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midnightclubx

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  • Hardware
    Intel i9-11900K
    RTX 3090

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  1. Thank you so much! I had a feeling it was because I was missing some files! I second this! I was part of the last version before it got shut down. >>
  2. I tested out the new Omnimix, and I found these songs I circled were not working, since they were displaying 000 BPM. The other Infinitas/newer Omnimix songs work fine, however!
  3. All of a sudden, my programs don't pick up any video signal at launch, anymore; not just for this game, but also PopN/SDVX; it's now saying something like "W:graphics::d3d9: failed to acquire sub swap chain, hr=0x8876086c" I'm able to sometimes get back in the game and see a video signal if I alt-tab a certain number of times, but the sync is way off, now. X_X I installed the latest redistributables, restarted, and now it works fine. Really weird because these games were all working fine until today. 0-o
  4. That's the thing; the non-omnimix songs played fine, and the newer omnimix songs that were more recently removed from vanilla IIDX seemed to stay in sync. I just played the program again, and now they play fine. Maybe the program needed to acclimate, or maybe I somehow had too many programs open, last night?
  5. I've browsed through the forum and read there's a newer version of Omnimix, but I don't exactly know where to go for that (Apparently there were newer versions on a 4Chan thread, but the links expired in late October); I have the one from Nyaa installed, but a good chunk of the older songs seem to sync drift, so I'm wondering if the newer version might've fixed that problem (if anyone has it, anyway).
  6. I found the cause of not finding other refresh rates: I had to switch perform scaling back to display instead of the GPU (I switched it to GPU because I was having flashing issues that I later found out were caused by having the HDR be on, so I switched that off). Now the game is a lot more in sync... for the most part; I'll still have a bit of desync towards the end of some songs, now that the monitor is at 120hz, but it's still an improvement! Update: I think I might've fixed it by turning off G-sync. >>
  7. I just got a new PC and 144 hz monitor for Christmas, and I'm also suffering from desync issues (Specifically, the sync drifts; it starts off normal, but around the midpoint, the backing music starts to desync). I've set the preferred refresh rate to application-controlled in the Nvidia control panel (both global and program-specific for spice64), but it doesn't seem to do anything. I'm not able to lower the refresh rate on my monitor, so is there any other way to run the program at 120Hz, so it will stay in sync? The game runs perfectly fine, aside from the desync.
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