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[PS3-PC] RPCS3 : Les "bons" jeux type arcade parfaitement "jouables"


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Posté(e)
11 minutes ago, cander19 said:

Yes, MotorStorm works quite well. An occasional freeze but for the most part solid game play the entire time. Apocalypse was slower but recent updates have improved all three versions.

 

Interesting so the compatibility list isn't necessarily accurate? What about Gran Turismo 5 or 6 they working? 

Posté(e) (modifié)
58 minutes ago, JustinCredible81 said:

I have a Nvidia GTX 1650 and Pacific Rift is lagging. What settings are needed? 

 

Edit: Sami Apocalypse. Constant sound skips. 

The compatibility website is old.  Look at the dates.

RPCS3 is updated all the time, sometimes multiple times a day.

Look at reddit or discord server, or sometimes you just have to try the game yourself.

 

RPCS3 is more dependent on fast cpu with 4 cores or more, and not video card.

For Pacific Rim

Under CPU

PPU & SPU decoder= Recompiler LLVM, Enable thread schedular, spu loop detection, spu cache.  SPU Block Size Mega, Preferred SPU Threads Auto

Under GPU

Renderer= Vulkan, Framelimit may have to be adjusted, Default Resolution 1280x720, Resolution Scale (Reduce this if you have slowdown)

Shader Mode=Async (multi threaded).  Additional Settings= Write Color Buffers, Multithreaded RSX.

Under Advanced

Only select Load liblv2.sprx only

 

These settings work for 99% of games. The Write Color Buffers is not needed most of the time but fixes quite a few games.

 

Other games that might work for Arcade type setups if you like American football.

Madden NFL Arcade

Tecmo Bowl Throwback, 

 

There's also quite a few old games like Virtua Fighter 2, etc.  But I prefer those under Mame

 

Modifié par fwlr
Posté(e) (modifié)
2 hours ago, fwlr said:

The compatibility website is old.  Look at the dates.

RPCS3 is updated all the time, sometimes multiple times a day.

Look at reddit or discord server, or sometimes you just have to try the game yourself.

 

RPCS3 is more dependent on fast cpu with 4 cores or more, and not video card.

For Pacific Rim

Under CPU

PPU & SPU decoder= Recompiler LLVM, Enable thread schedular, spu loop detection, spu cache.  SPU Block Size Mega, Preferred SPU Threads Auto

Under GPU

Renderer= Vulkan, Framelimit may have to be adjusted, Default Resolution 1280x720, Resolution Scale (Reduce this if you have slowdown)

Shader Mode=Async (multi threaded).  Additional Settings= Write Color Buffers, Multithreaded RSX.

Under Advanced

Only select Load liblv2.sprx only

 

These settings work for 99% of games. The Write Color Buffers is not needed most of the time but fixes quite a few games.

 

Other games that might work for Arcade type setups if you like American football.

Madden NFL Arcade

Tecmo Bowl Throwback, 

 

There's also quite a few old games like Virtua Fighter 2, etc.  But I prefer those under Mame

 

 

I have 4 cores and a computer that can play 100% of all PC games that are currently out. I've been able to play quite a few games on rpcs3 already. It's probably just that it needs these settings you mentioned doesn't matter computer you have. Thanks for the info. 

 

Did everything you said, Motorstorm Pacific Rift and Apocalypse still running like hell :( I set Framelimit to 30 and reduced resolution scale. 

 

I mean I have a CFW PS3 and have these games on PS3 so it's not the end of the world, I'm just trying to get all arcade type racing/fighting/lightgun games on my PC and I can use my steering wheel with them.

 

Edit: I think I solved it by maximizing audio buffer. 

Another Edit: No Pacific Rift still skips. Oh well. 

Modifié par JustinCredible81
Invité Thornback
Posté(e)

Has anyone tried Medal of Honor Frontline on the latest build?

