020 There is a 60 fps patch available for MotorStorm Pacific Rift. Check it out in the Patch Manager.
JustinCredible81 Posté(e) le 27 octobre 2020 Posté(e) le 27 octobre 2020 (modifié) 41 minutes ago, cander19 said: There is a 60 fps patch available for MotorStorm Pacific Rift. Check it out in the Patch Manager. It's weird i have that checked and saved already before you posted this. Still doesn't seem right. Is it smooth as butter for you? Modifié le 27 octobre 2020 par JustinCredible81
cander19 Posté(e) le 28 octobre 2020 Posté(e) le 28 octobre 2020 It is not as good as native PS3. But it is very playable and with RPCS3 to be able to use steering wheel with FFB - gold.
fwlr Posté(e) le 28 octobre 2020 Posté(e) le 28 octobre 2020 On 10/9/2020 at 12:25 PM, llll55 said: i followd the instruction but it didnt work...anyway you can help me? this is the path i use in ahk: run, c:\RPCS3\rpcs3.exe c:\ps3\Razing_Storm\PS3_GAME\USRDIR\razingstorm.self I put ahk script in root of rpcs3 install. You can point your front end to that file. You must copy .self files from game1 and game2 to USRDIR. See screenshot. So for me ....dev_hdd0\disc\Time Crisis Razing Storm BLUS30528\PS3_Game\USRDIR Note: If you did not go through extremely long install of pirates, you will not see the pirates_PS3.ppu.self It looks like you are not putting the game in rpcs3, you have different paths. Unless you created C:\pc3 as a virtual cd directory, otherwise it won't work. Here is my ahk script for razingstorm. You will need to create a different script for timecrisis4.self and pirates_ps3.ppu.self Notice my game is under dev_hdd0\disc\ inside the rpcs3 install folder. Just double click your ahk script to launch game, or have front end point to ahk script to launch for you. #SingleInstance Force run rpcs3.exe "D:\Emulation\rpcs3\dev_hdd0\disc\Time Crisis Razing Storm BLUS30528\PS3_GAME\USRDIR\razingstorm.self" q:: MouseGetPos, , , win maxWindow("ahk_id" win) return maxWindow(title) { WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight WinActivate, % title WinSet, Style, -0xC00000, % title WinSet, Style, -0x40000, % title WinSet, AlwaysOnTop, Off, % title } c:: Send {RButton Down} Send {MButton Down} Send {LButton Down} Sleep, 60 Send {LButton Up} Send {MButton Up} Send {RButton Up} Return a:: send {RButton Down} send {MButton Down} Return $Escape:: Send !{f4} Process,Close,rpcs3.exe Run,taskkill /im "rpcs3.exe" /F ExitApp return 1
llll55 Posté(e) le 28 octobre 2020 Posté(e) le 28 octobre 2020 il y a 4 minutes, fwlr a dit : I put ahk script in root of rpcs3 install. You can point your front end to that file. You must copy .self files from game1 and game2 to USRDIR. See screenshot. So for me ....dev_hdd0\disc\Time Crisis Razing Storm BLUS30528\PS3_Game\USRDIR Note: If you did not go through extremely long install of pirates, you will not see the pirates_PS3.ppu.self It looks like you are not putting the game in rpcs3, you have different paths. Unless you created C:\pc3 as a virtual cd directory, otherwise it won't work. Here is my ahk script for razingstorm. You will need to create a different script for timecrisis4.self and pirates_ps3.ppu.self Notice my game is under dev_hdd0\disc\ inside the rpcs3 install folder. Just double click your ahk script to launch game, or have front end point to ahk script to launch for you. #SingleInstance Force run rpcs3.exe "D:\Emulation\rpcs3\dev_hdd0\disc\Time Crisis Razing Storm BLUS30528\PS3_GAME\USRDIR\razingstorm.self" q:: MouseGetPos, , , win maxWindow("ahk_id" win) return maxWindow(title) { WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight WinActivate, % title WinSet, Style, -0xC00000, % title WinSet, Style, -0x40000, % title WinSet, AlwaysOnTop, Off, % title } c:: Send {RButton Down} Send {MButton Down} Send {LButton Down} Sleep, 60 Send {LButton Up} Send {MButton Up} Send {RButton Up} Return a:: send {RButton Down} send {MButton Down} Return $Escape:: Send !{f4} Process,Close,rpcs3.exe Run,taskkill /im "rpcs3.exe" /F ExitApp return Thanks you...i already fix it a while ago:) it seems that you must be on 1.00 version of the game for self boot to work. if you on 1.01. it wont self boot no matter what.
