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Ozoneprime

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  1. Thanks for your input. I'm using Singe 2.0 directly. I downloaded your MadDog HD versions, but I hastily pulled the only mp4 video out and pasted it in the 'Videos' folder of the older (RDG) version I'll give your suggestions a "shot" and report back with any updates.
  2. I have an unusual set up that I am using to play the gun games (see Smokeless Range). Basically I use a high speed camera to register hits on-screen from a momentary red laser. In the Action Max games my hits register, albeit a bit poorly, but it's still fun. For the other ALG gun games, Mad Dog 1&2, Crime Patrols, Space Pirates, etc my hits are not registering. When I fire my red laser the in-game gun seems like it fires - I hear a blast, my ammo depletes, and my crosshairs move impressively close to where I'm aiming the laser, but it's like I'm literally firing blanks at the bad guys. When I use the mouse everything works - hits register and bad guys go down. Using the mouse on the ALG titles I noticed that the left click fires the gun when I release the left mouse button and not when I press the button. I found some code in the Action Max .singe files that specify "on press" or something like that as opposed to "on release" and I'm wondering if this is my problem with the ALG titles. It seems like ALG is using an "on release" function. I tried looking through the control.cfg file and other .singe files in the ALG title directories as well as through this entire thread for similar issues. I understand mine is a very unique problem, I'm just wondering if anyone can suggest a fix. Or alternatively, let me know how do I get singe to start it's hit detection routine on-press of the left mouse button instead of on-release? Any help is greatly appreciated, but regardless thanks for all the hard work. .38 Alley on Action Max alone is worth it. Hilarious.
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