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SpockYoda

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  1. Im in the discord and searched, couldnt find anything, if anyone has any instructions it would be greatly appreciated
  2. So regarding the 2 player mods, my PC lightgun setup is 2 separate sensor bars and two wii motes/guns) so when i attempt to press start on the 2nd controller it registers the start button on the first one instead....thus beginning a single player only game. Not sure how to get the 2nd Wii Mote to work with the game
  3. This area here actually describes the exact issue i'm currently having, however I'm so computer illiterate that I don't know how to implement it unless theres a video or elementary style step by step guiding explaining every step 😞 Adding Credits and Starting Game with Wiimote: Whilst waiting for Sinden's to arrive I am using a Dolphin Bar and Wiimote (Tested only Maddog so far but works great). The only thing I couldn't do was add credits and start the game with the Wiimote, so after reading the latest developments I ran evtest... Picking event0: from that list showed the following information when pressing Button 1 and 2 on the Wiimote... After talking to DirtBagXon I added the following to hyinput.ini which now allows me to use Button 1 to add credits and 2 to start the game... 2 🎉1 3 replies
  4. Hey guys, I'm a complain noob when it comes to this stuff so please respond to me as if I am a 5 year old child (I actually prefer it that way and won't be offended) I'm having an issue with with assigning Wii Mote controller buttons to keyboard keys for all "American Laser games" Light gun titles in the latest version of Retrobat I'd mainly would like to assign the 1 button to the "+" on the wii mote and the coin to any button on the Wii mote but it seems damn near impossible for me to do so. However the pointer and trigger works perfectly fine thanks in advance for any helpful information
  5. any updates on the playable state of this?
  6. thanks i managed to get it working by pressing space and then going into the gun settings and pressing G to calibrate the Wii-mote. Now I just have 1 more small problems. I'm also getting these weird lines on characters faces when running the game, any particular settings I should use to fix this?
  7. yep, this was one of the programs I was tinkering with. Buit I doubt I'll actually have any actual success unless* its broken down to me step by step because I'm pretty much an idiot at this stuff. I wish Ginzu was still making tutorial videos. I have no idea what I'm doing. However I did make some small process after fumbling around for hours 😞 I see a curser on the LEFT* corner of the screen but its pretty much stuck there and only able to move a couple inches in each direction. And when I click the left mouse button it actually fires on screen. So I think thats a good sign. Now i just have to figure out how to get the curser to move out of that left corner
  8. Guys i can not for the life of me get my wii mote/sensor bar to work in "Sailor Zombie" (everything works fine when using Teknoparrot games) The emulator works, the game boots up fine and plays in free mode, but I can not get any inputs to work. If anyone feels like walking me through this step by step it would be greatly appreciated (Please explain each step to me like I'm 5) because this is beginning to become a headache for me right now 😞
  9. SpockYoda

    Wiimotes as light guns

    Could someone upload a tutorial on how to get a wii mote to work properly with House of the Dead Scarlet Dawn? Whenever I connect it to Touchmote it disconnects from the Wii Sensor bar and I'm unable to use the cursor thanks in advance
  10. same issue here, its stuck within a box in the left side of the screen, can not move outside of that invisible box (I've tested it on two different 4k screens) EDIT: I fixed this issue by selecting the override DPI scaling option in properties
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