Posté(e) (modifié)

When I play Motorstorm Pacific Rift with the settings recommended above the screen looks like this

 

Untitled.png.af89dd0644b92d986f7f25cf9edee846.png

 

 

Nevermind looked at the rpcs3 forum and got it working (with tiny skips) with these settings

 

Core:
  PPU Decoder: Recompiler (LLVM)
  PPU Threads: 2
  PPU Debug: false
  Save LLVM logs: false
  Use LLVM CPU: ""
  Max LLVM Compile Threads: 0
  Enable thread scheduler: true
  Set DAZ and FTZ: false
  SPU Decoder: Recompiler (LLVM)
  Lower SPU thread priority: false
  SPU Debug: false
  Preferred SPU Threads: 0
  SPU delay penalty: 3
  SPU loop detection: true
  Max SPURS Threads: 6
  SPU Block Size: Safe
  Accurate GETLLAR: false
  Accurate PUTLLUC: false
  Accurate RSX reservation access: false
  SPU Verification: true
  SPU Cache: true
  SPU Profiler: false
  Enable TSX: Enabled
  Accurate xfloat: false
  Approximate xfloat: true
  Debug Console Mode: false
  Lib Loader: Load liblv2.sprx only
  Hook static functions: false
  Load libraries:
    []
  HLE lwmutex: false
  Clocks scale: 100
  Sleep Timers Accuracy: Usleep Only
VFS:
  $(EmulatorDir): ""
  /dev_hdd0/: $(EmulatorDir)dev_hdd0/
  /dev_hdd1/: $(EmulatorDir)dev_hdd1/
  /dev_flash/: ""
  /dev_usb000/: $(EmulatorDir)dev_usb000/
  /dev_bdvd/: ""
  /app_home/: ""
  Enable /host_root/: false
  Initialize Directories: true
  Limit disk cache size: false
  Disk cache maximum size (MB): 5120
Video:
  Renderer: Vulkan
  Resolution: 1280x720
  Aspect ratio: 16:9
  Frame limit: Auto
  MSAA: Auto
  Write Color Buffers: true
  Write Depth Buffer: false
  Read Color Buffers: false
  Read Depth Buffer: false
  Log shader programs: false
  VSync: true
  Debug output: false
  Debug overlay: false
  Use Legacy OpenGL Buffers: false
  Use GPU texture scaling: false
  Stretch To Display Area: false
  Force High Precision Z buffer: false
  Strict Rendering Mode: false
  Disable ZCull Occlusion Queries: false
  Disable Vertex Cache: false
  Disable FIFO Reordering: false
  Enable Frame Skip: false
  Force CPU Blit: false
  Disable On-Disk Shader Cache: false
  Disable Vulkan Memory Allocator: false
  Use full RGB output range: true
  Disable Asynchronous Shader Compiler: false
  Strict Texture Flushing: false
  Disable native float16 support: false
  Multithreaded RSX: false
  Relaxed ZCULL Sync: false
  Enable 3D: false
  Consecutive Frames To Draw: 1
  Consecutive Frames To Skip: 1
  Resolution Scale: 100
  Anisotropic Filter Override: 16
  Minimum Scalable Dimension: 16
  Driver Recovery Timeout: 1000000
  Driver Wake-Up Delay: 1
  Vblank Rate: 60
  Vulkan:
    Adapter: GeForce RTX 2060
    Force FIFO present mode: false
    Force primitive restart flag: false
  Performance Overlay:
    Enabled: false
    Enable Framerate Graph: false
    Enable Frametime Graph: false
    Detail level: High
    Metrics update interval (ms): 350
    Font size (px): 8
    Position: Top Left
    Font: n023055ms.ttf
    Horizontal Margin (px): 50
    Vertical Margin (px): 50
    Center Horizontally: false
    Center Vertically: false
    Opacity (%): 70
    Body Color (hex): "#FFE138FF"
    Body Background (hex): "#002339FF"
    Title Color (hex): "#F26C24FF"
    Title Background (hex): "#00000000"
  Shader Compilation Hint:
    Position X (px): 20
    Position Y (px): 690
  Shader Loading Dialog:
    Allow custom background: true
    Darkening effect strength: 30
    Blur effect strength: 0
Audio:
  Renderer: XAudio2
  Dump to file: false
  Convert to 16 bit: false
  Downmix to Stereo: true
  Start Threshold: 1
  Master Volume: 100
  Enable Buffering: true
  Desired Audio Buffer Duration: 100
  Sampling Period Multiplier: 100
  Enable Time Stretching: false
  Time Stretching Threshold: 75
  Microphone Type: "Null"

 

Appreciate the help I thought the compatibility list was the only thing to go by but I guess not.  They still don't feel as smooth as the real PS3 versions for some reason though can't explain why. Probably not getting solid 30 fps. 

Modifié par JustinCredible81
Posté(e)

There is a 60 fps patch available for MotorStorm Pacific Rift. Check it out in the Patch Manager. 

