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[Arcade PC] Daytona 3 (Sega Amusements like Europa-R System)


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Posté(e) (modifié)
il y a 11 minutes, WildWolf a dit :

oui parce que là je galere aussi, je suis a 2 doigts de réussir mais il ne me creer pas de xinput1_3.dll quand je le met à la racine du dossier Daytona, quelque  chose bloque

Moi il me la bien créer au début j'ai pris la version 64b mais au lancement il a détecté this folder contains 32 bit game et m'a demandé si je voulais prendre la version 32 bit et ensuite il m'a créer par dessus le 64b le xinput1_3.dll en 32b

 

maintenant dan l’explication de  Boomslangnz quand il dit d'ajouter daytona.exe et choisissez-le ??? j'ai pas vu ou

EDIT : c'est bon j'ai trouver dans l'onglet controller setting ensuite dans programe/games : daytona.exe puis save

et a aussi j'ai pas capter

Sélectionnez chaque case sur le côté gauche en haut et sélectionnez chaque xinput dll en bas à gauche

Modifié par soso92
Posté(e)

ben j'arrive pas afaire fonctionner ma manette xbox one :(:
je comprends pas je selectionne toutes les cases Ă  gauche en haut et imput en bas a gauche, les dll apparaissent dans le repertoire du jeu, je lance le jeu via x360ce, mais ca marche pas

Posté(e)
il y a 23 minutes, soso92 a dit :

Moi il me la bien créer au début j'ai pris la version 64b mais au lancement il a détecté this folder contains 32 bit game et m'a demandé si je voulais prendre la version 32 bit et ensuite il m'a créer par dessus le 64b le xinput1_3.dll en 32b

 

maintenant dan l’explication de  Boomslangnz quand il dit d'ajouter daytona.exe et choisissez-le ??? j'ai pas vu ou

EDIT : c'est bon j'ai trouver dans l'onglet controller setting ensuite dans programe/games : daytona.exe puis save

et a aussi j'ai pas capter

Sélectionnez chaque case sur le côté gauche en haut et sélectionnez chaque xinput dll en bas à gauche

Il doit parler de là j'ai pas trouver d'autres endoits ou on peut sélectionner xinput

929923x360ce.jpg

Posté(e)
il y a 40 minutes, ZEDARKERDARK a dit :

ca peut fonctionner avec un pad xbox one? ya un truc que je comprends pas

 

 

Oui ca fonctionne j'ai un pad xbox one

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Posté(e)

no Fucking creation de Xinput dans ce maudit dossier pour preuve : (par contre ca marche dans tous les autres dossiers wtf ! )

 

1515112948-xinput.jpg

Posté(e) (modifié)
il y a 9 minutes, WildWolf a dit :

no Fucking creation de Xinput dans ce maudit dossier pour preuve : (par contre ca marche dans tous les autres dossiers wtf ! )

 

1515112948-xinput.jpg

attend je t'upload ceux qui m'a crééer en v 32b

 

tiens ici test pour voir

https://mega.nz/#!4YI2RSwA!tij7Y_L9wCg3BZUHI_3ZlUFy9jus5-Bjtdq45B9hrnU

 

perso après avoir testé je ne vois aucun changement la maniabilité et la sensibilité de la direction est exactement la même rien ne change

Modifié par soso92
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Posté(e)

@soso92

 

tu peux me faire un screen de ton dossier sega\detona que je voye les fichiers que tu as dedans stp ?

Posté(e)
il y a 4 minutes, WildWolf a dit :

@ soso92

 

tu peux me faire un screen de ton dossier sega\detona que je voye les fichiers que tu as dedans stp ?

trop tard vu que ça ne fonctionnais pas j'ai tout virer ce qui concerne x360ce

213080Sanstitre2.jpg

  • Team
Posté(e)

ok je viens de trouver mec c'est un fichier *.pdb du frontend daytona qui a été créer mais fous la merde merci

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Posté(e) (modifié)

bon ca detecte  mon g27 avec la manette x360 mais pas de commande ou de réaction en jeu... ca enleve meme mes touches manette x360 avec x360ce... j'ai jamais autant galéré lol, soso92 tu mets x360ce dans le dossier daytona, et tu ferme bien l'application apres tes reglages ?

