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ducon2016

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Tout ce qui a été posté par ducon2016

  1. Great work. Your version has a lot of stuff absolutely needed now.
  2. I managed to make it work. ket_matsuriver.bin is already decrypted. Just declare a machine that does not decrypt the cpu rom void pgm_arm_type1_state::init_ket_matsuri() { pgm_basic_init(false); arm_sim_handler = &pgm_arm_type1_state::command_handler_ddp3; m_maincpu->space(AS_PROGRAM).install_readwrite_handler(0x400000, 0x400005, read16sm_delegate(*this, FUNC(pgm_arm_type1_state::arm7_type1_sim_r)), write16sm_delegate(*this, FUNC(pgm_arm_type1_state::arm7_type1_sim_w))); } ROM_LOAD16_WORD_SWAP("ket_matsuriver.bin", 0x000000, 0x200000, CRC(D6DBD74D) SHA1(dc9f90445ddfc4db6ba8ab1d71c862437dfb3a36)) //ROM_LOAD16_WORD_SWAP("ketsui_v100.u38", 0x000000, 0x200000, CRC(dfe62f3b) SHA1(baa58d1ce47a707f84f65779ac0689894793e9d9)) GAME( 2007, ketmatsuri, ket, pgm_arm_type1_cave, ddp3, pgm_arm_type1_state, init_ket_matsuri, ROT270, "hack (trap15)", "Ketsui: Kizuna Jigoku Tachi (IKD 2007 SPECIAL (2007 CAVE MATSURI VER.))", MACHINE_SUPPORTS_SAVE ) You seem to have way more expertise so you should be good with that. If not feel free to send me a PM.
  3. Nice. Thanks for checking. I did not see FBNeo code anywhere, so until it is available I guess we have to wait. Really great work, on this custom version. For those on old versions of mame, this one is really worth upgrading to. Model 2 has microtextures and look more accurate than Nebula now.
  4. @hippopippo how hard is it to add a variant of ketsui in mame/src/igs/pgm.cpp which just replaces ROM_LOAD16_WORD_SWAP( "ketsui_v100.u38", 0x000000, 0x200000, CRC(dfe62f3b) SHA1(baa58d1ce47a707f84f65779ac0689894793e9d9) ) by ROM_LOAD16_WORD_SWAP( "ket_matsuriver.bin", 0x000000, 0x200000, CRC(D6DBD74D) SHA1(dc9f90445ddfc4db6ba8ab1d71c862437dfb3a36) ) by the way reporting a small bug in your version. It seems you got the changes https://github.com/mamedev/mame/commit/7fae805acb78d00fd00484461c4ac1bbb8f05774 made after the 0.283 cutoff which broke blazeon since the new rom is not yet available.
  5. Awesome. Does your build support Akai Katana and Dodonpachi Saidaioujou and remove all nags?
  6. Stratogun: https://store.steampowered.com/app/3088430/Stratogun/ Space Dragons https://store.steampowered.com/app/1862530/Space_Dragons/ Syder Reloaded https://store.steampowered.com/app/1407150/Syder_Reloaded/ Rising Sun Iron Aces https://store.steampowered.com/app/800080/Rising_Sun__Iron_Aces/ Sun Blast https://store.steampowered.com/app/344910/Sun_Blast_Star_Fighter/ Vector Strain https://store.steampowered.com/app/419090/Vector_Strain/ Grood https://store.steampowered.com/app/793630/GROOD/
  7. Je me rappelle plus. Je crois que j'avais extrait la clee avec nstool (nstool -k prod.keys -v %1) et ensuite utilise hactool avec Ultimate Material Hactool GUI pour decrypter l'archive. Tu peux trouver des tutoriaux en ligne. Mais pour vengeance hunter il y a plus simple. Tu vas sur archive.org et cherche "vengeance hunters pc backup" il y a la version PC avec les memes fichiers.
  8. @hippopippo the nintendo switch unpacked files have things that look like roms, is it easy to plug into the neo geo code to try? 365-c1.bin 365-c2.bin 365-cx.bin 365-s1.bin 365-sx.bin 365-vx.bin
  9. Too bad the game isn't for sale. I would have bought it. I got Earthion on steam for example. Seems like there is a shitty group trying to raise the value of their cartridges to make a quick buck, the devs should just try to make as much money as possible and sell it everywhere.
  10. Amazing! Thank you! Looks like a professional high resolution remaster. Well done! Do you know if there is a rom with better direction indicators? I have one with not good looking kind of yin and yang signs.
  11. Very clean processing. Did not know the game, makes me want to play it. Great work. Wondering if it is possible to sharpen it a little bit more.
  12. Twilight Parade. Tres joli avec les shaders de @Houb
  13. ducon2016

    Pac-Man Museum+ direct to game

    Yes sure. I attached it to the first post.
  14. Ok try this: https://57.gigafile.nu/1106-c753e7c0fb74f9e7ad5543f1a3fba975f Not sure it is mine or one that was sent to me when someone asked for help. So not sure if it works.
  15. I noticed your .exe is over 600MB when the launchbox one is 367MB. Do you have compile options to make it smaller?
  16. Even I don't use that old version anymore. I switched to 5.0 a while back. I think it is available on the other Triforce threads.
  17. Beautiful! Thank you
  18. Oui c'est pratique. Moi j'ai Mame, Retroarch pour la majorite du reste quand ca marche, et les emulateurs independent juste quand il n'y a pas le choix: supermodel, demul, etc. J'aime pas le system de configuration et le bordel de retroarch, mais j'apprecie que quand tu configures quelques trucs ca marche pas si mal. Par contre c'est le bordel avec le bios de chaque emulateur il faut bien chercher alors qu'il pourrait te sortir un message d'erreur pour t'aider. Et les options globales et par core en effet c'est le gros bordel. Content que tu ais reussi a tout faire marcher, j'imagine que pour toi c'est avoir le joystick qui marche dans tous les cores c'est pratique.
  19. Oh is it you that make this awesome version of mame? Can you include the clockwork aquario code from hbmame in your version please? I know compiling mame is a pain, so totally understand if not possible but if you can that would be awesome.
  20. Yes exactly what I was hoping for. That is the version of Mame I use. That is why I was asking if you could check with those guys to make sure it happens since the code is in HBMame, it seems very probable. Will wait patiently, for now I launch it with FBNeo so I can wait 😄
  21. Hope you are right, but doubt it. Mame team prefers not to touch anything that is recent to dodge legal troubles.
  22. Quel shader tu utilises dans Mame? Envoie moi une capture ecran. Dessous c'est mon CRT-geom sur retroarch. Tres proche de ce que donne mame
  23. This is the best version of mame, do you know if someone here updates it? Maybe they can integrate the Clockwork Aquario code from HBMame for 0.282. https://git.redump.net/hbmame/commit/?h=mame0196&id=dbd4c0b3fecc243d56603965836dab696ab1513b
  24. I think some parts are better with my filter and it eliminates the dark halos (still need to work on the chroma halos), but overall I was surprised to see my filter made everything so blurry. Did you apply the same sharpening settings? So still need to work on it. This is the original This is my filtered one. Dark halos have disappeared but it feels too blurry. So not good.
  25. Oui c'est possible. J'utilises deux configs selon si je veux enregistrer une video ou lancer normalement. Pour la video j'ai pas le CRT active par example. Copie ta config normale (retroarch.cfg) et change de nom par example moi j'utilise retroarch-video.cfg. Et ensuite lance avec cette option: retroarch.exe --config retroarch-video.cfg nomdelarom Avec ca plus besoin d'avoir des dossiers differents.
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