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ducon2016

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Tout ce qui a été posté par ducon2016

  1. ducon2016

    Pac-Man Museum+ direct to game

    Yes sure. I attached it to the first post.
  2. Ok try this: https://57.gigafile.nu/1106-c753e7c0fb74f9e7ad5543f1a3fba975f Not sure it is mine or one that was sent to me when someone asked for help. So not sure if it works.
  3. I noticed your .exe is over 600MB when the launchbox one is 367MB. Do you have compile options to make it smaller?
  4. Even I don't use that old version anymore. I switched to 5.0 a while back. I think it is available on the other Triforce threads.
  5. Beautiful! Thank you
  6. Oui c'est pratique. Moi j'ai Mame, Retroarch pour la majorite du reste quand ca marche, et les emulateurs independent juste quand il n'y a pas le choix: supermodel, demul, etc. J'aime pas le system de configuration et le bordel de retroarch, mais j'apprecie que quand tu configures quelques trucs ca marche pas si mal. Par contre c'est le bordel avec le bios de chaque emulateur il faut bien chercher alors qu'il pourrait te sortir un message d'erreur pour t'aider. Et les options globales et par core en effet c'est le gros bordel. Content que tu ais reussi a tout faire marcher, j'imagine que pour toi c'est avoir le joystick qui marche dans tous les cores c'est pratique.
  7. Oh is it you that make this awesome version of mame? Can you include the clockwork aquario code from hbmame in your version please? I know compiling mame is a pain, so totally understand if not possible but if you can that would be awesome.
  8. Yes exactly what I was hoping for. That is the version of Mame I use. That is why I was asking if you could check with those guys to make sure it happens since the code is in HBMame, it seems very probable. Will wait patiently, for now I launch it with FBNeo so I can wait 😄
  9. Hope you are right, but doubt it. Mame team prefers not to touch anything that is recent to dodge legal troubles.
  10. Quel shader tu utilises dans Mame? Envoie moi une capture ecran. Dessous c'est mon CRT-geom sur retroarch. Tres proche de ce que donne mame
  11. This is the best version of mame, do you know if someone here updates it? Maybe they can integrate the Clockwork Aquario code from HBMame for 0.282. https://git.redump.net/hbmame/commit/?h=mame0196&id=dbd4c0b3fecc243d56603965836dab696ab1513b
  12. I think some parts are better with my filter and it eliminates the dark halos (still need to work on the chroma halos), but overall I was surprised to see my filter made everything so blurry. Did you apply the same sharpening settings? So still need to work on it. This is the original This is my filtered one. Dark halos have disappeared but it feels too blurry. So not good.
  13. Oui c'est possible. J'utilises deux configs selon si je veux enregistrer une video ou lancer normalement. Pour la video j'ai pas le CRT active par example. Copie ta config normale (retroarch.cfg) et change de nom par example moi j'utilise retroarch-video.cfg. Et ensuite lance avec cette option: retroarch.exe --config retroarch-video.cfg nomdelarom Avec ca plus besoin d'avoir des dossiers differents.
  14. Content que tu ais fais la paix avec retroarch 😄 Il y a des blemes mais c'est quand meme pas mal quand ca marche.
  15. Few videos popped up online and it seems some good people shared the dump yesterday. I bought the game, but don't want to play it on my switch only and wanted it on my arcade setup. Rom: Search for "Clockwork Aquario MiSter FPGA Madness" in archive.org Emulator: FBneo or retroarch FBNeo core or HBMame (https://hbmame.1emulation.com/) Tested it and it works! Enjoy and thanks whoever is the generous and kind person who posted it online.
  16. Can you try topaz on this slightly cleaned sequence? https://limewire.com/d/NS2pL#xxs0cApXZR If it makes a difference I will continue improvint it. If not then I guess Topaz alone is enough.
  17. C'est surement different pour tout le monde. Mais pour moi c'est pas la meme experience. L'arcade tu as la notion du credit. C'est pour ca qu'il y a beaucoup de videos 1CC. Ca te donne l'impression d'avoir une borne a la maison au lieu d'etre un jeu PC. C'est pareil pour le "free play", le jeu est le meme mais les credits rajoute un petit sens d'arcade. Quand tu as connu le stress de la derniere piece, ca te rappelle quelque chose. Aussi quand tu lances un jeu arcade, tu as l'attract mode, tu as pas les menus d'un jeu PC. Je prefere en general la version arcade meme si les jeux sont dispos sur PC. Moins de menus, etc.
  18. Sounds good. Will take some time, I need to port the filter from python to C++ right now it takes many seconds per frame. Then process the VHS part of the video. Will keep you posted in a few weeks.
  19. c'est quoi ton message? Moi j'utilises retroarch.exe -L genesis_plus_gx_libretro.dll paprium.zip et ca marche
  20. Si avec le fbaneo dedicace ca marche aussi, tu peux aussi en faire marcher certaines roms avec mame. Non retroarch est pas obligatoire, mais ca facilite la configuration. Tu configures ton joystick une fois et ca marche dans tous les emulateurs. Moi j'aimais pas au debut retroarch mais maintenant je trouve ca mieux que mame et les emulateurs isoles. Pour certaines roms megadrive (paprium) ca marche que avec retroarch si je ne me trompe pas.
  21. Serieusement tu as pas retroarch?
  22. Found yours. I guess we should combine approaches, I still see the ringing and haloing after the excellent cleanup technique you used. I think it would work better to use your algorithm on top of the frames dehaloed.
  23. @thethinker would be interested to compare notes. I am writing a custom deghoster/deringing filter since all the ones I tried in avisynth or virtualdub sadly do not do the job. Still work to be done I want to reduce those more, but it is starting to look better. Curious how your approach can do of the left picture.
  24. You need the fbneo core in retroarch. And you can load the rom as content, and pick the core when you get a choice. Or you can use command line: retroarch.exe -L fbneo_libretro.dll gladmort.7z
  25. Don't worry about it this is not a big problem. The VHS part needs a lot of work though, still experimenting. Did not find a satisfying solution yet that does not destroy the small details.
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