Modifié par WildWolf
Posté(e)
il y a 5 minutes, WildWolf a dit :

bon ca detecte  mon g27 avec la manette x360 mais pas de commande ou de réaction en jeu... ca enleve meme mes touches manette x360 avec x360ce... j'ai jamais autant galéré lol, soso92 tu mets x360ce dans le dossier daytona, et tu ferme bien l'application apres tes reglages ?

Oui c'est exactement ça

Posté(e)

Any hope of resolving this beauty? :gene::lol:

 

Untitled.thumb.png.200d825a60aeb84c6f6b88b051182113.png

 

As you can see, I can't render many textures, hahaha...

 

PC Specs:

AMD A8-7600

4GB RAM

GeForce GTX 470

Windows 10 Home

 

I have messed with a few options, but nothing has changed... any advice? :drapeau-blanc:

Posté(e)

Just some quality of life advice from things I used for myself.

 

I do not recommend using alt+F4 to close the program. That made the lighting go weird. (Only active until the game gets closed.) I'm not really sure how to close the program normally except to alt+enter out of fullscreen and click the X in the upper right. There's a better way if you use the below paragraph.

 

I've only used an old wired Xbox 360 controller, but it works for me. I've also been using it through Steam's controller configuration tool. Add daytona.exe as a non-steam game, set up the controller as a standard xinput controller, adjust the left analog stick to relaxed, crank the deadzone all the way down if you haven't already, crank the outer deadzone all the way up, set up the d-pad left and right as the arrow left and right keys on the keyboard, and you're all set for playing the game from your couch. You can also bring up the Steam overlay and exit the game from there. I recommend not touching anything on the controller until the Sega logo shows up. If the game doesn't respond to your start button, close it and try again. The only time I had to restart the program was when I played with the controller before the Sega logo showed up.

 

In one of the cfg files, there's a deadzone option. It's 0.1. If you leave it as 0.1, I've found the above Steam settings to work well with it, so don't change that 0.1 unless you feel you need to.

 

You can use the test menu (shell.exe) to change the game length to classic mode so you get 4 laps on Dinosaur Canyon. Remember, use T and Y to navigate. If it fails to run, make sure you're not using HDMI audio out. (The game itself supports HDMI audio out.) If you don't see the option there (I no longer see it, I think it might be because I removed the game from the root of the C drive) you can use this in ShellData>GameSettings.ini - GAME LENGTH=CLASSIC MODE

 

Got beefy hardware? go to GameData>config.ini and make things appear like this.

 

[Render]

ENABLE_DYNAMIC_RESOLUTION = 0
DYNAMIC_RESOLUTION_MAX = 1920
DYNAMIC_RESOLUTION_MIN =  960
ENABLE_DYNAMIC_MSAA = 1
ENABLE_DYNAMIC_BAKE_FREQUENCY = 1

 

That was a change of dynamic resolution to 0 to disable it and a change of MSAA to 1 to enable it. Everything else in that section is default. I'm not sure what the bake frequency is, so I may play with it and see if changing it to 0 improves visuals.

 

I added TOTAL CABINETS=1 to ShellData>GameSettings.ini based on something I read on another forum. YMMV. Of course, this is for if you want to play as a single machine.

 

I hope this helps some people. Especially the Steam thing. That's the most significant thing I've done.

  • Team
Posté(e) (modifié)
Il y a 3 heures, sTo0z a dit :

Any hope of resolving this beauty? :gene::lol:

 

 

 

As you can see, I can't render many textures, hahaha...

