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FP125

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  1. FP125

    [Tuto] Pinball FX 3 Cabinet Mode

    Hi I did not want to start a new thread. Has anyone got Pup Packs to work with FX3 Nailbusters site says they only work with official FX3 launched via Steam - is that correct - as I downloaded FX3 from here Downloaded the Baller Installer and changed the launch paramters from Steam to the crack.exe but it would not launch via the frontend
  2. Cheers for the reply Was struggling with this, but confirm Blue Thunder working now. As you said above, changing the script helped and just kept checking the log for errors Phew - at last! Can relax Many thanks again
  3. Finally getting more to work. Sound in GP World, etc. Only having a problem with final batch of games - Action Max ones I have followed this guide: Installing Files (fugly way)- https://github.com/DirtBagXon/hypseus-singe/discussions/88 The videos start parsing up to 100% then I get the snort and an error: SINGE: error compiling script: cannot open singe/../actionmax.daphne/emulator.singe: No such file or directory In my Retrobat / Roms directory I have: 38ambushalley.daphne bluethunder.daphne hydrosub2021.daphne popsghostly.daphne sonicfury.daphne inside each folder I have the full contents from 00-singe1 / actionmax I have then put the.m2v and.ogg files inside for example C:\RetroBat\roms\daphne\38ambushalley.daphne\38ambushalley (.m2v & .ogg in here) The menu and actionmaxintro m2v / ogg files are inside the first (game name).daphne game folders Unsure why not working, nearly there as video parsing is always nearly completed. I have added the actionmax folder to the Retrobat / Roms directory and also renamed it actionmax.daphne. Same error The log error says cannot open actionmax.daphne/emulator.singe - but it is inside that directory - do I have to rename the dofile("singe/actionmax/framework.singe")???? I tried amending it to "actionmax.daphne.singe" same problem Hope someone can help
  4. Ok man - I downloaded the big 60gb file Once extracted Road Blasters works fine using the .bat file. every single time - starts at the correct position I copied the file over to Retrobat, but scenes all messed up again. I decided to copy over all the daphne 4k files into my retrobat/emulators/daphne file - overwriting the existing ones, hoping that would work. However again, Road Blasters has all messed up scenes regardless if Daphne or Hypseus selected Not sure how to get Retrobat to use the .bat files - if it is even possible at all. Unless anyone out there has an idea what to do? Looks like there is a way to create.bat files for games in your Steam library using bat.gui, but that is all I can fine Edit - there is a gamefile list in the roms/daphne file. Has a path list of games: <game id="51172"> <path>./roadblaster.daphne</path> <name>Road Blaster</name> <desc>In Road Blaster, your mission is to seek out a gang of bikers who attacked and killed your wife. You are behind the wheel of a supped-up sports car, weaving in and out of traffic and other obstacles while in pursuit of the bikers.</desc> <emulator>hypseus</emulator> <core>hypseus</core> I amended the path and it always changes back to standard . daphne path. Must be a command line somewhere to edit per game? Unless I can add a command line in somewhere other than Daphne Loader (as that did not work) for the bank argument to stop random scenes as this is in the Rom by default
  5. Hi man - sorry for late reply. Yes, Retrobat is not using any.bat files to start the games In the Daphne roms folder in Retrobat (there is no Hypseus rom folder) you name a folder with .daphne (regardless if using Daphne or Hypseus) If there is a rom (some of the Hypseus ones like Mad Dog McRee do not have them) I place it in a separate roms folder inside Retrobat / Roms / Daphne / Roms So for instance Road Blaster can work in Hypseus or Daphne (I just go into advanced settings to tell Retrobat what to use) The file structure is: C:\RetroBat\roms\daphne\roadblaster.daphne Inside here hold: roadblaster.dat roadblaster.m2v roadblaster.ogg roadblaster.txt (holds 1 roadblaster.m2v) C:\RetroBat\roms\daphne\roms Inside here holds: roadblaster.zip 00.bin 01.bin 02.bin 03-06.bin 04-07.bin 05-08.bin 06.bin 07.bin 08.bin Game loads fine if I select Hypseus or Daphne emulator, but both tend to start at ranbdom scenes (highway / through water sewers) rather than the traditional starting scene Retrobat has an emulators folder (with both Daphne & Hypseus) in there and does link in as the Hypseus log is correct when I attempt to load a game. Inside the Daphne folder, I selected Daphne Loader / Road Blaster / Advanced and inside Custom command-line entered -bank 1 00000001 Made no difference. Unsure if Retrobat is bypassing this, I entered a different Framefile in the Laserdisc config and the game still loaded up??? I have attached both Daphne & Hypseus logs when loading Road Blaster. I think I am doing everything right hypseus log.txt daphne_log.txt