fwlr Posté(e) le 28 octobre 2020 Posté(e) le 28 octobre 2020 On 10/26/2020 at 6:47 PM, JustinCredible81 said: It's weird i have that checked and saved already before you posted this. Still doesn't seem right. Is it smooth as butter for you? I've noticed a regression recently on this game after reading your post.. I get lower fps than before. Just updated rpcs3 30 minutes ago. I had to uncheck Multithreaded RSX under GPU tab/ Additional Settings and it cleared up a lot of stutter. Also need Variable FPS Checked if you use 60 FPS, otherwise it will stutter as 60fps all the time is not possible.
fwlr Posté(e) le 28 octobre 2020 Posté(e) le 28 octobre 2020 22 minutes ago, llll55 said: Thanks you...i already fix it a while ago:) it seems that you must be on 1.00 version of the game for self boot to work. if you on 1.01. it wont self boot no matter what. I'm glad it is working. Thank you for letting me know not to update. 1
JustinCredible81 Posté(e) le 28 octobre 2020 Posté(e) le 28 octobre 2020 I did a side by side comparison of me playing Motorstorm Pacific Rift on PC and me playing it on PS3 at the same time. It was not even in the same atmosphere the PS3 was so much better. I would only switch them over if the games played the same. I have a steering wheel for PC/Xbox 360 but I have a mayflash adapter that lets me use it on PS3 so I can even use my wheel on PS3 so no real reason to switch unless it's identical. Thanks for all the help though.
JustinCredible81 Posté(e) le 2 novembre 2020 Posté(e) le 2 novembre 2020 Settings for Gran Turismo 6 30 fps (you will need a powerful computer obviously) Known issue: crashed when loading lunar mission
tryphoxxx Posté(e) le 25 novembre 2020 Posté(e) le 25 novembre 2020 (modifié) Le 12/02/2018 à 19:51, Houb a dit : Merci : enlevé alors Pas d'accord avec toi. La version PC de OutRun n'est pas conseillable car les effets Lens Flare + Light Bloom ne sont pas activés (comme en version Arcade). Sur la version Online de la PS3 ils sont actifs et le rendu est tellement meilleur !!! C'est comme sur Xbox One / Arcade ! De même la version Arcade de Teknoparrot est celle qui propose le + grand nombre de circuits mais les couleurs sont fades et l'image déformée (image étirée). J'ai comparé le rendu RPCS3 avec Teknoparrot et là encore c'est la PS3 qui gagne ! Les couleurs sont vives et intenses (la beauté des jaunes et des rouges) comparativement au loader Teknoparrot. Après avoir essayé toutes les versions c'est celle sur RPCS3 que je préfère à l'heure actuelle. Je pense que Outrun Online mérite donc de figurer sur la liste. Avec un i7 4ème gen / Ryzen 5 il tourne sans aucuns ralentissements. Pareil pour After Burner Climax, la version RPCS3 est la meilleure !!! Depuis quelques mois j'ai abandonné Teknoparrot/TAITO NESiCA x Live au profit des versions RPCS3 (Les BlazBlue, les Tekken, les Arcana Heart, les Guilty Gear, les Street Fighters, KoF, Aquapazza, Chaos Code, pleins de fighting games excellents + jeux Arcades en quantité !). En général une fois Updates + DLC + settings configurés les jeux sont meilleurs que sur les loaders. a+ pixel perfect / shadow / true resolution / lens flare effects ! Modifié le 25 novembre 2020 par tryphoxxx
tryphoxxx Posté(e) le 25 novembre 2020 Posté(e) le 25 novembre 2020 (modifié) RPCS3 est un ému génial en pleine progression ! J'ai 48 jeux qui marchent parfaitement. Mes emus préférés: -RPCS3 (vous l'avez compris) -ePSXe (PS1 la légende !) -Kega Fusion -Higan -MAMEui -Ootake -SSF -Amiga/C64 Forever Modifié le 25 novembre 2020 par tryphoxxx
