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captainbigleux

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  1. problem solved... kinda... I was just starting to set up a hyperspin install. I decided to give launchbox a try. Seems better, and I managed to insert maddog into the Arcade. Just add the game manually, with launch option as explained here by Headrush https://forums.launchbox-app.com/profile/75612-headrush69/https://forums.launchbox-app.com/profile/75612-headrush69/
  2. I do not use rocketlauncher.
  3. i updated my AHK module file in hyperspin. Now when I test I don't have any error message... but nothing happens. And when I check in "barre des taches", singe.exe is running.
  4. Hello everyone. I'm really happy you guys made singe2 to launch my chilhood memory, especially for mad dog 1 ! I installed everything, copied your bat file to launch maddog, played with the name of singe.exe from the fresh installed. Everything works great... just took me a while to figured out the controls (after opening the control file doh). Now the final trick is to make it work in Hyperspin. And here I need some help. I created a ALG wheel (did'nt want to use the standard "American laser Games" and start from zero). All my media theme... are ready. In hyper HQ settings I defined the proper exe file, rom folder (actually the root of singe2 folder where my maddog.bat is) But when I try to test launch in hyper launch (2.25 i believe) it first told me AHK file was missing in the modules folder. So I created a ALG folder in the module folder (inception of folders), then created a blank AHK file, and inside I just paste the random command line Run, %executable% "%romPath%\%romName%%romExtension%", %EmuPath%, Hide UseErrorLevel But when i try again to test maddog from hyperlaunch, I get a new error message. I'm not comfortable with the code for AHK, can you guide me ? PS : pour résumer en français, merci karis pour permettre de rejouer à ses plus gros souvenirs d'enfance. Mais comment je fais pour lancer dans hyperspin, et plus précisement pour le module AHK ? Merci, bisous.
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