 

PC Specs:

AMD A8-7600

4GB RAM

GeForce GTX 470

Windows 10 Home

 

I have messed with a few options, but nothing has changed... any advice? :drapeau-blanc:

try to look in the debug mode (F1) and check/uncheck texture option

Modifié par 7zxkv
Posté(e)
3 hours ago, soso92 said:

Il doit parler de là j'ai pas trouver d'autres endoits ou on peut sélectionner xinput

929923x360ce.jpg

 

 

ok firstly

 

you will need 32bit version of x360ce :) . now after that goto game settings as you did and enter Daytona.exe exactly as you did. Now click on it to highlight it (like how x360ce_x64.exe is highlighted in blue now) 

 

now click COM,DI,PIDVD,NAME and STOP under Hook Mask and click on every 32 bit check under Xinput Files

 

if you have a button which says apply underneath then click on it. Save and quit out of x360ce. Now just load the game and it should make a sound and you know it's working :)

Posté(e)
1 hour ago, WildWolf said:

try to look in the debug mode (F1) and check/uncheck texture option

Ah ha, yes thank you! Forgot about DEBUG interface...

I have found the option inside DEBUG that fixes my issue!

Untitled2.png.2050477833048ee550f972ed8a29aeea.png

 

I had to uncheck "MSAA4X" and now my textures appear..

 

However, I do not know how to add this graphic option to any .ini file.

 

I tried opening GameData\config.ini and adding a line to [Render] section, such as "MSAA4X = 0", but it did not work.

 

Even stranger, every time the scene changes, or if attract mode loops again, I have to check this ON and then OFF again to fix. If I play, I have to do the same, ON, then OFF, every time a new menu comes up or the race starts.

 

Very strange. :(

 

I must figure a way to make this option stick in a config file!

Posté(e) (modifié)

Can someone help me out? I might be blind but I'm pretty sure everything is where it needs to be. Maybe I need  to use the 64-bit version? No inputs are being received by the game. Trying to use my G920 steering wheel.

 

 

Modifié par rcsrex
Posté(e) (modifié)

So if your tired of the Doo doo doo do do Song like I am Here are the names of the .adx audio files in C:\Sega\Daytona\rom\sound\adx The first filename is ( d1a_bgm04_int.adx ) Second file is ( d1a_bgm46_new_beg ) I used Metallica Fuel since I never really get sick of driving to it lmao. Tested working. I used PES audio convertor Google bring it right up! Make sure you select loop on the conversion. Prob try to do this on Initial D7 AAX also. Can not figure out yet where the intro one is in Daytona though any help?


Controls too twitchy keep banging the walls lol! Not complaining by any means, just like to know how to adjust. I still cant find out how to get in shell test menu either I can get the webGUI one.
Getting the hdmi audio thing in log but disabled everything to do with hdmi audio, must need to reboot dont know yet. 

 

Specs:

i5 asus

intel3570k

Gigabyte nvidia 1050 GTX

16 GB Corsair 1600mhz mem

xbox360 wired controller

Scarlett 2i2 audio interface

Hackintosh, Win 7, Win 10

Kali linux, Ubuntu, Arch.

Xbox360 Slim RGH

Modifié par djd
  • Team
Posté(e)
il y a 34 minutes, cartman77 a dit :

Hello,

 

Pour info avec une manette PS4 et le logiciel DS4 ça fonctionne très bien.

 

@plus


ca fonctionne que avec le fils ou aussi via un dongle BT? (font chier sony Ă  pas founir des pilotes nativement quand mĂŞme....)

 

Posté(e)

Fonctionne super bien, bien qu'a la manette c'est fort sensible, par contre comment réglé la difficulté du jeu? y'a t'il aussi moyen de mettre sa photo comme avatar et de poussé le jeu en 3840x2160?

Posté(e)
On 22/12/2017 at 8:38 PM, cyrille2hk said:

Fully downloadable pack.exe available for free from SEGA itself for upgrade purpose (crazy is not it?) 