  6. I am afraid I do not have that one pal
  7. Not tried the .bat filed DarkVoid - I may give it a go this weekend GP World has ingame sound now????
  8. Cheers - will have a look. I obtained my Time Traveller from the Kangaroo Punch site, plus on my old Singe setup on PC was a single mp4 also. Did see one on Internet Archive, it is the DVD version - has 74 x mp4 files? 1-18 vts on the original script? I will keep looking - not too bothered as not exactly a great game But yes, if playing through Retrobat, it won't accept the .mp4 via hypseus. I think Retrobat is causing that issue with Roadblasters too - annoying. Or maybe as it is over 4gb video (needing DAT 3?) but latest Hypseus appears to be installed Be interesting if anyone else has had the same issue with retrobat
  9. I have it working in WinUAE - I have attached my config if it helps GG config.uae
  10. Managed to get Mad Dog to work now in HD following the ffmpeg process. So happy with that. Noticed Road Blaster is still playing random scenes. I presumed worked last time as it played the proper opening scene. This is the HD m2v. file (4.9gb) I do not think that bank address worked as using the emulator via Retrobat. Noticed the other settings for Road Blaster in the Daphne Loader show 2 lives which is not happening when I play the game - so maybe not reading the information from here? I even configured the laserdisc to read the frame file from the Dragons Lair folder and it still loads and plays - so Retrobat is not getting the information from Daphne Loader and I presume why the bank address entered is not working Anyone else had this problem? I just have my 2 .ogg and .m2v files in there and roadblaster.txt (1 roadblaster.m2v) deleted the .dat file to ensure all clear on a restart, but same problem The older non HD one plays fine (690mb) I think I have most of the main ones working now (ones I want anyhow) Only others probs are: 1. Hologram Time Traveller. 00-singe1 folder has timetraveler.txt showing several dvd/vrts__xx_1.m2v files. I downloaded Time Traveller mp4, converted as normal and just get the 1 x m2v file?
  11. Thats the one! Bingo Plays in order. Thanks man Still finding my way round it - least understand a bit more about converting the mp4 files now too Thanks Hoagie, DarkVoid 666 and xxOToTOxx
  12. Ok update - I went back and used timegal.singe from 00singe2 folder (Karis 3.32b one) and it now seems to work from quick testing! Better than before, although starts at wooly mammoth (BC 16000) stage rather than dinosaur? So not in the right order - all other timegal. singe files get the errors I posted above. I am guessing I should be using the timegal-hd one I then tried taking everything out of the folders and putting them all in the timegal-hd.daphne folder. This is the way the 00-singe2-ports sbc folder is setup Games loads and works, but again is messed up / scenes all over the place Also why do you need to do the frame rate and duration check? I am not sure why? Or do the scenes load in a random order anyway? Am i expecting them to run in time order, oldest (BC) to newest? Singe file shows allow random = true? So guessing if I added false - would be in order? Just learning, so apologies
  13. Yes loads of diff videos, some m2v, some mp4. I managed to get it all working on my old PC, inc. HD Crime Wave, Maddog, etc - just struggling now with new PC. I never had to use ffmpeg beore, I know that. All the files (mainly dead links now) used to hold everything you needed I will try again using the ffmpeg app. Timegal HD states: mediainfo --Inform='Video;%FrameCount%' timegal.m2v 56026 mediainfo --Inform='Video;%Duration%' timegal.m2v 1869401 I then downloaded and installed Media Info I dropped the mp4 file into there Selected View / tree - duration 31m 23s Debug / Advanced / Frame Rate - 88277 Opened up powershell and this where I get stuck. I typed this in: ffmpeg -i timegal.mp4 -an -qscale:v 4 -b:v 6000k -codec:v mpeg2video