Posté(e) (modifié)
41 minutes ago, cander19 said:

There is a 60 fps patch available for MotorStorm Pacific Rift. Check it out in the Patch Manager. 

 

It's weird i have that checked and saved already before you posted this. Still doesn't seem right. 

 

Is it smooth as butter for you? 

Modifié par JustinCredible81
Posté(e)

It is not as good as native PS3. But it is very playable and with RPCS3 to be able to use steering wheel with FFB - gold.

Posté(e)
On 10/9/2020 at 12:25 PM, llll55 said:

i followd the instruction but it didnt work...anyway you can help me?

this is the path i use in ahk:

run, c:\RPCS3\rpcs3.exe c:\ps3\Razing_Storm\PS3_GAME\USRDIR\razingstorm.self

 

I put ahk script in root of rpcs3 install.  You can point your front end to that file.

You must copy .self files from game1 and game2 to USRDIR.  See screenshot.

So for me ....dev_hdd0\disc\Time Crisis Razing Storm BLUS30528\PS3_Game\USRDIR

Note: If you did not go through extremely long install of pirates, you will not see the pirates_PS3.ppu.self

 

It looks like you are not putting the game in rpcs3, you have different paths.  Unless you created C:\pc3 as a virtual cd directory, otherwise it won't work.

 

Here is my ahk script for razingstorm.  You will need to create a different script for timecrisis4.self and pirates_ps3.ppu.self

Notice my game is under dev_hdd0\disc\ inside the rpcs3 install folder.

 

Just double click your ahk script to launch game, or have front end point to ahk script to launch for you.

 

#SingleInstance Force
run rpcs3.exe "D:\Emulation\rpcs3\dev_hdd0\disc\Time Crisis Razing Storm BLUS30528\PS3_GAME\USRDIR\razingstorm.self"

q::
    MouseGetPos, , , win
    maxWindow("ahk_id" win)
return

maxWindow(title) {
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}

c::
Send {RButton Down}
Send {MButton Down}
Send {LButton Down}
Sleep, 60
Send {LButton Up}
Send {MButton Up}
Send {RButton Up}
Return

a::
send {RButton Down}
send {MButton Down}
Return

$Escape::
    Send !{f4}
    Process,Close,rpcs3.exe
    Run,taskkill /im "rpcs3.exe" /F
    ExitApp
return

 

crisis directory.PNG

Posté(e)
il y a 4 minutes, fwlr a dit :

 

I put ahk script in root of rpcs3 install.  You can point your front end to that file.

You must copy .self files from game1 and game2 to USRDIR.  See screenshot.

So for me ....dev_hdd0\disc\Time Crisis Razing Storm BLUS30528\PS3_Game\USRDIR

Note: If you did not go through extremely long install of pirates, you will not see the pirates_PS3.ppu.self

 

It looks like you are not putting the game in rpcs3, you have different paths.  Unless you created C:\pc3 as a virtual cd directory, otherwise it won't work.

 

Here is my ahk script for razingstorm.  You will need to create a different script for timecrisis4.self and pirates_ps3.ppu.self

Notice my game is under dev_hdd0\disc\ inside the rpcs3 install folder.

 

Just double click your ahk script to launch game, or have front end point to ahk script to launch for you.

 

#SingleInstance Force
run rpcs3.exe "D:\Emulation\rpcs3\dev_hdd0\disc\Time Crisis Razing Storm BLUS30528\PS3_GAME\USRDIR\razingstorm.self"

q::
    MouseGetPos, , , win
    maxWindow("ahk_id" win)
return

maxWindow(title) {
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}

c::
Send {RButton Down}
Send {MButton Down}
Send {LButton Down}
Sleep, 60
Send {LButton Up}
Send {MButton Up}
Send {RButton Up}
Return

a::
send {RButton Down}
send {MButton Down}
Return

$Escape::
    Send !{f4}
    Process,Close,rpcs3.exe
    Run,taskkill /im "rpcs3.exe" /F
    ExitApp
return

 

crisis directory.PNG

Thanks you...i already fix it a while ago:)

it seems that you must be on 1.00 version of the game for self boot to work. if you on 1.01. it wont self boot no matter what.

Posté(e)
On 10/26/2020 at 6:47 PM, JustinCredible81 said:

 

It's weird i have that checked and saved already before you posted this. Still doesn't seem right. 

 

Is it smooth as butter for you? 