 

Primary Source:

 

http://www.segaarcade.com/news/free-software-upgrade-for-daytona-championship-usa.html

 

gold

 

http://cryptic-gaming.net/ne/

 

Fixed version based on all steps below [English] [Thanks to ginzu]

 

https://mega.nz/#!hg1VFRgQ!BhX58gHyb4ozExhu16Ra4TCU3p8cD6MEvegNFb427QI   => replaced by "file attached to the post at the bottom of the page"

 

 

(mirror files: https://mega.nz/#F!J2gWyDZY!nHRCu1SALwAvmjUSCBEI1w!Mnh1AKDA )

 

 

Note that with the fixed version just complete with the exe patch (see the bottom of this message to download and step 7 below) and you can play with devices xinput (Xbox controller, ...)

 

 

In case you want to use the primary source.

Summary of all the manips (thanks to ducon2016, Bruce & Wallmachine) with the primary source see steps 1 to 8.

 

1. Unzip .exe with 7zip (for the primary source)

2. Rename Update Directory in Daytona

3. Copy directories in C: \ Sega for the tree to look like this

C: \ Sega \ assets

C: \ Sega \ Daytona
C: \ Sega \ shell

4. Create C: \ Sega \ ShellData and C: \ Sega \ GameData

5. Copy C: \ Sega \ shell \ Deploy \ GameData \ config.ini into C: \ Sega \ GameData

6. Create ShellData.ini in C: \ Sega \ ShellData
[Credit]
Freeplay = 1

[Network]
CabinetID = 1
NumCabinets = 1

7.Replace the original Daytona.exe (better rename it!) In C: \ Sega \ Daytona by the fix (Thanks to Bruce & ducon2016, jackchen ): attached in this post at the bottom.

8.Launch the game

 

9.Independent sequences 1 to 8, To access the test mode:

      1.Download the DESKEY (DS2) drivers via the official website http://des.co.uk/support

      2.Then launch the shell (a window opens with ERROR! SECURITY 2)

      3. Press the "T" key then use "Y" to move and "T" to enter the corresponding menus

daytona-3-championship-us.jpg

 

 

Daytona_Patch (XInput working + nocrash) .7z

Hi mate is just the ini and not the folder its in you copy to the gamedata folder .cheers 

Posté(e) (modifié)
7 hours ago, Chuplayer said:

Just some quality of life advice from things I used for myself.

 

I do not recommend using alt+F4 to close the program. That made the lighting go weird. (Only active until the game gets closed.) I'm not really sure how to close the program normally except to alt+enter out of fullscreen and click the X in the upper right. There's a better way if you use the below paragraph.

 

I've only used an old wired Xbox 360 controller, but it works for me. I've also been using it through Steam's controller configuration tool. Add daytona.exe as a non-steam game, set up the controller as a standard xinput controller, adjust the left analog stick to relaxed, crank the deadzone all the way down if you haven't already, crank the outer deadzone all the way up, set up the d-pad left and right as the arrow left and right keys on the keyboard, and you're all set for playing the game from your couch. You can also bring up the Steam overlay and exit the game from there. I recommend not touching anything on the controller until the Sega logo shows up. If the game doesn't respond to your start button, close it and try again. The only time I had to restart the program was when I played with the controller before the Sega logo showed up.

 

In one of the cfg files, there's a deadzone option. It's 0.1. If you leave it as 0.1, I've found the above Steam settings to work well with it, so don't change that 0.1 unless you feel you need to.

 

You can use the test menu (shell.exe) to change the game length to classic mode so you get 4 laps on Dinosaur Canyon. Remember, use T and Y to navigate. If it fails to run, make sure you're not using HDMI audio out. (The game itself supports HDMI audio out.) If you don't see the option there (I no longer see it, I think it might be because I removed the game from the root of the C drive) you can use this in ShellData>GameSettings.ini - GAME LENGTH=CLASSIC MODE

 

Got beefy hardware? go to GameData>config.ini and make things appear like this.

