Aller au contenu

ducon2016

GamerLine
  • Compteur de contenus

    1 281
  • Inscription

  • Dernière visite

  • Jours gagnés

    46

Tout ce qui a été posté par ducon2016

  1. I preferred the old look, same for Dragon's lair. I personally recentered the text at the top and raised everything a bit so that there is more space with the "Insert Coin" for my version. And I modified it so that the attract mode just alternates between video and high scores. The controls screen showing a keyboard/gamepad broke the "arcade" feeling".
  2. Tough Guy Fighting Titans: https://www.superfighter.com/tough/ If anyone is interested, I made a CRT mod.
  3. Here is the decompiled script with minimal deobfuscation just to make the arrows animated. Really helps me, I got much higher scores with that. I guess I am getting old lol. After an incredible amount of wasted hours in Lua. Setting a variable to 1 is not the same as C++ and true lol. main.singe
  4. I managed to decompile and deobfuscate a few functions to make the animations work. I will send it later today after I fix a weird issue.
  5. Wow, so sorry to hear that. Really sad. I removed my previous comment since I had no idea. Too bad to see talented people like that go. Yes indeed, my bad. I had no idea. I removed my comment. Please edit yours to remove what I said.
  6. I will not try without code. And not enough fan of the game to start going into the deobfuscating Lua's bytecode. Maybe the original can now share the original Lua code?
  7. Ah ok if #1 is not available it will be hard. The animations in Dragon's Lair Reconstructed are not animated sprites, they are just changing the position of the image, so it would be doable but without access to code it is not worth the effort. Thanks for the answers.
  8. Love this, but now I played Dragon's Lair Reconstructed, I have seen the hints are animated. I tried to do the same with hayate but noticed the script is encrypted. Can you share the unencrypted scripts or add an option to make the arrow hints animated like Dragon's Lair reconstructed?
  9. Really great work. I finally had the time to install it and play it on my setup and it is definitely the best version of all the recent cleaned-up version I have seen. Really good work. I love the low-res option to make the high-scores feel more original and fitting better with the content sharpness. Thanks for that My only beef was with the attract mode showing the controllers and others, so would be nice to have options to disable some screens but not a priority. I am fine, I edited the scripts myself and I am good for now. Thanks again for the great work. Will go try the new beta 4 of dragon's lair 2 now, the first one was missing a script or something when I last tried.
  10. Impressive hard work done by hand, really shows passion and love for games. Respect. And this was not written by A.I. 😄
  11. Have not dug in there yet but sharing: https://www.gamingalexandria.com/wp/2025/12/sega-channel-prototype-sega-genesis-roms/
  12. Is this the full game or just a demo?
  13. Kingdom Heroes: Arena https://store.steampowered.com/app/3077060/Kingdom_HeroesArena/
  14. ducon2016

    Terminator 2D - No Fate

    Pinaise trois jeux geniaux en ce moment Marvel Cosmic Invasion, Neon Inferno et Terminator 2D. J'ai casse le porte monnaie pour Noel pour supporter les developpeurs
  15. Great work. Your version has a lot of stuff absolutely needed now.
  16. I managed to make it work. ket_matsuriver.bin is already decrypted. Just declare a machine that does not decrypt the cpu rom void pgm_arm_type1_state::init_ket_matsuri() { pgm_basic_init(false); arm_sim_handler = &pgm_arm_type1_state::command_handler_ddp3; m_maincpu->space(AS_PROGRAM).install_readwrite_handler(0x400000, 0x400005, read16sm_delegate(*this, FUNC(pgm_arm_type1_state::arm7_type1_sim_r)), write16sm_delegate(*this, FUNC(pgm_arm_type1_state::arm7_type1_sim_w))); } ROM_LOAD16_WORD_SWAP("ket_matsuriver.bin", 0x000000, 0x200000, CRC(D6DBD74D) SHA1(dc9f90445ddfc4db6ba8ab1d71c862437dfb3a36)) //ROM_LOAD16_WORD_SWAP("ketsui_v100.u38", 0x000000, 0x200000, CRC(dfe62f3b) SHA1(baa58d1ce47a707f84f65779ac0689894793e9d9)) GAME( 2007, ketmatsuri, ket, pgm_arm_type1_cave, ddp3, pgm_arm_type1_state, init_ket_matsuri, ROT270, "hack (trap15)", "Ketsui: Kizuna Jigoku Tachi (IKD 2007 SPECIAL (2007 CAVE MATSURI VER.))", MACHINE_SUPPORTS_SAVE ) You seem to have way more expertise so you should be good with that. If not feel free to send me a PM.
  17. Nice. Thanks for checking. I did not see FBNeo code anywhere, so until it is available I guess we have to wait. Really great work, on this custom version. For those on old versions of mame, this one is really worth upgrading to. Model 2 has microtextures and look more accurate than Nebula now.
  18. @hippopippo how hard is it to add a variant of ketsui in mame/src/igs/pgm.cpp which just replaces ROM_LOAD16_WORD_SWAP( "ketsui_v100.u38", 0x000000, 0x200000, CRC(dfe62f3b) SHA1(baa58d1ce47a707f84f65779ac0689894793e9d9) ) by ROM_LOAD16_WORD_SWAP( "ket_matsuriver.bin", 0x000000, 0x200000, CRC(D6DBD74D) SHA1(dc9f90445ddfc4db6ba8ab1d71c862437dfb3a36) ) by the way reporting a small bug in your version. It seems you got the changes https://github.com/mamedev/mame/commit/7fae805acb78d00fd00484461c4ac1bbb8f05774 made after the 0.283 cutoff which broke blazeon since the new rom is not yet available.
  19. Awesome. Does your build support Akai Katana and Dodonpachi Saidaioujou and remove all nags?
  20. Stratogun: https://store.steampowered.com/app/3088430/Stratogun/ Space Dragons https://store.steampowered.com/app/1862530/Space_Dragons/ Syder Reloaded https://store.steampowered.com/app/1407150/Syder_Reloaded/ Rising Sun Iron Aces https://store.steampowered.com/app/800080/Rising_Sun__Iron_Aces/ Sun Blast https://store.steampowered.com/app/344910/Sun_Blast_Star_Fighter/ Vector Strain https://store.steampowered.com/app/419090/Vector_Strain/ Grood https://store.steampowered.com/app/793630/GROOD/
  21. Je me rappelle plus. Je crois que j'avais extrait la clee avec nstool (nstool -k prod.keys -v %1) et ensuite utilise hactool avec Ultimate Material Hactool GUI pour decrypter l'archive. Tu peux trouver des tutoriaux en ligne. Mais pour vengeance hunter il y a plus simple. Tu vas sur archive.org et cherche "vengeance hunters pc backup" il y a la version PC avec les memes fichiers.
  22. @hippopippo the nintendo switch unpacked files have things that look like roms, is it easy to plug into the neo geo code to try? 365-c1.bin 365-c2.bin 365-cx.bin 365-s1.bin 365-sx.bin 365-vx.bin
  23. Too bad the game isn't for sale. I would have bought it. I got Earthion on steam for example. Seems like there is a shitty group trying to raise the value of their cartridges to make a quick buck, the devs should just try to make as much money as possible and sell it everywhere.
  24. Amazing! Thank you! Looks like a professional high resolution remaster. Well done! Do you know if there is a rom with better direction indicators? I have one with not good looking kind of yin and yang signs.
  25. Very clean processing. Did not know the game, makes me want to play it. Great work. Wondering if it is possible to sharpen it a little bit more.
×
×
  • Créer...