Backgamon Posté(e) le 25 novembre 2020 Posté(e) le 25 novembre 2020 il y a 30 minutes, tryphoxxx a dit : RPCS3 est un ému génial en pleine progression ! J'ai 48 jeux qui marchent parfaitement. Mes emus préférés: -RPCS3 (vous l'avez compris) -------------------> Tout a fait du même avis -ePSXe (PS1 la légende !) -------------------> Fus un temps ou j'aurais dis la même chose, mon 1er ému Psx (ePSXe 1.0.0) Sauf que depuis j'ai découvert Psx Beetle HW et Duckstation...Et la mes cocos ça décoiffe: ---------------------------------- -Kega Fusion -------------------------------------> Rien a redire. -Higan -------------------------------------> Je préfère LARGEMENT Snes9x via filtre Xbrz 6x, mais Bsnes HD est magnifique en mode 7. -MAMEui -------------------------------------> Cela va de soit :p -Ootake -------------------------------------> Magic Engine ou mame. -SSF -------------------------------------> Yaba Sanshiro voire Kronos -Amiga/C64 Forever --------------------------------> WinUAE(les mins dans l'cambouis) ou plus simplement FS-UAE vraiment user friendly. 1
tryphoxxx Posté(e) le 25 novembre 2020 Posté(e) le 25 novembre 2020 (modifié) Il y a 23 heures, Backgamon a dit : Merci pour tes avis, tu as de bonnes rérérences ! Par contre Higan (Byuu) est simplement le meilleur émulateur pour Snes, compliqué à configurer la première fois mais pixel perfect sur tous les jeux !!! Snes9X est bon mais pas le meilleur pour moi. Psx Beetle HW ??? Je ne connais pas mais ça a l'air intéressant comme emu ! Belle image ! Cependant l'image est étirée (les compteurs de la voiture sont déformés) ? Perso je n'aime pas rajouter trop de résolution sur la PSone, question de goût, je préfère le rendu d'origine comme quand j'étais môme. La pixellisation 16bits ça a du charme je trouve ! Je n'aime pas trop quand les graphismes des vieilles consoles sont lissés à l'extrême. C'est une question de goûts personnels, tes choix sont respectables. J'aime aussi SSF (Sega Saturn) pour son rendu fidèle à l'affichage d'origine. WinUAE est excellent en effet ! Voilà des années que j'émule l'Amiga/C64, j'en parle en connaissance de cause. Sauf que Amiga Forever (Cloanto) est la solution la plus simple pour émuler l'Amiga sans avoir mal au crâne Tout le monde ne peut pas passer des heures pour apprendre à installer des jeux sur disques durs (WHDLoad etc.). Petit détail il vaut mieux posséder un écran CRT car il gère très mal les scanlines, mais à part ça il est parfait pour profiter rapidement de l'Amiga (payant je sais). Les progs/jeux s'installent à la vitesse de la lumière, c'est très appréciable. bye, bon jeux à tous Modifié le 26 novembre 2020 par tryphoxxx
JustinCredible81 Posté(e) le 1 février 2021 Posté(e) le 1 février 2021 (modifié) Compatibility list says Need for Speed Hot Pursuit doesn't work, but I've seen others say it does. But when I get to where the next screen will let me choose my car it says compiling shaders and won't ever load. Modifié le 1 février 2021 par JustinCredible81
Backgamon Posté(e) le 2 avril 2021 Posté(e) le 2 avril 2021 Et une chtouille de pub https://youtube.com/channel/UCZkA6Gvj1NhzjV3FS44zRjw