 

[Render]

ENABLE_DYNAMIC_RESOLUTION = 0
DYNAMIC_RESOLUTION_MAX = 1920
DYNAMIC_RESOLUTION_MIN =  960
ENABLE_DYNAMIC_MSAA = 1
ENABLE_DYNAMIC_BAKE_FREQUENCY = 1

 

That was a change of dynamic resolution to 0 to disable it and a change of MSAA to 1 to enable it. Everything else in that section is default. I'm not sure what the bake frequency is, so I may play with it and see if changing it to 0 improves visuals.

 

I added TOTAL CABINETS=1 to ShellData>GameSettings.ini based on something I read on another forum. YMMV. Of course, this is for if you want to play as a single machine.

 

I hope this helps some people. Especially the Steam thing. That's the most significant thing I've done.

 

It helps pretty much... super thanx!  i feel much smoother the steering now, still not totally smooth but certain a big improvement!

 

I forgot...  Yup, easy to quit the game through steam overlay, again, big thanx!!

Modifié par dex77
Posté(e) (modifié)

This plays amazingly with my xbox 360 genuine steering wheel setup with pedals working great! and Im able to come first and controlled drift/skid around corners. Simply amazing guys thanks soooooooooooooo muchhhhhh

Modifié par fire10
Posté(e) (modifié)
Il y a 7 heures, Boomslangnz a dit :

 

 

ok d'abord

 

vous aurez besoin de la version 32 bits de x360ce :) . maintenant après que les paramètres de jeu goto comme vous l'avez fait et entrez Daytona.exe exactement comme vous l'avez fait. Maintenant, cliquez dessus pour le mettre en surbrillance (comme x360ce_x64.exe est surligné en bleu maintenant) 

 

maintenant cliquez sur COM, DI, PIDVD, NAME et STOP sous Hook Mask et cliquez sur chaque vérification de 32 bits sous Xinput Files

 

Si vous avez un bouton qui dit appliquer dessous, cliquez dessus. Enregistrez et quittez X360ce. Maintenant, il suffit de charger le jeu et il devrait faire un bruit et vous savez qu'il fonctionne:)

Salut et merci pour l'aide comme ça c'est ok?

EDIT : like the screen my pad not working i have nothing working now

Can you put a screen please ????

233593Sanstitre2.jpg

Modifié par soso92
Posté(e)

Ok, Got ia Logitech G27 to work with x360ce. This just worked for me.

I used x360ce in it's own DIR setup the wheel the way I like it (creating xinput1_3)
put the 3 files in the c:\Sega\Daytona directory
Renamed Xinput9_1_0.dll

Renamed Xinput1_3 to xinput9_1_0.dll (the file daytona is expecting)

 

this is how i managed to get my wheel working

  • Team
Posté(e)
il y a 4 minutes, oath a dit :

Ok, Got ia Logitech G27 to work with x360ce. This just worked for me.

I used x360ce in it's own DIR setup the wheel the way I like it (creating xinput1_3)
put the 3 files in the c:\Sega\Daytona directory
Renamed Xinput9_1_0.dll

Renamed Xinput1_3 to xinput9_1_0.dll (the file daytona is expecting)

 

this is how i managed to get my wheel working

plz just make a youtube video dude, because I have a G7 too and it doesn't work at all

Posté(e)
il y a 17 minutes, Safur a dit :

@soso92 décoche LL, SA, WT et DISABLE

Mais bon chez moi ça ne fonctionne pas sa méthode.

Ouep j'ai tout essayé en cochant et en décochant LL, SA, WT et DISABLE et idem pour ceux de gauche de COM à STOP et ça ne fonctionne pas ca me brise les burnes............... pffffffffffff

Posté(e) (modifié)
il y a 4 minutes, WildWolf a dit :

plz just make a youtube video dude, because I have a G7 too and it doesn't work at all

ok

Modifié par WildWolf

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