 

I've noticed a regression recently on this game after reading your post..  I get lower fps than before.

Just updated rpcs3 30 minutes ago. 

I had to uncheck Multithreaded RSX under GPU tab/ Additional Settings and it cleared up a lot of stutter.

Also need Variable FPS Checked if you use 60 FPS, otherwise it will stutter as 60fps all the time is not possible.

 

 

pacrift1.PNG

pacrift2.PNG

pacrift3.PNG

Posté(e)
22 minutes ago, llll55 said:

Thanks you...i already fix it a while ago:)

it seems that you must be on 1.00 version of the game for self boot to work. if you on 1.01. it wont self boot no matter what.

I'm glad it is working.

 

Thank you for letting me know not to update.

Posté(e)

I did a side  by side comparison of me playing Motorstorm Pacific Rift on PC and me playing it on PS3 at the same time. It was not even in the same atmosphere the PS3 was so much better. I would only switch them over if the games played the same. I have a steering wheel for PC/Xbox 360 but I have a mayflash adapter that lets me use it on PS3 so I can even use my wheel on PS3 so no real reason to switch unless it's identical. Thanks for all the help though. 

  • 4 semaines après...
Posté(e) (modifié)
Le 12/02/2018 à 19:51, Houb a dit :

 

Merci : enlevé alors :)

Pas d'accord avec toi. La version PC de OutRun n'est pas conseillable car les effets Lens Flare + Light Bloom ne sont pas activés (comme en version Arcade). Sur la version Online de la PS3 ils sont actifs et le rendu est tellement meilleur !!! C'est comme sur Xbox One / Arcade ! De même la version Arcade de Teknoparrot est celle qui propose le + grand nombre de circuits mais les couleurs sont fades et l'image déformée (image étirée). J'ai comparé le rendu RPCS3 avec Teknoparrot et là encore c'est la PS3 qui gagne ! Les couleurs sont vives et intenses (la beauté des jaunes et des rouges) comparativement au loader Teknoparrot. Après avoir essayé toutes les versions c'est celle sur RPCS3 que je préfère à l'heure actuelle. Je pense que Outrun Online mérite donc de figurer sur la liste. Avec un i7 4ème gen / Ryzen 5 il tourne sans aucuns ralentissements. Pareil pour After Burner Climax, la version RPCS3 est la meilleure !!!

 

Depuis quelques mois j'ai abandonné Teknoparrot/TAITO NESiCA x Live au profit des versions RPCS3 (Les BlazBlue, les Tekken, les Arcana Heart, les Guilty Gear, les Street Fighters, KoF, Aquapazza, Chaos Code, pleins de fighting games excellents + jeux Arcades en quantité !). En général une fois Updates + DLC + settings configurés les jeux sont meilleurs que sur les loaders. a+


1606340832-screenshot-2020-11-19-00-36-0

1606340856-screenshot-2020-11-25-22-45-4

pixel perfect / shadow / true resolution / lens flare effects !

Modifié par tryphoxxx
Posté(e) (modifié)

RPCS3 est un ému génial en pleine progression ! J'ai 48 jeux qui marchent parfaitement.

Mes emus préférés:

-RPCS3 (vous l'avez compris)

-ePSXe (PS1 la légende !)

-Kega Fusion

-Higan

-MAMEui

-Ootake

-SSF

-Amiga/C64 Forever

Modifié par tryphoxxx
Posté(e)
il y a 30 minutes, tryphoxxx a dit :

RPCS3 est un ému génial en pleine progression ! J'ai 48 jeux qui marchent parfaitement.

Mes emus préférés:

 

-RPCS3 (vous l'avez compris)  -------------------> Tout a fait du même avis

-ePSXe (PS1 la légende !)       -------------------> Fus un temps ou j'aurais dis la même chose, mon 1er ému Psx (ePSXe 1.0.0) Sauf que depuis j'ai découvert Psx Beetle HW et Duckstation...Et la mes cocos ça décoiffe:

3.jpg3.jpg2.jpg

----------------------------------

-Kega Fusion       -------------------------------------> Rien a redire.

-Higan                  -------------------------------------> Je préfère LARGEMENT Snes9x via filtre Xbrz 6x, mais Bsnes HD est magnifique en mode 7.

-MAMEui              -------------------------------------> Cela va de soit :p

-Ootake               -------------------------------------> Magic Engine ou mame.

