
ducon2016
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The game is available in English under the name Umineko Golden Fantasia. Here is the let me google that for you link: https://bfy.tw/P1Ck
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Create a batch file Run.bat PinballArcadeLoader.exe "YourPath\PinballArcade11.exe" %1 FixCamera=5 CUSTOMBALL HIDETEXT Players=2 and you call: run.bat GhostbustersStern
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[Arcade PC] Daphne 4K, 60fps remastered and complete laserdisc arcade collection
ducon2016 a répondu à un(e) sujet de LizardKing dans ARCADE PC DUMP LOADER
If you use megadownloader 1.8 you do not need a paid account either. -
[Arcade PC] Daphne 4K, 60fps remastered and complete laserdisc arcade collection
ducon2016 a répondu à un(e) sujet de LizardKing dans ARCADE PC DUMP LOADER
I played it this morning and it is amazing. Really great work. In case you are planning to do a V2, wondering if there is a way to encode them in 4:4:4? It seems like there is chroma subsampling pixelating the reds, again not a big deal it is amazing as is, but might be even better in 4:4:4. -
[Arcade PC] Daphne 4K, 60fps remastered and complete laserdisc arcade collection
ducon2016 a répondu à un(e) sujet de LizardKing dans ARCADE PC DUMP LOADER
Ignore tje negative people. I for one greatly appreciate your work and what you shared. This is a great idea, and a great use of advanced technology to make the games even better. Thanks for your hard work and sharing :D -
Check the first post, I updated to 1.5 with two additional options to address that 5. If you do not want to see the table introduction text and jump right away into the attract mode add HIDETEXT to the end of the command line 6. If you want to start the table with a number of players add PLAYERS=2 or PLAYERS=3 or PLAYERS=4 to the end of the command line Example command line: PinballArcadeLoader.exe "YourPath\PinballArcade11.exe" GhostbustersStern FixCamera=5 CUSTOMBALL HIDETEXT Players=2
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[Emu] Flycast - Dreamcast + Naomi + Atomiswave
ducon2016 a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Sadly demul has had sound issues for years that have never been fixed. The sound has a weird flangger type of effect on it no matter what settings/DSP I try, that I gave up using it. Naomi 2 would be a amazing on Flycast... -
[Arcade PC] Time Crisis 5 (Namco System ES3)
ducon2016 a répondu à un sujet dans ARCADE PC DUMP LOADER
I am actively looking for a job, so never had the time to finish it. You are right the cursor is still curved in LLA. As soon as my condition is more stable, I will look into it again. But right now I need to feed my family, so bare with me. -
Kandagawa Jet Girls (Oui c'est un jeu de course!)
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Nope this is to map keyboard as a joystick. So keyboard becomes to joystick :D What you want is joystick becomes trackball which I will likely never do with this project.
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At the top change PadCount= to 3 or 4 And add [PAD3] and [PAD4] sections in the configuration with the associated keys
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Thanks but I think he is around here already @HowardC
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This is still in progress work, there are few issues right now that I need to fix before a final patch. And to get this result you need more than just the exe, you need to follow all the steps I posted so that the textures are upresed by my script. The data changes should work with other versions of Out Run 2, but people will need to patch the other executables replicating the PC patches when I am done.
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Yes it should work. Not sure how to contact him, so feel free to share with him.
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Il y a une version PC?
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Eastern Exorcist https://store.steampowered.com/app/1120810/Eastern_Exorcist/
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[Emu] Sega Saturn - Emulateurs : SSF + Yabause
ducon2016 a répondu à un(e) sujet de Deunan dans EMULATEUR NEWS
Same, the other Saturn emulators are a pain in general. Much better and easier to go through Retroarch. -
Corridor Z - Excellent twist sur le theme infinite runner, un gros succes sur ma borne.
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KnightEmu
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Right now x360kb does not allow mixed usage of joysticks and keyboard unfortunately.
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[WARNING THIS IS EXPERIMENTAL] Outrun 2006 on PC is nice except for the UI, it looks very low res when played on HD monitors. I just made a quick test to see if we could make it better. So sharing the progress so far. This is the original, notice how blurry "Total Time" and the rest of UI is. I have been playing around with the file format, and wanted to share some of the promising initial results with xBRZ and here with Waifu2x Noise Level 0 and here Waifu2x Noise Level 3 For those interested in trying it Outrun2006Test.7z 1. You will need to make a copy of your Sprite folder 2. Edit Process All.bat and change the path to your Sprite copy folder 3. Run Process All.bat, and when finished copy all the .sz files in the original Sprite folder (NOT THE COPY) 4. Make a copy of OR2006C2C.exe and patch it Offset: 0002D22E Original: DB 44 Patch: 8B 4C Offset: 0002D232 Original: 8B 4C 24 1C 85 C9 7D 06 D8 05 70 80 62 00 Patch: D1 E9 89 4C 24 1C DB 44 24 1C 90 90 90 90 Offset: 0002D246 Original: 85 D2 DB 44 Patch: D1 EA 89 54 Offset: 0002D24C Original: 7D 06 D8 05 70 80 62 00 Patch: DB 44 24 20 90 90 90 90 Few issues: 1. My converter does not fully work with some .sz files yet (the ones commented out in the batch file), which likely will results in bugs when those images are used 2. All art is automatically upscaled, and no solution is ideal right now. Waifu 2x with Noise Level 3 seems the best though. 3. Might be a lot of bugs, it has not been extensively tested
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It works with PadCount=2 or 3 or 4 if you have the controls. I use it with two players on my setup, works really well.
