jkl
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Hi petje thanks for your answer. I wasn't maybe able to explain properly. First of all I have a 1080p monitor. What I'd like to do with GLARH is: - let my monitor at 1920x1080 - run lindy games at 640x480 upscaled to fullfill the screen (with native 4:3 ratio, of course) - overlay a 1080p scanlines png EDIT: all this is to have thin scanlines. I also have an hardware scanlines generator that is working the way I want, but nonetheless I need the game to run stretched (upscaled) at 1920x1080 resolution. I dislike the patched executable since GUI is completely off center. How could I achieve this?
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Hi sorry I dont' wanna bother. About Lindbergh games, I'm after a way to play them in fullscreen but with original resolution. Can't find proper settings with GlaRH for it, as it shows a smaller portion of the screen. I'd like to use GlaRH because I like so much to add scanlines with the PNG overlay. Thanks in advance.
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[Arcade PC] Lost Land Adventure (Namco System ES3)
jkl a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
Btw... what's original resolution of the game? -
[Arcade PC] Lost Land Adventure (Namco System ES3)
jkl a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
For me glRH jsut allow to filter image (scanlines), but it's matter of personal taste. I wonder if there is a way to play the game in it's own resolution, I'd rather play it in SD with GUI elements in their right position than HD image with energy bar almost in the middle of the screen... -
Solution posted by sky2310 in the main [Arcade PC] thread: go to TekkenGame\Content\Config and edit tekken.ini so it looks like this Ver = "1.06" ; INIファイルの項目が増えた時に変更 Language = "us" ; "jp"日本語 "kr"韓国語 "us"英語 "as" "cn" Region = "us" ; "jp"日本語 "kr"韓国語 "us"英語 "as" "cn" LoadVsyncOff = "off" NonWaitStageLoad = "off" for english version CREDIT: EMUAI first posted
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[Arcade PC] Tekken 7 + Fated Retribution + R2 (Namco System ES3)
jkl a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
I can't get why I have "Banapassport not available at this time" red written in the bottom center of the screen... -
[Arcade PC] Tekken 7 + Fated Retribution + R2 (Namco System ES3)
jkl a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
Thanks a lot to you both! -
[Arcade PC] Tekken 7 + Fated Retribution + R2 (Namco System ES3)
jkl a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
Anyone knows how to change language please? -
Can't get why on my system (GLaRH) shoot is mouse 1, mouse 2 for me is projectiles type toggle, action button is wheel click. It's not compatible with the wii gun setup I'm trying to put together... shouldn't it be mouse 1 shoot mouse 2 action?
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Solution: for people having an issue with sega rally 3 and operation GHOST ... after applying the sega rally fix that made OG crash .. what i did in "codec tweak tool " -- > preferred decoders --- i only set WMV3 to work with LAV video ... while WMV1 /WMV2 use Microsoft with only setting WMV3 to run with LAV .. sega rally 3 works fine and at the same time operation GHOST runs fine Credits to mamefan2018
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Yes I mean that. If you shoot the game seems to play well until first mission completion, then hangs. But it's related to Lav filters, on TP thread 2 other guys confirmed the same behavior so it's not my pc
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Ok I just figured it out: the Sega Rally 3 workaround fix actually breaks Operation Ghost. Predictable and repeatable result: with LAV filters installed and configured SR3 works but OG throws that error. Uninstall LAV filters and you get rid of the OG's error but jump into SR3 Out of memory. Is it the same for you?
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Anyone else experiencing problems with win 10 1903? Game perfect with gameloader allrh with 1803, same identical setup but "exception error" when running after update. Any idea or clue? Is it another victim of 1903 after Sega Rally 3 or the problem is mine?
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Mmm I tried this wonderful loader but sega rally 3 has corrupted sound, one starting the race it behaves like some sample would be looping. Am I doing something wrong? Thanks, JKL
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Hi all, after almost 20 year of interest in emulation I have to admit some lacks in my technical knowledge. I'm writing because I recently used my MAME install to (re)play an old platform game: an emulation task that maybe every actual system can handle without hassles. But scrolling wasn't so silk smooth I expected. This is what I (thought I) know about scrolling smoothness: 1) when something is scrolling under 30 fps we (our eyes) detect it as "not smooth", between 30 and 60 fps we detect it as smooth but we are still able to perceive different levels of smoothness, above 60 fps we no longer detect any more smoothness (i.e. play a game @ 60 fps or 300fps is for our eyes the same experience). A direct consequence is that 60fps appear to be the holy grail of serious game playing (in particular for driving games); 2) if fps generated by software (emulator, game...) are not in sync with screen's refresh rate tearing will occur; this is why the v-sync option helps to have "solid" moving objects by syncing (waiting) the image refresh coming from GPU buffer with refresh scan of monitor; 3) what described above (#2) is prone to another bad side effect: stuttering, when the refresh rate / generated frames ratio is less than 1:1 (i.e. more frames than refresh rate), and this is why technologies as AMD's freesync nor Nvidia G-sync are useful. This is what I understood about this topic. *But I can't explain the behaviour of MAME.* Disabling throttle and enabling "sync to monitor refresh", it should generate the "right" number of frames to ensure 1:1 ratio. Since I use a common mainstream LCD monitor, this means that MAME forces the game to render 60 fps (to sync to my monitor's 60Hz refresh rate). In case of a game running @ 59.12 Hz on original hardware, this leads to a tiny 1% of more speed. And pressing F11 while ingame I can effectively verifiy that I have 0 skip and 101 to 102% of original speed. Everything as expected, BUT scrolling is not smooth at all. It scrolls more or less like crappy 30fps capped driving games, with lightly defocused objects when moving and general non-smooth feeling (I suppose that light defocusing is due to my screen not exaclty top-of-hill features). To have a perfectly smooth scrolling I have to overclock monitor's refresh rate up to 75Hz, but doing so MAME forces the game to run 135% and it's just ridicolous. On the same screen, playing a modern 60fps game appears to be silk-smooth with v-sync on. So why a game emulated by mame seems to scroll this bad even if theorically speaking everything is set to run perfectly smooth? I know there is a MAME flavour, named GroovyMAME, focused on this but if I correctly understood an AMD card (I have Nvidia) and a CRT monitor are required for it to give the best results. If someone can help me to fill out my lack of knowledge this will be appreciated. PS: side question why movies running @ 23,976 fps (cinema) seem smooth to me if they're under 30 fps (#1)?