-SSF                    -------------------------------------> Yaba Sanshiro voire Kronos

-Amiga/C64 Forever  --------------------------------> WinUAE(les mins dans l'cambouis) ou plus simplement FS-UAE vraiment user friendly.

 

Posté(e) (modifié)
Il y a 23 heures, Backgamon a dit :

 

Merci pour tes avis, tu as de bonnes rérérences ! ^_^

 

Par contre Higan (Byuu) est simplement le meilleur émulateur pour Snes, compliqué à configurer la première fois mais pixel perfect sur tous les jeux !!! Snes9X est bon mais pas le meilleur pour moi.

 

Psx Beetle HW ???

Je ne connais pas mais ça a l'air intéressant comme emu ! Belle image ! Cependant l'image est étirée (les compteurs de la voiture sont déformés) ? Perso je n'aime pas rajouter trop de résolution sur la PSone, question de goût, je préfère le rendu d'origine comme quand j'étais môme. La pixellisation 16bits ça a du charme je trouve ! Je n'aime pas trop quand les graphismes des vieilles consoles sont lissés à l'extrême. C'est une question de goûts personnels, tes choix sont respectables. J'aime aussi SSF (Sega Saturn) pour son rendu fidèle à l'affichage d'origine.

 

WinUAE est excellent en effet ! Voilà des années que j'émule l'Amiga/C64, j'en parle en connaissance de cause. Sauf que Amiga Forever (Cloanto) est la solution la plus simple pour émuler l'Amiga sans avoir mal au crâne :furax:Tout le monde ne peut pas passer des heures pour apprendre à installer des jeux sur disques durs (WHDLoad etc.). Petit détail il vaut mieux posséder un écran CRT car il gère très mal les scanlines, mais à part ça il est parfait pour profiter rapidement de l'Amiga (payant je sais). Les progs/jeux s'installent à la vitesse de la lumière, c'est très appréciable.

 

bye, bon jeux à tous

 

 

Modifié par tryphoxxx
  • 2 mois après...
Posté(e) (modifié)

Compatibility list says Need for Speed Hot Pursuit doesn't work, but I've seen others say it does. But when I get to where the next screen will let me choose my car it says compiling shaders and won't ever load. 

 

Untitled.png.3e160e45744669c65f94d9a57b405500.png

Modifié par JustinCredible81
  • 1 mois après...
Posté(e) (modifié)

I've tried both PAL/NTSC versions of SoulCalibur V, sometimes it will boot normally but other times it will get stuck after loading "Linking PPU Modules" it gets to 117 of 117 and stays there. I tried waiting an hour even. And if I exit the game (I have to via task manager) I get an error. But other times, it  loads normally and plays fine. 

 

I just tried it three times in a row, first time loaded fine second time stuck at Linking PPU, third time loaded fine. it seems completely random. 

Modifié par JustinCredible81
  • 2 semaines après...
Posté(e)

is BLJM60007    playable?

i have tried to play the golf club 2006 on mame, Cxbx. but I cant. then I tried to find the 'Miyazato Sankyoudai Naizou Sega Golf Club' 

iso but its not anywhere.

Posté(e)

most playable Uncharted game? rpcs3    iv had 2 of them in the past with only the first game working, anybody had any more success running these games?

Posté(e)

there was a problem with ODIN SPHERE :( it hanged at the beggining , has this problem been solved yet ?

Posté(e)
Le 21/04/2021 à 04:52, Cool Coyote a dit :

most playable Uncharted game? rpcs3    iv had 2 of them in the past with only the first game working, anybody had any more success running these games?

What do you have as CPU?

For me Uncharted 2 and 3 work fine (between 25-40 fps). BUT there are very instable! The games freeze after 10 or 20 min.

Posté(e)
6 hours ago, Safur said:

What do you have as CPU?

For me Uncharted 2 and 3 work fine (between 25-40 fps). BUT there are very instable! The games freeze after 10 or 20 min.

look left on my info i have i7-6950X Extreme Edition

Posté(e)

yes thats what I remember about the first game , it crashes or freezes and its slow 25-35fps

Posté(e) (modifié)
Il y a 8 heures, Cool Coyote a dit :

look left on my info i have i7-6950X Extreme Edition

I use my phone so I can’t see your info 😉

If you take a powerfull CPU you can win several fps but the games stay instable.

Last of Us less instable but you need to have a good CPU.

Killezone 3 works fine now and is very stable.