JustinCredible81 Posté(e) le 6 avril 2021 Posté(e) le 6 avril 2021 (modifié) I've tried both PAL/NTSC versions of SoulCalibur V, sometimes it will boot normally but other times it will get stuck after loading "Linking PPU Modules" it gets to 117 of 117 and stays there. I tried waiting an hour even. And if I exit the game (I have to via task manager) I get an error. But other times, it loads normally and plays fine. I just tried it three times in a row, first time loaded fine second time stuck at Linking PPU, third time loaded fine. it seems completely random. Modifié le 6 avril 2021 par JustinCredible81
Cool Coyote Posté(e) le 20 avril 2021 Posté(e) le 20 avril 2021 is BLJM60007 playable? i have tried to play the golf club 2006 on mame, Cxbx. but I cant. then I tried to find the 'Miyazato Sankyoudai Naizou Sega Golf Club' iso but its not anywhere.
Cool Coyote Posté(e) le 21 avril 2021 Posté(e) le 21 avril 2021 most playable Uncharted game? rpcs3 iv had 2 of them in the past with only the first game working, anybody had any more success running these games?
eljose Posté(e) le 22 avril 2021 Posté(e) le 22 avril 2021 there was a problem with ODIN SPHERE :( it hanged at the beggining , has this problem been solved yet ?
Safur Posté(e) le 22 avril 2021 Posté(e) le 22 avril 2021 Le 21/04/2021 à 04:52, Cool Coyote a dit : most playable Uncharted game? rpcs3 iv had 2 of them in the past with only the first game working, anybody had any more success running these games? What do you have as CPU? For me Uncharted 2 and 3 work fine (between 25-40 fps). BUT there are very instable! The games freeze after 10 or 20 min.
Cool Coyote Posté(e) le 23 avril 2021 Posté(e) le 23 avril 2021 6 hours ago, Safur said: What do you have as CPU? For me Uncharted 2 and 3 work fine (between 25-40 fps). BUT there are very instable! The games freeze after 10 or 20 min. look left on my info i have i7-6950X Extreme Edition
Cool Coyote Posté(e) le 23 avril 2021 Posté(e) le 23 avril 2021 yes thats what I remember about the first game , it crashes or freezes and its slow 25-35fps
Safur Posté(e) le 23 avril 2021 Posté(e) le 23 avril 2021 (modifié) Il y a 8 heures, Cool Coyote a dit : look left on my info i have i7-6950X Extreme Edition I use my phone so I can’t see your info 😉 If you take a powerfull CPU you can win several fps but the games stay instable. Last of Us less instable but you need to have a good CPU. Killezone 3 works fine now and is very stable. Modifié le 23 avril 2021 par Safur
Cool Coyote Posté(e) le 23 avril 2021 Posté(e) le 23 avril 2021 (modifié) hm I see. yes im on those games too, all the big ones, gow3 etc.. yes you're right, Last of Us tho it seems is much more playable and stable from my pov(mind you the next level might prove harder) than uncharted, tho I haven't checked in while, need to dl i think the 3rd one, thats why I was asking , which one is most playable. I had the first one but it was crashing a bit. Modifié le 23 avril 2021 par Cool Coyote
Cool Coyote Posté(e) le 23 avril 2021 Posté(e) le 23 avril 2021 (modifié) On 26/11/2020 at 10:24 AM, tryphoxxx said: Pas d'accord avec toi. La version PC de OutRun n'est pas conseillable car les effets Lens Flare + Light Bloom ne sont pas activés (comme en version Arcade). Sur la version Online de la PS3 ils sont actifs et le rendu est tellement meilleur !!! C'est comme sur Xbox One / Arcade ! De même la version Arcade de Teknoparrot est celle qui propose le + grand nombre de circuits mais les couleurs sont fades et l'image déformée (image étirée). J'ai comparé le rendu RPCS3 avec Teknoparrot et là encore c'est la