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ducon2016

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Tout ce qui a été posté par ducon2016

  1. Share your config file. Do you hear the beep when you launch SFV?
  2. https://store.steampowered.com/app/1292010/Missile_Command_Recharged/
  3. ducon2016

    Mame crt perfection (close to)

    Just add more bloom effect.
  4. ducon2016

    Mame crt perfection (close to)

    Lol. Your grand mom had a VGA monitor like mine What trouby uses looks like a VGA CRT setting. For reference here is my first CRT screen And here is my second CRT screen
  5. ducon2016

    Mame crt perfection (close to)

    From your thread: "The best simulation is usually 2:1 regular lines to scan lines", this is reverted. They advocate more image than scanlines! :D But anyways this is a wrong solution to the brightness problem, the right way to solve it is to have bright pixels "glow" and expand over the black scanlines lightly, which is what we have in Houb's shader.
  6. ducon2016

    Mame crt perfection (close to)

    No. Read the text. JAMMA on real CRT.
  7. Here is a capture of Wonder Boy on CRT as I posted in the other thread. It looks very close to the screenshots from Houb shader (double click the image to see it full size)
  8. ducon2016

    Mame crt perfection (close to)

    Dude, do I really have to google things for you? Here is a capture from the original JAMMA on a CRT. At the bottom of this article: https://mameart.wordpress.com/2016/07/20/wonderboy-sega-1986/ Again, no offense but as you can see, there is only ONE scanline per pixel, which is not at all wht you have on your videos. Check the E and R in the screenshot below, can you see there is ONE pixel bar in the middle of the letter, and only ONE scanline above and below, but not one in the middle? Now check your video you should see what is wrong. Mame CRT shaders do it well, and because Houb's shaders are based on those, they also display this correctly.
  9. What? Seriously check your references. A single search on youtube or google images shows our memories are failing us:
  10. yes great work houb! And sorry for being annoying about Kamui all the time lol
  11. Send us pictures if you can
  12. ducon2016

    Mame crt perfection (close to)

    For reference here is wonder boy cabinet: Your bezel does not look at all like the original.
  13. ducon2016

    Mame crt perfection (close to)

    You have two scanlines per pixel in Joe and Mac returns!!! Pretty sure no arcade ever had this happen, again glad your settings makes you happy. But I seriously recommend looking at other settings, Houb's work is based on CRTGeom which is a MAME and Retroarch state of the art shader, and then we made major improvements on top of that so claiming your scanline settings from mame 171 is superior and claiming is kind of funny, basically you are saying mame shaders and retroarch shaders are bad :D I guess you did not know where those shaders came from. Anyways let's have a civilized conversation, and if you want to convince people, post CLEAR screenshots like Houb does so that we can compare. Also you seem to miss the point that Houb's work applies to everything, not just Mame. Houb's shaders can be used with most PC games, other emulators than mame. How is your solution helping with Gigawings Generation for example? Houb's does. How is your solution helping for Kamui? Houb's does. How is your solution helping for Yatagarasu? Houb's does. I can make a very long list. Again, enjoy your shader, but just be polite please.
  14. ducon2016

    Mame crt perfection (close to)

    Dude trouduc, what is wrong with you? Be polite please. Look if your setup makes you happy then great, but looking at your videos it does not look at all like my old CRT screens. If you want a more nostalgic look check out Houb shaders instead.
  15. 10 euros for that? No thanks, I will keep using the mame version. Do yourself a favor, pay 5 euros more and get https://store.steampowered.com/app/544580/BULLET_SOUL/
  16. ducon2016

    [Tuto] Pinball Arcade Loader

    You do not need this anymore. I added support for Esc closing the game in the loader.
  17. ducon2016

    [Tuto] Pinball Arcade Loader

    Play the game, and a table like Terminator 2 or STTNG. You will notice that the game changes camera very often: When you launch the ball, during the game, during action. I do not want that behavior on my machine, I want a fixed camera. So the option is for people who want a truly locked in place camera.
  18. ducon2016

    [Tuto] Pinball Arcade Loader

    Released 1.4: Added option to load custom ball textures, and close the game by pressing Escape
  19. ducon2016

    [Tuto] Pinball Arcade Loader

    Sure I can add it in a future version.
  20. ducon2016

    [Tuto] Pinball Arcade Loader

    try: PinballArcadeLoader.exe "C:\Pinball Arcade\PinballArcadeCabinet.exe" StarTrekTNG FixCamera=5
  21. ducon2016

    [Tuto] Pinball Arcade Loader

    Updated 1.3 to add option to lock camera in place. Pinball arcade is really annoying to move the camera even when you tick the option to lock it. PinballArcadeLoader.exe "C:\Pinball Arcade\PinballArcade11.exe" StarTrekTNG FixCamera=5
  22. ducon2016

    [Tuto] Pinball Arcade Loader

    Update 1.2 to fix some recent issue with Ghostbusters not launching anymore, and making the approach more robust. Thanks to @klausp for reporting the issue.
  23. ducon2016

    Killer Instinct [Steam]

    Yes
  24. I have not finished the dome fix for Machstorm yet, what you have is what it is, I made some progress but it is not finished it. Not sure I can get to the last part, it is pretty hard so it might never come but will keep looking into it.
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