Modifié par Safur
Posté(e) (modifié)

hm I see.  yes im on those games too,  all the big ones, gow3 etc.. yes you're right, Last of Us    tho it seems is much more playable and stable from my pov(mind you the next level might prove harder) than uncharted,  tho I haven't checked in while, need to dl i think the 3rd one, thats why I was asking , which one is most playable. I had the first one but it was crashing a bit.  

Modifié par Cool Coyote
Posté(e) (modifié)
On 26/11/2020 at 10:24 AM, tryphoxxx said:

Pas d'accord avec toi. La version PC de OutRun n'est pas conseillable car les effets Lens Flare + Light Bloom ne sont pas activés (comme en version Arcade). Sur la version Online de la PS3 ils sont actifs et le rendu est tellement meilleur !!! C'est comme sur Xbox One / Arcade ! De même la version Arcade de Teknoparrot est celle qui propose le + grand nombre de circuits mais les couleurs sont fades et l'image déformée (image étirée). J'ai comparé le rendu RPCS3 avec Teknoparrot et là encore c'est la PS3 qui gagne ! Les couleurs sont vives et intenses (la beauté des jaunes et des rouges) comparativement au loader Teknoparrot. Après avoir essayé toutes les versions c'est celle sur RPCS3 que je préfère à l'heure actuelle. Je pense que Outrun Online mérite donc de figurer sur la liste. Avec un i7 4ème gen / Ryzen 5 il tourne sans aucuns ralentissements. Pareil pour After Burner Climax, la version RPCS3 est la meilleure !!!

 

Depuis quelques mois j'ai abandonné Teknoparrot/TAITO NESiCA x Live au profit des versions RPCS3 (Les BlazBlue, les Tekken, les Arcana Heart, les Guilty Gear, les Street Fighters, KoF, Aquapazza, Chaos Code, pleins de fighting games excellents + jeux Arcades en quantité !). En général une fois Updates + DLC + settings configurés les jeux sont meilleurs que sur les loaders. a+


 

 

 

pixel perfect / shadow / true resolution / lens flare effects !

hey yes i forgot to say yes i tried outrun2 sp on rpcs3 on monday, ahah funny yes it plays perfect and in a way is a better game than the arcade version as i can play the arcade version anyway, but it seems rpcs3 plays al of these small games very well, it only stumbles on the big games last of us god of war etc etc.. i mean games at the nba jam, everybodys golf, sega bass fishing, virtua tennis 3 and  WWE All Stars LEVEL are way playable 

 

Modifié par Cool Coyote
Posté(e)
2 hours ago, Safur said:

I use my phone so I can’t see your info 😉

If you take a powerfull CPU you can win several fps but the games stay instable.

Last of Us less instable but you need to have a good CPU.

Killezone 3 works fine now and is very stable.

im on  Uncharted 2: Among Thieves™ [BCES00509]  whats ur settings?  im getting error and crash after load game                                                 

F SIG: Thread terminated due to fatal error: Unknown STOP code: 0x3fff (op=0x28000000, Out_MBox=empty)
(in file D:\a\1\s\rpcs3\Emu\Cell\SPUThread.cpp:4651[:22], in function stop_and_signal) (e=0x000001e7[487])

Posté(e) (modifié)

so have gotten past intro now but this strange  4 window thing  was at the start, now im in game and only 16fps 

Capture.JPG

Capture.JPG

Modifié par Cool Coyote
Posté(e)

OK TO FIX THE DOUBLE SCREEN AND GREEN SCREEN BELOW TICK THIS IN THE SETTINGS  libvdec     WALAA!

Posté(e)
Il y a 2 heures, Cool Coyote a dit :

hm I see.  yes im on those games too,  all the big ones, gow3 etc.. yes you're right, Last of Us    tho it seems is much more playable and stable from my pov(mind you the next level might prove harder) than uncharted,  tho I haven't checked in while, need to dl i think the 3rd one, thats why I was asking , which one is most playable. I had the first one but it was crashing a bit.  

For me Uncharted 3 is more instable than Uncharted 2. It crashes after 5, 10 or 15 min max.

I think God Of War 3 (and the next one, Ascension) shloud work fine with your config. It has been improved and no need to have a very powerfull CPU.

Posté(e)

oh they all work, god of war has been the most disappointing to me, im still using the 120 trick to make it appear faster than it is. but really its only around 30fps  often lower, best around 46fps still shiter than I would think after 7 years

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