timegal.m2v This converts the file to an m2v - but am I supposed to enter the frame rate somewhere? Where? What is the point of doing the duration and frame rate checks? I did the audio conversion by typing in: ffmpeg -i timegal.mp4 -ss 00:00:00.330 -vn -c:a libvorbis -ar 44100 -map a -b:a 160k timegal.ogg the .ogg file is created Took timegal-hd.singe out of the https://github.com/DirtBagXon/hypseus_singe_data/tree/master#conversion folder / 00-singe2=ports-sbc folder and placed it in my directory. I renamed my folders timegal-hd.daphne, renamed my .txt file timegal-hd (inv. m2v and ogg files) Ran the game - starts parsing video files - then the snort and error: 2023-08-17 16:47:39.923 INFO [12316] [ldp_vldp::read_frame_conversions@1031] Framefile parse succeeded. Video/Audio directory is: C:/RetroBat/roms/daphne/timegal-hd.daphne/Movie/ 2023-08-17 16:47:39.923 WARN [12316] [printnotice@70] Parsing video file(s). This may take a while. 2023-08-17 16:47:50.768 INFO [12316] [printline@96] Starting Singe version 1.82 2023-08-17 16:47:50.769 INFO [12316] [printline@96] SINGE: Script Error! 2023-08-17 16:47:51.770 INFO [12316] [printline@96] SINGE: error compiling script: cannot open singe/../timegal-hd.daphne/main.singe: No such file or directory 2023-08-17 16:47:51.771 INFO [12316] [printline@96] SINGE: Cannot continue, quitting... I amended the timegal-hd.singe file to : MYDIR = "singe/timegal-hd/" dofile(MYDIR .. "timegal-hd.singe") 2023-08-17 16:53:41.451 INFO [10120] [ldp_vldp::read_frame_conversions@1031] Framefile parse succeeded. Video/Audio directory is: C:/RetroBat/roms/daphne/timegal-hd.daphne/Movie/ 2023-08-17 16:53:41.475 INFO [10120] [printline@96] Starting Singe version 1.82 2023-08-17 16:53:41.503 INFO [10120] [printline@96] SINGE: Script Error! 2023-08-17 16:53:42.505 INFO [10120] [printline@96] SINGE: error compiling script: singe/../timegal-hd.daphne/timegal-hd.singe:21: chunk has too many syntax levels 2023-08-17 16:53:42.505 INFO [10120] [printline@96] SINGE: Cannot continue, quitting... So hopefully the video is now correct, I am lifting the .singe file from the correct place - unsure why not working? But closer!
  14. My mistake For example I have a Timegal m2v and ogg file Ran in Hypseus - loads, but before you start goes to a high score table then all jumbled up scenes. My directory is Retrobat/roms/daphne/timegal.daphne In this directory I have folders for Sounds, Scripts, Overlay, Movie, Menu, Fonts, Cfg and Assets Files in the directory have Timegal.txt, Timegal.singe, & Controls.cfg Timegal.txt shows: C:\RetroBat\roms\daphne\timegal.daphne\Movie 0 timegal.m2v Timegal.singe (3.32b by Karis) downloaded from hypseus singe data master. Zip file holds 00 sing1, 2, singe ports gun games, singe2 ports and 00 tools I took this .singe file from 00 singe2 I tried using the .singe file from -- sing2 ports (timegal-hd.singe) renaming it just to timegal.singe, but script errors in log then? Changed MYDIR and dofile from "singe/timegal-hd/" and "main.singe" to "timegal/" and "timegal.singe") Then got the following error in the log: SINGE: error compiling script: timegal.daphne/timegal.singe:21: chunk has too many syntax levels I am guessing this is more of a .singe / script issue?
  15. Cheers man - will have a look when I have time. Little bit more understanding now than before First time I have heard about bank switches. I looked at Daphne Loader (using via Retrobat) and random scenes was Off in the options. But adding in that bank switch argument under Advanced settings worked a charm! Respect I did not know about MP4 in Hypseus either! I will look into the ffmpeg more, but looks a little complicated In the meantime I did find a HD Time Gal in m2v / ogg format. ran in Hypseus & Daphne - all scenes jumbled and messed up. Why would that be if running in either of them - would not one be correct? All scripts read: 0 timegal.mp4
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