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Yes I use it with Teknoparrot too it works. You need to put xinput1_4.dll and x360kb.ini in the teknoparrot folder, NOT in the game folder.
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Looking at Log1. Thanks @coolspot You press X at 2020-07-30 18:22:28.236, the game reads xinput 6 milliseconds later at 2020-07-30 18:22:28.242 and it is recognized. Then you keep X pressed and press A at 2020-07-30 18:22:28.253, the game reads xinput at 2020-07-30 18:22:28.259 and finds both X and A pressed! Then you keep those pressed and the game those are kept pressed until 2020-07-30 18:22:28.865. What is possible is because the game polls the control at intervals of 16ms, it is expecting both inputs should be pressed within the same strict window. Sorry yes if you reuse the same buttons it will trigger the individual buttons, maybe I should add an option for that. Can you try v15 I just posted today, this could be related to what I fixed for @huntsman360, I was waiting 16ms in some cases which seems to be the exact interval your log exhibits. So I might have fixed it already. 2020-07-30 18:22:28.236 ( 41.486s) [ ] config.cpp:343 INFO| [HookCallback] Key pressed A2 2020-07-30 18:22:28.236 ( 41.486s) [ ] config.cpp:360 INFO| [HookCallback] Key blocked A2 2020-07-30 18:22:28.242 ( 41.493s) [ ] x360kb.cpp:37 INFO| XInputGetState Pad 0 2020-07-30 18:22:28.242 ( 41.493s) [ ] x360kb.cpp:59 INFO| X button pressed 2020-07-30 18:22:28.242 ( 41.493s) [ ] x360kb.cpp:84 INFO| Left Analog Right axis pressed 2020-07-30 18:22:28.242 ( 41.493s) [ ] x360kb.cpp:37 INFO| XInputGetState Pad 1 2020-07-30 18:22:28.253 ( 41.503s) [ ] config.cpp:343 INFO| [HookCallback] Key pressed A0 2020-07-30 18:22:28.253 ( 41.503s) [ ] config.cpp:360 INFO| [HookCallback] Key blocked A0 2020-07-30 18:22:28.259 ( 41.510s) [ ] x360kb.cpp:37 INFO| XInputGetState Pad 0 2020-07-30 18:22:28.259 ( 41.510s) [ ] x360kb.cpp:59 INFO| A button pressed 2020-07-30 18:22:28.259 ( 41.510s) [ ] x360kb.cpp:59 INFO| X button pressed 2020-07-30 18:22:28.259 ( 41.510s) [ ] x360kb.cpp:59 INFO| Left Shoulder button pressed 2020-07-30 18:22:28.259 ( 41.510s) [ ] x360kb.cpp:84 INFO| Left Analog Right axis pressed 2020-07-30 18:22:28.259 ( 41.510s) [ ] x360kb.cpp:37 INFO| XInputGetState Pad 1 2020-07-30 18:22:28.280 ( 41.531s) [ ] x360kb.cpp:37 INFO| XInputGetState Pad 0 2020-07-30 18:22:28.280 ( 41.531s) [ ] x360kb.cpp:59 INFO| A button pressed 2020-07-30 18:22:28.280 ( 41.531s) [ ] x360kb.cpp:59 INFO| X button pressed 2020-07-30 18:22:28.280 ( 41.531s) [ ] x360kb.cpp:59 INFO| Left Shoulder button pressed 2020-07-30 18:22:28.280 ( 41.531s) [ ] x360kb.cpp:84 INFO| Left Analog Right axis pressed 2020-07-30 18:22:28.280 ( 41.531s) [ ] x360kb.cpp:37 INFO| XInputGetState Pad 1 2020-07-30 18:22:28.292 ( 41.543s) [ ] x360kb.cpp:37 INFO| XInputGetState Pad 0 2020-07-30 18:22:28.292 ( 41.543s) [ ] x360kb.cpp:59 INFO| A button pressed 2020-07-30 18:22:28.292 ( 41.543s) [ ] x360kb.cpp:59 INFO| X button pressed 2020-07-30 18:22:28.292 ( 41.543s) [ ] x360kb.cpp:59 INFO| Left Shoulder button pressed 2020-07-30 18:22:28.292 ( 41.543s) [ ] x360kb.cpp:84 INFO| Left Analog Right axis pressed 2020-07-30 18:22:28.292 ( 41.543s) [ ] x360kb.cpp:37 INFO| XInputGetState Pad 1 2020-07-30 18:22:28.309 ( 41.559s) [ ] x360kb.cpp:37 INFO| XInputGetState Pad 0 2020-07-30 18:22:28.309 ( 41.560s) [ ] x360kb.cpp:59 INFO| A button pressed 2020-07-30 18:22:28.309 ( 41.560s) [ ] x360kb.cpp:59 INFO| X button pressed 2020-07-30 18:22:28.309 ( 41.560s) [ ] x360kb.cpp:59 INFO| Left Shoulder button pressed 2020-07-30 18:22:28.309 ( 41.560s) [ ] x360kb.cpp:84 INFO| Left Analog Right axis pressed 2020-07-30 18:22:28.309 ( 41.560s) [ ] x360kb.cpp:37 INFO| XInputGetState Pad 1 2020-07-30 18:22:28.325 ( 41.576s) [ ] x360kb.cpp:37 INFO| XInputGetState Pad 0 2020-07-30 18:22:28.325 ( 41.576s) [ ] x360kb.cpp:59 INFO| A button pressed 2020-07-30 18:22:28.325 ( 41.576s) [ ] x360kb.cpp:59 INFO| X button pressed