PS3 qui gagne ! Les couleurs sont vives et intenses (la beauté des jaunes et des rouges) comparativement au loader Teknoparrot. Après avoir essayé toutes les versions c'est celle sur RPCS3 que je préfère à l'heure actuelle. Je pense que Outrun Online mérite donc de figurer sur la liste. Avec un i7 4ème gen / Ryzen 5 il tourne sans aucuns ralentissements. Pareil pour After Burner Climax, la version RPCS3 est la meilleure !!! Depuis quelques mois j'ai abandonné Teknoparrot/TAITO NESiCA x Live au profit des versions RPCS3 (Les BlazBlue, les Tekken, les Arcana Heart, les Guilty Gear, les Street Fighters, KoF, Aquapazza, Chaos Code, pleins de fighting games excellents + jeux Arcades en quantité !). En général une fois Updates + DLC + settings configurés les jeux sont meilleurs que sur les loaders. a+ pixel perfect / shadow / true resolution / lens flare effects ! hey yes i forgot to say yes i tried outrun2 sp on rpcs3 on monday, ahah funny yes it plays perfect and in a way is a better game than the arcade version as i can play the arcade version anyway, but it seems rpcs3 plays al of these small games very well, it only stumbles on the big games last of us god of war etc etc.. i mean games at the nba jam, everybodys golf, sega bass fishing, virtua tennis 3 and WWE All Stars LEVEL are way playable Modifié le 23 avril 2021 par Cool Coyote
Cool Coyote Posté(e) le 23 avril 2021 Posté(e) le 23 avril 2021 2 hours ago, Safur said: I use my phone so I can’t see your info 😉 If you take a powerfull CPU you can win several fps but the games stay instable. Last of Us less instable but you need to have a good CPU. Killezone 3 works fine now and is very stable. im on Uncharted 2: Among Thieves™ [BCES00509] whats ur settings? im getting error and crash after load game F SIG: Thread terminated due to fatal error: Unknown STOP code: 0x3fff (op=0x28000000, Out_MBox=empty) (in file D:\a\1\s\rpcs3\Emu\Cell\SPUThread.cpp:4651[:22], in function stop_and_signal) (e=0x000001e7[487])
Cool Coyote Posté(e) le 23 avril 2021 Posté(e) le 23 avril 2021 (modifié) so have gotten past intro now but this strange 4 window thing was at the start, now im in game and only 16fps Modifié le 23 avril 2021 par Cool Coyote
Cool Coyote Posté(e) le 23 avril 2021 Posté(e) le 23 avril 2021 OK TO FIX THE DOUBLE SCREEN AND GREEN SCREEN BELOW TICK THIS IN THE SETTINGS libvdec WALAA!
Safur Posté(e) le 23 avril 2021 Posté(e) le 23 avril 2021 Il y a 2 heures, Cool Coyote a dit : hm I see. yes im on those games too, all the big ones, gow3 etc.. yes you're right, Last of Us tho it seems is much more playable and stable from my pov(mind you the next level might prove harder) than uncharted, tho I haven't checked in while, need to dl i think the 3rd one, thats why I was asking , which one is most playable. I had the first one but it was crashing a bit. For me Uncharted 3 is more instable than Uncharted 2. It crashes after 5, 10 or 15 min max. I think God Of War 3 (and the next one, Ascension) shloud work fine with your config. It has been improved and no need to have a very powerfull CPU.
Cool Coyote Posté(e) le 24 avril 2021 Posté(e) le 24 avril 2021 oh they all work, god of war has been the most disappointing to me, im still using the 120 trick to make it appear faster than it is. but really its only around 30fps often lower, best around 46fps still shiter than I would think after 7 years
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